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jeremybenn |
/* MetalToggleButtonUI.java
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Copyright (C) 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing.plaf.metal;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.FontMetrics;
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import java.awt.Graphics;
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import java.awt.Rectangle;
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import javax.swing.AbstractButton;
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import javax.swing.ButtonModel;
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import javax.swing.JComponent;
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import javax.swing.JToggleButton;
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import javax.swing.SwingConstants;
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import javax.swing.SwingUtilities;
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import javax.swing.UIManager;
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import javax.swing.plaf.ComponentUI;
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import javax.swing.plaf.UIResource;
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import javax.swing.plaf.basic.BasicButtonUI;
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import javax.swing.plaf.basic.BasicToggleButtonUI;
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/**
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* A UI delegate for the {@link JToggleButton} component.
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*/
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public class MetalToggleButtonUI
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extends BasicToggleButtonUI
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{
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/** The color for the focus border. */
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protected Color focusColor;
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/** The color that indicates a selected button. */
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protected Color selectColor;
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/** The color for disabled button labels. */
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protected Color disabledTextColor;
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/**
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* Returns a new instance of <code>MetalToggleButtonUI</code>.
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*
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* @param component the component for which we return an UI instance
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*
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* @return A new instance of <code>MetalToggleButtonUI</code>.
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*/
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public static ComponentUI createUI(JComponent component)
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{
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return new MetalToggleButtonUI();
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}
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/**
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* Constructs a new instance of <code>MetalToggleButtonUI</code>.
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*/
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public MetalToggleButtonUI()
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{
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super();
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}
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/**
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* Returns the color for the focus border.
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*
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* @return the color for the focus border
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*/
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protected Color getFocusColor()
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{
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return focusColor;
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}
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/**
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* Returns the color that indicates a selected button.
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*
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* @return the color that indicates a selected button
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*/
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protected Color getSelectColor()
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{
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return selectColor;
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}
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/**
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* Returns the color for the text label of disabled buttons. The value
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* is initialised in the {@link #installDefaults(AbstractButton)} method
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* by reading the <code>ToggleButton.disabledText</code> item from the UI
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* defaults.
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*
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* @return The color for the text label of disabled buttons.
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*/
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protected Color getDisabledTextColor()
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{
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return disabledTextColor;
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}
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/**
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* Updates the button with the defaults for this look and feel.
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*
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* @param b the button.
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*/
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public void installDefaults(AbstractButton b)
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{
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super.installDefaults(b);
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focusColor = UIManager.getColor(getPropertyPrefix() + "focus");
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selectColor = UIManager.getColor(getPropertyPrefix() + "select");
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disabledTextColor = UIManager.getColor(getPropertyPrefix() + "disabledText");
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}
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/**
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* Paints the button background when it is pressed/selected.
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*
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* @param g the graphics device.
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* @param b the button.
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*/
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protected void paintButtonPressed(Graphics g, AbstractButton b)
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{
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if (b.isContentAreaFilled() && b.isOpaque())
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{
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Color saved = g.getColor();
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Rectangle bounds = SwingUtilities.getLocalBounds(b);
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g.setColor(selectColor);
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g.fillRect(bounds.x, bounds.y, bounds.width, bounds.height);
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g.setColor(saved);
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}
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}
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/**
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* Paints the text for the button.
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*
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* As of JDK 1.4 this method is obsolete.
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* Use {@link BasicButtonUI#paintText(java.awt.Graphics,
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* javax.swing.AbstractButton, java.awt.Rectangle, java.lang.String)}.
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*
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* @param g the graphics device.
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* @param c the component.
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* @param textRect the bounds for the text.
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* @param text the text.
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*
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*/
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protected void paintText(Graphics g, JComponent c, Rectangle textRect,
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String text)
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{
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Font savedFont = g.getFont();
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Color savedColor = g.getColor();
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g.setFont(c.getFont());
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if (c.isEnabled())
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g.setColor(c.getForeground());
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else
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g.setColor(disabledTextColor);
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FontMetrics fm = g.getFontMetrics(c.getFont());
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int ascent = fm.getAscent();
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g.drawString(text, textRect.x, textRect.y + ascent);
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g.setFont(savedFont);
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g.setColor(savedColor);
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}
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/**
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* Draws the focus highlight around the text and icon.
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*
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* @param g the graphics device.
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* @param b the button.
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*/
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protected void paintFocus(Graphics g, AbstractButton b, Rectangle viewRect,
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Rectangle textRect, Rectangle iconRect)
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{
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if (!b.hasFocus())
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return;
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Color saved = g.getColor();
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g.setColor(focusColor);
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Rectangle fr = iconRect.union(textRect);
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g.drawRect(fr.x - 1, fr.y - 1, fr.width + 1, fr.height + 1);
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g.setColor(saved);
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}
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/**
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* If the property <code>ToggleButton.gradient</code> is set, then a gradient
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* is painted as background, otherwise the normal superclass behaviour is
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* called.
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*/
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public void update(Graphics g, JComponent c)
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{
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AbstractButton b = (AbstractButton) c;
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ButtonModel m = b.getModel();
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if (b.getBackground() instanceof UIResource
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&& b.isContentAreaFilled()
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&& b.isEnabled() && ! m.isArmed() && ! m.isPressed()
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&& UIManager.get(getPropertyPrefix() + "gradient") != null)
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{
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MetalUtils.paintGradient(g, 0, 0, c.getWidth(), c.getHeight(),
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SwingConstants.VERTICAL,
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getPropertyPrefix() + "gradient");
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paint(g, c);
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}
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else
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super.update(g, c);
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}
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}
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