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\input texinfo
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@setfilename ldint.info
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@c Copyright 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
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@c 2003, 2005, 2006, 2007
5
@c Free Software Foundation, Inc.
6
 
7
@ifinfo
8
@format
9
START-INFO-DIR-ENTRY
10
* Ld-Internals: (ldint).        The GNU linker internals.
11
END-INFO-DIR-ENTRY
12
@end format
13
@end ifinfo
14
 
15
@copying
16
This file documents the internals of the GNU linker ld.
17
 
18
Copyright @copyright{} 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2007
19
Free Software Foundation, Inc.
20
Contributed by Cygnus Support.
21
 
22
Permission is granted to copy, distribute and/or modify this document
23
under the terms of the GNU Free Documentation License, Version 1.1 or
24
any later version published by the Free Software Foundation; with the
25
Invariant Sections being ``GNU General Public License'' and ``Funding
26
Free Software'', the Front-Cover texts being (a) (see below), and with
27
the Back-Cover Texts being (b) (see below).  A copy of the license is
28
included in the section entitled ``GNU Free Documentation License''.
29
 
30
(a) The FSF's Front-Cover Text is:
31
 
32
     A GNU Manual
33
 
34
(b) The FSF's Back-Cover Text is:
35
 
36
     You have freedom to copy and modify this GNU Manual, like GNU
37
     software.  Copies published by the Free Software Foundation raise
38
     funds for GNU development.
39
@end copying
40
 
41
@iftex
42
@finalout
43
@setchapternewpage off
44
@settitle GNU Linker Internals
45
@titlepage
46
@title{A guide to the internals of the GNU linker}
47
@author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie
48
@author Cygnus Support
49
@page
50
 
51
@tex
52
\def\$#1${{#1}}  % Kluge: collect RCS revision info without $...$
53
\xdef\manvers{2.10.91}  % For use in headers, footers too
54
{\parskip=0pt
55
\hfill Cygnus Support\par
56
\hfill \manvers\par
57
\hfill \TeX{}info \texinfoversion\par
58
}
59
@end tex
60
 
61
@vskip 0pt plus 1filll
62
Copyright @copyright{} 1992, 93, 94, 95, 96, 97, 1998, 2000
63
Free Software Foundation, Inc.
64
 
65
      Permission is granted to copy, distribute and/or modify this document
66
      under the terms of the GNU Free Documentation License, Version 1.1
67
      or any later version published by the Free Software Foundation;
68
      with no Invariant Sections, with no Front-Cover Texts, and with no
69
      Back-Cover Texts.  A copy of the license is included in the
70
      section entitled "GNU Free Documentation License".
71
 
72
@end titlepage
73
@end iftex
74
 
75
@node Top
76
@top
77
 
78
This file documents the internals of the GNU linker @code{ld}.  It is a
79
collection of miscellaneous information with little form at this point.
80
Mostly, it is a repository into which you can put information about
81
GNU @code{ld} as you discover it (or as you design changes to @code{ld}).
82
 
83
This document is distributed under the terms of the GNU Free
84
Documentation License.  A copy of the license is included in the
85
section entitled "GNU Free Documentation License".
86
 
87
@menu
88
* README::                      The README File
89
* Emulations::                  How linker emulations are generated
90
* Emulation Walkthrough::       A Walkthrough of a Typical Emulation
91
* Architecture Specific::       Some Architecture Specific Notes
92
* GNU Free Documentation License::  GNU Free Documentation License
93
@end menu
94
 
95
@node README
96
@chapter The @file{README} File
97
 
98
Check the @file{README} file; it often has useful information that does not
99
appear anywhere else in the directory.
100
 
101
@node Emulations
102
@chapter How linker emulations are generated
103
 
104
Each linker target has an @dfn{emulation}.  The emulation includes the
105
default linker script, and certain emulations also modify certain types
106
of linker behaviour.
107
 
108
Emulations are created during the build process by the shell script
109
@file{genscripts.sh}.
110
 
111
The @file{genscripts.sh} script starts by reading a file in the
112
@file{emulparams} directory.  This is a shell script which sets various
113
shell variables used by @file{genscripts.sh} and the other shell scripts
114
it invokes.
115
 
