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jeremybenn |
-- CXA5011.A
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--
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-- Grant of Unlimited Rights
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--
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-- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687,
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-- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained
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-- unlimited rights in the software and documentation contained herein.
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-- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making
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-- this public release, the Government intends to confer upon all
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-- recipients unlimited rights equal to those held by the Government.
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-- These rights include rights to use, duplicate, release or disclose the
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-- released technical data and computer software in whole or in part, in
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-- any manner and for any purpose whatsoever, and to have or permit others
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-- to do so.
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--
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-- DISCLAIMER
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--
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-- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR
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-- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED
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-- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE
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-- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE
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-- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A
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-- PARTICULAR PURPOSE OF SAID MATERIAL.
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--*
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--
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-- OBJECTIVE:
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-- Check that, for both Float_Random and Discrete_Random packages,
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-- the following are true:
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-- 1) two objects of type Generator are initialized to the same state.
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-- 2) when the Function Reset is used to reset two generators
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-- to different time-dependent states, the resulting random values
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-- from each generator are different.
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-- 3) when the Function Reset uses the same integer initiator
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-- to reset two generators to the same state, the resulting random
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-- values from each generator are identical.
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-- 4) when the Function Reset uses different integer initiator
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-- values to reset two generators, the resulting random numbers are
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-- different.
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--
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-- TEST DESCRIPTION:
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-- This test evaluates components of the Ada.Numerics.Float_Random and
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-- Ada.Numerics.Discrete_Random packages.
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-- This test checks to see that objects of type Generator are initialized
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-- to the same state. In addition, the functionality of Function Reset is
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-- validated.
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-- For each of the objectives above, evaluation of the various generators
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-- is performed using each of the following techniques. When the states of
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-- two generators are to be compared, each state is saved, then
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-- transformed to a bounded-string variable. The bounded-strings can
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-- then be compared for equality. In this case, matching bounded-strings
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-- are evidence that the states of two generators are the same.
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-- In addition, two generators are compared by evaluating a series of
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-- random numbers they produce. A matching series of random numbers
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-- implies that the generators were in the same state prior to producing
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-- the numbers.
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--
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--
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-- CHANGE HISTORY:
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-- 20 Apr 95 SAIC Initial prerelease version.
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-- 07 Jul 95 SAIC Incorporated reviewer comments/suggestions.
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-- 22 Apr 96 SAIC Incorporated reviewer comments for ACVC 2.1.
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-- 17 Aug 96 SAIC Deleted Subtest #2.
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-- 09 Feb 01 RLB Repaired to work on implementations with a 16-bit
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-- Integer.
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--!
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with Ada.Exceptions;
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with Ada.Numerics.Float_Random;
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with Ada.Numerics.Discrete_Random;
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with Ada.Strings.Bounded;
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with ImpDef;
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with Report;
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procedure CXA5011 is
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begin
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Report.Test ("CXA5011", "Check the effect of Function Reset on the " &
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"state of random number generators");
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Test_Block:
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declare
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use Ada.Exceptions;
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use Ada.Numerics;
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use Ada.Strings.Bounded;
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-- Declare an modular subtype, and use it to instantiate the discrete
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-- random number generator generic package.
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type Discrete_Range is mod 2**(Integer'Size-1);
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package Discrete_Package is new Discrete_Random(Discrete_Range);
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-- Declaration of random number generator objects.
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Discrete_Generator_1,
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Discrete_Generator_2 : Discrete_Package.Generator;
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Float_Generator_1,
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Float_Generator_2 : Float_Random.Generator;
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-- Declaration of bounded string packages instantiated with the
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-- value of Max_Image_Width constant from each random number generator
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-- package, and bounded string variables used to hold the image of
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-- random number generator states.
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package Discrete_String_Pack is
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new Generic_Bounded_Length(Discrete_Package.Max_Image_Width);
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package Float_String_Pack is
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new Generic_Bounded_Length(Float_Random.Max_Image_Width);
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use Discrete_String_Pack, Float_String_Pack;
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TC_Seed : Integer;
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TC_Max_Loop_Count : constant Natural := 1000;
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Allowed_Matches : constant Natural := 2;
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--
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-- In a sequence of TC_Max_Loop_Count random numbers that should
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-- not match, some may match by chance. Up to Allowed_Matches
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-- numbers may match before the test is considered to fail.
