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1 758 jeremybenn
/* java.lang.Object - The universal superclass in Java
2
   Copyright (C) 1998, 1999, 2000, 2001, 2002, 2004, 2007
3
   Free Software Foundation, Inc.
4
 
5
This file is part of GNU Classpath.
6
 
7
GNU Classpath is free software; you can redistribute it and/or modify
8
it under the terms of the GNU General Public License as published by
9
the Free Software Foundation; either version 2, or (at your option)
10
any later version.
11
 
12
GNU Classpath is distributed in the hope that it will be useful, but
13
WITHOUT ANY WARRANTY; without even the implied warranty of
14
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15
General Public License for more details.
16
 
17
You should have received a copy of the GNU General Public License
18
along with GNU Classpath; see the file COPYING.  If not, write to the
19
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
20
02110-1301 USA.
21
 
22
Linking this library statically or dynamically with other modules is
23
making a combined work based on this library.  Thus, the terms and
24
conditions of the GNU General Public License cover the whole
25
combination.
26
 
27
As a special exception, the copyright holders of this library give you
28
permission to link this library with independent modules to produce an
29
executable, regardless of the license terms of these independent
30
modules, and to copy and distribute the resulting executable under
31
terms of your choice, provided that you also meet, for each linked
32
independent module, the terms and conditions of the license of that
33
module.  An independent module is a module which is not derived from
34
or based on this library.  If you modify this library, you may extend
35
this exception to your version of the library, but you are not
36
obligated to do so.  If you do not wish to do so, delete this
37
exception statement from your version. */
38
 
39
 
40
package java.lang;
41
 
42
/* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
43
 * "The Java Language Specification", ISBN 0-201-63451-1
44
 * plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
45
 * plus gcj compiler sources (to determine object layout)
46
 * Status:  Complete to version 1.1
47
 */
48
 
49
/**
50
 * Object is the ultimate superclass of every class
51
 * (excepting interfaces).  When you define a class that
52
 * does not extend any other class, it implicitly extends
53
 * java.lang.Object.  Also, an anonymous class based on
54
 * an interface will extend Object.
55
 *
56
 * <p>It provides general-purpose methods that every single
57
 * Object, regardless of race, sex or creed, implements.
58
 * All of the public methods may be invoked on arrays or
59
 * interfaces.  The protected methods <code>clone</code>
60
 * and <code>finalize</code> are not accessible on arrays
61
 * or interfaces, but all array types have a public version
62
 * of <code>clone</code> which is accessible.
63
 *
64
 * @author John Keiser
65
 * @author Eric Blake (ebb9@email.byu.edu)
66
 * @author Tom Tromey (tromey@cygnus.com)
67
 */
68
public class Object
69
{
70
  /**
71
   * Called on an object by the Virtual Machine at most once,
72
   * at some point after the Object is determined unreachable
73
   * but before it is destroyed. You would think that this
74
   * means it eventually is called on every Object, but this is
75
   * not necessarily the case.  If execution terminates
76
   * abnormally, garbage collection does not always happen.
77
   * Thus you cannot rely on this method to always work.
78
   * For finer control over garbage collection, use references
79
   * from the {@link java.lang.ref} package.
80
   *
81
   * <p>Virtual Machines are free to not call this method if
82
   * they can determine that it does nothing important; for
83
   * example, if your class extends Object and overrides
84
   * finalize to do simply <code>super.finalize()</code>.
85
   *
86
   * <p>finalize() will be called by a {@link Thread} that has no
87
   * locks on any Objects, and may be called concurrently.
88
   * There are no guarantees on the order in which multiple
89
   * objects are finalized.  This means that finalize() is
90
   * usually unsuited for performing actions that must be
91
   * thread-safe, and that your implementation must be
92
   * use defensive programming if it is to always work.
93
   *
94
   * <p>If an Exception is thrown from finalize() during garbage
95
   * collection, it will be patently ignored and the Object will
96
   * still be destroyed.
97
   *
98
   * <p>It is allowed, although not typical, for user code to call
99
   * finalize() directly.  User invocation does not affect whether
100
   * automatic invocation will occur.  It is also permitted,
101
   * although not recommended, for a finalize() method to "revive"
102
   * an object by making it reachable from normal code again.
103
   *
104
   * <p>Unlike constructors, finalize() does not get called
105
   * for an object's superclass unless the implementation
106
   * specifically calls <code>super.finalize()</code>.
107
   *
108
   * <p>The default implementation does nothing.
109
   *
110
   * @throws Throwable permits a subclass to throw anything in an
111
   *         overridden version; but the default throws nothing
112
   * @see System#gc()
113
   * @see System#runFinalizersOnExit(boolean)
114
   * @see java.lang.ref
115
   */
116
  // This must come first.  See _JvObjectPrefix in Object.h.
117
  protected void finalize () throws Throwable
118
  {
119
  }
120
 
