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/* java.lang.Math -- common mathematical functions, native allowed
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   Copyright (C) 1998, 2001, 2002, 2003, 2006 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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11
GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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16
You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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21
Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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26
As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
30
terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
33
or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
35
obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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38
 
39
package java.lang;
40
 
41
import gnu.classpath.Configuration;
42
 
43
import java.util.Random;
44
 
45
/**
46
 * Helper class containing useful mathematical functions and constants.
47
 * <P>
48
 *
49
 * Note that angles are specified in radians.  Conversion functions are
50
 * provided for your convenience.
51
 *
52
 * @author Paul Fisher
53
 * @author John Keiser
54
 * @author Eric Blake (ebb9@email.byu.edu)
55
 * @since 1.0
56
 */
57
public final class Math
58
{
59
  /**
60
   * Math is non-instantiable
61
   */
62
  private Math()
63
  {
64
  }
65
 
66
  static
67
  {
68
    if (Configuration.INIT_LOAD_LIBRARY)
69
      {
70
        System.loadLibrary("javalang");
71
      }
72
  }
73
 
74
  /**
75
   * A random number generator, initialized on first use.
76
   */
77
  private static Random rand;
78
 
79
  /**
80
   * The most accurate approximation to the mathematical constant <em>e</em>:
81
   * <code>2.718281828459045</code>. Used in natural log and exp.
82
   *
83
   * @see #log(double)
84
   * @see #exp(double)
85
   */
86
  public static final double E = 2.718281828459045;
87
 
88
  /**
89
   * The most accurate approximation to the mathematical constant <em>pi</em>:
90
   * <code>3.141592653589793</code>. This is the ratio of a circle's diameter
91
   * to its circumference.
92
   */
93
  public static final double PI = 3.141592653589793;
94
 
95
  /**
96
   * Take the absolute value of the argument.
97
   * (Absolute value means make it positive.)
98
   * <P>
99
   *
100
   * Note that the the largest negative value (Integer.MIN_VALUE) cannot
101
   * be made positive.  In this case, because of the rules of negation in
102
   * a computer, MIN_VALUE is what will be returned.
103
   * This is a <em>negative</em> value.  You have been warned.
104
   *
105
   * @param i the number to take the absolute value of
106
   * @return the absolute value
107
   * @see Integer#MIN_VALUE
108
   */
109
  public static int abs(int i)
110
  {
111
    return (i < 0) ? -i : i;
112
  }
113
 
114
  /**
115
   * Take the absolute value of the argument.
116
   * (Absolute value means make it positive.)
117
   * <P>
118
   *
119
   * Note that the the largest negative value (Long.MIN_VALUE) cannot
120
   * be made positive.  In this case, because of the rules of negation in
121
   * a computer, MIN_VALUE is what will be returned.
122
   * This is a <em>negative</em> value.  You have been warned.
123
   *
124
   * @param l the number to take the absolute value of
125
   * @return the absolute value
126
   * @see Long#MIN_VALUE
127
   */
128
  public static long abs(long l)
129
  {
130
    return (l < 0) ? -l : l;
131
  }
132
 
133
  /**
134
   * Take the absolute value of the argument.
135
   * (Absolute value means make it positive.)
136
   * <P>
137
   *
138
   * This is equivalent, but faster than, calling
139
   * <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>.
140
   *
141
   * @param f the number to take the absolute value of
142
   * @return the absolute value
143
   */
144
  public static float abs(float f)
145
  {
146
    return (f <= 0) ? 0 - f : f;
147
  }
148
 
149
  /**
150
   * Take the absolute value of the argument.
151
   * (Absolute value means make it positive.)
152
   *
153
   * This is equivalent, but faster than, calling
154
   * <code>Double.longBitsToDouble(Double.doubleToLongBits(a)
155
   *       &lt;&lt; 1) &gt;&gt;&gt; 1);</code>.
156
   *
157
   * @param d the number to take the absolute value of
158
   * @return the absolute value
159
   */
160
  public static double abs(double d)
161
  {
162
    return (d <= 0) ? 0 - d : d;
163
  }
164
 
165
  /**
166
   * Return whichever argument is smaller.
167
   *
168
   * @param a the first number
169
   * @param b a second number
170
   * @return the smaller of the two numbers
171
   */
172
  public static int min(int a, int b)
173
  {
174
    return (a < b) ? a : b;
175
  }
176
 
