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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libjava/] [classpath/] [java/] [awt/] [GraphicsDevice.java] - Blame information for rev 771

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1 771 jeremybenn
/* GraphicsDevice.java -- information about a graphics device
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   Copyright (C) 2002, 2005  Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.image.VolatileImage;
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/**
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 * This describes a graphics device available to the given environment. This
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 * includes screen and printer devices, and the different configurations for
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 * each device. Also, this allows you to create virtual devices which operate
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 * over a multi-screen environment.
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 *
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 * @author Eric Blake (ebb9@email.byu.edu)
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 * @see GraphicsEnvironment
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 * @see GraphicsConfiguration
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 * @since 1.3
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 * @status updated to 1.4
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 */
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public abstract class GraphicsDevice
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{
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  /** Device is a raster screen. */
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  public static final int TYPE_RASTER_SCREEN = 0;
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  /** Device is a printer. */
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  public static final int TYPE_PRINTER = 1;
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  /** Device is an image buffer not visible to the user. */
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  public static final int TYPE_IMAGE_BUFFER = 2;
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  /** The current full-screen window, or null if there is none. */
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  private Window full_screen;
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  /**
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   * The bounds of the fullscreen window before it has been switched to full
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   * screen.
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   */
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  private Rectangle fullScreenOldBounds;
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  /** The current display mode, or null if unknown. */
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  private DisplayMode mode;
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  /**
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   * The default constructor.
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   *
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   * @see GraphicsEnvironment#getScreenDevices()
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   * @see GraphicsEnvironment#getDefaultScreenDevice()
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   * @see GraphicsConfiguration#getDevice()
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   */
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  protected GraphicsDevice()
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  {
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  }
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  /**
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   * Returns the type of the device.
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   *
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   * @return the device type
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   * @see #TYPE_RASTER_SCREEN
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   * @see #TYPE_PRINTER
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   * @see #TYPE_IMAGE_BUFFER
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   */
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  public abstract int getType();
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  /**
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   * Returns an identification string for the device. This can be
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   * vendor-specific, and may be useful for debugging.
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   *
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   * @return the identification
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   */
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  public abstract String getIDstring();
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  /**
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   * Return all configurations valid for this device.
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   *
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   * @return an array of configurations
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   */
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  public abstract GraphicsConfiguration[] getConfigurations();
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  /**
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   * Return the default configuration for this device.
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   *
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   * @return the default configuration
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   */
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  public abstract GraphicsConfiguration getDefaultConfiguration();
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  /**
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   * Return the best configuration, according to the criteria in the given
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   * template.
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   *
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   * @param template the template to adjust by
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   * @return the best configuration
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   * @throws NullPointerException if template is null
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   */
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  public GraphicsConfiguration getBestConfiguration
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    (GraphicsConfigTemplate template)
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  {
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    return template.getBestConfiguration(getConfigurations());
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  }
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  /**
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   * Returns true if the device supports full-screen exclusive mode. The
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   * default implementation returns true; subclass it if this is not the case.
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   *
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   * @return true if full screen support is available
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   * @since 1.4
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   */
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  public boolean isFullScreenSupported()
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  {
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    return true;
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  }
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  /**
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   * Toggle the given window between full screen and normal mode. The previous
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   * full-screen window, if different, is restored; if the given window is
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   * null, no window will be full screen. If
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   * <code>isFullScreenSupported()</code> returns true, full screen mode is
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   * considered to be exclusive, which implies:<ul>
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   * <li>Windows cannot overlap the full-screen window. All other application
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   *     windows will always appear beneath the full-screen window in the
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   *     Z-order.</li>
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   * <li>Input method windows are disabled. It is advisable to call
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   *     <code>Component.enableInputMethods(false)</code> to make a component
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   *     a non-client of the input method framework.</li>
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   * </ul><br>
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   * If <code>isFullScreenSupported()</code> returns false, full-screen
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   * exclusive mode is simulated by resizing the window to the size of the
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   * screen and positioning it at (0,0). This is also what this method does.
