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jeremybenn |
/* Polygon.java -- class representing a polygon
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Copyright (C) 1999, 2002, 2004, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Line2D;
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import java.awt.geom.PathIterator;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.io.Serializable;
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/**
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* This class represents a polygon, a closed, two-dimensional region in a
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* coordinate space. The region is bounded by an arbitrary number of line
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* segments, between (x,y) coordinate vertices. The polygon has even-odd
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* winding, meaning that a point is inside the shape if it crosses the
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* boundary an odd number of times on the way to infinity.
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*
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* <p>There are some public fields; if you mess with them in an inconsistent
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* manner, it is your own fault when you get NullPointerException,
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* ArrayIndexOutOfBoundsException, or invalid results. Also, this class is
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* not threadsafe.
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*
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* @author Aaron M. Renn (arenn@urbanophile.com)
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* @author Eric Blake (ebb9@email.byu.edu)
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* @since 1.0
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* @status updated to 1.4
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*/
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public class Polygon implements Shape, Serializable
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{
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/**
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* Compatible with JDK 1.0+.
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*/
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private static final long serialVersionUID = -6460061437900069969L;
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/**
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* This total number of endpoints.
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*
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* @serial the number of endpoints, possibly less than the array sizes
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*/
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public int npoints;
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/**
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* The array of X coordinates of endpoints. This should not be null.
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*
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* @see #addPoint(int, int)
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* @serial the x coordinates
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*/
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public int[] xpoints;
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/**
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* The array of Y coordinates of endpoints. This should not be null.
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*
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* @see #addPoint(int, int)
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* @serial the y coordinates
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*/
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public int[] ypoints;
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/**
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* The bounding box of this polygon. This is lazily created and cached, so
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* it must be invalidated after changing points.
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*
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* @see #getBounds()
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* @serial the bounding box, or null
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*/
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protected Rectangle bounds;
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/** A big number, but not so big it can't survive a few float operations */
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private static final double BIG_VALUE = java.lang.Double.MAX_VALUE / 10.0;
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/**
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* Initializes an empty polygon.
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*/
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public Polygon()
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{
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// Leave room for growth.
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xpoints = new int[4];
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ypoints = new int[4];
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}
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/**
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* Create a new polygon with the specified endpoints. The arrays are copied,
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* so that future modifications to the parameters do not affect the polygon.
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*
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* @param xpoints the array of X coordinates for this polygon
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* @param ypoints the array of Y coordinates for this polygon
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* @param npoints the total number of endpoints in this polygon
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* @throws NegativeArraySizeException if npoints is negative
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* @throws IndexOutOfBoundsException if npoints exceeds either array
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* @throws NullPointerException if xpoints or ypoints is null
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*/
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public Polygon(int[] xpoints, int[] ypoints, int npoints)
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{
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this.xpoints = new int[npoints];
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this.ypoints = new int[npoints];
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System.arraycopy(xpoints, 0, this.xpoints, 0, npoints);
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System.arraycopy(ypoints, 0, this.ypoints, 0, npoints);
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this.npoints = npoints;
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}
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/**
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* Reset the polygon to be empty. The arrays are left alone, to avoid object
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* allocation, but the number of points is set to 0, and all cached data
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* is discarded. If you are discarding a huge number of points, it may be
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* more efficient to just create a new Polygon.
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*
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* @see #invalidate()
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* @since 1.4
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*/
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public void reset()
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{
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npoints = 0;
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invalidate();
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}
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/**
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* Invalidate or flush all cached data. After direct manipulation of the
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* public member fields, this is necessary to avoid inconsistent results
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* in methods like <code>contains</code>.
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*
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* @see #getBounds()
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* @since 1.4
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*/
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public void invalidate()
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{
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bounds = null;
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}
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/**
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* Translates the polygon by adding the specified values to all X and Y
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* coordinates. This updates the bounding box, if it has been calculated.
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*
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* @param dx the amount to add to all X coordinates
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* @param dy the amount to add to all Y coordinates
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* @since 1.1
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*/
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public void translate(int dx, int dy)
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{
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int i = npoints;
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while (--i >= 0)
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{
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xpoints[i] += dx;
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ypoints[i] += dy;
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}
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if (bounds != null)
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{
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bounds.x += dx;
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bounds.y += dy;
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}
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}
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/**
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* Adds the specified endpoint to the polygon. This updates the bounding
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* box, if it has been created.