177
  /**
178
   * Return whichever argument is smaller.
179
   *
180
   * @param a the first number
181
   * @param b a second number
182
   * @return the smaller of the two numbers
183
   */
184
  public static long min(long a, long b)
185
  {
186
    return (a < b) ? a : b;
187
  }
188
 
189
  /**
190
   * Return whichever argument is smaller. If either argument is NaN, the
191
   * result is NaN, and when comparing 0 and -0, -0 is always smaller.
192
   *
193
   * @param a the first number
194
   * @param b a second number
195
   * @return the smaller of the two numbers
196
   */
197
  public static float min(float a, float b)
198
  {
199
    // this check for NaN, from JLS 15.21.1, saves a method call
200
    if (a != a)
201
      return a;
202
    // no need to check if b is NaN; < will work correctly
203
    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
204
    if (a == 0 && b == 0)
205
      return -(-a - b);
206
    return (a < b) ? a : b;
207
  }
208
 
209
  /**
210
   * Return whichever argument is smaller. If either argument is NaN, the
211
   * result is NaN, and when comparing 0 and -0, -0 is always smaller.
212
   *
213
   * @param a the first number
214
   * @param b a second number
215
   * @return the smaller of the two numbers
216
   */
217
  public static double min(double a, double b)
218
  {
219
    // this check for NaN, from JLS 15.21.1, saves a method call
220
    if (a != a)
221
      return a;
222
    // no need to check if b is NaN; < will work correctly
223
    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
224
    if (a == 0 && b == 0)
225
      return -(-a - b);
226
    return (a < b) ? a : b;
227
  }
228
 
229
  /**
230
   * Return whichever argument is larger.
231
   *
232
   * @param a the first number
233
   * @param b a second number
234
   * @return the larger of the two numbers
235
   */
236
  public static int max(int a, int b)
237
  {
238
    return (a > b) ? a : b;
239
  }
240
 
241
  /**
242
   * Return whichever argument is larger.
243
   *
244
   * @param a the first number
245
   * @param b a second number
246
   * @return the larger of the two numbers
247
   */
248
  public static long max(long a, long b)
249
  {
250
    return (a > b) ? a : b;
251
  }
252
 
253
  /**
254
   * Return whichever argument is larger. If either argument is NaN, the
255
   * result is NaN, and when comparing 0 and -0, 0 is always larger.
256
   *
257
   * @param a the first number
258
   * @param b a second number
259
   * @return the larger of the two numbers
260
   */
261
  public static float max(float a, float b)
262
  {
263
    // this check for NaN, from JLS 15.21.1, saves a method call
264
    if (a != a)
265
      return a;
266
    // no need to check if b is NaN; > will work correctly
267
    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
268
    if (a == 0 && b == 0)
269
      return a - -b;
270
    return (a > b) ? a : b;
271
  }
272
 
273
  /**
274
   * Return whichever argument is larger. If either argument is NaN, the
275
   * result is NaN, and when comparing 0 and -0, 0 is always larger.
276
   *
277
   * @param a the first number
278
   * @param b a second number
279
   * @return the larger of the two numbers
280
   */
281
  public static double max(double a, double b)
282
  {
283
    // this check for NaN, from JLS 15.21.1, saves a method call
284
    if (a != a)
285
      return a;
286
    // no need to check if b is NaN; > will work correctly
287
    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
288
    if (a == 0 && b == 0)
289
      return a - -b;
290
    return (a > b) ? a : b;
291
  }
292
 
293
  /**
294
   * The trigonometric function <em>sin</em>. The sine of NaN or infinity is
295
   * NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp,
296
   * and is semi-monotonic.
297
   *
298
   * @param a the angle (in radians)
299
   * @return sin(a)
300
   */
301
  public static native double sin(double a);
302
 
303
  /**
304
   * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
305
   * NaN. This is accurate within 1 ulp, and is semi-monotonic.
306
   *
307
   * @param a the angle (in radians)
308
   * @return cos(a)
309
   */
310
  public static native double cos(double a);
311
 
312
  /**
313
   * The trigonometric function <em>tan</em>. The tangent of NaN or infinity
314
   * is NaN, and the tangent of 0 retains its sign. This is accurate within 1
315
   * ulp, and is semi-monotonic.
316
   *
317
   * @param a the angle (in radians)
318
   * @return tan(a)
319
   */
320
  public static native double tan(double a);
321
 
