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1 149 jeremybenn
-- CXA5011.A
2
--
3
--                             Grant of Unlimited Rights
4
--
5
--     Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687,
6
--     F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained
7
--     unlimited rights in the software and documentation contained herein.
8
--     Unlimited rights are defined in DFAR 252.227-7013(a)(19).  By making
9
--     this public release, the Government intends to confer upon all
10
--     recipients unlimited rights  equal to those held by the Government.
11
--     These rights include rights to use, duplicate, release or disclose the
12
--     released technical data and computer software in whole or in part, in
13
--     any manner and for any purpose whatsoever, and to have or permit others
14
--     to do so.
15
--
16
--                                    DISCLAIMER
17
--
18
--     ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR
19
--     DISCLOSED ARE AS IS.  THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED
20
--     WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE
21
--     SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE
22
--     OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A
23
--     PARTICULAR PURPOSE OF SAID MATERIAL.
24
--*
25
--
26
-- OBJECTIVE:
27
--      Check that, for both Float_Random and Discrete_Random packages,
28
--      the following are true:
29
--      1) two objects of type Generator are initialized to the same state.
30
--      2) when the Function Reset is used to reset two generators
31
--         to different time-dependent states, the resulting random values
32
--         from each generator are different.
33
--      3) when the Function Reset uses the same integer initiator
34
--         to reset two generators to the same state, the resulting random
35
--         values from each generator are identical.
36
--      4) when the Function Reset uses different integer initiator
37
--         values to reset two generators, the resulting random numbers are
38
--         different.
39
--
40
-- TEST DESCRIPTION:
41
--      This test evaluates components of the Ada.Numerics.Float_Random and
42
--      Ada.Numerics.Discrete_Random packages.
43
--      This test checks to see that objects of type Generator are initialized
44
--      to the same state. In addition, the functionality of Function Reset is
45
--      validated.
46
--      For each of the objectives above, evaluation of the various generators
47
--      is performed using each of the following techniques. When the states of
48
--      two generators are to be compared, each state is saved, then
49
--      transformed to a bounded-string variable.  The bounded-strings can
50
--      then be compared for equality.  In this case, matching bounded-strings
51
--      are evidence that the states of two generators are the same.
52
--      In addition, two generators are compared by evaluating a series of
53
--      random numbers they produce.  A matching series of random numbers
54
--      implies that the generators were in the same state prior to producing
55
--      the numbers.
56
--
57
--
58
-- CHANGE HISTORY:
59
--      20 Apr 95   SAIC    Initial prerelease version.
60
--      07 Jul 95   SAIC    Incorporated reviewer comments/suggestions.
61
--      22 Apr 96   SAIC    Incorporated reviewer comments for ACVC 2.1.
62
--      17 Aug 96   SAIC    Deleted Subtest #2.
63
--      09 Feb 01   RLB     Repaired to work on implementations with a 16-bit
64
--                          Integer.
65
 
66
--!
67
 
68
with Ada.Exceptions;
69
with Ada.Numerics.Float_Random;
70
with Ada.Numerics.Discrete_Random;
71
with Ada.Strings.Bounded;
72
with ImpDef;
73
with Report;
74
 
75
procedure CXA5011 is
76
begin
77
 
78
   Report.Test ("CXA5011", "Check the effect of Function Reset on the " &
79
                           "state of random number generators");
80
 
81
   Test_Block:
82
   declare
83
 
84
      use Ada.Exceptions;
85
      use Ada.Numerics;
86
      use Ada.Strings.Bounded;
87
 
88
      -- Declare an modular subtype, and use it to instantiate the discrete
89
      -- random number generator generic package.
90
 
91
      type    Discrete_Range   is mod 2**(Integer'Size-1);
92
      package Discrete_Package is new Discrete_Random(Discrete_Range);
93
 
94
      -- Declaration of random number generator objects.
95
 
96
      Discrete_Generator_1,
97
      Discrete_Generator_2  : Discrete_Package.Generator;
98
      Float_Generator_1,
99
      Float_Generator_2     : Float_Random.Generator;
100
 
101
      -- Declaration of bounded string packages instantiated with the
102
      -- value of Max_Image_Width constant from each random number generator
103
      -- package, and bounded string variables used to hold the image of
104
      -- random number generator states.
105
 
106
      package Discrete_String_Pack is
107
        new Generic_Bounded_Length(Discrete_Package.Max_Image_Width);
108
 