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--
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procedure Check_Float_State (Gen_1, Gen_2 : Float_Random.Generator;
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Sub_Test : Integer;
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States_Should_Match : Boolean) is
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use type Float_Random.State;
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State_1,
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State_2 : Float_Random.State;
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State_String_1,
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State_String_2 : Float_String_Pack.Bounded_String :=
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Float_String_Pack.Null_Bounded_String;
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begin
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Float_Random.Save(Gen => Gen_1, To_State => State_1);
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Float_Random.Save(Gen_2, State_2);
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State_String_1 :=
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Float_String_Pack.To_Bounded_String(Source =>
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Float_Random.Image(Of_State => State_1));
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State_String_2 :=
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Float_String_Pack.To_Bounded_String(Float_Random.Image(State_2));
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case States_Should_Match is
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when True =>
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if State_1 /= State_2 then
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Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
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" State values from Float generators " &
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"are not the same");
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end if;
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if State_String_1 /= State_String_2 then
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Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
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" State strings from Float generators " &
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"are not the same");
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end if;
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when False =>
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if State_1 = State_2 then
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Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
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" State values from Float generators " &
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"are the same");
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end if;
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if State_String_1 = State_String_2 then
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Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
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" State strings from Float generators " &
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"are the same");
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end if;
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end case;
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end Check_Float_State;
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procedure Check_Discrete_State (Gen_1,
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Gen_2 : Discrete_Package.Generator;
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Sub_Test : Integer;
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States_Should_Match : Boolean) is
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use type Discrete_Package.State;
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State_1, State_2 : Discrete_Package.State;
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State_String_1,
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State_String_2 : Discrete_String_Pack.Bounded_String :=
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Discrete_String_Pack.Null_Bounded_String;
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begin
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Discrete_Package.Save(Gen => Gen_1,
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To_State => State_1);
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Discrete_Package.Save(Gen_2, To_State => State_2);
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State_String_1 :=
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Discrete_String_Pack.To_Bounded_String(Source =>
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Discrete_Package.Image(Of_State => State_1));
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State_String_2 :=
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Discrete_String_Pack.To_Bounded_String(Source =>
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Discrete_Package.Image(Of_State => State_2));
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case States_Should_Match is
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when True =>
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if State_1 /= State_2 then
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Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
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" State values from Discrete " &
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"generators are not the same");
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end if;
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if State_String_1 /= State_String_2 then
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Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
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" State strings from Discrete " &
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"generators are not the same");
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end if;
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when False =>
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if State_1 = State_2 then
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Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
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" State values from Discrete " &
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"generators are the same");
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end if;
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if State_String_1 = State_String_2 then
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Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
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" State strings from Discrete " &
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"generators are the same");
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end if;
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end case;
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end Check_Discrete_State;
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procedure Check_Float_Values (Gen_1, Gen_2 : Float_Random.Generator;
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Sub_Test : Integer;
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Values_Should_Match : Boolean) is
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Matches : Natural := 0;
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Check_Failed : Boolean := False;
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begin
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case Values_Should_Match is
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when True =>
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for i in 1..TC_Max_Loop_Count loop
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if Float_Random.Random(Gen_1) /= Float_Random.Random(Gen_2)
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then
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Check_Failed := True;
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exit;
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end if;
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end loop;
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if Check_Failed then
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Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) &
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" Random numbers from Float generators " &
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"Failed check");
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end if;
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when False =>
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for i in 1..TC_Max_Loop_Count loop
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if Float_Random.Random(Gen_1) = Float_Random.Random(Gen_2)
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then
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Matches := Matches + 1;
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end if;
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end loop;
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end case;
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if (Values_Should_Match and Check_Failed) or
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(not Values_Should_Match and Matches > Allowed_Matches)
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then
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Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) &
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" Random numbers from Float generators " &
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"Failed check");
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end if;
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end Check_Float_Values;
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procedure Check_Discrete_Values (Gen_1,
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Gen_2 : Discrete_Package.Generator;
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Sub_Test : Integer;
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Values_Should_Match : Boolean) is
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Matches : Natural := 0;
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Check_Failed : Boolean := False;
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begin
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case Values_Should_Match is
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when True =>
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for i in 1..TC_Max_Loop_Count loop
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if Discrete_Package.Random(Gen_1) /=
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Discrete_Package.Random(Gen_2)
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then
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Check_Failed := True;
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exit;
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end if;
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end loop;
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when False =>
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for i in 1..TC_Max_Loop_Count loop
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if Discrete_Package.Random(Gen_1) =
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Discrete_Package.Random(Gen_2)
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then
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Matches := Matches + 1;
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end if;
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end loop;
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end case;
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if (Values_Should_Match and Check_Failed) or
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(not Values_Should_Match and Matches > Allowed_Matches)
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then
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Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) &
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" Random numbers from Discrete generators " &
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"Failed check");
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end if;
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end Check_Discrete_Values;
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begin
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Sub_Test_1:
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-- Check that two objects of type Generator are initialized to the
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-- same state.