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*
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* @param x the X coordinate of the point to add
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* @param y the Y coordiante of the point to add
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*/
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public void addPoint(int x, int y)
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{
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if (npoints + 1 > xpoints.length)
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{
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int[] newx = new int[npoints + 1];
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System.arraycopy(xpoints, 0, newx, 0, npoints);
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xpoints = newx;
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}
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if (npoints + 1 > ypoints.length)
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{
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int[] newy = new int[npoints + 1];
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System.arraycopy(ypoints, 0, newy, 0, npoints);
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ypoints = newy;
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}
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xpoints[npoints] = x;
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ypoints[npoints] = y;
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npoints++;
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if (bounds != null)
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{
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if (npoints == 1)
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{
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bounds.x = x;
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bounds.y = y;
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}
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else
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{
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if (x < bounds.x)
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{
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bounds.width += bounds.x - x;
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bounds.x = x;
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}
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else if (x > bounds.x + bounds.width)
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bounds.width = x - bounds.x;
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if (y < bounds.y)
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{
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bounds.height += bounds.y - y;
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bounds.y = y;
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}
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else if (y > bounds.y + bounds.height)
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bounds.height = y - bounds.y;
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}
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}
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}
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/**
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* Returns the bounding box of this polygon. This is the smallest
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* rectangle with sides parallel to the X axis that will contain this
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* polygon.
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*
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* @return the bounding box for this polygon
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* @see #getBounds2D()
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* @since 1.1
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*/
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public Rectangle getBounds()
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{
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return getBoundingBox();
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}
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/**
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* Returns the bounding box of this polygon. This is the smallest
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* rectangle with sides parallel to the X axis that will contain this
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* polygon.
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*
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* @return the bounding box for this polygon
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* @see #getBounds2D()
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* @deprecated use {@link #getBounds()} instead
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*/
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public Rectangle getBoundingBox()
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{
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if (bounds == null)
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{
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if (npoints == 0)
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return bounds = new Rectangle();
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int i = npoints - 1;
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int minx = xpoints[i];
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int maxx = minx;
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int miny = ypoints[i];
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int maxy = miny;
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while (--i >= 0)
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{
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int x = xpoints[i];
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int y = ypoints[i];
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if (x < minx)
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minx = x;
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else if (x > maxx)
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maxx = x;
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if (y < miny)
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miny = y;
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else if (y > maxy)
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maxy = y;
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}
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bounds = new Rectangle(minx, miny, maxx - minx, maxy - miny);
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}
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return bounds;
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param p the point to test
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* @return true if the point is inside this polygon
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* @throws NullPointerException if p is null
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* @see #contains(double, double)
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*/
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public boolean contains(Point p)
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{
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return contains(p.getX(), p.getY());
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param x the X coordinate of the point to test
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* @param y the Y coordinate of the point to test
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* @return true if the point is inside this polygon
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* @see #contains(double, double)
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* @since 1.1
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*/
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public boolean contains(int x, int y)
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{
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return contains((double) x, (double) y);
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param x the X coordinate of the point to test
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* @param y the Y coordinate of the point to test
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* @return true if the point is inside this polygon
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* @see #contains(double, double)
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* @deprecated use {@link #contains(int, int)} instead
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*/
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public boolean inside(int x, int y)
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{
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return contains((double) x, (double) y);
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}
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/**
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* Returns a high-precision bounding box of this polygon. This is the
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* smallest rectangle with sides parallel to the X axis that will contain
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* this polygon.
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*
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* @return the bounding box for this polygon
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* @see #getBounds()
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* @since 1.2
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*/
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public Rectangle2D getBounds2D()
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{
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// For polygons, the integer version is exact!
