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jeremybenn |
/* GNU Objective C Runtime @synchronized implementation
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Copyright (C) 2010 Free Software Foundation, Inc.
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Contributed by Nicola Pero <nicola.pero@meta-innovation.com>
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation; either version 3, or (at your option) any later version.
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GCC is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
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<http://www.gnu.org/licenses/>. */
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/* This file implements objc_sync_enter() and objc_sync_exit(), the
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two functions required to support @synchronized().
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objc_sync_enter(object) needs to get a recursive lock associated
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with 'object', and lock it.
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objc_sync_exit(object) needs to get the recursive lock associated
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with 'object', and unlock it. */
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/* To avoid the overhead of continuously allocating and deallocating
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locks, we implement a pool of locks. When a lock is needed for an
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object, we get a lock from the pool and associate it with the
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object.
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The lock pool need to be protected by its own lock (the
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"protection" lock), which has to be locked then unlocked each time
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objc_sync_enter() and objc_sync_exit() are called. To reduce the
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contention on the protection lock, instead of a single pool with a
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single (global) protection lock we use a number of smaller pools,
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each with its own pool protection lock. To decide which lock pool
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to use for each object, we compute a hash from the object pointer.
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The implementation of each lock pool uses a linked list of all the
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locks in the pool (both unlocked, and locked); this works in the
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assumption that the number of locks concurrently required is very
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low. In practice, it seems that you rarely see more than a few
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locks ever concurrently required.
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A standard case is a thread acquiring a lock recursively, over and
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over again: for example when most methods of a class are protected
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by @synchronized(self) but they also call each other. We use
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thread-local storage to implement a cache and optimize this case.
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The cache stores locks that the thread successfully acquired,
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allowing objc_sync_enter() and objc_sync_exit() to locate a lock
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which is already held by the current thread without having to use
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any protection lock or synchronization mechanism. It can so detect
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recursive locks/unlocks, and transform them into no-ops that
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require no actual locking or synchronization mechanisms at all. */
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/* You can disable the thread-local cache (most likely to benchmark
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the code with and without it) by compiling with
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-DSYNC_CACHE_DISABLE, or commenting out the following line. */
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/* #define SYNC_CACHE_DISABLE */
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/* If thread-local storage is not available, automatically disable the
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cache. */
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#ifndef HAVE_TLS
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# define SYNC_CACHE_DISABLE
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#endif
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#include "objc-private/common.h"
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#include "objc/objc-sync.h" /* For objc_sync_enter(), objc_sync_exit() */
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#include "objc/runtime.h" /* For objc_malloc() */
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#include "objc/thr.h" /* For objc_mutex_loc() and similar */
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#include "objc-private/objc-sync.h" /* For __objc_sync_init() */
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/* We have 32 pools of locks, each of them protected by its own
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protection lock. It's tempting to increase this number to reduce
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contention; but in our tests it is high enough. */
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#define SYNC_NUMBER_OF_POOLS 32
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/* Given an object, it determines which pool contains the associated
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lock. */
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#define SYNC_OBJECT_HASH(OBJECT) ((((size_t)OBJECT >> 8) ^ (size_t)OBJECT) & (SYNC_NUMBER_OF_POOLS - 1))
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/* The locks protecting each pool. */
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static objc_mutex_t sync_pool_protection_locks[SYNC_NUMBER_OF_POOLS];
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/* The data structure (linked list) holding the locks. */
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typedef struct lock_node
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{
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/* Pointer to next entry on the list. NULL indicates end of list.
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You need to hold the appropriate sync_pool_protection_locks[N] to
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read or write this variable. */
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struct lock_node *next;
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/* The (recursive) lock. Allocated when the node is created, and
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always not-NULL, and unchangeable, after that. */
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objc_mutex_t lock;
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/* This is how many times the objc_mutex_lock() has been called on
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the lock (it is 0 when the lock is unused). Used to track when
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the lock is no longer associated with an object and can be reused
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for another object. It records "real" locks, potentially (but
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not necessarily) by multiple threads. You need to hold the
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appropriate sync_pool_protection_locks[N] to read or write this
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variable. */
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unsigned int usage_count;
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/* The object that the lock is associated with. This variable can
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only be written when holding the sync_pool_protection_locks[N]
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and when node->usage_count == 0, ie, the lock is not being used.