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begin
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-- Since the discrete and float random generators are in the initial
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-- state, using Procedure Save to save the states of the generator
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-- objects, and transforming these states into strings using
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-- Function Image, should yield identical strings.
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Check_Discrete_State (Discrete_Generator_1,
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Discrete_Generator_2,
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Sub_Test => 1,
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States_Should_Match => True);
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Check_Float_State (Float_Generator_1,
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Float_Generator_2,
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Sub_Test => 1,
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States_Should_Match => True);
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-- Since the two random generator objects are in their initial
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-- state, the values produced from each (upon calls to Random)
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-- should be identical.
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Check_Discrete_Values (Discrete_Generator_1,
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Discrete_Generator_2,
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Sub_Test => 1,
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Values_Should_Match => True);
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Check_Float_Values (Float_Generator_1,
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Float_Generator_2,
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Sub_Test => 1,
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Values_Should_Match => True);
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end Sub_Test_1;
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349 |
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Sub_Test_3:
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351 |
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-- Check that when the Function Reset uses the same integer
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352 |
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-- initiator to reset two generators to the same state, the
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353 |
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-- resulting random values and the state from each generator
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-- are identical.
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declare
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use Discrete_Package, Float_Random;
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begin
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-- Reset the generators to the same states, using the version of
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360 |
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-- Function Reset with both generator parameter and initiator
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361 |
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-- specified.
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362 |
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TC_Seed := Integer(Random(Discrete_Generator_1));
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Reset(Gen => Discrete_Generator_1, Initiator => TC_Seed);
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Reset(Discrete_Generator_2, Initiator => TC_Seed);
|
366 |
|
|
Reset(Float_Generator_1, TC_Seed);
|
367 |
|
|
Reset(Float_Generator_2, TC_Seed);
|
368 |
|
|
|
369 |
|
|
-- Since the random generators have been reset to identical states,
|
370 |
|
|
-- bounded string images of these states should yield identical
|
371 |
|
|
-- strings.
|
372 |
|
|
|
373 |
|
|
Check_Discrete_State (Discrete_Generator_1,
|
374 |
|
|
Discrete_Generator_2,
|
375 |
|
|
Sub_Test => 3,
|
376 |
|
|
States_Should_Match => True);
|
377 |
|
|
|
378 |
|
|
Check_Float_State (Float_Generator_1,
|
379 |
|
|
Float_Generator_2,
|
380 |
|
|
Sub_Test => 3,
|
381 |
|
|
States_Should_Match => True);
|
382 |
|
|
|
383 |
|
|
-- Since the random generators have been reset to identical states,
|
384 |
|
|
-- the values produced from each (upon calls to Random) should
|
385 |
|
|
-- be identical.