121
  /**
122
   * Returns the runtime {@link Class} of this Object.
123
   *
124
   * <p>The class object can also be obtained without a runtime
125
   * instance by using the class literal, as in:
126
   * <code>Foo.class</code>.  Notice that the class literal
127
   * also works on primitive types, making it useful for
128
   * reflection purposes.
129
   *
130
   * @return the class of this Object
131
   */
132
  public final native Class<? extends Object> getClass();
133
 
134
  /**
135
   * Get a value that represents this Object, as uniquely as
136
   * possible within the confines of an int.
137
   *
138
   * <p>There are some requirements on this method which
139
   * subclasses must follow:<br>
140
   *
141
   * <ul>
142
   * <li>Semantic equality implies identical hashcodes.  In other
143
   *     words, if <code>a.equals(b)</code> is true, then
144
   *     <code>a.hashCode() == b.hashCode()</code> must be as well.
145
   *     However, the reverse is not necessarily true, and two
146
   *     objects may have the same hashcode without being equal.</li>
147
   * <li>It must be consistent.  Whichever value o.hashCode()
148
   *     returns on the first invocation must be the value
149
   *     returned on all later invocations as long as the object
150
   *     exists.  Notice, however, that the result of hashCode may
151
   *     change between separate executions of a Virtual Machine,
152
   *     because it is not invoked on the same object.</li>
153
   * </ul>
154
   *
155
   * <p>Notice that since <code>hashCode</code> is used in
156
   * {@link java.util.Hashtable} and other hashing classes,
157
   * a poor implementation will degrade the performance of hashing
158
   * (so don't blindly implement it as returning a constant!). Also,
159
   * if calculating the hash is time-consuming, a class may consider
160
   * caching the results.
161
   *
162
   * <p>The default implementation returns
163
   * <code>System.identityHashCode(this)</code>
164
   *
165
   * @return the hash code for this Object
166
   * @see #equals(Object)
167
   * @see System#identityHashCode(Object)
168
   */
169
  public native int hashCode();
170
 
171
  /**
172
   * Wakes up one of the {@link Thread}s that has called
173
   * <code>wait</code> on this Object.  Only the owner
174
   * of a lock on this Object may call this method.  This lock
175
   * is obtained by a <code>synchronized</code> method or statement.
176
   *
177
   * <p>The Thread to wake up is chosen arbitrarily.  The
178
   * awakened thread is not guaranteed to be the next thread
179
   * to actually obtain the lock on this object.
180
   *
181
   * <p>This thread still holds a lock on the object, so it is
182
   * typical to release the lock by exiting the synchronized
183
   * code, calling wait(), or calling {@link Thread#sleep()}, so
184
   * that the newly awakened thread can actually resume.  The
185
   * awakened thread will most likely be awakened with an
186
   * {@link InterruptedException}, but that is not guaranteed.
187
   *
188
   * @throws IllegalMonitorStateException if this Thread
189
   *         does not own the lock on the Object
190
   * @see #notifyAll()
191
   * @see #wait()
192
   * @see #wait(long)
193
   * @see #wait(long, int)
194
   * @see Thread
195
   */
196
  public final native void notify();
197
 