322
  /**
323
   * The trigonometric function <em>arcsin</em>. The range of angles returned
324
   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
325
   * its absolute value is beyond 1, the result is NaN; and the arcsine of
326
   * 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic.
327
   *
328
   * @param a the sin to turn back into an angle
329
   * @return arcsin(a)
330
   */
331
  public static native double asin(double a);
332
 
333
  /**
334
   * The trigonometric function <em>arccos</em>. The range of angles returned
335
   * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
336
   * its absolute value is beyond 1, the result is NaN. This is accurate
337
   * within 1 ulp, and is semi-monotonic.
338
   *
339
   * @param a the cos to turn back into an angle
340
   * @return arccos(a)
341
   */
342
  public static native double acos(double a);
343
 
344
  /**
345
   * The trigonometric function <em>arcsin</em>. The range of angles returned
346
   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
347
   * result is NaN; and the arctangent of 0 retains its sign. This is accurate
348
   * within 1 ulp, and is semi-monotonic.
349
   *
350
   * @param a the tan to turn back into an angle
351
   * @return arcsin(a)
352
   * @see #atan2(double, double)
353
   */
354
  public static native double atan(double a);
355
 
356
  /**
357
   * A special version of the trigonometric function <em>arctan</em>, for
358
   * converting rectangular coordinates <em>(x, y)</em> to polar
359
   * <em>(r, theta)</em>. This computes the arctangent of x/y in the range
360
   * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
361
   * <li>If either argument is NaN, the result is NaN.</li>
362
   * <li>If the first argument is positive zero and the second argument is
363
   * positive, or the first argument is positive and finite and the second
364
   * argument is positive infinity, then the result is positive zero.</li>
365
   * <li>If the first argument is negative zero and the second argument is
366
   * positive, or the first argument is negative and finite and the second
367
   * argument is positive infinity, then the result is negative zero.</li>
368
   * <li>If the first argument is positive zero and the second argument is
369
   * negative, or the first argument is positive and finite and the second
370
   * argument is negative infinity, then the result is the double value
371
   * closest to pi.</li>
372
   * <li>If the first argument is negative zero and the second argument is
373
   * negative, or the first argument is negative and finite and the second
374
   * argument is negative infinity, then the result is the double value
375
   * closest to -pi.</li>
376
   * <li>If the first argument is positive and the second argument is
377
   * positive zero or negative zero, or the first argument is positive
378
   * infinity and the second argument is finite, then the result is the
379
   * double value closest to pi/2.</li>
380
   * <li>If the first argument is negative and the second argument is
381
   * positive zero or negative zero, or the first argument is negative
382
   * infinity and the second argument is finite, then the result is the
383
   * double value closest to -pi/2.</li>
384
   * <li>If both arguments are positive infinity, then the result is the
385
   * double value closest to pi/4.</li>
386
   * <li>If the first argument is positive infinity and the second argument
387
   * is negative infinity, then the result is the double value closest to
388
   * 3*pi/4.</li>
389
   * <li>If the first argument is negative infinity and the second argument
390
   * is positive infinity, then the result is the double value closest to
391
   * -pi/4.</li>
392
   * <li>If both arguments are negative infinity, then the result is the
393
   * double value closest to -3*pi/4.</li>
394
   *
395
   * </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r,
396
   * use sqrt(x*x+y*y).
397
   *
398
   * @param y the y position
399
   * @param x the x position
400
   * @return <em>theta</em> in the conversion of (x, y) to (r, theta)
401
   * @see #atan(double)
402
   */
403
  public static native double atan2(double y, double x);
404
 
405
  /**
406
   * Take <em>e</em><sup>a</sup>.  The opposite of <code>log()</code>. If the
407
   * argument is NaN, the result is NaN; if the argument is positive infinity,
408
   * the result is positive infinity; and if the argument is negative
409
   * infinity, the result is positive zero. This is accurate within 1 ulp,
410
   * and is semi-monotonic.
411
   *
412
   * @param a the number to raise to the power
413
   * @return the number raised to the power of <em>e</em>
414
   * @see #log(double)
415
   * @see #pow(double, double)
416
   */
417
  public static native double exp(double a);
418
 
