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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Stream Buffers</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      library&#10;    "/><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      runtime&#10;    , &#10;      library&#10;    "/><link rel="home" href="../index.html" title="The GNU C++ Library"/><link rel="up" href="io.html" title="Chapter 13.  Input and Output"/><link rel="prev" href="io.html" title="Chapter 13.  Input and Output"/><link rel="next" href="stringstreams.html" title="Memory Based Streams"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Stream Buffers</th></tr><tr><td align="left"><a accesskey="p" href="io.html">Prev</a> </td><th width="60%" align="center">Chapter 13. 
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  Input and Output
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</th><td align="right"> <a accesskey="n" href="stringstreams.html">Next</a></td></tr></table><hr/></div><div class="section" title="Stream Buffers"><div class="titlepage"><div><div><h2 class="title"><a id="std.io.streambufs"/>Stream Buffers</h2></div></div></div><div class="section" title="Derived streambuf Classes"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.derived"/>Derived streambuf Classes</h3></div></div></div><p>
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    </p><p>Creating your own stream buffers for I/O can be remarkably easy.
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      If you are interested in doing so, we highly recommend two very
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      excellent books:
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      <a class="link" href="http://www.angelikalanger.com/iostreams.html">Standard C++
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      IOStreams and Locales</a> by Langer and Kreft, ISBN 0-201-18395-1, and
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      <a class="link" href="http://www.josuttis.com/libbook/">The C++ Standard Library</a>
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      by Nicolai Josuttis, ISBN 0-201-37926-0.  Both are published by
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      Addison-Wesley, who isn't paying us a cent for saying that, honest.
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   </p><p>Here is a simple example, io/outbuf1, from the Josuttis text.  It
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      transforms everything sent through it to uppercase.  This version
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      assumes many things about the nature of the character type being
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      used (for more information, read the books or the newsgroups):
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   </p><pre class="programlisting">
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    #include &lt;iostream&gt;
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    #include &lt;streambuf&gt;
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    #include &lt;locale&gt;
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    #include &lt;cstdio&gt;
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    class outbuf : public std::streambuf
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    {
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      protected:
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        /* central output function
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         * - print characters in uppercase mode
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         */
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        virtual int_type overflow (int_type c) {
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            if (c != EOF) {
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                // convert lowercase to uppercase
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                c = std::toupper(static_cast&lt;char&gt;(c),getloc());
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                // and write the character to the standard output
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                if (putchar(c) == EOF) {
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                    return EOF;
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                }
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            }
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            return c;
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        }
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    };
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    int main()
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    {
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        // create special output buffer
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        outbuf ob;
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        // initialize output stream with that output buffer
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        std::ostream out(&amp;ob);
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        out &lt;&lt; "31 hexadecimal: "
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            &lt;&lt; std::hex &lt;&lt; 31 &lt;&lt; std::endl;
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        return 0;
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    }
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   </pre><p>Try it yourself!  More examples can be found in 3.1.x code, in
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      <code class="code">include/ext/*_filebuf.h</code>, and in this article by James Kanze:
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      <a class="link" href="http://kanze.james.neuf.fr/articles/fltrsbf1.html">Filtering
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      Streambufs</a>.
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   </p></div><div class="section" title="Buffering"><div class="titlepage"><div><div><h3 class="title"><a id="io.streambuf.buffering"/>Buffering</h3></div></div></div><p>First, are you sure that you understand buffering?  Particularly
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      the fact that C++ may not, in fact, have anything to do with it?
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   </p><p>The rules for buffering can be a little odd, but they aren't any
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      different from those of C.  (Maybe that's why they can be a bit
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      odd.)  Many people think that writing a newline to an output
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      stream automatically flushes the output buffer.  This is true only
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      when the output stream is, in fact, a terminal and not a file
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      or some other device -- and <span class="emphasis"><em>that</em></span> may not even be true
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      since C++ says nothing about files nor terminals.  All of that is
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      system-dependent.  (The "newline-buffer-flushing only occurring
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      on terminals" thing is mostly true on Unix systems, though.)