116
The @file{genscripts.sh} script will invoke a shell script in the
117
@file{scripttempl} directory in order to create default linker scripts
118
written in the linker command language.  The @file{scripttempl} script
119
will be invoked 5 (or, in some cases, 6) times, with different
120
assignments to shell variables, to create different default scripts.
121
The choice of script is made based on the command line options.
122
 
123
After creating the scripts, @file{genscripts.sh} will invoke yet another
124
shell script, this time in the @file{emultempl} directory.  That shell
125
script will create the emulation source file, which contains C code.
126
This C code permits the linker emulation to override various linker
127
behaviours.  Most targets use the generic emulation code, which is in
128
@file{emultempl/generic.em}.
129
 
130
To summarize, @file{genscripts.sh} reads three shell scripts: an
131
emulation parameters script in the @file{emulparams} directory, a linker
132
script generation script in the @file{scripttempl} directory, and an
133
emulation source file generation script in the @file{emultempl}
134
directory.
135
 
136
For example, the Sun 4 linker sets up variables in
137
@file{emulparams/sun4.sh}, creates linker scripts using
138
@file{scripttempl/aout.sc}, and creates the emulation code using
139
@file{emultempl/sunos.em}.
140
 
141
Note that the linker can support several emulations simultaneously,
142
depending upon how it is configured.  An emulation can be selected with
143
the @code{-m} option.  The @code{-V} option will list all supported
144
emulations.
145
 
146
@menu
147
* emulation parameters::        @file{emulparams} scripts
148
* linker scripts::              @file{scripttempl} scripts
149
* linker emulations::           @file{emultempl} scripts
150
@end menu
151
 
152
@node emulation parameters
153
@section @file{emulparams} scripts
154
 
155
Each target selects a particular file in the @file{emulparams} directory
156
by setting the shell variable @code{targ_emul} in @file{configure.tgt}.
157
This shell variable is used by the @file{configure} script to control
158
building an emulation source file.
159
 
160
Certain conventions are enforced.  Suppose the @code{targ_emul} variable
161
is set to @var{emul} in @file{configure.tgt}.  The name of the emulation
162
shell script will be @file{emulparams/@var{emul}.sh}.  The
163
@file{Makefile} must have a target named @file{e@var{emul}.c}; this
164
target must depend upon @file{emulparams/@var{emul}.sh}, as well as the
165
appropriate scripts in the @file{scripttempl} and @file{emultempl}
166
directories.  The @file{Makefile} target must invoke @code{GENSCRIPTS}
167
with two arguments: @var{emul}, and the value of the make variable
168
@code{tdir_@var{emul}}.  The value of the latter variable will be set by
169
the @file{configure} script, and is used to set the default target
170
directory to search.
171
 
172
By convention, the @file{emulparams/@var{emul}.sh} shell script should
173
only set shell variables.  It may set shell variables which are to be
174
interpreted by the @file{scripttempl} and the @file{emultempl} scripts.
175
Certain shell variables are interpreted directly by the
176
@file{genscripts.sh} script.
177
 
178
Here is a list of shell variables interpreted by @file{genscripts.sh},
179
as well as some conventional shell variables interpreted by the
180
@file{scripttempl} and @file{emultempl} scripts.
181
 
182
@table @code
183
@item SCRIPT_NAME
184
This is the name of the @file{scripttempl} script to use.  If
185
@code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use
186
the script @file{scripttempl/@var{script}.sc}.
187
 
188
@item TEMPLATE_NAME
189
This is the name of the @file{emultempl} script to use.  If
190
@code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will
191
use the script @file{emultempl/@var{template}.em}.  If this variable is
192
not set, the default value is @samp{generic}.
193
 
194
@item GENERATE_SHLIB_SCRIPT
195
If this is set to a nonempty string, @file{genscripts.sh} will invoke
196
the @file{scripttempl} script an extra time to create a shared library
197
script.  @ref{linker scripts}.
198
 
199
@item OUTPUT_FORMAT
200
This is normally set to indicate the BFD output format use (e.g.,
201
@samp{"a.out-sunos-big"}.  The @file{scripttempl} script will normally
202
use it in an @code{OUTPUT_FORMAT} expression in the linker script.
203
 
204
@item ARCH
205
This is normally set to indicate the architecture to use (e.g.,
206
@samp{sparc}).  The @file{scripttempl} script will normally use it in an
207
@code{OUTPUT_ARCH} expression in the linker script.
208
 
