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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml"><head><title>File Based Streams</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      library&#10;    "/><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      runtime&#10;    , &#10;      library&#10;    "/><link rel="home" href="../index.html" title="The GNU C++ Library"/><link rel="up" href="io.html" title="Chapter 13.  Input and Output"/><link rel="prev" href="stringstreams.html" title="Memory Based Streams"/><link rel="next" href="io_and_c.html" title="Interacting with C"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">File Based Streams</th></tr><tr><td align="left"><a accesskey="p" href="stringstreams.html">Prev</a> </td><th width="60%" align="center">Chapter 13. 
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  Input and Output
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</th><td align="right"> <a accesskey="n" href="io_and_c.html">Next</a></td></tr></table><hr/></div><div class="section" title="File Based Streams"><div class="titlepage"><div><div><h2 class="title"><a id="std.io.filestreams"/>File Based Streams</h2></div></div></div><div class="section" title="Copying a File"><div class="titlepage"><div><div><h3 class="title"><a id="std.io.filestreams.copying_a_file"/>Copying a File</h3></div></div></div><p>
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  </p><p>So you want to copy a file quickly and easily, and most important,
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      completely portably.  And since this is C++, you have an open
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      ifstream (call it IN) and an open ofstream (call it OUT):
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   </p><pre class="programlisting">
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   #include &lt;fstream&gt;
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   std::ifstream  IN ("input_file");
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   std::ofstream  OUT ("output_file"); </pre><p>Here's the easiest way to get it completely wrong:
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   </p><pre class="programlisting">
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   OUT &lt;&lt; IN;</pre><p>For those of you who don't already know why this doesn't work
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      (probably from having done it before), I invite you to quickly
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      create a simple text file called "input_file" containing
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      the sentence
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   </p><pre class="programlisting">
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      The quick brown fox jumped over the lazy dog.</pre><p>surrounded by blank lines.  Code it up and try it.  The contents
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      of "output_file" may surprise you.
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   </p><p>Seriously, go do it.  Get surprised, then come back.  It's worth it.
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   </p><p>The thing to remember is that the <code class="code">basic_[io]stream</code> classes
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      handle formatting, nothing else.  In chaptericular, they break up on
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      whitespace.  The actual reading, writing, and storing of data is
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      handled by the <code class="code">basic_streambuf</code> family.  Fortunately, the
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      <code class="code">operator&lt;&lt;</code> is overloaded to take an ostream and
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      a pointer-to-streambuf, in order to help with just this kind of
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      "dump the data verbatim" situation.
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   </p><p>Why a <span class="emphasis"><em>pointer</em></span> to streambuf and not just a streambuf?  Well,
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      the [io]streams hold pointers (or references, depending on the
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      implementation) to their buffers, not the actual
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      buffers.  This allows polymorphic behavior on the chapter of the buffers
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      as well as the streams themselves.  The pointer is easily retrieved
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      using the <code class="code">rdbuf()</code> member function.  Therefore, the easiest
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      way to copy the file is:
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   </p><pre class="programlisting">
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   OUT &lt;&lt; IN.rdbuf();</pre><p>So what <span class="emphasis"><em>was</em></span> happening with OUT&lt;&lt;IN?  Undefined
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      behavior, since that chaptericular &lt;&lt; isn't defined by the Standard.
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      I have seen instances where it is implemented, but the character
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      extraction process removes all the whitespace, leaving you with no
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      blank lines and only "Thequickbrownfox...".  With
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      libraries that do not define that operator, IN (or one of IN's
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      member pointers) sometimes gets converted to a void*, and the output
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      file then contains a perfect text representation of a hexadecimal
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      address (quite a big surprise).  Others don't compile at all.
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   </p><p>Also note that none of this is specific to o<span class="emphasis"><em>*f*</em></span>streams.
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      The operators shown above are all defined in the parent
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      basic_ostream class and are therefore available with all possible
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      descendants.
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   </p></div><div class="section" title="Binary Input and Output"><div class="titlepage"><div><div><h3 class="title"><a id="std.io.filestreams.binary"/>Binary Input and Output</h3></div></div></div><p>
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    </p><p>The first and most important thing to remember about binary I/O is
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      that opening a file with <code class="code">ios::binary</code> is not, repeat
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      <span class="emphasis"><em>not</em></span>, the only thing you have to do.  It is not a silver
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      bullet, and will not allow you to use the <code class="code">&lt;&lt;/&gt;&gt;</code>
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      operators of the normal fstreams to do binary I/O.
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   </p><p>Sorry.  Them's the breaks.
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   </p><p>This isn't going to try and be a complete tutorial on reading and
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      writing binary files (because "binary"
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      covers a lot of ground), but we will try and clear
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      up a couple of misconceptions and common errors.
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   </p><p>First, <code class="code">ios::binary</code> has exactly one defined effect, no more
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      and no less.  Normal text mode has to be concerned with the newline
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      characters, and the runtime system will translate between (for
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      example) '\n' and the appropriate end-of-line sequence (LF on Unix,
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      CRLF on DOS, CR on Macintosh, etc).  (There are other things that
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      normal mode does, but that's the most obvious.)  Opening a file in
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      binary mode disables this conversion, so reading a CRLF sequence
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      under Windows won't accidentally get mapped to a '\n' character, etc.