109
      package Float_String_Pack is
110
        new Generic_Bounded_Length(Float_Random.Max_Image_Width);
111
 
112
      use Discrete_String_Pack, Float_String_Pack;
113
 
114
      TC_Seed                  : Integer;
115
      TC_Max_Loop_Count        : constant Natural := 1000;
116
      Allowed_Matches          : constant Natural := 2;
117
      --
118
      -- In a sequence of TC_Max_Loop_Count random numbers that should
119
      -- not match, some may match by chance.  Up to Allowed_Matches
120
      -- numbers may match before the test is considered to fail.
121
      --
122
 
123
 
124
      procedure Check_Float_State (Gen_1, Gen_2 : Float_Random.Generator;
125
                                   Sub_Test     : Integer;
126
                                   States_Should_Match : Boolean) is
127
 
128
         use type Float_Random.State;
129
 
130
         State_1,
131
         State_2         : Float_Random.State;
132
 
133
         State_String_1,
134
         State_String_2  : Float_String_Pack.Bounded_String :=
135
                             Float_String_Pack.Null_Bounded_String;
136
      begin
137
 
138
         Float_Random.Save(Gen => Gen_1, To_State => State_1);
139
         Float_Random.Save(Gen_2, State_2);
140
 
141
         State_String_1 :=
142
           Float_String_Pack.To_Bounded_String(Source =>
143
             Float_Random.Image(Of_State => State_1));
144
 
145
         State_String_2 :=
146
           Float_String_Pack.To_Bounded_String(Float_Random.Image(State_2));
147
 
148
         case States_Should_Match is
149
            when True  =>
150
               if State_1 /= State_2 then
151
                  Report.Failed("Subtest #" & Integer'Image(Sub_Test)    &
152
                                "   State values from Float generators " &
153
                                "are not the same");
154
               end if;
155
               if State_String_1 /= State_String_2 then
156
                  Report.Failed("Subtest #" & Integer'Image(Sub_Test)     &
157
                                "   State strings from Float generators " &
158
                                "are not the same");
159
               end if;
160
            when False =>
161
               if State_1 = State_2 then
162
                  Report.Failed("Subtest #" & Integer'Image(Sub_Test)    &
163
                                "   State values from Float generators " &
164
                                "are the same");
165
               end if;
166
               if State_String_1 = State_String_2 then
167
                  Report.Failed("Subtest #" & Integer'Image(Sub_Test)     &
168
                                "   State strings from Float generators " &
169
                                "are the same");
170
               end if;
171
         end case;
172
      end Check_Float_State;
173
 
174
 
175
 
176
      procedure Check_Discrete_State (Gen_1,
177
                                      Gen_2    : Discrete_Package.Generator;
178
                                      Sub_Test : Integer;
179
                                      States_Should_Match : Boolean) is
180
 
181
         use type Discrete_Package.State;
182
 
183
         State_1, State_2  : Discrete_Package.State;
184
 
185
         State_String_1,
186
         State_String_2    : Discrete_String_Pack.Bounded_String :=
187
                               Discrete_String_Pack.Null_Bounded_String;
188
      begin
189
 
190
         Discrete_Package.Save(Gen      => Gen_1,
191
                               To_State => State_1);
192
         Discrete_Package.Save(Gen_2, To_State => State_2);
193
 
194
         State_String_1 :=
195
           Discrete_String_Pack.To_Bounded_String(Source =>
196
             Discrete_Package.Image(Of_State => State_1));
197
 
198
         State_String_2 :=
199
           Discrete_String_Pack.To_Bounded_String(Source =>
200
             Discrete_Package.Image(Of_State => State_2));
201
 
202
         case States_Should_Match is
203
            when True  =>
204
               if State_1 /= State_2 then
205
                  Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
206
                                "   State values from Discrete "      &
207
                                "generators are not the same");
208
               end if;
209
               if State_String_1 /= State_String_2 then
210
                  Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
211
                                "   State strings from Discrete "     &
212
                                "generators are not the same");
213
               end if;
214
            when False =>
215
               if State_1 = State_2 then
216
                  Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
217
                                "   State values from Discrete "      &
218
                                "generators are the same");
219
               end if;
220
               if State_String_1 = State_String_2 then
221
                  Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
222
                                "   State strings from Discrete "     &
223
                                "generators are the same");
224
               end if;
225
         end case;
226
      end Check_Discrete_State;
227
 