209
@item ENTRY
210
Some @file{scripttempl} scripts use this to set the entry address, in an
211
@code{ENTRY} expression in the linker script.
212
 
213
@item TEXT_START_ADDR
214
Some @file{scripttempl} scripts use this to set the start address of the
215
@samp{.text} section.
216
 
217
@item SEGMENT_SIZE
218
The @file{genscripts.sh} script uses this to set the default value of
219
@code{DATA_ALIGNMENT} when running the @file{scripttempl} script.
220
 
221
@item TARGET_PAGE_SIZE
222
If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script
223
uses this to define it.
224
 
225
@item ALIGNMENT
226
Some @file{scripttempl} scripts set this to a number to pass to
227
@code{ALIGN} to set the required alignment for the @code{end} symbol.
228
@end table
229
 
230
@node linker scripts
231
@section @file{scripttempl} scripts
232
 
233
Each linker target uses a @file{scripttempl} script to generate the
234
default linker scripts.  The name of the @file{scripttempl} script is
235
set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script.
236
If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will
237
invoke @file{scripttempl/@var{script}.sc}.
238
 
239
The @file{genscripts.sh} script will invoke the @file{scripttempl}
240
script 5 to 9 times.  Each time it will set the shell variable
241
@code{LD_FLAG} to a different value.  When the linker is run, the
242
options used will direct it to select a particular script.  (Script
243
selection is controlled by the @code{get_script} emulation entry point;
244
this describes the conventional behaviour).
245
 
246
The @file{scripttempl} script should just write a linker script, written
247
in the linker command language, to standard output.  If the emulation
248
name--the name of the @file{emulparams} file without the @file{.sc}
249
extension--is @var{emul}, then the output will be directed to
250
@file{ldscripts/@var{emul}.@var{extension}} in the build directory,
251
where @var{extension} changes each time the @file{scripttempl} script is
252
invoked.
253
 
254
Here is the list of values assigned to @code{LD_FLAG}.
255
 
256
@table @code
257
@item (empty)
258
The script generated is used by default (when none of the following
259
cases apply).  The output has an extension of @file{.x}.
260
@item n
261
The script generated is used when the linker is invoked with the
262
@code{-n} option.  The output has an extension of @file{.xn}.
263
@item N
264
The script generated is used when the linker is invoked with the
265
@code{-N} option.  The output has an extension of @file{.xbn}.
266
@item r
267
The script generated is used when the linker is invoked with the
268
@code{-r} option.  The output has an extension of @file{.xr}.
269
@item u
270
The script generated is used when the linker is invoked with the
271
@code{-Ur} option.  The output has an extension of @file{.xu}.
272
@item shared
273
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
274
this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the
275
@file{emulparams} file.  The @file{emultempl} script must arrange to use
276
this script at the appropriate time, normally when the linker is invoked
277
with the @code{-shared} option.  The output has an extension of
278
@file{.xs}.
279
@item c
280
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
281
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
282
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The
283
@file{emultempl} script must arrange to use this script at the appropriate
284
time, normally when the linker is invoked with the @code{-z combreloc}
285
option.  The output has an extension of
286
@file{.xc}.
287
@item cshared
288
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
289
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
290
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and
291
@code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file.
292
The @file{emultempl} script must arrange to use this script at the
293
appropriate time, normally when the linker is invoked with the @code{-shared
294
-z combreloc} option.  The output has an extension of @file{.xsc}.
295
@item auto_import
296
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
297
this value if @code{GENERATE_AUTO_IMPORT_SCRIPT} is defined in the
298
@file{emulparams} file.  The @file{emultempl} script must arrange to
299
use this script at the appropriate time, normally when the linker is
300
invoked with the @code{--enable-auto-import} option.  The output has
301
an extension of @file{.xa}.
302
@end table
303
 
304
Besides the shell variables set by the @file{emulparams} script, and the
305
@code{LD_FLAG} variable, the @file{genscripts.sh} script will set
306
certain variables for each run of the @file{scripttempl} script.
307
 
308
@table @code
309
@item RELOCATING
310
This will be set to a non-empty string when the linker is doing a final
311
relocation (e.g., all scripts other than @code{-r} and @code{-Ur}).
312
 
313
@item CONSTRUCTING
314
This will be set to a non-empty string when the linker is building
315
global constructor and destructor tables (e.g., all scripts other than
316
@code{-r}).
317
 