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You can read this variable either when you hold the
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sync_pool_protection_locks[N] or when you hold node->lock,
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because in that case you know that node->usage_count can't get to
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zero until you release the lock. It is valid to have usage_count
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== 0 and object != nil; in that case, the lock is not currently
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being used, but is still currently associated with the
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object. */
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id object;
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/* This is a counter reserved for use by the thread currently
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holding the lock. So, you need to hold node->lock to read or
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write this variable. It is normally 0, and if the cache is not
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being used, it is kept at 0 (even if recursive locks are being
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done; in that case, no difference is made between recursive and
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non-recursive locks: they all increase usage_count, and call
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objc_mutex_lock()). When the cache is being used, a thread may
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be able to find a lock that it already holds using the cache; in
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that case, to perform additional locks/unlocks it can
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increase/decrease the recursive_usage_count (which does not
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require any synchronization with other threads, since it's
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protected by the node->lock itself) instead of the usage_count
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(which requires locking the pool protection lock). And it can
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skip the call to objc_mutex_lock/unlock too. */
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unsigned int recursive_usage_count;
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} *lock_node_ptr;
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/* The pools of locks. Each of them is a linked list of lock_nodes.
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In the list we keep both unlocked and locked nodes. */
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static lock_node_ptr sync_pool_array[SYNC_NUMBER_OF_POOLS];
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#ifndef SYNC_CACHE_DISABLE
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/* We store a cache of locks acquired by each thread in thread-local
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storage. */
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static __thread lock_node_ptr *lock_cache = NULL;
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/* This is a conservative implementation that uses a static array of
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fixed size as cache. Because the cache is an array that we scan
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linearly, the bigger it is, the slower it gets. This does not
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matter much at small sizes (eg, the overhead of checking 8 cache
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slots instead of 4 is very small compared to the other overheads
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involved such as function calls and lock/unlock operations), but at
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large sizes it becomes important as obviously there is a size over
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which using the cache backfires: the lookup is so slow that the
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cache slows down the software instead of speeding it up. In
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practice, it seems that most threads use a small number of
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concurrent locks, so we have a conservative implementation with a
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fixed-size cache of 8 locks which gives a very predictable
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behaviour. If a thread locks lots of different locks, only the
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first 8 get the speed benefits of the cache, but the cache remains
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always small, fast and predictable.
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SYNC_CACHE_SIZE is the size of the lock cache for each thread. */
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#define SYNC_CACHE_SIZE 8
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#endif /* SYNC_CACHE_DISABLE */
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/* Called at startup by init.c. */
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void
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__objc_sync_init (void)
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{
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int i;
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for (i = 0; i < SYNC_NUMBER_OF_POOLS; i++)
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{
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lock_node_ptr new_node;
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/* Create a protection lock for each pool. */
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sync_pool_protection_locks[i] = objc_mutex_allocate ();
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/* Preallocate a lock per pool. */
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new_node = objc_malloc (sizeof (struct lock_node));
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new_node->lock = objc_mutex_allocate ();
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new_node->object = nil;
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new_node->usage_count = 0;
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new_node->recursive_usage_count = 0;
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new_node->next = NULL;
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sync_pool_array[i] = new_node;
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}
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}
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int
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objc_sync_enter (id object)
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{
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#ifndef SYNC_CACHE_DISABLE
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int free_cache_slot;
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#endif
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int hash;
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lock_node_ptr node;
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lock_node_ptr unused_node;
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if (object == nil)
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return OBJC_SYNC_SUCCESS;
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#ifndef SYNC_CACHE_DISABLE
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if (lock_cache == NULL)
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{
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/* Note that this calloc only happen only once per thread, the
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very first time a thread does a objc_sync_enter(). */
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lock_cache = objc_calloc (SYNC_CACHE_SIZE, sizeof (lock_node_ptr));
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}
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/* Check the cache to see if we have a record of having already
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locked the lock corresponding to this object. While doing so,
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keep track of the first free cache node in case we need it
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later. */
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node = NULL;
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free_cache_slot = -1;
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{
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int i;
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for (i = 0; i < SYNC_CACHE_SIZE; i++)
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{
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lock_node_ptr locked_node = lock_cache[i];
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if (locked_node == NULL)
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{
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if (free_cache_slot == -1)
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free_cache_slot = i;
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}
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else if (locked_node->object == object)
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{
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node = locked_node;
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break;
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}
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}
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}
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if (node != NULL)
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{
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/* We found the lock. Increase recursive_usage_count, which is
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protected by node->lock, which we already hold. */
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node->recursive_usage_count++;