419
  /**
420
   * Take ln(a) (the natural log).  The opposite of <code>exp()</code>. If the
421
   * argument is NaN or negative, the result is NaN; if the argument is
422
   * positive infinity, the result is positive infinity; and if the argument
423
   * is either zero, the result is negative infinity. This is accurate within
424
   * 1 ulp, and is semi-monotonic.
425
   *
426
   * <p>Note that the way to get log<sub>b</sub>(a) is to do this:
427
   * <code>ln(a) / ln(b)</code>.
428
   *
429
   * @param a the number to take the natural log of
430
   * @return the natural log of <code>a</code>
431
   * @see #exp(double)
432
   */
433
  public static native double log(double a);
434
 
435
  /**
436
   * Take a square root. If the argument is NaN or negative, the result is
437
   * NaN; if the argument is positive infinity, the result is positive
438
   * infinity; and if the result is either zero, the result is the same.
439
   * This is accurate within the limits of doubles.
440
   *
441
   * <p>For other roots, use pow(a, 1 / rootNumber).
442
   *
443
   * @param a the numeric argument
444
   * @return the square root of the argument
445
   * @see #pow(double, double)
446
   */
447
  public static native double sqrt(double a);
448
 
449
  /**
450
   * Raise a number to a power. Special cases:<ul>
451
   * <li>If the second argument is positive or negative zero, then the result
452
   * is 1.0.</li>
453
   * <li>If the second argument is 1.0, then the result is the same as the
454
   * first argument.</li>
455
   * <li>If the second argument is NaN, then the result is NaN.</li>
456
   * <li>If the first argument is NaN and the second argument is nonzero,
457
   * then the result is NaN.</li>
458
   * <li>If the absolute value of the first argument is greater than 1 and
459
   * the second argument is positive infinity, or the absolute value of the
460
   * first argument is less than 1 and the second argument is negative
461
   * infinity, then the result is positive infinity.</li>
462
   * <li>If the absolute value of the first argument is greater than 1 and
463
   * the second argument is negative infinity, or the absolute value of the
464
   * first argument is less than 1 and the second argument is positive
465
   * infinity, then the result is positive zero.</li>
466
   * <li>If the absolute value of the first argument equals 1 and the second
467
   * argument is infinite, then the result is NaN.</li>
468
   * <li>If the first argument is positive zero and the second argument is
469
   * greater than zero, or the first argument is positive infinity and the
470
   * second argument is less than zero, then the result is positive zero.</li>
471
   * <li>If the first argument is positive zero and the second argument is
472
   * less than zero, or the first argument is positive infinity and the
473
   * second argument is greater than zero, then the result is positive
474
   * infinity.</li>
475
   * <li>If the first argument is negative zero and the second argument is
476
   * greater than zero but not a finite odd integer, or the first argument is
477
   * negative infinity and the second argument is less than zero but not a
478
   * finite odd integer, then the result is positive zero.</li>
479
   * <li>If the first argument is negative zero and the second argument is a
480
   * positive finite odd integer, or the first argument is negative infinity
481
   * and the second argument is a negative finite odd integer, then the result
482
   * is negative zero.</li>
483
   * <li>If the first argument is negative zero and the second argument is
484
   * less than zero but not a finite odd integer, or the first argument is
485
   * negative infinity and the second argument is greater than zero but not a
486
   * finite odd integer, then the result is positive infinity.</li>
487
   * <li>If the first argument is negative zero and the second argument is a
488
   * negative finite odd integer, or the first argument is negative infinity
489
   * and the second argument is a positive finite odd integer, then the result
490
   * is negative infinity.</li>
491
   * <li>If the first argument is less than zero and the second argument is a
492
   * finite even integer, then the result is equal to the result of raising
493
   * the absolute value of the first argument to the power of the second
494
   * argument.</li>
495
   * <li>If the first argument is less than zero and the second argument is a
496
   * finite odd integer, then the result is equal to the negative of the
497
   * result of raising the absolute value of the first argument to the power
498
   * of the second argument.</li>
499
   * <li>If the first argument is finite and less than zero and the second
500
   * argument is finite and not an integer, then the result is NaN.</li>
501
   * <li>If both arguments are integers, then the result is exactly equal to
502
   * the mathematical result of raising the first argument to the power of
503
   * the second argument if that result can in fact be represented exactly as
504
   * a double value.</li>
505
   *
506
   * </ul><p>(In the foregoing descriptions, a floating-point value is
507
   * considered to be an integer if and only if it is a fixed point of the
508
   * method {@link #ceil(double)} or, equivalently, a fixed point of the
509
   * method {@link #floor(double)}. A value is a fixed point of a one-argument
510
   * method if and only if the result of applying the method to the value is
511
   * equal to the value.) This is accurate within 1 ulp, and is semi-monotonic.
512
   *
513
   * @param a the number to raise
514
   * @param b the power to raise it to
515
   * @return a<sup>b</sup>
516
   */
517
  public static native double pow(double a, double b);
518
 