318
@item DATA_ALIGNMENT
319
This will be set to an @code{ALIGN} expression when the output should be
320
page aligned, or to @samp{.} when generating the @code{-N} script.
321
 
322
@item CREATE_SHLIB
323
This will be set to a non-empty string when generating a @code{-shared}
324
script.
325
 
326
@item COMBRELOC
327
This will be set to a non-empty string when generating @code{-z combreloc}
328
scripts to a temporary file name which can be used during script generation.
329
@end table
330
 
331
The conventional way to write a @file{scripttempl} script is to first
332
set a few shell variables, and then write out a linker script using
333
@code{cat} with a here document.  The linker script will use variable
334
substitutions, based on the above variables and those set in the
335
@file{emulparams} script, to control its behaviour.
336
 
337
When there are parts of the @file{scripttempl} script which should only
338
be run when doing a final relocation, they should be enclosed within a
339
variable substitution based on @code{RELOCATING}.  For example, on many
340
targets special symbols such as @code{_end} should be defined when doing
341
a final link.  Naturally, those symbols should not be defined when doing
342
a relocatable link using @code{-r}.  The @file{scripttempl} script
343
could use a construct like this to define those symbols:
344
@smallexample
345
  $@{RELOCATING+ _end = .;@}
346
@end smallexample
347
This will do the symbol assignment only if the @code{RELOCATING}
348
variable is defined.
349
 
350
The basic job of the linker script is to put the sections in the correct
351
order, and at the correct memory addresses.  For some targets, the
352
linker script may have to do some other operations.
353
 
354
For example, on most MIPS platforms, the linker is responsible for
355
defining the special symbol @code{_gp}, used to initialize the
356
@code{$gp} register.  It must be set to the start of the small data
357
section plus @code{0x8000}.  Naturally, it should only be defined when
358
doing a final relocation.  This will typically be done like this:
359
@smallexample
360
  $@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@}
361
@end smallexample
362
This line would appear just before the sections which compose the small
363
data section (@samp{.sdata}, @samp{.sbss}).  All those sections would be
364
contiguous in memory.
365
 
366
Many COFF systems build constructor tables in the linker script.  The
367
compiler will arrange to output the address of each global constructor
368
in a @samp{.ctor} section, and the address of each global destructor in
369
a @samp{.dtor} section (this is done by defining
370
@code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the
371
@code{gcc} configuration files).  The @code{gcc} runtime support
372
routines expect the constructor table to be named @code{__CTOR_LIST__}.
373
They expect it to be a list of words, with the first word being the
374
count of the number of entries.  There should be a trailing zero word.
375
(Actually, the count may be -1 if the trailing word is present, and the
376
trailing word may be omitted if the count is correct, but, as the
377
@code{gcc} behaviour has changed slightly over the years, it is safest
378
to provide both).  Here is a typical way that might be handled in a
379
@file{scripttempl} file.
380
@smallexample
381
    $@{CONSTRUCTING+ __CTOR_LIST__ = .;@}
382
    $@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@}
383
    $@{CONSTRUCTING+ *(.ctors)@}
384
    $@{CONSTRUCTING+ LONG(0)@}
385
    $@{CONSTRUCTING+ __CTOR_END__ = .;@}
386
    $@{CONSTRUCTING+ __DTOR_LIST__ = .;@}
387
    $@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@}
388
    $@{CONSTRUCTING+ *(.dtors)@}
389
    $@{CONSTRUCTING+ LONG(0)@}
390
    $@{CONSTRUCTING+ __DTOR_END__ = .;@}
391
@end smallexample
392
The use of @code{CONSTRUCTING} ensures that these linker script commands
393
will only appear when the linker is supposed to be building the
394
constructor and destructor tables.  This example is written for a target
395
which uses 4 byte pointers.
396
 
397
Embedded systems often need to set a stack address.  This is normally
398
best done by using the @code{PROVIDE} construct with a default stack
399
address.  This permits the user to easily override the stack address
400
using the @code{--defsym} option.  Here is an example:
401
@smallexample
402
  $@{RELOCATING+ PROVIDE (__stack = 0x80000000);@}
403
@end smallexample
404
The value of the symbol @code{__stack} would then be used in the startup
405
code to initialize the stack pointer.
406
 