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return getBounds();
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
|
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*
|
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* @param x the X coordinate of the point to test
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* @param y the Y coordinate of the point to test
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* @return true if the point is inside this polygon
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* @since 1.2
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*/
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public boolean contains(double x, double y)
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{
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return ((evaluateCrossings(x, y, false, BIG_VALUE) & 1) != 0);
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}
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|
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/**
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361 |
|
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* Tests whether or not the specified point is inside this polygon.
|
362 |
|
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*
|
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|
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* @param p the point to test
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* @return true if the point is inside this polygon
|
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* @throws NullPointerException if p is null
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* @see #contains(double, double)
|
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|
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* @since 1.2
|
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*/
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public boolean contains(Point2D p)
|
370 |
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{
|
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return contains(p.getX(), p.getY());
|
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}
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373 |
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|
374 |
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/**
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375 |
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* Test if a high-precision rectangle intersects the shape. This is true
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376 |
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* if any point in the rectangle is in the shape. This implementation is
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377 |
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* precise.
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378 |
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|
*
|
379 |
|
|
* @param x the x coordinate of the rectangle
|
380 |
|
|
* @param y the y coordinate of the rectangle
|
381 |
|
|
* @param w the width of the rectangle, treated as point if negative
|
382 |
|
|
* @param h the height of the rectangle, treated as point if negative
|
383 |
|
|
* @return true if the rectangle intersects this shape
|
384 |
|
|
* @since 1.2
|
385 |
|
|
*/
|
386 |
|
|
public boolean intersects(double x, double y, double w, double h)
|
387 |
|
|
{
|
388 |
|
|
/* Does any edge intersect? */
|
389 |
|
|
if (evaluateCrossings(x, y, false, w) != 0 /* top */
|
390 |
|
|
|| evaluateCrossings(x, y + h, false, w) != 0 /* bottom */
|
391 |
|
|
|| evaluateCrossings(x + w, y, true, h) != 0 /* right */
|
392 |
|
|
|| evaluateCrossings(x, y, true, h) != 0) /* left */
|
393 |
|
|
return true;
|
394 |
|
|
|
395 |
|
|
/* No intersections, is any point inside? */
|
396 |
|
|
if ((evaluateCrossings(x, y, false, BIG_VALUE) & 1) != 0)
|
397 |
|
|
return true;
|
398 |
|
|
|
399 |
|
|
return false;
|
400 |
|
|
}
|
401 |
|
|
|
402 |
|
|
/**
|
403 |
|
|
* Test if a high-precision rectangle intersects the shape. This is true
|
404 |
|
|
* if any point in the rectangle is in the shape. This implementation is
|
405 |
|
|
* precise.
|
406 |
|
|
*
|
407 |
|
|
* @param r the rectangle
|
408 |
|
|
* @return true if the rectangle intersects this shape
|
409 |
|
|
* @throws NullPointerException if r is null
|
410 |
|
|
* @see #intersects(double, double, double, double)
|
411 |
|
|
* @since 1.2
|
412 |
|
|
*/
|
413 |
|
|
public boolean intersects(Rectangle2D r)
|
414 |
|
|
{
|
415 |
|
|
return intersects(r.getX(), r.getY(), r.getWidth(), r.getHeight());
|
416 |
|
|
}
|
417 |
|
|
|
418 |
|
|
/**
|
419 |
|
|
* Test if a high-precision rectangle lies completely in the shape. This is
|
420 |
|
|
* true if all points in the rectangle are in the shape. This implementation
|
421 |
|
|
* is precise.
|
422 |
|
|
*
|
423 |
|
|
* @param x the x coordinate of the rectangle
|
424 |
|
|
* @param y the y coordinate of the rectangle
|
425 |
|
|
* @param w the width of the rectangle, treated as point if negative
|
426 |
|
|
* @param h the height of the rectangle, treated as point if negative
|
427 |
|
|
* @return true if the rectangle is contained in this shape
|
428 |
|
|
* @since 1.2
|
429 |
|
|
*/
|
430 |
|
|
public boolean contains(double x, double y, double w, double h)
|
431 |
|
|
{
|
432 |
|
|
if (! getBounds2D().intersects(x, y, w, h))
|
433 |
|
|
return false;
|
434 |
|
|
|
435 |
|
|
/* Does any edge intersect? */
|
436 |
|
|
if (evaluateCrossings(x, y, false, w) != 0 /* top */
|
437 |
|
|
|| evaluateCrossings(x, y + h, false, w) != 0 /* bottom */
|
438 |
|
|
|| evaluateCrossings(x + w, y, true, h) != 0 /* right */
|
439 |
|
|
|| evaluateCrossings(x, y, true, h) != 0) /* left */
|
440 |
|
|
return false;
|
441 |
|
|
|
442 |
|
|
/* No intersections, is any point inside? */
|
443 |
|
|
if ((evaluateCrossings(x, y, false, BIG_VALUE) & 1) != 0)
|
444 |
|
|
return true;
|
445 |
|
|
|
446 |
|
|
return false;
|
447 |
|
|
}
|
448 |
|
|
|
449 |
|
|
/**
|
450 |
|
|
* Test if a high-precision rectangle lies completely in the shape. This is
|
451 |
|
|
* true if all points in the rectangle are in the shape. This implementation
|
452 |
|
|
* is precise.