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   * If a device supports real fullscreen mode then it should override this
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   * method as well as #isFullScreenSupported and #getFullScreenWindow.
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   *
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   * @param w the window to toggle
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   * @see #isFullScreenSupported()
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   * @see #getFullScreenWindow()
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   * @see #setDisplayMode(DisplayMode)
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   * @see Component#enableInputMethods(boolean)
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   * @since 1.4
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   */
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  public synchronized void setFullScreenWindow(Window w)
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  {
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    // Restore the previous window to normal mode and release the reference.
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    if (full_screen != null)
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      {
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        full_screen.setBounds(fullScreenOldBounds);
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      }
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    full_screen = null;
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    // If w != null, make it full-screen.
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    if (w != null)
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      {
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        fullScreenOldBounds = w.getBounds();
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        full_screen = w;
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        DisplayMode dMode = getDisplayMode();
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        full_screen.setBounds(0, 0, dMode.getWidth(), dMode.getHeight());
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        full_screen.requestFocus();
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        full_screen.setLocationRelativeTo(null);
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      }
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  }
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  /**
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   * Returns the current full-screen window of the device, or null if no
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   * window is full-screen.
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   *
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   * @return the full-screen window
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   * @see #setFullScreenWindow(Window)
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   * @since 1.4
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   */
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  public Window getFullScreenWindow()
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  {
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    return full_screen;
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  }
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  /**
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   * Returns whether this device supports low-level display changes. This may
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   * depend on whether full-screen exclusive mode is available.
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   *
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   * XXX The default implementation returns false for now.
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   *
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   * @return true if display changes are supported
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   * @see #setDisplayMode(DisplayMode)
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   * @since 1.4
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   */
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  public boolean isDisplayChangeSupported()
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  {
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    return false;
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  }
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  /**
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   * Sets the display mode. This may be dependent on the availability of
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   * full-screen exclusive mode.
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   *
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   * @param mode the new mode
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   * @throws IllegalArgumentException if the new mode is not in getDisplayModes
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   * @throws UnsupportedOperationException if ! isDisplayChangeSupported()
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   * @see #getDisplayMode()
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   * @see #getDisplayModes()
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   * @see #isDisplayChangeSupported()
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   * @since 1.4
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   */
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  public void setDisplayMode(DisplayMode mode)
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  {
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    DisplayMode[] array = getDisplayModes();
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    if (! isDisplayChangeSupported())
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      throw new UnsupportedOperationException();
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    int i = array == null ? 0 : array.length;
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    while (--i >= 0)
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      if (array[i].equals(mode))
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        break;
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    if (i < 0)
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      throw new IllegalArgumentException();
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    this.mode = mode;
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  }
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  /**
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   * Returns the current display mode of this device, or null if unknown.
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   *
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   * @return the current display mode
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   * @see #setDisplayMode(DisplayMode)
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   * @see #getDisplayModes()
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   * @since 1.4
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   */
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  public DisplayMode getDisplayMode()
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  {
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    return mode;
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  }
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  /**
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   * Return an array of all available display modes. This implementation
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   * returns a 0-length array, so subclasses must override this.
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   *
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   * @return the array of available modes
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   * @since 1.4
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   */
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  public DisplayMode[] getDisplayModes()
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  {
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    return new DisplayMode[0];
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  }
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  /**
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   * Return the number of bytes available in accelerated memory on this
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   * device. The device may support creation or caching on a first-come,
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   * first-served basis, depending on the operating system and driver.
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   * Memory may be a finite resource, and because of multi-threading, you
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   * are not guaranteed that the result of this method ensures your image
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   * will successfully be put in accelerated memory. A negative result means
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   * the memory is unlimited. The default implementation assumes no special
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   * memory is available, and returns 0.
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   *
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   * @return the size of accelerated memory available
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   * @see VolatileImage#flush()
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   * @see ImageCapabilities#isAccelerated()
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   */
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  public int getAvailableAcceleratedMemory()
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  {
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    return 0;
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  }
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} // class GraphicsDevice

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