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jeremybenn |
/* InputMethodRequests.java -- handles text insertion via input methods
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Copyright (C) 2002, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt.im;
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import java.awt.Component;
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import java.awt.Rectangle;
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import java.awt.font.TextHitInfo;
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import java.awt.event.InputMethodListener;
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import java.text.AttributedCharacterIterator;
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import java.text.AttributedCharacterIterator.Attribute;
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/**
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* This interface handles requests made by input methods on text editing
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* components. A component must specify a handler for input methods that
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* implements this interface, and which supports one of two user interfaces:
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* <ul><li><em>on-the-spot</em>: composed text is shown in place</li>
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* <li><em>below-the-spot</em>: composed text is in a separate window,
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* usually below the main text window, until it is committed into place at
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* the insertion point, overwriting any selected text</li></ul>
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*
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* @author Eric Blake (ebb9@email.byu.edu)
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* @see Component#getInputMethodRequests()
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* @see InputMethodListener
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* @since 1.2
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* @status updated to 1.4
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*/
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public interface InputMethodRequests
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{
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/**
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* Gets the location of a given offset of the text. This can be used to
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* position a composition window near the location of where the composed
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* text will be inserted.
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*
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* <p>If the component has composed text (from the most recent
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* InputMethodEvent), then offset 0 indicates the location of the first
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* character of this composed text. Otherwise, the offset is ignored, and
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* the location should be the beginning of the final line of selected
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* text (in horizontal left-to-right text, like English, this would be the
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* lower left corner of the selction; in vertical top-to-bottom text, like
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* Chinese, this would be the top right corner of the selection).
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*
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* <p>The location returned is a 0-thickness caret (either horizontal or
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* vertical, depending on text flow), mapped to absolute screen coordinates.
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*
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* @param offset offset within composed text, or null
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* @return the screen location of the caret at the offset
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*/
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Rectangle getTextLocation(TextHitInfo offset);
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/**
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* Get the text offset for the given screen coordinate. The offset is
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* relative to the composed text, and the return is null if it is outside
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* the range of composed text. For example, this can be used to find
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* where a mouse click should pop up a text composition window.
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*
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* @param x the x screen coordinate
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* @param y the y screen coordinate
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* @return a text hit info describing the composed text offset
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*/
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TextHitInfo getLocationOffset(int x, int y);
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/**
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* Gets the offset where the committed text exists in the text editing
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* component. This can be used to examine the text surrounding the insert
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* position.
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*
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* @return the offset of the insert position
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*/
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int getInsertPositionOffset();
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/**
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* Gets an interator which provides access to the text and its attributes,
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* except for the uncommitted text. The input method may provide a list of
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* attributes it is interested in; and the iterator need not provide
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* information on the remaining attributes. If the attribute list is null,
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* the iterator must list all attributes.
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*
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* @param beginIndex the index of the first character in the iteration
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* @param endIndex the index of the last character in the iteration
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* @param attributes a list of attributes interested in, or null
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* @return an iterator over the region of text with its attributes
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*/
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AttributedCharacterIterator getCommittedText(int beginIndex, int endIndex,
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Attribute[] attributes);
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/**
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* Gets the length of committed text.
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*
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* @return the number of committed characters
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*/
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int getCommittedTextLength();
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/**
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* Gets the latest committed text, and removes it from the component's text
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* body. This allows an input method to provide an "Undo" command. In
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* general, this should only be supported immediately after a commit, and
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* not when other actions intervene; if not supported, simply return null.
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* The input method may provide a list of attributes it is interested in;
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* and the iterator need not provide information on the remaining attributes.
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* If the attribute list is null, the iterator must list all attributes.
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*
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* @param attributes a list of attributes interested in, or null
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* @return the latest committed text, or null
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*/
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AttributedCharacterIterator cancelLatestCommittedText
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(Attribute[] attributes);
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/**
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* Gets the currently selected text. One use of this is to implement a
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* "Reconvert" feature in an input method, which modifies the selection
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* based on the text in the composition window. The input method may
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* provide a list of attributes it is interested in; and the iterator need
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* not provide information on the remaining attributes. If the attribute
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* list is null, the iterator must list all attributes.
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*
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* @param attributes a list of attributes interested in, or null
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* @return the current selection
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*/
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AttributedCharacterIterator getSelectedText(Attribute[] attributes);
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} // interface InputMethodRequests
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