|
453 |
|
|
*
|
454 |
|
|
* @param r the rectangle
|
455 |
|
|
* @return true if the rectangle is contained in this shape
|
456 |
|
|
* @throws NullPointerException if r is null
|
457 |
|
|
* @see #contains(double, double, double, double)
|
458 |
|
|
* @since 1.2
|
459 |
|
|
*/
|
460 |
|
|
public boolean contains(Rectangle2D r)
|
461 |
|
|
{
|
462 |
|
|
return contains(r.getX(), r.getY(), r.getWidth(), r.getHeight());
|
463 |
|
|
}
|
464 |
|
|
|
465 |
|
|
/**
|
466 |
|
|
* Return an iterator along the shape boundary. If the optional transform
|
467 |
|
|
* is provided, the iterator is transformed accordingly. Each call returns
|
468 |
|
|
* a new object, independent from others in use. This class is not
|
469 |
|
|
* threadsafe to begin with, so the path iterator is not either.
|
470 |
|
|
*
|
471 |
|
|
* @param transform an optional transform to apply to the iterator
|
472 |
|
|
* @return a new iterator over the boundary
|
473 |
|
|
* @since 1.2
|
474 |
|
|
*/
|
475 |
|
|
public PathIterator getPathIterator(final AffineTransform transform)
|
476 |
|
|
{
|
477 |
|
|
return new PathIterator()
|
478 |
|
|
{
|
479 |
|
|
/** The current vertex of iteration. */
|
480 |
|
|
private int vertex;
|
481 |
|
|
|
482 |
|
|
public int getWindingRule()
|
483 |
|
|
{
|
484 |
|
|
return WIND_EVEN_ODD;
|
485 |
|
|
}
|
486 |
|
|
|
487 |
|
|
public boolean isDone()
|
488 |
|
|
{
|
489 |
|
|
return vertex > npoints;
|
490 |
|
|
}
|
491 |
|
|
|
492 |
|
|
public void next()
|
493 |
|
|
{
|
494 |
|
|
vertex++;
|
495 |
|
|
}
|
496 |
|
|
|
497 |
|
|
public int currentSegment(float[] coords)
|
498 |
|
|
{
|
499 |
|
|
if (vertex >= npoints)
|
500 |
|
|
return SEG_CLOSE;
|
501 |
|
|
coords[0] = xpoints[vertex];
|
502 |
|
|
coords[1] = ypoints[vertex];
|
503 |
|
|
if (transform != null)
|
504 |
|
|
transform.transform(coords, 0, coords, 0, 1);
|
505 |
|
|
return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
|
506 |
|
|
}
|
507 |
|
|
|
508 |
|
|
public int currentSegment(double[] coords)
|
509 |
|
|
{
|
510 |
|
|
if (vertex >= npoints)
|
511 |
|
|
return SEG_CLOSE;
|
512 |
|
|
coords[0] = xpoints[vertex];
|
513 |
|
|
coords[1] = ypoints[vertex];
|
514 |
|
|
if (transform != null)
|
515 |
|
|
transform.transform(coords, 0, coords, 0, 1);
|
516 |
|
|
return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
|
517 |
|
|
}
|
518 |
|
|
};
|
519 |
|
|
}
|
520 |
|
|
|
521 |
|
|
/**
|
522 |
|
|
* Return an iterator along the flattened version of the shape boundary.
|
523 |
|
|
* Since polygons are already flat, the flatness parameter is ignored, and
|
524 |
|
|
* the resulting iterator only has SEG_MOVETO, SEG_LINETO and SEG_CLOSE
|
525 |
|
|
* points. If the optional transform is provided, the iterator is
|
526 |
|
|
* transformed accordingly. Each call returns a new object, independent
|
527 |
|
|
* from others in use. This class is not threadsafe to begin with, so the
|
528 |
|
|
* path iterator is not either.
