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[/] [openrisc/] [trunk/] [gnu-src/] [binutils-2.20.1/] [ld/] [emultempl/] [mmo.em] - Blame information for rev 438

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1 205 julius
# This shell script emits a C file. -*- C -*-
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#   Copyright 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
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#   Free Software Foundation, Inc.
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#
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# This file is part of the GNU Binutils.
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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# MA 02110-1301, USA.
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#
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# This file is sourced from generic.em.
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fragment <
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/* Need to have this macro defined before mmix-elfnmmo, which uses the
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   name for the before_allocation function, defined in ldemul.c (for
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   the mmo "emulation") or in elf32.em (for the elf64mmix
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   "emulation").  */
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#define gldmmo_before_allocation before_allocation_default
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/* We include this header *not* because we expect to handle ELF here
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   but because we re-use the map_segments function in elf-generic.em,
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   a file which is rightly somewhat ELF-centric.  But this is only to
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   get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
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   output from the mmo emulation: -m mmo --oformat elf64-mmix!  */
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#include "elf-bfd.h"
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static void gld${EMULATION_NAME}_after_allocation (void);
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EOF
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source_em ${srcdir}/emultempl/elf-generic.em
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source_em ${srcdir}/emultempl/mmix-elfnmmo.em
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fragment <
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/* Place an orphan section.  We use this to put random SEC_CODE or
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   SEC_READONLY sections right after MMO_TEXT_SECTION_NAME.  Much borrowed
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   from elf32.em.  */
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static lang_output_section_statement_type *
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mmo_place_orphan (asection *s,
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                  const char *secname,
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                  int constraint ATTRIBUTE_UNUSED)
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{
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  static struct orphan_save hold_text =
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    {
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      MMO_TEXT_SECTION_NAME,
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      SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
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      0, 0, 0, 0
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    };
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  struct orphan_save *place;
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  lang_output_section_statement_type *after;
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  lang_output_section_statement_type *os;
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  /* We have nothing to say for anything other than a final link.  */
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  if (link_info.relocatable
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      || (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
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    return NULL;
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  /* Only care for sections we're going to load.  */
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  os = lang_output_section_find (secname);
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  /* We have an output section by this name.  Place the section inside it
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     (regardless of whether the linker script lists it as input).  */
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  if (os != NULL)
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    {
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      lang_add_section (&os->children, s, os);
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      return os;
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    }
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  /* If this section does not have .text-type section flags or there's no
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     MMO_TEXT_SECTION_NAME, we don't have anything to say.  */
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  if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
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    return NULL;
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  if (hold_text.os == NULL)
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    hold_text.os = lang_output_section_find (hold_text.name);
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  place = &hold_text;
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  if (hold_text.os != NULL)
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    after = hold_text.os;
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  else
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    after = &lang_output_section_statement.head->output_section_statement;
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  /* If there's an output section by this name, we'll use it, regardless
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     of section flags, in contrast to what's done in elf32.em.  */
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  os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL);
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  /* We need an output section for .text as a root, so if there was none
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     (might happen with a peculiar linker script such as in "map
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     addresses", map-address.exp), we grab the output section created
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     above.  */
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  if (hold_text.os == NULL)
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    hold_text.os = os;
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  return os;
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}
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/* Remove the spurious settings of SEC_RELOC that make it to the output at
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   link time.  We are as confused as elflink.h:elf_bfd_final_link, and
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   paper over the bug similarly.  */
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static void
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mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
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{
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  bfd_set_section_flags (abfd, sec,
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                         bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
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}
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/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
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static void
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gld${EMULATION_NAME}_after_allocation (void)
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{
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  bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);
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  gld${EMULATION_NAME}_map_segments (FALSE);
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}
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/* To get on-demand global register allocation right, we need to parse the
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   relocs, like what happens when linking to ELF.  It needs to be done
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   before all input sections are supposed to be present.  When linking to
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   ELF, it's done when reading symbols.  When linking to mmo, we do it
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   when all input files are seen, which is equivalent.  */
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static void
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mmo_after_open (void)
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{
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  /* When there's a mismatch between the output format and the emulation
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     (using weird combinations like "-m mmo --oformat elf64-mmix" for
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     example), we'd count relocs twice because they'd also be counted
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     along the usual route for ELF-only linking, which would lead to an
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     internal accounting error.  */
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  if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour)
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    {
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      LANG_FOR_EACH_INPUT_STATEMENT (is)
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        {
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          if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
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              && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
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            einfo ("%X%P: Internal problems scanning %B after opening it",
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                   is->the_bfd);
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        }
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    }
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}
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EOF
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LDEMUL_PLACE_ORPHAN=mmo_place_orphan
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LDEMUL_AFTER_OPEN=mmo_after_open

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