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jeremybenn |
/* AccessibleState.java -- a state of an accessible object
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Copyright (C) 2002, 2005 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.accessibility;
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import java.awt.Dimension;
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import java.util.Locale;
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/**
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* A state portion of an accessible object. A combination of states represent
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* the entire object state, in an AccessibleStateSet. For example, this could
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* be "active" or "selected". This strongly typed "enumeration" supports
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* localized strings. If the constants of this class are not adequate, new
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* ones may be added in a similar matter, while avoiding a public constructor.
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*
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* @author Eric Blake (ebb9@email.byu.edu)
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* @since 1.2
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* @status updated to 1.4
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*/
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public class AccessibleState extends AccessibleBundle
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{
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/**
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* Indicates an active window, as well as an active child in a list or other
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* collection.
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*
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* @see AccessibleRole#WINDOW
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* @see AccessibleRole#FRAME
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* @see AccessibleRole#DIALOG
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*/
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public static final AccessibleState ACTIVE
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= new AccessibleState("active");
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/**
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* Indicates a pushed button, usually when the mouse has been pressed but
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* not released.
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*
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* @see AccessibleRole#PUSH_BUTTON
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*/
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public static final AccessibleState PRESSED
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= new AccessibleState("pressed");
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/**
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* Indicates an armed object, usually a button which has been pushed and
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* the mouse has not left the button area.
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*
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* @see AccessibleRole#PUSH_BUTTON
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*/
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public static final AccessibleState ARMED
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= new AccessibleState("armed");
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/**
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* Indicates an object is busy, such as a slider, scroll bar, or progress
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* bar in transition.
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*
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* @see AccessibleRole#PROGRESS_BAR
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* @see AccessibleRole#SCROLL_BAR
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* @see AccessibleRole#SLIDER
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*/
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public static final AccessibleState BUSY
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= new AccessibleState("busy");
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/**
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* Indicates an object is checked.
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*
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* @see AccessibleRole#TOGGLE_BUTTON
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* @see AccessibleRole#RADIO_BUTTON
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* @see AccessibleRole#CHECK_BOX
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*/
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public static final AccessibleState CHECKED
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= new AccessibleState("checked");
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/**
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* Indicates the user can edit the component contents. This is usually for
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* text, as other objects like scroll bars are automatically editable.
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*
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* @see #ENABLED
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*/
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public static final AccessibleState EDITABLE
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= new AccessibleState("editable");
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/**
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* Indicates the object allows progressive disclosure of its children,
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* usually in a collapsible tree or other hierachical object.
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*
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* @see #EXPANDED
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* @see #COLLAPSED
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* @see AccessibleRole#TREE
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*/
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public static final AccessibleState EXPANDABLE
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= new AccessibleState("expandable");
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/**
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* Indicates that the object is collapsed, usually in a tree.
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*
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* @see #EXPANDABLE
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* @see #EXPANDED
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* @see AccessibleRole#TREE
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*/
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public static final AccessibleState COLLAPSED
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= new AccessibleState("collapsed");
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/**
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* Indicates that the object is expanded, usually in a tree.
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*
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* @see #EXPANDABLE
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* @see #COLLAPSED
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* @see AccessibleRole#TREE
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*/
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public static final AccessibleState EXPANDED
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= new AccessibleState("expanded");
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/**
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* Indicates that an object is enabled. In the absence of this state,
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* graphics are often grayed out, and cannot be manipulated.
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*/
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public static final AccessibleState ENABLED
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= new AccessibleState("enabled");
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/**
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* Indicates that an object can accept focus, which means it will process
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* keyboard events when focused.
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*
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* @see #FOCUSED
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*/
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public static final AccessibleState FOCUSABLE
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= new AccessibleState("focusable");
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/**
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* Indicates that an object has keyboard focus.
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*
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* @see #FOCUSABLE
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*/
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public static final AccessibleState FOCUSED
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= new AccessibleState("focused");
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/**
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* Indicates that an object is minimized to an icon.
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*
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* @see AccessibleRole#FRAME
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* @see AccessibleRole#INTERNAL_FRAME
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*/
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public static final AccessibleState ICONIFIED
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= new AccessibleState("iconified");
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/**
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* Indicates that the state of this particular object is
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* indeterminate. This commonly occurs when an object is incapable
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* of representing the state by a single value.
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*
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* @since 1.5
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*/
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public static final AccessibleState INDETERMINATE
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= new AccessibleState("indeterminate");
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/**
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* Indicates that this particular object manages a number of
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* subcomponents. This is a common property of structures such as
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* trees and tables, which have a number of sub-elements such as
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* rows and columns. The subcomponents should be left to the
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* object, and not managed by the application.
