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jeremybenn |
/* MetalUtils.java
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Copyright (C) 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing.plaf.metal;
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import gnu.classpath.SystemProperties;
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import java.awt.Color;
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import java.awt.Component;
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import java.awt.GradientPaint;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.TexturePaint;
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import java.awt.geom.Rectangle2D;
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import java.awt.image.BufferedImage;
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import java.util.List;
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import javax.swing.SwingConstants;
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import javax.swing.UIManager;
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/**
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* Some utility and helper methods for the Metal Look & Feel.
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*
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* @author Roman Kennke (roman@kennke.org)
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*/
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class MetalUtils
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{
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/**
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* The typical metal pattern for use with Graphics2D.
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*/
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static BufferedImage pattern2D;
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/**
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* The light color to draw the pattern.
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*/
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static Color lightColor;
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/**
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* The dark color to draw to draw the pattern.
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*/
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static Color darkColor;
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/**
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* Fills a rectangle with the typical Metal pattern.
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*
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* @param g the <code>Graphics</code> context to use
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* @param x the X coordinate of the upper left corner of the rectangle to
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* fill
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* @param y the Y coordinate of the upper left corner of the rectangle to
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* fill
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* @param w the width of the rectangle to fill
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* @param h the height of the rectangle to fill
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* @param light the light color to use
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* @param dark the dark color to use
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*/
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static void fillMetalPattern(Component c, Graphics g, int x, int y, int w, int h,
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Color light, Color dark)
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{
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if (g instanceof Graphics2D
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&& SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null)
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fillMetalPattern2D((Graphics2D) g, x, y, w, h, light, dark);
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else
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{
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int xOff = 0;
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for (int mY = y; mY < (y + h); mY++)
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{
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// set color alternating with every line
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if (((mY - y) % 2) == 0)
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g.setColor(light);
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else
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g.setColor(dark);
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for (int mX = x + xOff; mX < (x + w); mX += 4)
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{
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g.fillRect(mX, mY, 1, 1);
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}
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// increase x offset
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xOff++;
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if (xOff > 3)
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xOff = 0;
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}
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}
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}
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/**
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* Fills a rectangle with the typical Metal pattern using Java2D.
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*
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* @param g2d the <code>Graphics2D</code> context to use
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* @param x the X coordinate of the upper left corner of the rectangle to
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* fill
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* @param y the Y coordinate of the upper left corner of the rectangle to
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* fill
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* @param w the width of the rectangle to fill
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* @param h the height of the rectangle to fill
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*/
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static void fillMetalPattern2D(Graphics2D g2d, int x, int y, int w, int h,
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Color light, Color dark)
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{
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if (pattern2D == null || !darkColor.equals(dark) || !lightColor.equals(light))
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initializePattern(light, dark);
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// Prepare the texture.
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TexturePaint texture =
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new TexturePaint(pattern2D, new Rectangle2D.Double(0., 0., 4., 4.));
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g2d.setPaint(texture);
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g2d.fillRect(x, y, w, h);
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}
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/**
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* Initializes the pattern image.
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*/
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static void initializePattern(Color light, Color dark)
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{
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pattern2D = new BufferedImage(4, 4, BufferedImage.TYPE_INT_ARGB);
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lightColor = light;
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darkColor = dark;
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Graphics g = pattern2D.getGraphics();
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g.setColor(light);
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g.fillRect(0, 0, 1, 1);
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g.fillRect(2, 2, 1, 1);
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g.setColor(dark);
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g.fillRect(1, 1, 1, 1);
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g.fillRect(3, 3, 1, 1);
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g.dispose();
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}
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/**
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* Paints the typical Metal gradient. See {@link #paintGradient(Graphics,
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* int, int, int, int, float, float, Color, Color, Color, int, int[][])}
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* for more details.
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*
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* This variant paints a gradient without a mask.