|
529 |
|
|
*
|
530 |
|
|
* @param transform an optional transform to apply to the iterator
|
531 |
|
|
* @param flatness the maximum distance for deviation from the real boundary
|
532 |
|
|
* @return a new iterator over the boundary
|
533 |
|
|
* @since 1.2
|
534 |
|
|
*/
|
535 |
|
|
public PathIterator getPathIterator(AffineTransform transform,
|
536 |
|
|
double flatness)
|
537 |
|
|
{
|
538 |
|
|
return getPathIterator(transform);
|
539 |
|
|
}
|
540 |
|
|
|
541 |
|
|
/**
|
542 |
|
|
* Helper for contains, intersects, calculates the number of intersections
|
543 |
|
|
* between the polygon and a line extending from the point (x, y) along
|
544 |
|
|
* the positive X, or Y axis, within a given interval.
|
545 |
|
|
*
|
546 |
|
|
* @return the winding number.
|
547 |
|
|
* @see #contains(double, double)
|
548 |
|
|
*/
|
549 |
|
|
private int evaluateCrossings(double x, double y, boolean useYaxis,
|
550 |
|
|
double distance)
|
551 |
|
|
{
|
552 |
|
|
double x0;
|
553 |
|
|
double x1;
|
554 |
|
|
double y0;
|
555 |
|
|
double y1;
|
556 |
|
|
double epsilon = 0.0;
|
557 |
|
|
int crossings = 0;
|
558 |
|
|
int[] xp;
|
559 |
|
|
int[] yp;
|
560 |
|
|
|
561 |
|
|
if (useYaxis)
|
562 |
|
|
{
|
563 |
|
|
xp = ypoints;
|
564 |
|
|
yp = xpoints;
|
565 |
|
|
double swap;
|
566 |
|
|
swap = y;
|
567 |
|
|
y = x;
|
568 |
|
|
x = swap;
|
569 |
|
|
}
|
570 |
|
|
else
|
571 |
|
|
{
|
572 |
|
|
xp = xpoints;
|
573 |
|
|
yp = ypoints;
|
574 |
|
|
}
|
575 |
|
|
|
576 |
|
|
/* Get a value which is small but not insignificant relative the path. */
|
577 |
|
|
epsilon = 1E-7;
|
578 |
|
|
|
579 |
|
|
x0 = xp[0] - x;
|
580 |
|
|
y0 = yp[0] - y;
|
581 |
|
|
for (int i = 1; i < npoints; i++)
|
582 |
|
|
{
|
583 |
|
|
x1 = xp[i] - x;
|
584 |
|
|
y1 = yp[i] - y;
|
585 |
|
|
|
586 |
|
|
if (y0 == 0.0)
|
587 |
|
|
y0 -= epsilon;
|
588 |
|
|
if (y1 == 0.0)
|
589 |
|
|
y1 -= epsilon;
|
590 |
|
|
if (y0 * y1 < 0)
|
591 |
|
|
if (Line2D.linesIntersect(x0, y0, x1, y1, epsilon, 0.0, distance, 0.0))
|
592 |
|
|
++crossings;
|
593 |
|
|
|
594 |
|
|
x0 = xp[i] - x;
|
595 |
|
|
y0 = yp[i] - y;
|
596 |
|
|
}
|
597 |
|
|
|
598 |
|
|
// end segment
|
599 |
|
|
x1 = xp[0] - x;
|
600 |
|
|
y1 = yp[0] - y;
|
601 |
|
|
if (y0 == 0.0)
|
602 |
|
|
y0 -= epsilon;
|
603 |
|
|
if (y1 == 0.0)
|
604 |
|
|
y1 -= epsilon;
|
605 |
|
|
if (y0 * y1 < 0)
|
606 |
|
|
if (Line2D.linesIntersect(x0, y0, x1, y1, epsilon, 0.0, distance, 0.0))
|
607 |
|
|
++crossings;
|
608 |
|
|
|
609 |
|
|
return crossings;
|
610 |
|
|
}
|
611 |
|
|
} // class Polygon
|