198
  /**
199
   * Wakes up all of the {@link Thread}s that have called
200
   * <code>wait</code> on this Object.  Only the owner
201
   * of a lock on this Object may call this method.  This lock
202
   * is obtained by a <code>synchronized</code> method or statement.
203
   *
204
   * <p>There are no guarantees as to which thread will next
205
   * obtain the lock on the object.
206
   *
207
   * <p>This thread still holds a lock on the object, so it is
208
   * typical to release the lock by exiting the synchronized
209
   * code, calling wait(), or calling {@link Thread#sleep()}, so
210
   * that one of the newly awakened threads can actually resume.
211
   * The resuming thread will most likely be awakened with an
212
   * {@link InterruptedException}, but that is not guaranteed.
213
   *
214
   * @throws IllegalMonitorStateException if this Thread
215
   *         does not own the lock on the Object
216
   * @see #notify()
217
   * @see #wait()
218
   * @see #wait(long)
219
   * @see #wait(long, int)
220
   * @see Thread
221
   */
222
  public final native void notifyAll();
223
 
224
  /**
225
   * Waits a specified amount of time (or indefinitely if
226
   * the time specified is 0) for someone to call notify()
227
   * or notifyAll() on this Object, waking up this Thread.
228
   *
229
   * <p>The Thread that calls wait must have a lock on this Object,
230
   * obtained by a <code>synchronized</code> method or statement.
231
   * After calling wait, the thread loses the lock on this
232
   * object until the method completes (abruptly or normally),
233
   * at which time it regains the lock.  All locks held on
234
   * other objects remain in force, even though the thread is
235
   * inactive. Therefore, caution must be used to avoid deadlock.
236
   *
237
   * <p>Usually, this call will complete normally if the time
238
   * expires, or abruptly with {@link InterruptedException}
239
   * if another thread called notify, but neither result
240
   * is guaranteed.
241
   *
242
   * <p>The waiting period is nowhere near as precise as
243
   * nanoseconds; considering that even wait(int) is inaccurate,
244
   * how much can you expect?  But on supporting
245
   * implementations, this offers somewhat more granularity
246
   * than milliseconds.
247
   *
248
   * @param ms the number of milliseconds to wait (1,000
249
   *        milliseconds = 1 second)
250
   * @param ns the number of nanoseconds to wait over and
251
   *        above ms (1,000,000 nanoseconds = 1 millisecond)
252
   * @throws IllegalArgumentException if ms &lt; 0 or ns is not
253
   *         in the range 0 to 999,999
254
   * @throws IllegalMonitorStateException if this Thread
255
   *         does not own a lock on this Object
256
   * @throws InterruptedException if some other Thread
257
   *         interrupts this Thread
258
   * @see #notify()
259
   * @see #notifyAll()
260
   * @see #wait()
261
   * @see #wait(long)
262
   * @see Thread
263
   */
264
  public final native void wait(long timeout, int nanos)
265
    throws InterruptedException;
266
 
267
  /**
268
   * Determine whether this Object is semantically equal
269
   * to another Object.
270
   *
271
   * <p>There are some fairly strict requirements on this
272
   * method which subclasses must follow:<br>
273
   * <ul>
274
   * <li>It must be transitive.  If <code>a.equals(b)</code> and
275
   *     <code>b.equals(c)</code>, then <code>a.equals(c)</code>
276
   *     must be true as well.</li>
277
   * <li>It must be symmetric.  <code>a.equals(b)</code> and
278
   *     <code>b.equals(a)</code> must have the same value.</li>
279
   * <li>It must be reflexive.  <code>a.equals(a)</code> must
280
   *     always be true.</li>
281
   * <li>It must be consistent.  Whichever value a.equals(b)
282
   *     returns on the first invocation must be the value
283
   *     returned on all later invocations.</li>
284
   * <li><code>a.equals(null)</code> must be false.</li>
285
   * <li>It must be consistent with hashCode().  That is,
286
   *     <code>a.equals(b)</code> must imply
287
   *     <code>a.hashCode() == b.hashCode()</code>.
288
   *     The reverse is not true; two objects that are not
289
   *     equal may have the same hashcode, but that has
290
   *     the potential to harm hashing performance.</li>
291
   * </ul>
292
   *
293
   * <p>This is typically overridden to throw a {@link ClassCastException}
294
   * if the argument is not comparable to the class performing
295
   * the comparison, but that is not a requirement.  It is legal
296
   * for <code>a.equals(b)</code> to be true even though
297
   * <code>a.getClass() != b.getClass()</code>.  Also, it
298
   * is typical to never cause a {@link NullPointerException}.
299
   *
300
   * <p>In general, the Collections API ({@link java.util}) use the
301
   * <code>equals</code> method rather than the <code>==</code>
302
   * operator to compare objects.  However, {@link java.util.IdentityHashMap}
303
   * is an exception to this rule, for its own good reasons.
304
   *
305
   * <p>The default implementation returns <code>this == o</code>.
306
   *
307
   * @param obj the Object to compare to
308
   * @return whether this Object is semantically equal to another
309
   * @see #hashCode()
310
   */
311
  public boolean equals(Object obj)
312
  {
313
    return this == obj;
314
  }
315
 