519
  /**
520
   * Get the IEEE 754 floating point remainder on two numbers. This is the
521
   * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
522
   * double to <code>x / y</code> (ties go to the even n); for a zero
523
   * remainder, the sign is that of <code>x</code>. If either argument is NaN,
524
   * the first argument is infinite, or the second argument is zero, the result
525
   * is NaN; if x is finite but y is infinite, the result is x. This is
526
   * accurate within the limits of doubles.
527
   *
528
   * @param x the dividend (the top half)
529
   * @param y the divisor (the bottom half)
530
   * @return the IEEE 754-defined floating point remainder of x/y
531
   * @see #rint(double)
532
   */
533
  public static native double IEEEremainder(double x, double y);
534
 
535
  /**
536
   * Take the nearest integer that is that is greater than or equal to the
537
   * argument. If the argument is NaN, infinite, or zero, the result is the
538
   * same; if the argument is between -1 and 0, the result is negative zero.
539
   * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
540
   *
541
   * @param a the value to act upon
542
   * @return the nearest integer &gt;= <code>a</code>
543
   */
544
  public static native double ceil(double a);
545
 
546
  /**
547
   * Take the nearest integer that is that is less than or equal to the
548
   * argument. If the argument is NaN, infinite, or zero, the result is the
549
   * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
550
   *
551
   * @param a the value to act upon
552
   * @return the nearest integer &lt;= <code>a</code>
553
   */
554
  public static native double floor(double a);
555
 
556
  /**
557
   * Take the nearest integer to the argument.  If it is exactly between
558
   * two integers, the even integer is taken. If the argument is NaN,
559
   * infinite, or zero, the result is the same.
560
   *
561
   * @param a the value to act upon
562
   * @return the nearest integer to <code>a</code>
563
   */
564
  public static native double rint(double a);
565
 
566
  /**
567
   * Take the nearest integer to the argument.  This is equivalent to
568
   * <code>(int) Math.floor(a + 0.5f)</code>. If the argument is NaN, the result
569
   * is 0; otherwise if the argument is outside the range of int, the result
570
   * will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate.
571
   *
572
   * @param a the argument to round
573
   * @return the nearest integer to the argument
574
   * @see Integer#MIN_VALUE
575
   * @see Integer#MAX_VALUE
576
   */
577
  public static int round(float a)
578
  {
579
    // this check for NaN, from JLS 15.21.1, saves a method call
580
    if (a != a)
581
      return 0;
582
    return (int) floor(a + 0.5f);
583
  }
584
 
585
  /**
586
   * Take the nearest long to the argument.  This is equivalent to
587
   * <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the
588
   * result is 0; otherwise if the argument is outside the range of long, the
589
   * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate.
590
   *
591
   * @param a the argument to round
592
   * @return the nearest long to the argument
593
   * @see Long#MIN_VALUE
594
   * @see Long#MAX_VALUE
595
   */
596
  public static long round(double a)
597
  {
598
    // this check for NaN, from JLS 15.21.1, saves a method call
599
    if (a != a)
600
      return 0;
601
    return (long) floor(a + 0.5d);
602
  }
603
 
604
  /**
605
   * Get a random number.  This behaves like Random.nextDouble(), seeded by
606
   * System.currentTimeMillis() when first called. In other words, the number
607
   * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0).
608
   * This random sequence is only used by this method, and is threadsafe,
609
   * although you may want your own random number generator if it is shared
610
   * among threads.
611
   *
612
   * @return a random number
613
   * @see Random#nextDouble()
614
   * @see System#currentTimeMillis()
615
   */
616
  public static synchronized double random()
617
  {
618
    if (rand == null)
619
      rand = new Random();
620
    return rand.nextDouble();
621
  }
622
 
623
  /**
624
   * Convert from degrees to radians. The formula for this is
625
   * radians = degrees * (pi/180); however it is not always exact given the
626
   * limitations of floating point numbers.
627
   *
628
   * @param degrees an angle in degrees
629
   * @return the angle in radians
630
   * @since 1.2
631
   */
632
  public static double toRadians(double degrees)
633
  {
634
    return (degrees * PI) / 180;
635
  }
636
 
