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[/] [openrisc/] [trunk/] [gnu-old/] [gcc-4.2.2/] [gcc/] [testsuite/] [gcc.dg/] [vmx/] [debug-4.c] - Blame information for rev 867

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Line No. Rev Author Line
1 149 jeremybenn
#include <altivec.h>
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vector unsigned char u8;
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vector signed char s8;
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vector bool char b8;
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vector unsigned short u16;
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vector signed short s16;
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vector bool short b16;
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vector unsigned int u32;
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vector signed int s32;
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vector bool int b32;
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vector float f32;
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vector pixel p16;
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void f_u8(vector unsigned char *p) {
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  u8 = vec_add(*p, *p);
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}
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void f_s8(vector signed char *p) {
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  s8 = vec_add(*p, *p);
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}
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void f_b8(vector bool char *p) {
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  b8 = vec_cmpgt(s8, s8);
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  b8 = vec_xor(b8, *p);
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}
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void f_u16(vector unsigned short *p) {
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  u16 = vec_add(*p, *p);
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}
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void f_s16(vector signed short *p) {
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  s16 = vec_add(*p, *p);
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}
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void f_b16(vector bool short *p) {
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  b16 = vec_cmpgt(s16, s16);
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  b16 = vec_xor(b16, *p);
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}
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void f_u32(vector unsigned int *p) {
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  u32 = vec_add(*p, *p);
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}
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void f_s32(vector signed int *p) {
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  s32 = vec_add(*p, *p);
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}
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void f_b32(vector bool int *p) {
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  b32 = vec_cmpgt(s32, s32);
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  b32 = vec_xor(b32, *p);
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}
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void f_f32(vector float *p) {
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  f32 = vec_add(*p, *p);
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}
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void f_p16(vector pixel *p) {
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  p16 = *p;
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}
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int main() {
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  vector unsigned char u8 = ((vector unsigned char){1, 2, 3, 4, 5, 6, 7, 8,
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                                                   9, 10,11,12,13,14,15,16});
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  vector signed char s8 = ((vector signed char){1, 2, 3, 4, 5, 6, 7, 8,
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                                               9, 10,11,12,13,14,15,16});
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  vector bool char b8 = ((vector bool char){0, -1, 0, -1, 0, 0, 0, 0,
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                                           -1, -1, -1, -1, 0, -1, 0, -1});
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  vector unsigned short u16 = ((vector unsigned short){1, 2, 3, 4, 5, 6, 7, 8});
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  vector signed short s16 = ((vector signed short){1, 2, 3, 4, 5, 6, 7, 8});
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  vector bool short b16 = ((vector bool short){-1, 0, -1, 0, -1, -1, 0, 0});
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  vector unsigned int u32 = ((vector unsigned int){1, 2, 3, 4});
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  vector signed int s32 = ((vector signed int){1, 2, 3, 4});
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  vector bool int b32 = ((vector bool int){0, -1, -1, 0});
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  vector float f32 = ((vector float){1, 2, 3, 4});
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  vector pixel p16 = ((vector pixel){1, 2, 3, 4, 5, 6, 7, 8});
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  f_u8(&u8);
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  f_s8(&s8);
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  f_b8(&b8);
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  f_u16(&u16);
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  f_s16(&s16);
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  f_b16(&b16);
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  f_u32(&u32);
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  f_s32(&s32);
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  f_b32(&b32);
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  f_f32(&f32);
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  f_p16(&p16);
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  return 0;
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}

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