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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 10.  Iterators</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      library&#10;    "/><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      runtime&#10;    , &#10;      library&#10;    "/><link rel="home" href="../index.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II.  Standard Contents"/><link rel="prev" href="containers_and_c.html" title="Interacting with C"/><link rel="next" href="algorithms.html" title="Chapter 11.  Algorithms"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 10. 
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  Iterators
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</th></tr><tr><td align="left"><a accesskey="p" href="containers_and_c.html">Prev</a> </td><th width="60%" align="center">Part II. 
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    Standard Contents
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  </th><td align="right"> <a accesskey="n" href="algorithms.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 10.  Iterators"><div class="titlepage"><div><div><h2 class="title"><a id="std.iterators"/>Chapter 10. 
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  Iterators
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  <a id="id504099" class="indexterm"/>
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</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="iterators.html#std.iterators.predefined">Predefined</a></span></dt><dd><dl><dt><span class="section"><a href="iterators.html#iterators.predefined.vs_pointers">Iterators vs. Pointers</a></span></dt><dt><span class="section"><a href="iterators.html#iterators.predefined.end">One Past the End</a></span></dt></dl></dd></dl></div><div class="section" title="Predefined"><div class="titlepage"><div><div><h2 class="title"><a id="std.iterators.predefined"/>Predefined</h2></div></div></div><div class="section" title="Iterators vs. Pointers"><div class="titlepage"><div><div><h3 class="title"><a id="iterators.predefined.vs_pointers"/>Iterators vs. Pointers</h3></div></div></div><p>
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     The following
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FAQ <a class="link" href="../faq.html#faq.iterator_as_pod" title="7.1.">entry</a> points out that
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iterators are not implemented as pointers.  They are a generalization
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of pointers, but they are implemented in libstdc++ as separate
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classes.
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   </p><p>
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     Keeping that simple fact in mind as you design your code will
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      prevent a whole lot of difficult-to-understand bugs.
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   </p><p>
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     You can think of it the other way 'round, even.  Since iterators
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     are a generalization, that means
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     that <span class="emphasis"><em>pointers</em></span> are
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      <span class="emphasis"><em>iterators</em></span>, and that pointers can be used
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     whenever an iterator would be.  All those functions in the
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     Algorithms section of the Standard will work just as well on plain
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     arrays and their pointers.
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   </p><p>
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     That doesn't mean that when you pass in a pointer, it gets
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      wrapped into some special delegating iterator-to-pointer class
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      with a layer of overhead.  (If you think that's the case
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      anywhere, you don't understand templates to begin with...)  Oh,
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      no; if you pass in a pointer, then the compiler will instantiate
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      that template using T* as a type, and good old high-speed
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      pointer arithmetic as its operations, so the resulting code will
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      be doing exactly the same things as it would be doing if you had
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      hand-coded it yourself (for the 273rd time).
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   </p><p>
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     How much overhead <span class="emphasis"><em>is</em></span> there when using an
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      iterator class?  Very little.  Most of the layering classes
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      contain nothing but typedefs, and typedefs are
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      "meta-information" that simply tell the compiler some
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      nicknames; they don't create code.  That information gets passed
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      down through inheritance, so while the compiler has to do work
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      looking up all the names, your runtime code does not.  (This has
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      been a prime concern from the beginning.)
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   </p></div><div class="section" title="One Past the End"><div class="titlepage"><div><div><h3 class="title"><a id="iterators.predefined.end"/>One Past the End</h3></div></div></div><p>This starts off sounding complicated, but is actually very easy,
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      especially towards the end.  Trust me.
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   </p><p>Beginners usually have a little trouble understand the whole
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      'past-the-end' thing, until they remember their early algebra classes
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      (see, they <span class="emphasis"><em>told</em></span> you that stuff would come in handy!) and
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      the concept of half-open ranges.