316
  /**
317
   * The basic constructor.  Object is special, because it has no
318
   * superclass, so there is no call to super().
319
   *
320
   * @throws OutOfMemoryError Technically, this constructor never
321
   *         throws an OutOfMemoryError, because the memory has
322
   *         already been allocated by this point.  But as all
323
   *         instance creation expressions eventually trace back
324
   *         to this constructor, and creating an object allocates
325
   *         memory, we list that possibility here.
326
   */
327
  public Object()
328
  {
329
  }
330
 
331
  /**
332
   * Convert this Object to a human-readable String.
333
   * There are no limits placed on how long this String
334
   * should be or what it should contain.  We suggest you
335
   * make it as intuitive as possible to be able to place
336
   * it into {@link java.io.PrintStream#println() System.out.println()}
337
   * and such.
338
   *
339
   * <p>It is typical, but not required, to ensure that this method
340
   * never completes abruptly with a {@link RuntimeException}.
341
   *
342
   * <p>This method will be called when performing string
343
   * concatenation with this object.  If the result is
344
   * <code>null</code>, string concatenation will instead
345
   * use <code>"null"</code>.
346
   *
347
   * <p>The default implementation returns
348
   * <code>getClass().getName() + "@" +
349
   *      Integer.toHexString(hashCode())</code>.
350
   *
351
   * @return the String representing this Object, which may be null
352
   * @throws OutOfMemoryError The default implementation creates a new
353
   *         String object, therefore it must allocate memory
354
   * @see #getClass()
355
   * @see #hashCode()
356
   * @see Class#getName()
357
   * @see Integer#toHexString(int)
358
   */
359
  public String toString()
360
  {
361
    return getClass().getName() + '@' + Integer.toHexString(hashCode());
362
  }
363
 
364
  /**
365
   * Waits indefinitely for notify() or notifyAll() to be
366
   * called on the Object in question.  Implementation is
367
   * identical to wait(0).
368
   *
369
   * <p>The Thread that calls wait must have a lock on this Object,
370
   * obtained by a <code>synchronized</code> method or statement.
371
   * After calling wait, the thread loses the lock on this
372
   * object until the method completes (abruptly or normally),
373
   * at which time it regains the lock.  All locks held on
374
   * other objects remain in force, even though the thread is
375
   * inactive. Therefore, caution must be used to avoid deadlock.
376
   *
377
   * <p>While it is typical that this method will complete abruptly
378
   * with an {@link InterruptedException}, it is not guaranteed.  So,
379
   * it is typical to call wait inside an infinite loop:<br>
380
   *
381
   * <pre>
382
   * try
383
   *   {
384
   *     while (true)
385
   *       lock.wait();
386
   *   }
387
   * catch (InterruptedException e)
388
   *   {
389
   *   }
390
   * </pre>
391
   *
392
   * @throws IllegalMonitorStateException if this Thread
393
   *         does not own a lock on this Object
394
   * @throws InterruptedException if some other Thread
395
   *         interrupts this Thread
396
   * @see #notify()
397
   * @see #notifyAll()
398
   * @see #wait(long)
399
   * @see #wait(long, int)
400
   * @see Thread
401
   */
402
  public final void wait() throws InterruptedException
403
  {
404
    wait(0, 0);
405
  }
406
 