637
  /**
638
   * Convert from radians to degrees. The formula for this is
639
   * degrees = radians * (180/pi); however it is not always exact given the
640
   * limitations of floating point numbers.
641
   *
642
   * @param rads an angle in radians
643
   * @return the angle in degrees
644
   * @since 1.2
645
   */
646
  public static double toDegrees(double rads)
647
  {
648
    return (rads * 180) / PI;
649
  }
650
 
651
  /**
652
   * <p>
653
   * Take a cube root. If the argument is <code>NaN</code>, an infinity or
654
   * zero, then the original value is returned.  The returned result is
655
   * within 1 ulp of the exact result.  For a finite value, <code>x</code>,
656
   * the cube root of <code>-x</code> is equal to the negation of the cube root
657
   * of <code>x</code>.
658
   * </p>
659
   * <p>
660
   * For a square root, use <code>sqrt</code>.  For other roots, use
661
   * <code>pow(a, 1 / rootNumber)</code>.
662
   * </p>
663
   *
664
   * @param a the numeric argument
665
   * @return the cube root of the argument
666
   * @see #sqrt(double)
667
   * @see #pow(double, double)
668
   * @since 1.5
669
   */
670
  public static native double cbrt(double a);
671
 
672
  /**
673
   * <p>
674
   * Returns the hyperbolic cosine of the given value.  For a value,
675
   * <code>x</code>, the hyperbolic cosine is <code>(e<sup>x</sup> +
676
   * e<sup>-x</sup>)/2</code>
677
   * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
678
   * result is within 2.5 ulps of the exact result.
679
   * </p>
680
   * <p>
681
   * If the supplied value is <code>NaN</code>, then the original value is
682
   * returned.  For either infinity, positive infinity is returned.
683
   * The hyperbolic cosine of zero is 1.0.
684
   * </p>
685
   *
686
   * @param a the numeric argument
687
   * @return the hyperbolic cosine of <code>a</code>.
688
   * @since 1.5
689
   */
690
  public static native double cosh(double a);
691
 
692
  /**
693
   * <p>
694
   * Returns <code>e<sup>a</sup> - 1.  For values close to 0, the
695
   * result of <code>expm1(a) + 1</code> tend to be much closer to the
696
   * exact result than simply <code>exp(x)</code>.  The result is within
697
   * 1 ulp of the exact result, and results are semi-monotonic.  For finite
698
   * inputs, the returned value is greater than or equal to -1.0.  Once
699
   * a result enters within half a ulp of this limit, the limit is returned.
700
   * </p>
701
   * <p>
702
   * For <code>NaN</code>, positive infinity and zero, the original value
703
   * is returned.  Negative infinity returns a result of -1.0 (the limit).
704
   * </p>
705
   *
706
   * @param a the numeric argument
707
   * @return <code>e<sup>a</sup> - 1</code>
708
   * @since 1.5
709
   */
710
  public static native double expm1(double a);
711
 
712
  /**
713
   * <p>
714
   * Returns the hypotenuse, <code>a<sup>2</sup> + b<sup>2</sup></code>,
715
   * without intermediate overflow or underflow.  The returned result is
716
   * within 1 ulp of the exact result.  If one parameter is held constant,
717
   * then the result in the other parameter is semi-monotonic.
718
   * </p>
719
   * <p>
720
   * If either of the arguments is an infinity, then the returned result
721
   * is positive infinity.  Otherwise, if either argument is <code>NaN</code>,
722
   * then <code>NaN</code> is returned.
723
   * </p>
724
   *
725
   * @param a the first parameter.
726
   * @param b the second parameter.
727
   * @return the hypotenuse matching the supplied parameters.
728
   * @since 1.5
729
   */
730
  public static native double hypot(double a, double b);
731
 
732
  /**
733
   * <p>
734
   * Returns the base 10 logarithm of the supplied value.  The returned
735
   * result is within 1 ulp of the exact result, and the results are
736
   * semi-monotonic.
737
   * </p>
738
   * <p>
739
   * Arguments of either <code>NaN</code> or less than zero return
740
   * <code>NaN</code>.  An argument of positive infinity returns positive
741
   * infinity.  Negative infinity is returned if either positive or negative
742
   * zero is supplied.  Where the argument is the result of
743
   * <code>10<sup>n</sup</code>, then <code>n</code> is returned.
744
   * </p>
745
   *
746
   * @param a the numeric argument.
747
   * @return the base 10 logarithm of <code>a</code>.
748
   * @since 1.5
749
   */
750
  public static native double log10(double a);
751
 
