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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libjava/] [classpath/] [java/] [awt/] [image/] [BufferStrategy.java] - Blame information for rev 771

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1 771 jeremybenn
/* BufferStrategy.java -- describes image buffering resources
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   Copyright (C) 2002, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt.image;
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import java.awt.BufferCapabilities;
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import java.awt.Graphics;
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/**
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 * This class describes a strategy for managing image buffering
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 * resources on a Canvas or Window.  A given buffer strategy may make
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 * use of hardware acceleration or take advantage of features of the
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 * native graphics system.  Examples of buffering strategies are
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 * double or triple buffering using either flipping or blitting.  For
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 * the details of these algorithms see BufferCapabilities.
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 *
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 * To use a buffer strategy, you retrieve it from either the current
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 * GraphicsConfiguration or from the Component on which you'd like to
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 * draw.  Then you can query the strategy's capabilities to make sure
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 * they're suitable.
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 *
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 * If the strategy's capabilities are suitable, you can obtain a
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 * graphics object and use it to draw with this strategy.  Drawing
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 * with a buffer strategy requires extra care, however.  You'll need
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 * to manually cause the next buffer to be shown on the output device.
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 * And since buffer strategies are usually implemented with a
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 * VolatileImage, you must frequently check that the contents of the
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 * buffer are valid and that the buffer still exists.
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 *
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 * A buffer strategy is usually implemented using a VolatileImage.
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 *
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 * @see VolatileImage
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 * @since 1.4
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 */
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public abstract class BufferStrategy
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{
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  /**
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   * Creates a new buffer strategy.
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   */
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  public BufferStrategy()
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  {
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  }
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  /**
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   * Retrieves the capabilities of this buffer strategy.
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   *
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   * @return this buffer strategy's capabilities
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   */
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  public abstract BufferCapabilities getCapabilities();
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  /**
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   * Retrieves a graphics object that can be used to draw using this
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   * buffer strategy.  This method may not be synchronized so be
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   * careful when calling it from multiple threads.  You also must
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   * manually dispose of this graphics object.
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   *
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   * @return a graphics object that can be used to draw using this
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   * buffer strategy
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   */
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  public abstract Graphics getDrawGraphics();
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  /**
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   * Returns whether or not the buffer's resources have been reclaimed
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   * by the native graphics system.  If the buffer resources have been
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   * lost then you'll need to obtain new resources before drawing
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   * again.  For details, see the documentation for VolatileImage.
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   *
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   * @return true if the contents were lost, false otherwise
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   */
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  public abstract boolean contentsLost();
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  /**
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   * Returns whether or not the buffer's resources were re-created and
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   * cleared to the default background color.  If the buffer's
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   * resources have recently been re-created and initialized then the
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   * buffer's image may need to be re-rendered.  For details, see the
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   * documentation for VolatileImage.
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   *
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   * @return true if the contents were restored, false otherwise
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   */
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  public abstract boolean contentsRestored();
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  /**
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   * Applies this buffer strategy.  In other words, this method brings
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   * the contents of the back or intermediate buffers to the front
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   * buffer.
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   */
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  public abstract void show();
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}

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