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jeremybenn |
/* InputMethod.java -- defines an interface for complex text input
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Copyright (C) 2002, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt.im.spi;
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import java.awt.AWTEvent;
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import java.awt.Component;
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import java.awt.Rectangle;
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import java.awt.im.InputContext;
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import java.awt.im.InputMethodRequests;
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import java.text.AttributedCharacterIterator.Attribute;
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import java.util.Locale;
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/**
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* This interface supports complex text input, often for situations where
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* the text is more complex than a keyboard will accomodate. For example,
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* this can be used for Chinese, Japanese, and Korean, where multiple
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* keystrokes are necessary to compose text. This could also support things
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* like phonetic English, or reordering Thai.
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*
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* <p>These contexts can be loaded by the input method framework, using
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* {@link InputContext#selectInputMethod(Locale)}.
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*
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* @author Eric Blake (ebb9@email.byu.edu)
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* @since 1.3
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* @status updated to 1.4
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*/
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public interface InputMethod
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{
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/**
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* Set the input method context, which ties the input method to a client
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* component. This is called once automatically when creating the input
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* method.
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*
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* @param context the context for this input method
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* @throws NullPointerException if context is null
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*/
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void setInputMethodContext(InputMethodContext context);
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/**
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* Sets the input locale. If the input method supports that locale, it
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* changes its behavior to be consistent with the locale and returns true.
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* Otherwise, it returns false. This is called by
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* {@link InputContext#selectInputMethod(Locale)} when the user specifies
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* a locale, or when the previously selected input method had a locale.
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*
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* @param locale the locale to use for input
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* @return true if the change is successful
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* @throws NullPointerException if locale is null
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*/
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boolean setLocale(Locale locale);
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/**
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* Returns the current input locale, or null if none is defined. This is
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* called by {@link InputContext#getLocale()}, or before switching input
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* methods.
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*
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* @return the current input locale, or null
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*/
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Locale getLocale();
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/**
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* Sets the allowed Unicode subsets that this input method can use. Null
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* indicates that all characters are allowed. This is called after creation,
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* or when switching to this input method, by
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* {@link InputContext#setCharacterSubsets(Character.Subset[])}.
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*
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* @param subsets the accepted subsets for this input method, or null for all
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*/
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void setCharacterSubsets(Character.Subset[] subsets);
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/**
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* Changes the enabled status of this input method. An enabled input method
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* accepts incoming events for composition and control purposes, while a
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* disabled input method ignores events (except for control purposes). This
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* is called by {@link InputContext#setCompositionEnabled(boolean)} or when
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* switching from an input method if the previous input method returned
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* without exception on {@link #isCompositionEnabled()}.
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*
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* @param enable whether to enable this input method
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* @throws UnsupportedOperationException if enabling/disabling is unsupported
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* @see #isCompositionEnabled()
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*/
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void setCompositionEnabled(boolean enable);
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/**
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* Find out if this input method is enabled. This is called by
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* {@link InputContext#isCompositionEnabled()}, or when switching input
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* methods via {@link InputContext#selectInputMethod(Locale)}.
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*
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* @return true if this input method is enabled
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* @throws UnsupportedOperationException if enabling/disabling is unsupported
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* @see #setCompositionEnabled(boolean)
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*/
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boolean isCompositionEnabled();
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/**
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* Starts a reconversion operation. The input method gets its text from the
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* client, using {@link InputMethodRequests#getSelectedText(Attribute[])}.
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* Then the composed and committed text produced by the operation is sent
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* back to the client using a sequence of InputMethodEvents. This is called
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* by {@link InputContext#reconvert()}.
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*
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* @throws UnsupportedOperationException if reconversion is unsupported
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*/
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void reconvert();
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/**
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* Dispatch an event to the input method. If input method support is enabled,
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* certain events are dispatched to the input method before the client
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* component or event listeners. The input method must either consume the
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* event or pass it on to the component. Instances of InputEvent, including
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* KeyEvent and MouseEvent, are given to this input method. This method is
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* called by {@link InputContext#dispatchEvent(AWTEvent)}.
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*
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* @param event the event to dispatch
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* @throws NullPointerException if event is null
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*/
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void dispatchEvent(AWTEvent event);
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/**
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* Notify this input method of changes in the client window. This is called
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* when notifications are enabled (see {@link
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* InputMethodContext#enableClientWindowNotification(InputMethod, boolean)},
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* if {@link InputContext#removeNotify(Component)} has not been called.
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* The following situations trigger a notification:<ul>
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* <li>The client window changes in location, size, visibility,
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* iconification, or is closed.</li>
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* <li>When enabling client notification (or on the first activation after
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* enabling if no client existed at the time).</li>
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* <li>When activating a new client after <code>removeNotify</code> was
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* called on a previous client.</li>
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* </ul>
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*
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* @param bounds the client window's current bounds, or null
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*/
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void notifyClientWindowChange(Rectangle bounds);
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/**
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* Activate this input method for input processing. If the input method
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* provides its own windows, it should make them open and visible at this
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* time. This method is called when a client component receives a
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* FOCUS_GAINED event, or when switching to this input method from another
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* one. It is only called when the input method is inactive, assuming that
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* new instances begin in an inactive state.
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*/
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void activate();
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/**
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* Deactivate this input method, either temporarily or permanently for the
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* given client. If the input method provides its own windows, it should
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* only close those related to the current composition (such as a lookup
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* choice panel), while leaving more persistant windows (like a control
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* panel) open to avoid screen flicker. Before control is given to another
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* input method, {@link #hideWindows()} will be called on this instance.
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* This method is called when a client component receives a
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* FOCUS_LOST event, when switching to another input method, or before
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* {@link #removeNotify()} when the client is removed.
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*
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* @param isTemporary true if the focus change is temporary
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*/
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void deactivate(boolean isTemporary);
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/**
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* Close or hide all windows opened by this input method. This is called
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* before activating a different input method, and before calling
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* {@link #dispose()} on this instance. It is only called when the input
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* method is inactive.
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*/
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void hideWindows();
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/**
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* Notify the input method that a client component has been removed from its
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* hierarchy, or that input method support has been disabled. This is
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* called by {@link InputContext#removeNotify(Component)}, and only when the input
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* method is inactive.
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*/
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void removeNotify();
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/**
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* End any input composition currently taking place. Depending on the
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* platform and user preferences, this may commit or delete uncommitted text,
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* using input method events. This may be called for a variety of reasons,
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* such as when the user moves the insertion point in the client text outside
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* the range of the composed text, or when text is saved to file. This is
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* called by {@link InputContext#endComposition()}, when switching to a
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* new input method, or by {@link InputContext#selectInputMethod(Locale)}.
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*/
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void endComposition();
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/**
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* Disposes the input method and release any resources it is using. In
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* particular, the input method should dispose windows and close files. This
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* is called by {@link InputContext#dispose()}, when the input method is
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* inactive; and nothing will be called on this instance afterwards.
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*/
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void dispose();
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/**
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* Returns a control object from this input method, or null. A control object
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* provides method to control the behavior of this input method, as well as
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* query information about it. The object is implementation dependent, so
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* clients must compare the result against known input method control
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* object types. This is called by
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* {@link InputContext#getInputMethodControlObject()}.
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*
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* @return the control object, or null
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*/
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Object getControlObject();
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} // interface InputMethod
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