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*
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* @param g the graphics context to use
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* @param x the X coordinate of the upper left corner of the rectangle
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* @param y the Y coordinate of the upper left corner of the rectangle
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* @param w the width of the rectangle
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* @param h the height of the rectangle
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* @param dir the direction of the gradient, either
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* @param uiProp the key of the UIManager property that has the parameters
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*/
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static void paintGradient(Graphics g, int x, int y, int w, int h,
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int dir, String uiProp)
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{
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paintGradient(g, x, y, w, h, dir, uiProp, null);
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}
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/**
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* Paints the typical Metal gradient. See {@link #paintGradient(Graphics,
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* int, int, int, int, float, float, Color, Color, Color, int, int[][])}
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* for more details.
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*
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* The parameters are fetched from the UIManager using the key
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* <code>uiProp</code>. The value is expected to be a {@link List} that
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* contains 4 values: two {@link Double}s and 3 {@link Color} object that
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* together make up the parameters passed to the painting method.
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*
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* @param g the graphics context to use
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* @param x the X coordinate of the upper left corner of the rectangle
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* @param y the Y coordinate of the upper left corner of the rectangle
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* @param w the width of the rectangle
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* @param h the height of the rectangle
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* @param dir the direction of the gradient, either
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* @param uiProp the key of the UIManager property that has the parameters
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* @param mask the mask that should be used when painting the gradient as
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* described above
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*/
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static void paintGradient(Graphics g, int x, int y, int w, int h,
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int dir, String uiProp, int[][] mask)
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{
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List params = (List) UIManager.get(uiProp);
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float g1 = ((Float) params.get(0)).floatValue();
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float g2 = ((Float) params.get(1)).floatValue();
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Color c1 = (Color) params.get(2);
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Color c2 = (Color) params.get(3);
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Color c3 = (Color) params.get(4);
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paintGradient(g, x, y, w, h, g1, g2, c1, c2, c3, dir, mask);
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}
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/**
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* Paints the typical Metal gradient. The gradient is painted as follows:
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* <pre>
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*
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* +-------+--------+--------+-----------------------------+
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* | | | | |
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* +-------+--------+--------+-----------------------------+
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* c1 -> c2 -- c2 -> c1 --------> c3
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* < -g1- > < -g2- > < -g1- >
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* </pre>
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*
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* There are 4 distinct areas in this gradient:
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* <ol>
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* <li>A gradient from color 1 to color 2 with the relative width specified
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* by <code>g1</code></li>
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* <li>A solid area with the color 2 and the relative width specified by
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* <code>g2</code></li>
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* <li>A gradient from color 2 to color 1 with the relative width specified
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* by <code>g1</code></li>
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*
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* The <code>mask</code> parameter is an array if int arrays, where the first
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* index specifies the row (in the gradient direction), and the second index
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* is the starting and end offset of that line. This way you can specify a
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* mask that should be laid over the gradient for paintint non-rectangular
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* gradients. The following example should demonstrate this for painting
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* a circular shaped gradient (note that the first and last line should not
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* be drawn at all, they are only here to show the circular shape more
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* clearly). Everything <em>inside</code> the surrounded area is filled by
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* the gradient:
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*
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* <pre>
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* 012345678
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* xxx
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* 0 x x { {4, 7},
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* 1 x x {3, 8},
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* 2 x x {3, 8},
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* 3 x x {3, 8},
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* 4 x x {4, 7} }
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* xxx
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* </pre>
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*
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* The <code>mask</code> array is expected to have <code>w</code> or
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* <code>h</code> array elements, depending on the direction.
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*
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* If the <code>mask</code> parameter is null, then the gradient is painted
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* without a mask.