228
 
229
 
230
      procedure Check_Float_Values (Gen_1, Gen_2 : Float_Random.Generator;
231
                                    Sub_Test     : Integer;
232
                                    Values_Should_Match : Boolean) is
233
         Matches         : Natural := 0;
234
         Check_Failed    : Boolean := False;
235
      begin
236
         case Values_Should_Match is
237
            when True  =>
238
               for i in 1..TC_Max_Loop_Count loop
239
                  if Float_Random.Random(Gen_1) /= Float_Random.Random(Gen_2)
240
                  then
241
                     Check_Failed := True;
242
                     exit;
243
                  end if;
244
               end loop;
245
               if Check_Failed then
246
                  Report.Failed("Sub_Test # " & Integer'Image(Sub_Test)    &
247
                                "   Random numbers from Float generators " &
248
                                "Failed check");
249
               end if;
250
            when False =>
251
               for i in 1..TC_Max_Loop_Count loop
252
                  if Float_Random.Random(Gen_1) = Float_Random.Random(Gen_2)
253
                  then
254
                     Matches := Matches + 1;
255
                  end if;
256
               end loop;
257
         end case;
258
 
259
         if (Values_Should_Match and Check_Failed) or
260
            (not Values_Should_Match and Matches > Allowed_Matches)
261
         then
262
            Report.Failed("Sub_Test # " & Integer'Image(Sub_Test)    &
263
                          "   Random numbers from Float generators " &
264
                          "Failed check");
265
         end if;
266
 
267
      end Check_Float_Values;
268
 
269
 
270
 
271
      procedure Check_Discrete_Values (Gen_1,
272
                                       Gen_2    : Discrete_Package.Generator;
273
                                       Sub_Test : Integer;
274
                                       Values_Should_Match : Boolean) is
275
         Matches         : Natural := 0;
276
         Check_Failed    : Boolean := False;
277
      begin
278
         case Values_Should_Match is
279
            when True  =>
280
               for i in 1..TC_Max_Loop_Count loop
281
                  if Discrete_Package.Random(Gen_1) /=
282
                     Discrete_Package.Random(Gen_2)
283
                  then
284
                     Check_Failed := True;
285
                     exit;
286
                  end if;
287
               end loop;
288
            when False =>
289
               for i in 1..TC_Max_Loop_Count loop
290
                  if Discrete_Package.Random(Gen_1) =
291
                     Discrete_Package.Random(Gen_2)
292
                  then
293
                     Matches := Matches + 1;
294
                  end if;
295
               end loop;
296
         end case;
297
 
298
         if (Values_Should_Match and Check_Failed) or
299
            (not Values_Should_Match and Matches > Allowed_Matches)
300
         then
301
            Report.Failed("Sub_Test # " & Integer'Image(Sub_Test)    &
302
                          "   Random numbers from Discrete generators " &
303
                          "Failed check");
304
         end if;
305
 
306
      end Check_Discrete_Values;
307
 
308
 
309
 
310
   begin
311
 
312
      Sub_Test_1:
313
         -- Check that two objects of type Generator are initialized to the
314
         -- same state.
315
      begin
316
 
317
         -- Since the discrete and float random generators are in the initial
318
         -- state, using Procedure Save to save the states of the generator
319
         -- objects, and transforming these states into strings using
320
         -- Function Image, should yield identical strings.
321
 
322
         Check_Discrete_State (Discrete_Generator_1,
323
                               Discrete_Generator_2,
324
                               Sub_Test => 1,
325
                               States_Should_Match => True);
326
 
327
         Check_Float_State (Float_Generator_1,
328
                            Float_Generator_2,
329
                            Sub_Test => 1,
330
                            States_Should_Match => True);
331
 
332
         -- Since the two random generator objects are in their initial
333
         -- state, the values produced from each (upon calls to Random)
334
         -- should be identical.
335
 
336
         Check_Discrete_Values (Discrete_Generator_1,
337
                                Discrete_Generator_2,
338
                                Sub_Test => 1,
339
                                Values_Should_Match => True);
340
 
341
         Check_Float_Values (Float_Generator_1,
342
                             Float_Generator_2,
343
                             Sub_Test => 1,
344
                             Values_Should_Match => True);
345
 