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*
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* @since 1.5
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*/
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public static final AccessibleState MANAGES_DESCENDANTS
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= new AccessibleState("manages descendants");
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/**
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* Indicates that something must be done in the current object before
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* interaction is allowed on other windows, usually for dialogs.
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*
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* @see AccessibleRole#DIALOG
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*/
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public static final AccessibleState MODAL
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= new AccessibleState("modal");
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/**
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* Indicates that all pixels in the object are painted. If this state is not
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* present, then the object has some degree of transparency, letting lower
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* panes show through.
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*
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* @see Accessible#getAccessibleContext()
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* @see AccessibleContext#getAccessibleComponent()
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* @see AccessibleComponent#getBounds()
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*/
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public static final AccessibleState OPAQUE
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= new AccessibleState("opaque");
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/**
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* Indicates the size of this object is not fixed.
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*
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* @see Accessible#getAccessibleContext()
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* @see AccessibleContext#getAccessibleComponent()
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* @see AccessibleComponent#getSize()
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* @see AccessibleComponent#setSize(Dimension)
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*/
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public static final AccessibleState RESIZABLE
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= new AccessibleState("resizable");
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/**
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* Indicates that multiple children can be selected at once.
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*
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* @see Accessible#getAccessibleContext()
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* @see AccessibleContext#getAccessibleSelection()
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* @see AccessibleSelection
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*/
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public static final AccessibleState MULTISELECTABLE
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= new AccessibleState("multiselectable");
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/**
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* Indicates that this child is one which can be selected from its parent.
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*
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* @see #SELECTED
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* @see Accessible#getAccessibleContext()
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* @see AccessibleContext#getAccessibleSelection()
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* @see AccessibleSelection
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*/
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public static final AccessibleState SELECTABLE
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= new AccessibleState("selectable");
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/**
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* Indicates that this child has been selected from its parent.
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*
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* @see #SELECTABLE
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* @see Accessible#getAccessibleContext()
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* @see AccessibleContext#getAccessibleSelection()
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* @see AccessibleSelection
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*/
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public static final AccessibleState SELECTED
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= new AccessibleState("selected");
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/**
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* Indicates that this object and all its parents are visible, so that it
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* is on the screen. However, something opaque may be on top of it.
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*
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* @see #VISIBLE
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*/
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public static final AccessibleState SHOWING
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= new AccessibleState("showing");
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/**
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* Indicates that this particular object is truncated when displayed
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* visually.
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*
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* @since 1.5
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*/
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public static final AccessibleState TRUNCATED
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= new AccessibleState("truncated");
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/**
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* Indicates that this object intends to be visible. However, if its
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* parent is invisible, this object is as well.
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*
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* @see #SHOWING
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*/
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public static final AccessibleState VISIBLE
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= new AccessibleState("visible");
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/**
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* Indicates that an object has vertical orientation.
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*
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* @see #HORIZONTAL
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* @see AccessibleRole#SCROLL_BAR
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* @see AccessibleRole#SLIDER
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* @see AccessibleRole#PROGRESS_BAR
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*/
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public static final AccessibleState VERTICAL
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= new AccessibleState("vertical");
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/**
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* Indicates that an object has horizontal orientation.
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*
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* @see #VERTICAL
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* @see AccessibleRole#SCROLL_BAR
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* @see AccessibleRole#SLIDER
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* @see AccessibleRole#PROGRESS_BAR
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*/
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public static final AccessibleState HORIZONTAL
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= new AccessibleState("horizontal");
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/**
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* Indicates that this text object can only hold a single line.
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*
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* @see #MULTI_LINE
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*/
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public static final AccessibleState SINGLE_LINE
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= new AccessibleState("single line");
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/**
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* Indicates that this text object can hold multiple lines.
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*
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* @see #SINGLE_LINE
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*/
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public static final AccessibleState MULTI_LINE
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= new AccessibleState("multiple line");
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/**
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* Indicates that this object is transient. This means the object is
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* generated for method queries, but will never generate events, because
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* its container (such as a tree, list, or table) does all the work.
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*/
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public static final AccessibleState TRANSIENT
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= new AccessibleState("transient");
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/**
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* Create a new constant with a locale independent key. Follow the example,
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* keep the constructor private and make public constants instead.
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*
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* @param key the name of the state
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* @see #toDisplayString(String, Locale)
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*/
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protected AccessibleState(String key)
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{
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this.key = key;
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}
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} // class AccessibleState
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