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*
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* @param g the graphics context to use
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* @param x the X coordinate of the upper left corner of the rectangle
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* @param y the Y coordinate of the upper left corner of the rectangle
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* @param w the width of the rectangle
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* @param h the height of the rectangle
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* @param g1 the relative width of the c1->c2 gradients
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* @param g2 the relative width of the c2 solid area
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* @param c1 the color 1
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* @param c2 the color 2
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* @param c3 the color 3
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* @param dir the direction of the gradient, either
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* {@link SwingConstants#HORIZONTAL} or {@link SwingConstants#VERTICAL}
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* @param mask the mask that should be used when painting the gradient as
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* described above
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*/
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static void paintGradient(Graphics g, int x, int y, int w, int h, float g1,
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float g2, Color c1, Color c2, Color c3, int dir,
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int[][] mask)
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{
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if (dir == SwingConstants.HORIZONTAL)
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paintHorizontalGradient(g, x, y, w, h, g1, g2, c1, c2, c3, mask);
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else
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paintVerticalGradient(g, x, y, w, h, g1, g2, c1, c2, c3, mask);
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}
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| 287 |
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/**
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| 289 |
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* Paints a horizontal gradient. See {@link #paintGradient(Graphics, int,
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| 290 |
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* int, int, int, float, float, Color, Color, Color, int, int[][])}
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| 291 |
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* for details.
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*
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| 293 |
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* @param x the X coordinate of the upper left corner of the rectangle
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* @param y the Y coordinate of the upper left corner of the rectangle
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| 295 |
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* @param w the width of the rectangle
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| 296 |
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* @param h the height of the rectangle
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| 297 |
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* @param g1 the relative width of the c1->c2 gradients
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| 298 |
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* @param g2 the relative width of the c2 solid area
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* @param c1 the color 1
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* @param c2 the color 2
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* @param c3 the color 3
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* @param mask the mask that should be used when painting the gradient as
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* described above
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*/
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static void paintHorizontalGradient(Graphics g, int x, int y, int w, int h,
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float g1, float g2, Color c1, Color c2,
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| 307 |
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Color c3, int[][] mask)
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{
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if (g instanceof Graphics2D
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&& SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null)
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{
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| 313 |
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paintHorizontalGradient2D((Graphics2D) g, x, y, w, h, g1, g2, c1, c2,
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c3, mask);
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return;
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}
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| 317 |
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| 318 |
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// Calculate the coordinates.
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int y0 = y;
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int y1 = y + h;
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| 321 |
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// The size of the first gradient area (c1->2).
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int w1 = (int) (w * g1);
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// The size of the solid c2 area.
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int w2 = (int) (w * g2);
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int x0 = x;
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| 326 |
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int x1 = x0 + w1;
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| 327 |
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int x2 = x1 + w2;
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| 328 |
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int x3 = x2 + w1;
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int x4 = x + w;
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|
|
// Paint first gradient area (c1->c2).
|
| 332 |
|
|
int xc; // The current y coordinate.
|
| 333 |
|
|
for (xc = x0; xc < x1; xc++)
|
| 334 |
|
|
{
|
| 335 |
|
|
if (xc > x + w)
|
| 336 |
|
|
break;
|
| 337 |
|
|
|
| 338 |
|
|
// Perform color interpolation;
|
| 339 |
|
|
double factor = (xc - x0) / (double) w1;
|
| 340 |
|
|
int rInt = (int) ((c2.getRed() - c1.getRed()) * factor + c1.getRed());
|
| 341 |
|
|
int gInt = (int) ((c2.getGreen() - c1.getGreen()) * factor
|
| 342 |
|
|
+ c1.getGreen());
|
| 343 |
|
|
int bInt = (int) ((c2.getBlue() - c1.getBlue()) * factor
|
| 344 |
|
|
+ c1.getBlue());
|
| 345 |
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
| 346 |
|
|
g.setColor(interpolated);
|
| 347 |
|
|
if (mask != null)
|
| 348 |
|
|
{
|
| 349 |
|
|
y0 = mask[xc - x0][0] + y;
|
| 350 |
|
|
y1 = mask[xc - x0][1] + y;
|
| 351 |
|
|
}
|
| 352 |
|
|
g.fillRect(xc, y0, 1, y1 - y0);
|
| 353 |
|
|
}
|
| 354 |
|
|
// Paint solid c2 area.