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   </p><p>First, some history, and a reminder of some of the funkier rules in
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      C and C++ for builtin arrays.  The following rules have always been
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      true for both languages:
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   </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>You can point anywhere in the array, <span class="emphasis"><em>or to the first element
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          past the end of the array</em></span>.  A pointer that points to one
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          past the end of the array is guaranteed to be as unique as a
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          pointer to somewhere inside the array, so that you can compare
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          such pointers safely.
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        </p></li><li class="listitem"><p>You can only dereference a pointer that points into an array.
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          If your array pointer points outside the array -- even to just
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          one past the end -- and you dereference it, Bad Things happen.
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        </p></li><li class="listitem"><p>Strictly speaking, simply pointing anywhere else invokes
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          undefined behavior.  Most programs won't puke until such a
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          pointer is actually dereferenced, but the standards leave that
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          up to the platform.
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        </p></li></ol></div><p>The reason this past-the-end addressing was allowed is to make it
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      easy to write a loop to go over an entire array, e.g.,
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      while (*d++ = *s++);.
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   </p><p>So, when you think of two pointers delimiting an array, don't think
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      of them as indexing 0 through n-1.  Think of them as <span class="emphasis"><em>boundary
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      markers</em></span>:
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   </p><pre class="programlisting">
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   beginning            end
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     |                   |
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     |                   |               This is bad.  Always having to
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     |                   |               remember to add or subtract one.
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     |                   |               Off-by-one bugs very common here.
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     V                   V
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        array of N elements
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     |---|---|--...--|---|---|
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     | 0 | 1 |  ...  |N-2|N-1|
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     |---|---|--...--|---|---|
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     ^                       ^
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     |                       |
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     |                       |           This is good.  This is safe.  This
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     |                       |           is guaranteed to work.  Just don't
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     |                       |           dereference 'end'.
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   beginning                end
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   </pre><p>See?  Everything between the boundary markers is chapter of the array.
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      Simple.
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   </p><p>Now think back to your junior-high school algebra course, when you
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      were learning how to draw graphs.  Remember that a graph terminating
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      with a solid dot meant, "Everything up through this point,"
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      and a graph terminating with an open dot meant, "Everything up
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      to, but not including, this point," respectively called closed
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      and open ranges?  Remember how closed ranges were written with
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      brackets, <span class="emphasis"><em>[a,b]</em></span>, and open ranges were written with parentheses,
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      <span class="emphasis"><em>(a,b)</em></span>?
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   </p><p>The boundary markers for arrays describe a <span class="emphasis"><em>half-open range</em></span>,
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      starting with (and including) the first element, and ending with (but
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      not including) the last element:  <span class="emphasis"><em>[beginning,end)</em></span>.  See, I
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      told you it would be simple in the end.
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   </p><p>Iterators, and everything working with iterators, follows this same
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      time-honored tradition.  A container's <code class="code">begin()</code> method returns
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      an iterator referring to the first element, and its <code class="code">end()</code>
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      method returns a past-the-end iterator, which is guaranteed to be
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      unique and comparable against any other iterator pointing into the
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      middle of the container.
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   </p><p>Container constructors, container methods, and algorithms, all take
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      pairs of iterators describing a range of values on which to operate.
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      All of these ranges are half-open ranges, so you pass the beginning
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      iterator as the starting parameter, and the one-past-the-end iterator
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      as the finishing parameter.
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   </p><p>This generalizes very well.  You can operate on sub-ranges quite
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      easily this way; functions accepting a <span class="emphasis"><em>[first,last)</em></span> range
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      don't know or care whether they are the boundaries of an entire {array,
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      sequence, container, whatever}, or whether they only enclose a few
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      elements from the center.  This approach also makes zero-length
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      sequences very simple to recognize:  if the two endpoints compare
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      equal, then the {array, sequence, container, whatever} is empty.
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   </p><p>Just don't dereference <code class="code">end()</code>.
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   </p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="containers_and_c.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="algorithms.html">Next</a></td></tr><tr><td align="left" valign="top">Interacting with C </td><td align="center"><a accesskey="h" href="../index.html">Home</a></td><td align="right" valign="top"> Chapter 11. 
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  Algorithms
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