752
  /**
753
   * <p>
754
   * Returns the natural logarithm resulting from the sum of the argument,
755
   * <code>a</code> and 1.  For values close to 0, the
756
   * result of <code>log1p(a)</code> tend to be much closer to the
757
   * exact result than simply <code>log(1.0+a)</code>.  The returned
758
   * result is within 1 ulp of the exact result, and the results are
759
   * semi-monotonic.
760
   * </p>
761
   * <p>
762
   * Arguments of either <code>NaN</code> or less than -1 return
763
   * <code>NaN</code>.  An argument of positive infinity or zero
764
   * returns the original argument.  Negative infinity is returned from an
765
   * argument of -1.
766
   * </p>
767
   *
768
   * @param a the numeric argument.
769
   * @return the natural logarithm of <code>a</code> + 1.
770
   * @since 1.5
771
   */
772
  public static native double log1p(double a);
773
 
774
  /**
775
   * <p>
776
   * Returns the sign of the argument as follows:
777
   * </p>
778
   * <ul>
779
   * <li>If <code>a</code> is greater than zero, the result is 1.0.</li>
780
   * <li>If <code>a</code> is less than zero, the result is -1.0.</li>
781
   * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
782
   * <li>If <code>a</code> is positive or negative zero, the result is the
783
   * same.</li>
784
   * </ul>
785
   *
786
   * @param a the numeric argument.
787
   * @return the sign of the argument.
788
   * @since 1.5.
789
   */
790
  public static double signum(double a)
791
  {
792
    if (Double.isNaN(a))
793
      return Double.NaN;
794
    if (a > 0)
795
      return 1.0;
796
    if (a < 0)
797
      return -1.0;
798
    return a;
799
  }
800
 
801
  /**
802
   * <p>
803
   * Returns the sign of the argument as follows:
804
   * </p>
805
   * <ul>
806
   * <li>If <code>a</code> is greater than zero, the result is 1.0f.</li>
807
   * <li>If <code>a</code> is less than zero, the result is -1.0f.</li>
808
   * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
809
   * <li>If <code>a</code> is positive or negative zero, the result is the
810
   * same.</li>
811
   * </ul>
812
   *
813
   * @param a the numeric argument.
814
   * @return the sign of the argument.
815
   * @since 1.5.
816
   */
817
  public static float signum(float a)
818
  {
819
    if (Float.isNaN(a))
820
      return Float.NaN;
821
    if (a > 0)
822
      return 1.0f;
823
    if (a < 0)
824
      return -1.0f;
825
    return a;
826
  }
827
 
828
  /**
829
   * <p>
830
   * Returns the hyperbolic sine of the given value.  For a value,
831
   * <code>x</code>, the hyperbolic sine is <code>(e<sup>x</sup> -
832
   * e<sup>-x</sup>)/2</code>
833
   * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
834
   * result is within 2.5 ulps of the exact result.
835
   * </p>
836
   * <p>
837
   * If the supplied value is <code>NaN</code>, an infinity or a zero, then the
838
   * original value is returned.
839
   * </p>
840
   *
841
   * @param a the numeric argument
842
   * @return the hyperbolic sine of <code>a</code>.
843
   * @since 1.5
844
   */
845
  public static native double sinh(double a);
846
 
847
  /**
848
   * <p>
849
   * Returns the hyperbolic tangent of the given value.  For a value,
850
   * <code>x</code>, the hyperbolic tangent is <code>(e<sup>x</sup> -
851
   * e<sup>-x</sup>)/(e<sup>x</sup> + e<sup>-x</sup>)</code>
852
   * (i.e. <code>sinh(a)/cosh(a)</code>)
853
   * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
854
   * result is within 2.5 ulps of the exact result.  The absolute value
855
   * of the exact result is always less than 1.  Computed results are thus
856
   * less than or equal to 1 for finite arguments, with results within
857
   * half a ulp of either positive or negative 1 returning the appropriate
858
   * limit value (i.e. as if the argument was an infinity).
859
   * </p>
860
   * <p>
861
   * If the supplied value is <code>NaN</code> or zero, then the original
862
   * value is returned.  Positive infinity returns +1.0 and negative infinity
863
   * returns -1.0.
864
   * </p>
865
   *
866
   * @param a the numeric argument
867
   * @return the hyperbolic tangent of <code>a</code>.
868
   * @since 1.5
869
   */
870
  public static native double tanh(double a);
871
 