|
| 355 |
|
|
g.setColor(c2);
|
| 356 |
|
|
if (mask == null)
|
| 357 |
|
|
{
|
| 358 |
|
|
g.fillRect(x1, y, x2 - x1, h);
|
| 359 |
|
|
}
|
| 360 |
|
|
else
|
| 361 |
|
|
{
|
| 362 |
|
|
for (xc = x1; xc < x2; xc++)
|
| 363 |
|
|
{
|
| 364 |
|
|
y0 = mask[xc - x0][0] + y;
|
| 365 |
|
|
y1 = mask[xc - x0][1] + y;
|
| 366 |
|
|
g.fillRect(xc, y0, 1, y1 - y0);
|
| 367 |
|
|
}
|
| 368 |
|
|
}
|
| 369 |
|
|
|
| 370 |
|
|
// Paint second gradient area (c2->c1).
|
| 371 |
|
|
for (xc = x2; xc < x3; xc++)
|
| 372 |
|
|
{
|
| 373 |
|
|
if (xc > x + w)
|
| 374 |
|
|
break;
|
| 375 |
|
|
|
| 376 |
|
|
// Perform color interpolation;
|
| 377 |
|
|
double factor = (xc - x2) / (double) w1;
|
| 378 |
|
|
int rInt = (int) ((c1.getRed() - c2.getRed()) * factor + c2.getRed());
|
| 379 |
|
|
int gInt = (int) ((c1.getGreen() - c2.getGreen()) * factor
|
| 380 |
|
|
+ c2.getGreen());
|
| 381 |
|
|
int bInt = (int) ((c1.getBlue() - c2.getBlue()) * factor
|
| 382 |
|
|
+ c2.getBlue());
|
| 383 |
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
| 384 |
|
|
g.setColor(interpolated);
|
| 385 |
|
|
if (mask != null)
|
| 386 |
|
|
{
|
| 387 |
|
|
y0 = mask[xc - x0][0] + y;
|
| 388 |
|
|
y1 = mask[xc - x0][1] + y;
|
| 389 |
|
|
}
|
| 390 |
|
|
g.fillRect(xc, y0, 1, y1 - y0);
|
| 391 |
|
|
}
|
| 392 |
|
|
|
| 393 |
|
|
// Paint third gradient area (c1->c3).
|
| 394 |
|
|
for (xc = x3; xc < x4; xc++)
|
| 395 |
|
|
{
|
| 396 |
|
|
if (xc > x + w)
|
| 397 |
|
|
break;
|
| 398 |
|
|
|
| 399 |
|
|
// Perform color interpolation;
|
| 400 |
|
|
double factor = (xc - x3) / (double) (x4 - x3);
|
| 401 |
|
|
int rInt = (int) ((c3.getRed() - c1.getRed()) * factor + c1.getRed());
|
| 402 |
|
|
int gInt = (int) ((c3.getGreen() - c1.getGreen()) * factor
|
| 403 |
|
|
+ c1.getGreen());
|
| 404 |
|
|
int bInt = (int) ((c3.getBlue() - c1.getBlue()) * factor
|
| 405 |
|
|
+ c1.getBlue());
|
| 406 |
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
| 407 |
|
|
g.setColor(interpolated);
|
| 408 |
|
|
if (mask != null)
|
| 409 |
|
|
{
|
| 410 |
|
|
y0 = mask[xc - x0][0] + y;
|
| 411 |
|
|
y1 = mask[xc - x0][1] + y;
|
| 412 |
|
|
}
|
| 413 |
|
|
g.drawLine(xc, y0, xc, y1);
|
| 414 |
|
|
}
|
| 415 |
|
|
}
|
| 416 |
|
|
|
| 417 |
|
|
/**
|
| 418 |
|
|
* Paints a vertical gradient. See {@link #paintGradient(Graphics, int, int,
|
| 419 |
|
|
* int, int, float, float, Color, Color, Color, int, int[][])} for details.