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/* There is no need to actually lock anything, since we already
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hold the lock. Correspondingly, objc_sync_exit() will just
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decrease recursive_usage_count and do nothing to unlock. */
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return OBJC_SYNC_SUCCESS;
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}
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#endif /* SYNC_CACHE_DISABLE */
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/* The following is the standard lookup for the lock in the standard
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pool lock. It requires a pool protection lock. */
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hash = SYNC_OBJECT_HASH(object);
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/* Search for an existing lock for 'object'. While searching, make
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note of any unused lock if we find any. */
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unused_node = NULL;
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objc_mutex_lock (sync_pool_protection_locks[hash]);
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node = sync_pool_array[hash];
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while (node != NULL)
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{
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if (node->object == object)
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{
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/* We found the lock. */
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node->usage_count++;
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objc_mutex_unlock (sync_pool_protection_locks[hash]);
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#ifndef SYNC_CACHE_DISABLE
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/* Put it in the cache. */
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if (free_cache_slot != -1)
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lock_cache[free_cache_slot] = node;
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#endif
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| 283 |
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| 284 |
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/* Lock it. */
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| 285 |
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objc_mutex_lock (node->lock);
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| 286 |
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| 287 |
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return OBJC_SYNC_SUCCESS;
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}
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| 289 |
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| 290 |
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if (unused_node == NULL && node->usage_count == 0)
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| 291 |
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{
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| 292 |
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/* We found the first unused node. Record it. */
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unused_node = node;
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}
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| 295 |
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node = node->next;
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}
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| 298 |
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| 299 |
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/* An existing lock for 'object' could not be found. */
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| 300 |
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if (unused_node != NULL)
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| 301 |
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{
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| 302 |
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/* But we found a unused lock; use it. */
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| 303 |
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unused_node->object = object;
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| 304 |
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unused_node->usage_count = 1;
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| 305 |
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unused_node->recursive_usage_count = 0;
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| 306 |
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objc_mutex_unlock (sync_pool_protection_locks[hash]);
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| 308 |
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#ifndef SYNC_CACHE_DISABLE
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| 309 |
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if (free_cache_slot != -1)
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lock_cache[free_cache_slot] = unused_node;
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#endif
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| 312 |
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objc_mutex_lock (unused_node->lock);
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| 314 |
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| 315 |
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return OBJC_SYNC_SUCCESS;
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| 316 |
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}
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| 317 |
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else
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| 318 |
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{
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| 319 |
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/* There are no unused nodes; allocate a new node. */
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| 320 |
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lock_node_ptr new_node;
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| 321 |
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| 322 |
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/* Create the node. */
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| 323 |
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new_node = objc_malloc (sizeof (struct lock_node));
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| 324 |
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new_node->lock = objc_mutex_allocate ();
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| 325 |
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new_node->object = object;
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| 326 |
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new_node->usage_count = 1;
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| 327 |
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new_node->recursive_usage_count = 0;
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| 328 |
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| 329 |
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/* Attach it at the beginning of the pool. */
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| 330 |
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new_node->next = sync_pool_array[hash];
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| 331 |
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sync_pool_array[hash] = new_node;
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| 332 |
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objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
| 333 |
|
|
|
| 334 |
|
|
#ifndef SYNC_CACHE_DISABLE
|
| 335 |
|
|
if (free_cache_slot != -1)
|
| 336 |
|
|
lock_cache[free_cache_slot] = new_node;
|
| 337 |
|
|
#endif
|
| 338 |
|
|
|
| 339 |
|
|
objc_mutex_lock (new_node->lock);
|
| 340 |
|
|
|
| 341 |
|
|
return OBJC_SYNC_SUCCESS;
|
| 342 |
|
|
}
|
| 343 |
|
|
}
|
| 344 |
|
|
|
| 345 |
|
|
int
|
| 346 |
|
|
objc_sync_exit (id object)
|
| 347 |
|
|
{
|
| 348 |
|
|
int hash;
|
| 349 |
|
|
lock_node_ptr node;
|
| 350 |
|
|
|
| 351 |
|
|
if (object == nil)
|
| 352 |
|
|
return OBJC_SYNC_SUCCESS;
|
| 353 |
|
|
|
| 354 |
|
|
#ifndef SYNC_CACHE_DISABLE
|
| 355 |
|
|
if (lock_cache != NULL)
|
| 356 |
|
|
{
|
| 357 |
|
|
int i;
|
| 358 |
|
|
|
| 359 |
|
|
/* Find the lock in the cache. */
|
| 360 |
|
|
node = NULL;
|
| 361 |
|
|
for (i = 0; i < SYNC_CACHE_SIZE; i++)
|
| 362 |
|
|
{
|
| 363 |
|
|
lock_node_ptr locked_node = lock_cache[i];
|
| 364 |
|
|
|
| 365 |
|
|
if (locked_node != NULL && locked_node->object == object)
|
| 366 |
|
|
{
|
| 367 |
|
|
node = locked_node;
|
| 368 |
|
|
break;
|
| 369 |
|
|
}
|
| 370 |
|
|
}
|
| 371 |
|
|
/* Note that, if a node was found in the cache, the variable i
|
| 372 |
|
|
now holds the index where it was found, which will be used to
|
| 373 |
|
|
remove it from the cache. */
|
| 374 |
|
|
if (node != NULL)
|
| 375 |
|
|
{
|
| 376 |
|
|
if (node->recursive_usage_count > 0)
|
| 377 |
|
|
{
|
| 378 |
|
|
node->recursive_usage_count--;
|
| 379 |
|
|
return OBJC_SYNC_SUCCESS;
|
| 380 |
|
|
}
|
| 381 |
|
|
else
|
| 382 |
|
|
{
|
| 383 |
|
|
/* We need to do a real unlock. */
|
| 384 |
|
|
hash = SYNC_OBJECT_HASH(object);
|
| 385 |
|
|
|
| 386 |
|
|
/* TODO: If we had atomic increase/decrease operations
|
| 387 |
|
|
with memory barriers, we could avoid the lock
|
| 388 |
|
|
here! */
|
| 389 |
|
|
objc_mutex_lock (sync_pool_protection_locks[hash]);
|
| 390 |
|
|
node->usage_count--;
|
| 391 |
|
|
/* Normally, we do not reset object to nil here. We'll
|
| 392 |
|
|
leave the lock associated with that object, at zero
|
| 393 |
|
|
usage count. This makes it slighly more efficient to
|
| 394 |
|
|
provide a lock for that object if (as likely)
|
| 395 |
|
|
requested again. If the object is deallocated, we
|
| 396 |
|
|
don't care. It will never match a new lock that is
|
| 397 |
|
|
requested, and the node will be reused at some point.