|
386 |
|
|
|
387 |
|
|
Check_Discrete_Values (Discrete_Generator_1,
|
388 |
|
|
Discrete_Generator_2,
|
389 |
|
|
Sub_Test => 3,
|
390 |
|
|
Values_Should_Match => True);
|
391 |
|
|
|
392 |
|
|
Check_Float_Values (Float_Generator_1,
|
393 |
|
|
Float_Generator_2,
|
394 |
|
|
Sub_Test => 3,
|
395 |
|
|
Values_Should_Match => True);
|
396 |
|
|
|
397 |
|
|
end Sub_Test_3;
|
398 |
|
|
|
399 |
|
|
|
400 |
|
|
|
401 |
|
|
Sub_Test_4:
|
402 |
|
|
-- Check that when the Function Reset uses different integer
|
403 |
|
|
-- initiator values to reset two generators, the resulting random
|
404 |
|
|
-- numbers and states are different.
|
405 |
|
|
begin
|
406 |
|
|
|
407 |
|
|
-- Reset the generators to different states.
|
408 |
|
|
|
409 |
|
|
TC_Seed :=
|
410 |
|
|
Integer(Discrete_Package.Random(Discrete_Generator_1));
|
411 |
|
|
|
412 |
|
|
Discrete_Package.Reset(Gen => Discrete_Generator_1,
|
413 |
|
|
Initiator => TC_Seed);
|
414 |
|
|
|
415 |
|
|
-- Set the seed value to a different value for the second call
|
416 |
|
|
-- to Reset.
|
417 |
|
|
-- Note: A second call to Random could be made, as above, but that
|
418 |
|
|
-- would not ensure that the resulting seed value was
|
419 |
|
|
-- different from the first.
|
420 |
|
|
|
421 |
|
|
if TC_Seed /= Integer'Last then
|
422 |
|
|
TC_Seed := TC_Seed + 1;
|
423 |
|
|
else
|
424 |
|
|
TC_Seed := TC_Seed - 1;
|
425 |
|
|
end if;
|
426 |
|
|
|
427 |
|
|
Discrete_Package.Reset(Gen => Discrete_Generator_2,
|
428 |
|
|
Initiator => TC_Seed);
|
429 |
|
|
|
430 |
|
|
Float_Random.Reset(Float_Generator_1, 16#FF#); -- 255
|
431 |
|
|
Float_Random.Reset(Float_Generator_2, 2#1110_0000#); -- 224
|
432 |
|
|
|
433 |
|
|
-- Since the two float random generators are in different
|
434 |
|
|
-- states, the bounded string images depicting their states should
|
435 |
|
|
-- differ.
|
436 |
|
|
|
437 |
|
|
Check_Discrete_State (Discrete_Generator_1,
|
438 |
|
|
Discrete_Generator_2,
|
439 |
|
|
Sub_Test => 4,
|
440 |
|
|
States_Should_Match => False);
|
441 |
|
|
|
442 |
|
|
Check_Float_State (Float_Generator_1,
|
443 |
|
|
Float_Generator_2,
|
444 |
|
|
Sub_Test => 4,
|
445 |
|
|
States_Should_Match => False);
|
446 |
|
|
|
447 |
|
|
-- Since the two discrete random generator objects were reset
|
448 |
|
|
-- to different states, the values produced from each (upon calls
|
449 |
|
|
-- to Random) should differ.
|
450 |
|
|
|
451 |
|
|
Check_Discrete_Values (Discrete_Generator_1,
|
452 |
|
|
Discrete_Generator_2,
|
453 |
|
|
Sub_Test => 4,
|
454 |
|
|
Values_Should_Match => False);
|
455 |
|
|
|
456 |
|
|
Check_Float_Values (Float_Generator_1,
|
457 |
|
|
Float_Generator_2,
|
458 |
|
|
Sub_Test => 4,
|
459 |
|
|
Values_Should_Match => False);
|
460 |
|
|
|
461 |
|
|
end Sub_Test_4;
|
462 |
|
|
|
463 |
|
|
exception
|
464 |
|
|
when The_Error : others =>
|
465 |
|
|
Report.Failed ("The following exception was raised in the " &
|
466 |
|
|
"Test_Block: " & Exception_Name(The_Error));
|
467 |
|
|
end Test_Block;
|
468 |
|
|
|
469 |
|
|
Report.Result;
|
470 |
|
|
|
471 |
|
|
end CXA5011;
|