|
| 420 |
|
|
*
|
| 421 |
|
|
* @param x the X coordinate of the upper left corner of the rectangle
|
| 422 |
|
|
* @param y the Y coordinate of the upper left corner of the rectangle
|
| 423 |
|
|
* @param w the width of the rectangle
|
| 424 |
|
|
* @param h the height of the rectangle
|
| 425 |
|
|
* @param g1 the relative width of the c1->c2 gradients
|
| 426 |
|
|
* @param g2 the relative width of the c2 solid area
|
| 427 |
|
|
* @param c1 the color 1
|
| 428 |
|
|
* @param c2 the color 2
|
| 429 |
|
|
* @param c3 the color 3
|
| 430 |
|
|
* @param mask the mask that should be used when painting the gradient as
|
| 431 |
|
|
* described above
|
| 432 |
|
|
*/
|
| 433 |
|
|
static void paintVerticalGradient(Graphics g, int x, int y, int w, int h,
|
| 434 |
|
|
float g1, float g2, Color c1, Color c2,
|
| 435 |
|
|
Color c3, int[][] mask)
|
| 436 |
|
|
{
|
| 437 |
|
|
if (g instanceof Graphics2D
|
| 438 |
|
|
&& SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null)
|
| 439 |
|
|
{
|
| 440 |
|
|
paintVerticalGradient2D((Graphics2D) g, x, y, w, h, g1, g2, c1, c2,
|
| 441 |
|
|
c3, mask);
|
| 442 |
|
|
return;
|
| 443 |
|
|
}
|
| 444 |
|
|
|
| 445 |
|
|
// Calculate the coordinates.
|
| 446 |
|
|
int x0 = x;
|
| 447 |
|
|
int x1 = x + w;
|
| 448 |
|
|
// The size of the first gradient area (c1->2).
|
| 449 |
|
|
int w1 = (int) (h * g1);
|
| 450 |
|
|
// The size of the solid c2 area.
|
| 451 |
|
|
int w2 = (int) (h * g2);
|
| 452 |
|
|
int y0 = y;
|
| 453 |
|
|
int y1 = y0 + w1;
|
| 454 |
|
|
int y2 = y1 + w2;
|
| 455 |
|
|
int y3 = y2 + w1;
|
| 456 |
|
|
int y4 = y + h;
|
| 457 |
|
|
|
| 458 |
|
|
// Paint first gradient area (c1->c2).
|
| 459 |
|
|
int yc; // The current y coordinate.
|
| 460 |
|
|
for (yc = y0; yc < y1; yc++)
|
| 461 |
|
|
{
|
| 462 |
|
|
if (yc > y + h)
|
| 463 |
|
|
break;
|
| 464 |
|
|
|
| 465 |
|
|
// Perform color interpolation;
|
| 466 |
|
|
double factor = (yc - y0) / (double) w1;
|
| 467 |
|
|
int rInt = (int) ((c2.getRed() - c1.getRed()) * factor + c1.getRed());
|
| 468 |
|
|
int gInt = (int) ((c2.getGreen() - c1.getGreen()) * factor
|
| 469 |
|
|
+ c1.getGreen());
|
| 470 |
|
|
int bInt = (int) ((c2.getBlue() - c1.getBlue()) * factor
|
| 471 |
|
|
+ c1.getBlue());
|
| 472 |
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
| 473 |
|
|
g.setColor(interpolated);
|
| 474 |
|
|
if (mask != null)
|
| 475 |
|
|
{
|
| 476 |
|
|
x0 = mask[yc - y0][0] + x;
|
| 477 |
|
|
x1 = mask[yc - y0][1] + x;
|
| 478 |
|
|
}
|
| 479 |
|
|
g.fillRect(x0, yc, x1 - x0, 1);
|
| 480 |
|
|
}
|
| 481 |
|
|
// Paint solid c2 area.