872
  /**
873
   * Return the ulp for the given double argument.  The ulp is the
874
   * difference between the argument and the next larger double.  Note
875
   * that the sign of the double argument is ignored, that is,
876
   * ulp(x) == ulp(-x).  If the argument is a NaN, then NaN is returned.
877
   * If the argument is an infinity, then +Inf is returned.  If the
878
   * argument is zero (either positive or negative), then
879
   * {@link Double#MIN_VALUE} is returned.
880
   * @param d the double whose ulp should be returned
881
   * @return the difference between the argument and the next larger double
882
   * @since 1.5
883
   */
884
  public static double ulp(double d)
885
  {
886
    if (Double.isNaN(d))
887
      return d;
888
    if (Double.isInfinite(d))
889
      return Double.POSITIVE_INFINITY;
890
    // This handles both +0.0 and -0.0.
891
    if (d == 0.0)
892
      return Double.MIN_VALUE;
893
    long bits = Double.doubleToLongBits(d);
894
    final int mantissaBits = 52;
895
    final int exponentBits = 11;
896
    final long mantMask = (1L << mantissaBits) - 1;
897
    long mantissa = bits & mantMask;
898
    final long expMask = (1L << exponentBits) - 1;
899
    long exponent = (bits >>> mantissaBits) & expMask;
900
 
901
    // Denormal number, so the answer is easy.
902
    if (exponent == 0)
903
      {
904
        long result = (exponent << mantissaBits) | 1L;
905
        return Double.longBitsToDouble(result);
906
      }
907
 
908
    // Conceptually we want to have '1' as the mantissa.  Then we would
909
    // shift the mantissa over to make a normal number.  If this underflows
910
    // the exponent, we will make a denormal result.
911
    long newExponent = exponent - mantissaBits;
912
    long newMantissa;
913
    if (newExponent > 0)
914
      newMantissa = 0;
915
    else
916
      {
917
        newMantissa = 1L << -(newExponent - 1);
918
        newExponent = 0;
919
      }
920
    return Double.longBitsToDouble((newExponent << mantissaBits) | newMantissa);
921
  }
922
 
923
  /**
924
   * Return the ulp for the given float argument.  The ulp is the
925
   * difference between the argument and the next larger float.  Note
926
   * that the sign of the float argument is ignored, that is,
927
   * ulp(x) == ulp(-x).  If the argument is a NaN, then NaN is returned.
928
   * If the argument is an infinity, then +Inf is returned.  If the
929
   * argument is zero (either positive or negative), then
930
   * {@link Float#MIN_VALUE} is returned.
931
   * @param f the float whose ulp should be returned
932
   * @return the difference between the argument and the next larger float
933
   * @since 1.5
934
   */
935
  public static float ulp(float f)
936
  {
937
    if (Float.isNaN(f))
938
      return f;
939
    if (Float.isInfinite(f))
940
      return Float.POSITIVE_INFINITY;
941
    // This handles both +0.0 and -0.0.
942
    if (f == 0.0)
943
      return Float.MIN_VALUE;
944
    int bits = Float.floatToIntBits(f);
945
    final int mantissaBits = 23;
946
    final int exponentBits = 8;
947
    final int mantMask = (1 << mantissaBits) - 1;
948
    int mantissa = bits & mantMask;
949
    final int expMask = (1 << exponentBits) - 1;
950
    int exponent = (bits >>> mantissaBits) & expMask;
951
 
952
    // Denormal number, so the answer is easy.
953
    if (exponent == 0)
954
      {
955
        int result = (exponent << mantissaBits) | 1;
956
        return Float.intBitsToFloat(result);
957
      }
958
 
959
    // Conceptually we want to have '1' as the mantissa.  Then we would
960
    // shift the mantissa over to make a normal number.  If this underflows
961
    // the exponent, we will make a denormal result.
962
    int newExponent = exponent - mantissaBits;
963
    int newMantissa;
964
    if (newExponent > 0)
965
      newMantissa = 0;
966
    else
967
      {
968
        newMantissa = 1 << -(newExponent - 1);
969
        newExponent = 0;
970
      }
971
    return Float.intBitsToFloat((newExponent << mantissaBits) | newMantissa);
972
  }
973
}

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