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      Binary mode is not supposed to suddenly give you a bitstream, and
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      if it is doing so in your program then you've discovered a bug in
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      your vendor's compiler (or some other chapter of the C++ implementation,
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      possibly the runtime system).
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   </p><p>Second, using <code class="code">&lt;&lt;</code> to write and <code class="code">&gt;&gt;</code> to
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      read isn't going to work with the standard file stream classes, even
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      if you use <code class="code">skipws</code> during reading.  Why not?  Because
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      ifstream and ofstream exist for the purpose of <span class="emphasis"><em>formatting</em></span>,
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      not reading and writing.  Their job is to interpret the data into
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      text characters, and that's exactly what you don't want to happen
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      during binary I/O.
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   </p><p>Third, using the <code class="code">get()</code> and <code class="code">put()/write()</code> member
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      functions still aren't guaranteed to help you.  These are
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      "unformatted" I/O functions, but still character-based.
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      (This may or may not be what you want, see below.)
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   </p><p>Notice how all the problems here are due to the inappropriate use
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      of <span class="emphasis"><em>formatting</em></span> functions and classes to perform something
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      which <span class="emphasis"><em>requires</em></span> that formatting not be done?  There are a
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      seemingly infinite number of solutions, and a few are listed here:
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   </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="quote">“<span class="quote">Derive your own fstream-type classes and write your own
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          &lt;&lt;/&gt;&gt; operators to do binary I/O on whatever data
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          types you're using.</span>”</span>
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        </p><p>
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          This is a Bad Thing, because while
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          the compiler would probably be just fine with it, other humans
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          are going to be confused.  The overloaded bitshift operators
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          have a well-defined meaning (formatting), and this breaks it.
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        </p></li><li class="listitem"><p>
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          <span class="quote">“<span class="quote">Build the file structure in memory, then
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          <code class="code">mmap()</code> the file and copy the
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          structure.
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        </span>”</span>
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        </p><p>
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          Well, this is easy to make work, and easy to break, and is
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          pretty equivalent to using <code class="code">::read()</code> and
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          <code class="code">::write()</code> directly, and makes no use of the
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          iostream library at all...
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          </p></li><li class="listitem"><p>
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          <span class="quote">“<span class="quote">Use streambufs, that's what they're there for.</span>”</span>
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        </p><p>
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          While not trivial for the beginner, this is the best of all
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          solutions.  The streambuf/filebuf layer is the layer that is
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          responsible for actual I/O.  If you want to use the C++
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          library for binary I/O, this is where you start.
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        </p></li></ul></div><p>How to go about using streambufs is a bit beyond the scope of this
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      document (at least for now), but while streambufs go a long way,
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      they still leave a couple of things up to you, the programmer.
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      As an example, byte ordering is completely between you and the
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      operating system, and you have to handle it yourself.
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   </p><p>Deriving a streambuf or filebuf
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      class from the standard ones, one that is specific to your data
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      types (or an abstraction thereof) is probably a good idea, and
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      lots of examples exist in journals and on Usenet.  Using the
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      standard filebufs directly (either by declaring your own or by
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      using the pointer returned from an fstream's <code class="code">rdbuf()</code>)
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      is certainly feasible as well.
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   </p><p>One area that causes problems is trying to do bit-by-bit operations
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      with filebufs.  C++ is no different from C in this respect:  I/O
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      must be done at the byte level.  If you're trying to read or write
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      a few bits at a time, you're going about it the wrong way.  You
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      must read/write an integral number of bytes and then process the
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      bytes.  (For example, the streambuf functions take and return
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      variables of type <code class="code">int_type</code>.)
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   </p><p>Another area of problems is opening text files in binary mode.
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      Generally, binary mode is intended for binary files, and opening
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      text files in binary mode means that you now have to deal with all of
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      those end-of-line and end-of-file problems that we mentioned before.
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   </p><p>
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      An instructive thread from comp.lang.c++.moderated delved off into
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      this topic starting more or less at
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      <a class="link" href="http://groups.google.com/group/comp.std.c++/browse_thread/thread/f87b4abd7954a87/946a3eb9921e382d?q=comp.std.c%2B%2B+binary+iostream#946a3eb9921e382d">this</a>
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      post and continuing to the end of the thread. (The subject heading is "binary iostreams" on both comp.std.c++
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      and comp.lang.c++.moderated.) Take special note of the replies by James Kanze and Dietmar Kühl.
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   </p><p>Briefly, the problems of byte ordering and type sizes mean that
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      the unformatted functions like <code class="code">ostream::put()</code> and
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      <code class="code">istream::get()</code> cannot safely be used to communicate
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      between arbitrary programs, or across a network, or from one
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      invocation of a program to another invocation of the same program
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      on a different platform, etc.
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   </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="stringstreams.html">Prev</a> </td><td align="center"><a accesskey="u" href="io.html">Up</a></td><td align="right"> <a accesskey="n" href="io_and_c.html">Next</a></td></tr><tr><td align="left" valign="top">Memory Based Streams </td><td align="center"><a accesskey="h" href="../index.html">Home</a></td><td align="right" valign="top"> Interacting with C</td></tr></table></div></body></html>

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