|
| 482 |
|
|
g.setColor(c2);
|
| 483 |
|
|
if (mask == null)
|
| 484 |
|
|
{
|
| 485 |
|
|
g.fillRect(x, y1, w, y2 - y1);
|
| 486 |
|
|
}
|
| 487 |
|
|
else
|
| 488 |
|
|
{
|
| 489 |
|
|
for (yc = y1; yc < y2; yc++)
|
| 490 |
|
|
{
|
| 491 |
|
|
x0 = mask[yc - y0][0] + x;
|
| 492 |
|
|
x1 = mask[yc - y0][1] + x;
|
| 493 |
|
|
g.fillRect(x0, yc, x1 - x0, 1);
|
| 494 |
|
|
}
|
| 495 |
|
|
}
|
| 496 |
|
|
|
| 497 |
|
|
// Paint second gradient area (c2->c1).
|
| 498 |
|
|
for (yc = y2; yc < y3; yc++)
|
| 499 |
|
|
{
|
| 500 |
|
|
if (yc > y + h)
|
| 501 |
|
|
break;
|
| 502 |
|
|
|
| 503 |
|
|
// Perform color interpolation;
|
| 504 |
|
|
double factor = (yc - y2) / (double) w1;
|
| 505 |
|
|
int rInt = (int) ((c1.getRed() - c2.getRed()) * factor + c2.getRed());
|
| 506 |
|
|
int gInt = (int) ((c1.getGreen() - c2.getGreen()) * factor
|
| 507 |
|
|
+ c2.getGreen());
|
| 508 |
|
|
int bInt = (int) ((c1.getBlue() - c2.getBlue()) * factor
|
| 509 |
|
|
+ c2.getBlue());
|
| 510 |
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
| 511 |
|
|
g.setColor(interpolated);
|
| 512 |
|
|
if (mask != null)
|
| 513 |
|
|
{
|
| 514 |
|
|
x0 = mask[yc - y0][0] + x;
|
| 515 |
|
|
x1 = mask[yc - y0][1] + x;
|
| 516 |
|
|
}
|
| 517 |
|
|
g.fillRect(x0, yc, x1 - x0, 1);
|
| 518 |
|
|
}
|
| 519 |
|
|
|
| 520 |
|
|
// Paint third gradient area (c1->c3).
|
| 521 |
|
|
for (yc = y3; yc < y4; yc++)
|
| 522 |
|
|
{
|
| 523 |
|
|
if (yc > y + h)
|
| 524 |
|
|
break;
|
| 525 |
|
|
|
| 526 |
|
|
// Perform color interpolation;
|
| 527 |
|
|
double factor = (yc - y3) / (double) (y4 - y3);
|
| 528 |
|
|
int rInt = (int) ((c3.getRed() - c1.getRed()) * factor + c1.getRed());
|
| 529 |
|
|
int gInt = (int) ((c3.getGreen() - c1.getGreen()) * factor
|
| 530 |
|
|
+ c1.getGreen());
|
| 531 |
|
|
int bInt = (int) ((c3.getBlue() - c1.getBlue()) * factor
|
| 532 |
|
|
+ c1.getBlue());
|
| 533 |
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
| 534 |
|
|
g.setColor(interpolated);
|
| 535 |
|
|
if (mask != null)
|
| 536 |
|
|
{
|
| 537 |
|
|
x0 = mask[yc - y0][0] + x;
|
| 538 |
|
|
x1 = mask[yc - y0][1] + x;
|
| 539 |
|
|
}
|
| 540 |
|
|
g.fillRect(x0, yc, x1 - x0, 1);
|
| 541 |
|
|
}
|
| 542 |
|
|
}
|
| 543 |
|
|
|
| 544 |
|
|
/**
|
| 545 |
|
|
* Paints a horizontal gradient using Graphics2D functionality.