407
  /**
408
   * Waits a specified amount of time (or indefinitely if
409
   * the time specified is 0) for someone to call notify()
410
   * or notifyAll() on this Object, waking up this Thread.
411
   *
412
   * <p>The Thread that calls wait must have a lock on this Object,
413
   * obtained by a <code>synchronized</code> method or statement.
414
   * After calling wait, the thread loses the lock on this
415
   * object until the method completes (abruptly or normally),
416
   * at which time it regains the lock.  All locks held on
417
   * other objects remain in force, even though the thread is
418
   * inactive. Therefore, caution must be used to avoid deadlock.
419
   *
420
   * <p>Usually, this call will complete normally if the time
421
   * expires, or abruptly with {@link InterruptedException}
422
   * if another thread called notify, but neither result
423
   * is guaranteed.
424
   *
425
   * <p>The waiting period is only *roughly* the amount of time
426
   * you requested.  It cannot be exact because of the overhead
427
   * of the call itself.  Most Virtual Machiness treat the
428
   * argument as a lower limit on the time spent waiting, but
429
   * even that is not guaranteed.  Besides, some other thread
430
   * may hold the lock on the object when the time expires, so
431
   * the current thread may still have to wait to reobtain the
432
   * lock.
433
   *
434
   * @param timeout the minimum number of milliseconds to wait (1000
435
   *        milliseconds = 1 second), or 0 for an indefinite wait
436
   * @throws IllegalArgumentException if ms &lt; 0
437
   * @throws IllegalMonitorStateException if this Thread
438
   *         does not own a lock on this Object
439
   * @throws InterruptedException if some other Thread
440
   *         interrupts this Thread
441
   * @see #notify()
442
   * @see #notifyAll()
443
   * @see #wait()
444
   * @see #wait(long, int)
445
   * @see Thread
446
   */
447
  public final void wait(long timeout) throws InterruptedException
448
  {
449
    wait(timeout, 0);
450
  }
451
 
452
  /**
453
   * This method may be called to create a new copy of the
454
   * Object.  The typical behavior is as follows:<br>
455
   * <ul>
456
   *  <li><code>o == o.clone()</code> is false</li>
457
   *  <li><code>o.getClass() == o.clone().getClass()</code>
458
   *      is true</li>
459
   *  <li><code>o.equals(o)</code> is true</li>
460
   * </ul>
461
   *
462
   * <p>However, these are not strict requirements, and may
463
   * be violated if necessary.  Of the three requirements, the
464
   * last is the most commonly violated, particularly if the
465
   * subclass does not override {@link #equals(Object)}.
466
   *
467
   * <p>If the Object you call clone() on does not implement
468
   * {@link Cloneable} (which is a placeholder interface), then
469
   * a CloneNotSupportedException is thrown.  Notice that
470
   * Object does not implement Cloneable; this method exists
471
   * as a convenience for subclasses that do.
472
   *
473
   * <p>Object's implementation of clone allocates space for the
474
   * new Object using the correct class, without calling any
475
   * constructors, and then fills in all of the new field values
476
   * with the old field values.  Thus, it is a shallow copy.
477
   * However, subclasses are permitted to make a deep copy.
478
   *
479
   * <p>All array types implement Cloneable, and override
480
   * this method as follows (it should never fail):<br>
481
   * <pre>
482
   * public Object clone()
483
   * {
484
   *   try
485
   *     {
486
   *       super.clone();
487
   *     }
488
   *   catch (CloneNotSupportedException e)
489
   *     {
490
   *       throw new InternalError(e.getMessage());
491
   *     }
492
   * }
493
   * </pre>
494
   *
495
   * @return a copy of the Object
496
   * @throws CloneNotSupportedException If this Object does not
497
   *         implement Cloneable
498
   * @throws OutOfMemoryError Since cloning involves memory allocation,
499
   *         even though it may bypass constructors, you might run
500
   *         out of memory
501
   * @see Cloneable
502
   */
503
  protected native Object clone() throws CloneNotSupportedException;
504
 
505
  // This initializes the sync_info member.  It is here for
506
  // completeness (some day we'll be able to auto-generate Object.h).
507
  private final native void sync_init();
508
 
509
  // If we fail to find a method at class loading time we put the
510
  // vtable index of this method in its place: any attempt to call
511
  // that method will result in an error.
512
  void throwNoSuchMethodError()
513
  {
514
    throw new NoSuchMethodError("in " + getClass());
515
  }
516
 
517
  // Note that we don't mention the sync_info field here.  If we do,
518
  // jc1 will not work correctly.
519
}

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