346
      end Sub_Test_1;
347
 
348
 
349
 
350
      Sub_Test_3:
351
         -- Check that when the Function Reset uses the same integer
352
         -- initiator to reset two generators to the same state, the
353
         -- resulting random values and the state from each generator
354
         -- are identical.
355
      declare
356
         use Discrete_Package, Float_Random;
357
      begin
358
 
359
         -- Reset the generators to the same states, using the version of
360
         -- Function Reset with both generator parameter and initiator
361
         -- specified.
362
 
363
         TC_Seed := Integer(Random(Discrete_Generator_1));
364
         Reset(Gen => Discrete_Generator_1, Initiator => TC_Seed);
365
         Reset(Discrete_Generator_2, Initiator => TC_Seed);
366
         Reset(Float_Generator_1, TC_Seed);
367
         Reset(Float_Generator_2, TC_Seed);
368
 
369
         -- Since the random generators have been reset to identical states,
370
         -- bounded string images of these states should yield identical
371
         -- strings.
372
 
373
         Check_Discrete_State (Discrete_Generator_1,
374
                               Discrete_Generator_2,
375
                               Sub_Test => 3,
376
                               States_Should_Match => True);
377
 
378
         Check_Float_State (Float_Generator_1,
379
                            Float_Generator_2,
380
                            Sub_Test => 3,
381
                            States_Should_Match => True);
382
 
383
         -- Since the random generators have been reset to identical states,
384
         -- the values produced from each (upon calls to Random) should
385
         -- be identical.
386
 
387
         Check_Discrete_Values (Discrete_Generator_1,
388
                                Discrete_Generator_2,
389
                                Sub_Test => 3,
390
                                Values_Should_Match => True);
391
 
392
         Check_Float_Values (Float_Generator_1,
393
                             Float_Generator_2,
394
                             Sub_Test => 3,
395
                             Values_Should_Match => True);
396
 
397
      end Sub_Test_3;
398
 
399
 
400
 
401
      Sub_Test_4:
402
         -- Check that when the Function Reset uses different integer
403
         -- initiator values to reset two generators, the resulting random
404
         -- numbers and states are different.
405
      begin
406
 
407
         -- Reset the generators to different states.
408
 
409
         TC_Seed :=
410
           Integer(Discrete_Package.Random(Discrete_Generator_1));
411
 
412
         Discrete_Package.Reset(Gen       => Discrete_Generator_1,
413
                                Initiator => TC_Seed);
414
 
415
         -- Set the seed value to a different value for the second call
416
         -- to Reset.
417
         -- Note: A second call to Random could be made, as above, but that
418
         --       would not ensure that the resulting seed value was
419
         --       different from the first.
420
 
421
         if TC_Seed /= Integer'Last then
422
            TC_Seed := TC_Seed + 1;
423
         else
424
            TC_Seed := TC_Seed - 1;
425
         end if;
426
 
427
         Discrete_Package.Reset(Gen       => Discrete_Generator_2,
428
                                Initiator => TC_Seed);
429
 
430
         Float_Random.Reset(Float_Generator_1, 16#FF#);             -- 255
431
         Float_Random.Reset(Float_Generator_2, 2#1110_0000#);       -- 224
432
 
433
         -- Since the two float random generators are in different
434
         -- states, the bounded string images depicting their states should
435
         -- differ.
436
 
437
         Check_Discrete_State (Discrete_Generator_1,
438
                               Discrete_Generator_2,
439
                               Sub_Test => 4,
440
                               States_Should_Match => False);
441
 
442
         Check_Float_State (Float_Generator_1,
443
                            Float_Generator_2,
444
                            Sub_Test => 4,
445
                            States_Should_Match => False);
446
 
447
         -- Since the two discrete random generator objects were reset
448
         -- to different states, the values produced from each (upon calls
449
         -- to Random) should differ.
450
 
451
         Check_Discrete_Values (Discrete_Generator_1,
452
                                Discrete_Generator_2,
453
                                Sub_Test => 4,
454
                                Values_Should_Match => False);
455
 
456
         Check_Float_Values (Float_Generator_1,
457
                             Float_Generator_2,
458
                             Sub_Test => 4,
459
                             Values_Should_Match => False);
460
 
461
      end Sub_Test_4;
462
 
463
   exception
464
      when The_Error : others =>
465
         Report.Failed ("The following exception was raised in the " &
466
                        "Test_Block: " & Exception_Name(The_Error));
467
   end Test_Block;
468
 
469
   Report.Result;
470
 
471
end CXA5011;

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