|
| 398 |
|
|
|
| 399 |
|
|
But, if garbage collection is enabled, leaving a
|
| 400 |
|
|
pointer to the object in memory might prevent the
|
| 401 |
|
|
object from being released. In that case, we remove
|
| 402 |
|
|
it (TODO: maybe we should avoid using the garbage
|
| 403 |
|
|
collector at all ? Nothing is ever deallocated in
|
| 404 |
|
|
this file). */
|
| 405 |
|
|
#if OBJC_WITH_GC
|
| 406 |
|
|
node->object = nil;
|
| 407 |
|
|
#endif
|
| 408 |
|
|
objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
| 409 |
|
|
|
| 410 |
|
|
/* PS: Between objc_mutex_unlock
|
| 411 |
|
|
(sync_pool_protection_locks[hash]) and
|
| 412 |
|
|
objc_mutex_unlock (node->lock), the pool is unlocked
|
| 413 |
|
|
so other threads may allocate this same lock to
|
| 414 |
|
|
another object (!). This is not a problem, but it is
|
| 415 |
|
|
curious. */
|
| 416 |
|
|
objc_mutex_unlock (node->lock);
|
| 417 |
|
|
|
| 418 |
|
|
/* Remove the node from the cache. */
|
| 419 |
|
|
lock_cache[i] = NULL;
|
| 420 |
|
|
|
| 421 |
|
|
return OBJC_SYNC_SUCCESS;
|
| 422 |
|
|
}
|
| 423 |
|
|
}
|
| 424 |
|
|
}
|
| 425 |
|
|
#endif
|
| 426 |
|
|
|
| 427 |
|
|
/* The cache either wasn't there, or didn't work (eg, we overflowed
|
| 428 |
|
|
it at some point and stopped recording new locks in the cache).
|
| 429 |
|
|
Proceed with a full search of the lock pool. */
|
| 430 |
|
|
hash = SYNC_OBJECT_HASH(object);
|
| 431 |
|
|
|
| 432 |
|
|
objc_mutex_lock (sync_pool_protection_locks[hash]);
|
| 433 |
|
|
|
| 434 |
|
|
/* Search for an existing lock for 'object'. */
|
| 435 |
|
|
node = sync_pool_array[hash];
|
| 436 |
|
|
|
| 437 |
|
|
while (node != NULL)
|
| 438 |
|
|
{
|
| 439 |
|
|
if (node->object == object)
|
| 440 |
|
|
{
|
| 441 |
|
|
/* We found the lock. */
|
| 442 |
|
|
node->usage_count--;
|
| 443 |
|
|
objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
| 444 |
|
|
|
| 445 |
|
|
objc_mutex_unlock (node->lock);
|
| 446 |
|
|
|
| 447 |
|
|
/* No need to remove the node from the cache, since it
|
| 448 |
|
|
wasn't found in the cache when we looked for it! */
|
| 449 |
|
|
return OBJC_SYNC_SUCCESS;
|
| 450 |
|
|
}
|
| 451 |
|
|
|
| 452 |
|
|
node = node->next;
|
| 453 |
|
|
}
|
| 454 |
|
|
|
| 455 |
|
|
objc_mutex_unlock (sync_pool_protection_locks[hash]);
|
| 456 |
|
|
|
| 457 |
|
|
/* A lock for 'object' to unlock could not be found (!!). */
|
| 458 |
|
|
return OBJC_SYNC_NOT_OWNING_THREAD_ERROR;
|
| 459 |
|
|
}
|