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   </p><p>Some people also believe that sending <code class="code">endl</code> down an
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      output stream only writes a newline.  This is incorrect; after a
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      newline is written, the buffer is also flushed.  Perhaps this
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      is the effect you want when writing to a screen -- get the text
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      out as soon as possible, etc -- but the buffering is largely
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      wasted when doing this to a file:
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   </p><pre class="programlisting">
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   output &lt;&lt; "a line of text" &lt;&lt; endl;
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   output &lt;&lt; some_data_variable &lt;&lt; endl;
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   output &lt;&lt; "another line of text" &lt;&lt; endl; </pre><p>The proper thing to do in this case to just write the data out
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      and let the libraries and the system worry about the buffering.
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      If you need a newline, just write a newline:
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   </p><pre class="programlisting">
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   output &lt;&lt; "a line of text\n"
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          &lt;&lt; some_data_variable &lt;&lt; '\n'
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          &lt;&lt; "another line of text\n"; </pre><p>I have also joined the output statements into a single statement.
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      You could make the code prettier by moving the single newline to
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      the start of the quoted text on the last line, for example.
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   </p><p>If you do need to flush the buffer above, you can send an
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      <code class="code">endl</code> if you also need a newline, or just flush the buffer
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      yourself:
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   </p><pre class="programlisting">
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   output &lt;&lt; ...... &lt;&lt; flush;    // can use std::flush manipulator
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   output.flush();               // or call a member fn </pre><p>On the other hand, there are times when writing to a file should
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      be like writing to standard error; no buffering should be done
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      because the data needs to appear quickly (a prime example is a
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      log file for security-related information).  The way to do this is
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      just to turn off the buffering <span class="emphasis"><em>before any I/O operations at
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      all</em></span> have been done (note that opening counts as an I/O operation):
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   </p><pre class="programlisting">
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   std::ofstream    os;
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   std::ifstream    is;
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   int   i;
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   os.rdbuf()-&gt;pubsetbuf(0,0);
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   is.rdbuf()-&gt;pubsetbuf(0,0);
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   os.open("/foo/bar/baz");
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   is.open("/qux/quux/quuux");
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   ...
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   os &lt;&lt; "this data is written immediately\n";
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   is &gt;&gt; i;   // and this will probably cause a disk read </pre><p>Since all aspects of buffering are handled by a streambuf-derived
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      member, it is necessary to get at that member with <code class="code">rdbuf()</code>.
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      Then the public version of <code class="code">setbuf</code> can be called.  The
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      arguments are the same as those for the Standard C I/O Library
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      function (a buffer area followed by its size).
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   </p><p>A great deal of this is implementation-dependent.  For example,
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      <code class="code">streambuf</code> does not specify any actions for its own
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      <code class="code">setbuf()</code>-ish functions; the classes derived from
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      <code class="code">streambuf</code> each define behavior that "makes
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      sense" for that class:  an argument of (0,0) turns off buffering
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      for <code class="code">filebuf</code> but does nothing at all for its siblings
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      <code class="code">stringbuf</code> and <code class="code">strstreambuf</code>, and specifying
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      anything other than (0,0) has varying effects.
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      User-defined classes derived from <code class="code">streambuf</code> can
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      do whatever they want.  (For <code class="code">filebuf</code> and arguments for
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      <code class="code">(p,s)</code> other than zeros, libstdc++ does what you'd expect:
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      the first <code class="code">s</code> bytes of <code class="code">p</code> are used as a buffer,
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      which you must allocate and deallocate.)
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   </p><p>A last reminder:  there are usually more buffers involved than
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      just those at the language/library level.  Kernel buffers, disk
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      buffers, and the like will also have an effect.  Inspecting and
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      changing those are system-dependent.
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   </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="io.html">Prev</a> </td><td align="center"><a accesskey="u" href="io.html">Up</a></td><td align="right"> <a accesskey="n" href="stringstreams.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 13. 
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  Input and Output
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 </td><td align="center"><a accesskey="h" href="../index.html">Home</a></td><td align="right" valign="top"> Memory Based Streams</td></tr></table></div></body></html>

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