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[/] [openrisc/] [trunk/] [gnu-old/] [gcc-4.2.2/] [gcc/] [testsuite/] [gcc.dg/] [vmx/] [spill2.c] - Blame information for rev 149

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Line No. Rev Author Line
1 149 jeremybenn
#include <altivec.h>
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extern vector unsigned char u8(void);
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extern vector signed char s8(void);
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extern vector bool char b8(void);
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extern vector unsigned short u16(void);
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extern vector signed short s16(void);
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extern vector bool short b16(void);
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extern vector unsigned int u32(void);
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extern vector signed int s32(void);
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extern vector bool int b32(void);
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extern vector float f32(void);
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extern vector pixel p16(void);
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extern double d(void);
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extern int i(void);
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extern void g(vector unsigned char, ...);
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void f()
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{
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  int i1l = i();
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  vector unsigned char u8l = u8();
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  vector signed char s8l = s8();
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  vector bool char b8l = b8();
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  int i2l = i();
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  vector unsigned short u16l = u16();
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  vector signed short s16l = s16();
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  vector bool short b16l = b16();
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  int i3l = i();
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  vector unsigned int u32l = u32();
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  vector signed int s32l = s32();
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  vector bool int b32l = b32();
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  double d1l = d();
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  vector float f32l = f32();
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  vector pixel p16l = p16();
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  double d2l = d();
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  vector unsigned char u8lx = u8();
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  vector signed char s8lx = s8();
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  vector bool char b8lx = b8();
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  vector unsigned short u16lx = u16();
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  vector signed short s16lx = s16();
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  vector bool short b16lx = b16();
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  vector unsigned int u32lx = u32();
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  vector signed int s32lx = s32();
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  vector bool int b32lx = b32();
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  vector float f32lx = f32();
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  vector pixel p16lx = p16();
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  if (i1l)
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    g(u8l, s8l, b8l, u16l, s16l, b16l, u32l, s32l, b32l, f32l, p16l,
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      u8lx, s8lx, b8lx, u16lx, s16lx, b16lx, u32lx, s32lx, b32lx, f32lx, p16lx,
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      i1l, i2l, i3l, d1l, d2l);
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  g(u8l, i1l, i2l, i3l, d1l, d2l);
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}
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double
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d(void)
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{
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  static double zero;
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  return zero;
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}
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int
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i(void)
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{
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  static int non_zero;
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  return ++non_zero;
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}
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vector unsigned char
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u8(void)
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{
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  static vector unsigned char zero;
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  return zero;
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}
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vector signed char
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s8(void)
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{
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  static vector signed char zero;
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  return zero;
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}
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vector bool char
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b8(void)
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{
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  static vector bool char zero;
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  return zero;
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}
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vector unsigned short
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u16(void)
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{
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  static vector unsigned short zero;
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  return zero;
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}
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vector signed short
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s16(void)
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{
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  static vector signed short zero;
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  return zero;
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}
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vector bool short
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b16(void)
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{
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  static vector bool short zero;
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  return zero;
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}
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vector unsigned int
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u32(void)
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{
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  static vector unsigned int zero;
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  return zero;
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}
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vector signed int
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s32(void)
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{
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  static vector signed int zero;
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  return zero;
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}
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vector bool int
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b32(void)
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{
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  static vector bool int zero;
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  return zero;
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}
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vector float
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f32(void)
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{
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  static vector float zero;
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  return zero;
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}
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vector pixel
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p16(void)
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{
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  static vector pixel zero;
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  return zero;
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}
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void
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g(vector unsigned char a, ...)
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{
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}
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int main()
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{
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  f();
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  return 0;
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}

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