|
| 546 |
|
|
*
|
| 547 |
|
|
* @param g the Graphics2D instance
|
| 548 |
|
|
* @param x the X coordinate of the upper left corner of the rectangle
|
| 549 |
|
|
* @param y the Y coordinate of the upper left corner of the rectangle
|
| 550 |
|
|
* @param w the width of the rectangle
|
| 551 |
|
|
* @param h the height of the rectangle
|
| 552 |
|
|
* @param g1 the relative width of the c1->c2 gradients
|
| 553 |
|
|
* @param g2 the relative width of the c2 solid area
|
| 554 |
|
|
* @param c1 the color 1
|
| 555 |
|
|
* @param c2 the color 2
|
| 556 |
|
|
* @param c3 the color 3
|
| 557 |
|
|
* @param mask the mask that should be used when painting the gradient as
|
| 558 |
|
|
* described above
|
| 559 |
|
|
*/
|
| 560 |
|
|
private static void paintHorizontalGradient2D(Graphics2D g, int x, int y,
|
| 561 |
|
|
int w, int h, float g1,
|
| 562 |
|
|
float g2, Color c1,
|
| 563 |
|
|
Color c2, Color c3,
|
| 564 |
|
|
int[][] mask)
|
| 565 |
|
|
{
|
| 566 |
|
|
// FIXME: Handle the mask somehow, or do Graphics2D clipping instead.
|
| 567 |
|
|
GradientPaint p1 = new GradientPaint(x, y, c1, x + w * g1, y, c2);
|
| 568 |
|
|
g.setPaint(p1);
|
| 569 |
|
|
// This fills the first gradient and the solid area in one go.
|
| 570 |
|
|
g.fillRect(x, y, (int) (w * (g1 + g2)), h);
|
| 571 |
|
|
|
| 572 |
|
|
GradientPaint p2 = new GradientPaint(x + (w * (g1 + g2)), y, c2, x + w, y,
|
| 573 |
|
|
c3);
|
| 574 |
|
|
g.setPaint(p2);
|
| 575 |
|
|
g.fillRect((int) (x + (w * (g1 + g2))), y,
|
| 576 |
|
|
(int) (w * (1. - (g1 + g2))), h);
|
| 577 |
|
|
}
|
| 578 |
|
|
|
| 579 |
|
|
private static void paintVerticalGradient2D(Graphics2D g, int x, int y,
|
| 580 |
|
|
int w, int h, float g1,
|
| 581 |
|
|
float g2, Color c1,
|
| 582 |
|
|
Color c2, Color c3,
|
| 583 |
|
|
int[][] mask)
|
| 584 |
|
|
{
|
| 585 |
|
|
// FIXME: Handle the mask somehow, or do Graphics2D clipping instead.
|
| 586 |
|
|
GradientPaint p1 = new GradientPaint(x, y, c1, x, y + h * g1, c2);
|
| 587 |
|
|
g.setPaint(p1);
|
| 588 |
|
|
// This fills the first gradient and the solid area in one go.
|
| 589 |
|
|
g.fillRect(x, y, w, (int) (h * (g1 + g2)));
|
| 590 |
|
|
|
| 591 |
|
|
GradientPaint p2 = new GradientPaint(x, y + (h * (g1 + g2)), c2, x, y + h,
|
| 592 |
|
|
c3);
|
| 593 |
|
|
g.setPaint(p2);
|
| 594 |
|
|
g.fillRect(x, (int) (y + (h * (g1 + g2))), w,
|
| 595 |
|
|
(int) (h * (1. - (g1 + g2))));
|
| 596 |
|
|
}
|
| 597 |
|
|
}
|