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jeremybenn |
/* VolatileImage.java -- a hardware-accelerated image buffer
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Copyright (C) 2002, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt.image;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.GraphicsConfiguration;
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import java.awt.Image;
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import java.awt.Transparency;
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import java.awt.ImageCapabilities;
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/**
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* VolatileImage represents a hardware-accelerated graphics buffer.
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* The native graphics system may free or damage the resources
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* occupied by a VolatileImage at any time. As such, one must
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* frequently check the "validity" of the image buffer's resources.
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*
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* A volatile image's "validity" depends on multiple factors. Its
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* resources may have become unavailble in which case you must
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* reallocate them. If you move the image from one output device to
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* another, you may need to recreate the image's resources if the new
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* output device's capabilities don't match the old one's. Finally,
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* if the contents of the image's buffer have been damaged you must
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* re-render the image.
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*
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* VolatileImages should always be created using either
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* Component.createVolatileImage or
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* GraphicsConfiguration.createCompatibleVolatileImage.
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*/
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public abstract class VolatileImage extends Image
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implements Transparency
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{
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/**
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* One of validate's possible return values. Indicates that the
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* image buffer matches its graphics configuration's capabilities
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* and that its resources are initialized and ready to be drawn
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* into. Also implies that any existing image rendered to the
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* buffer is intact and need not be re-rendered.
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*/
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public static final int IMAGE_OK = 0;
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/**
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* One of validate's possible return values. Indicates that the
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* image buffer has been restored, meaning that it is valid and
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* ready-to-use but that its previous contents have been lost. This
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* return value implies that the image needs to be re-rendered.
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*/
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public static final int IMAGE_RESTORED = 1;
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/**
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* One of validate's possible return values. Indicates that the
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* image buffer type is unsupported by the current graphics
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* configuration. The graphics configuration may have changed, for
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* example if the image moved from one output device to another.
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* This return value implies that the image buffer's resources
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* should be re-acquired.
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*/
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public static final int IMAGE_INCOMPATIBLE = 2;
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/**
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* This image's transparency type. One of Transparency.BITMASK,
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* Transparency.OPAQUE or Transparency.TRANSLUCENT.
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*
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* @since 1.5
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*/
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protected int transparency;
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/**
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* Default constructor. VolatileImages should not be created
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* directly. Rather, you should use Component.createVolatileImage
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* or GraphicsConfiguration.createCompatibleVolatileImage.
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*/
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public VolatileImage()
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{
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}
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/**
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* Returns an image representing the current state of the volatile
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* image buffer. The returned image is static meaning that it is
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* not updated after being created. It is a snapshot of the
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* volatile image buffer at the time getSnapshot is called.
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*
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* This method, which reads pixels from the volatile image buffer,
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* may be less-performant than methods that write pixels since
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* VolatileImages are typically optimized for writing.
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*
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* @return a BufferedImage representing this VolatileImage
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*/
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public abstract BufferedImage getSnapshot();
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/**
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* Returns the width of this image buffer.
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*
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* @return the width of this VolatileImage
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*/
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public abstract int getWidth();
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/**
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* Returns the height of this image buffer.
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*
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* @return the height of this VolatileImage
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*/
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public abstract int getHeight();
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/**
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* Calling this method is equivalent to calling
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* getSnapshot().getSource(). The ImageProducer produces pixels
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* from the BufferedImage snapshot and not from the VolatileImage
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* itself. Thus, changes to the VolatileImage that occur after this
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* ImageProducer has been retrieved will not be reflected in the
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* produced pixels.
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*
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* This method, which reads pixels from the volatile image buffer,
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* may be less-performant than methods that write pixels since
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* VolatileImages are typically optimized for writing.
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*
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* @return an ImageProducer for a static BufferedImage snapshot of
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* this image buffer
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*/
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public ImageProducer getSource()
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{
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return getSnapshot().getSource();
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}
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/**
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* Releases the system resources taken by this image.
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*/
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public void flush()
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{
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}
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/**
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* Returns a Graphics2D object that can be used to draw onto this
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* image. This method is present for backwards-compatibility. It
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* simply returns the result of createGraphics.
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*
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* @return a Graphics2D object that can be used to draw onto this
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* image
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*/
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public Graphics getGraphics()
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{
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return createGraphics();
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}
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/**
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* Returns a Graphics2D object that can be used to draw onto this
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* image.
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*
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* @return a Graphics2D object that can be used to draw onto this
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* image
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*/
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public abstract Graphics2D createGraphics();
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/**
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* Validates and restores this image. If the image buffer has
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* become unavailable for further use since the last call to
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* validate, validate will allocate a new image buffer. The image
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* is also "validated" against the GraphicsConfiguration parameter.
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*
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* "Validating" the image means checking that the capabilities it
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* requires of the output device are indeed supported by the given
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* output device. If the image's characteristics, which can be
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* highly output device-specific, are not supported by the graphics
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* configuration, then IMAGE_INCOMPATIBLE will be returned. This
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* can happen, for example, if this image was created on one output
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* device, then validated against a different output device with
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* different capabilities. Calling validate with a NULL gc argument
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* causes validate to skip the validation test.
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*
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* @param gc graphics configuration against which to validate or
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* NULL
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*
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* @return a code indicating the result of validation. One of:
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* <ul>
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* <li><code>IMAGE_OK</code> if the image did not need to be
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* validated and didn't need to be restored</li>
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* <li><code>IMAGE_RESTORED</code> if the image may need to be
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* re-rendered.</li>
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* <li><code>IMAGE_INCOMPATIBLE</code> if this image's
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* requirements are not fulfilled by the graphics configuration
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* parameter. This implies that you need to create a new
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* VolatileImage for the different GraphicsConfiguration or
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* Component. This return value implies nothing about whether the
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* image is valid or needs to be re-rendered.</li>
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* </ul>
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*/
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public abstract int validate(GraphicsConfiguration gc);
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/**
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* Returns true if the contents of the image buffer have been
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* damaged or if the image buffer's resources have been reclaimed by
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* the graphics system. You should call this method after a series
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* of rendering operations to or from the image, to see if the image
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* buffer needs to be revalidated or the image re-rendered.
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*
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* @return true if the validate should be called, false otherwise
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*/
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public abstract boolean contentsLost();
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/**
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* Returns the capabilities of this image buffer.
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*
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* @return the capabilities of this image buffer
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*/
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public abstract ImageCapabilities getCapabilities();
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/**
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* Returns the transparency type of this image.
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*
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* @return Transparency.OPAQUE, Transparency.BITMASK or
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* Transparency.TRANSLUCENT
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*/
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public int getTransparency()
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{
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return transparency;
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}
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}
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