407
@node linker emulations
408
@section @file{emultempl} scripts
409
 
410
Each linker target uses an @file{emultempl} script to generate the
411
emulation code.  The name of the @file{emultempl} script is set by the
412
@code{TEMPLATE_NAME} variable in the @file{emulparams} script.  If the
413
@code{TEMPLATE_NAME} variable is not set, the default is
414
@samp{generic}.  If the value of @code{TEMPLATE_NAME} is @var{template},
415
@file{genscripts.sh} will use @file{emultempl/@var{template}.em}.
416
 
417
Most targets use the generic @file{emultempl} script,
418
@file{emultempl/generic.em}.  A different @file{emultempl} script is
419
only needed if the linker must support unusual actions, such as linking
420
against shared libraries.
421
 
422
The @file{emultempl} script is normally written as a simple invocation
423
of @code{cat} with a here document.  The document will use a few
424
variable substitutions.  Typically each function names uses a
425
substitution involving @code{EMULATION_NAME}, for ease of debugging when
426
the linker supports multiple emulations.
427
 
428
Every function and variable in the emitted file should be static.  The
429
only globally visible object must be named
430
@code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is
431
the name of the emulation set in @file{configure.tgt} (this is also the
432
name of the @file{emulparams} file without the @file{.sh} extension).
433
The @file{genscripts.sh} script will set the shell variable
434
@code{EMULATION_NAME} before invoking the @file{emultempl} script.
435
 
436
The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a
437
@code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}.
438
It defines a set of function pointers which are invoked by the linker,
439
as well as strings for the emulation name (normally set from the shell
440
variable @code{EMULATION_NAME} and the default BFD target name (normally
441
set from the shell variable @code{OUTPUT_FORMAT} which is normally set
442
by the @file{emulparams} file).
443
 
444
The @file{genscripts.sh} script will set the shell variable
445
@code{COMPILE_IN} when it invokes the @file{emultempl} script for the
446
default emulation.  In this case, the @file{emultempl} script should
447
include the linker scripts directly, and return them from the
448
@code{get_scripts} entry point.  When the emulation is not the default,
449
the @code{get_scripts} entry point should just return a file name.  See
450
@file{emultempl/generic.em} for an example of how this is done.
451
 
452
At some point, the linker emulation entry points should be documented.
453
 
454
@node Emulation Walkthrough
455
@chapter A Walkthrough of a Typical Emulation
456
 
457
This chapter is to help people who are new to the way emulations
458
interact with the linker, or who are suddenly thrust into the position
459
of having to work with existing emulations.  It will discuss the files
460
you need to be aware of.  It will tell you when the given "hooks" in
461
the emulation will be called.  It will, hopefully, give you enough
462
information about when and how things happen that you'll be able to
463
get by.  As always, the source is the definitive reference to this.
464
 
465
The starting point for the linker is in @file{ldmain.c} where
466
@code{main} is defined.  The bulk of the code that's emulation
467
specific will initially be in @code{emultempl/@var{emulation}.em} but
468
will end up in @code{e@var{emulation}.c} when the build is done.
469
Most of the work to select and interface with emulations is in
470
@code{ldemul.h} and @code{ldemul.c}.  Specifically, @code{ldemul.h}
471
defines the @code{ld_emulation_xfer_struct} structure your emulation
472
exports.
473
 
474
Your emulation file exports a symbol
475
@code{ld_@var{EMULATION_NAME}_emulation}.  If your emulation is
476
selected (it usually is, since usually there's only one),
477
@code{ldemul.c} sets the variable @var{ld_emulation} to point to it.
478
@code{ldemul.c} also defines a number of API functions that interface
479
to your emulation, like @code{ldemul_after_parse} which simply calls
480
your @code{ld_@var{EMULATION}_emulation.after_parse} function.  For
481
the rest of this section, the functions will be mentioned, but you
482
should assume the indirect reference to your emulation also.
483
 
484
We will also skip or gloss over parts of the link process that don't
485
relate to emulations, like setting up internationalization.
486
 
487
After initialization, @code{main} selects an emulation by pre-scanning
488
the command line arguments.  It calls @code{ldemul_choose_target} to
489
choose a target.  If you set @code{choose_target} to
490
@code{ldemul_default_target}, it picks your @code{target_name} by
491
default.
492
 
493
@code{main} calls @code{ldemul_before_parse}, then @code{parse_args}.
494
@code{parse_args} calls @code{ldemul_parse_args} for each arg, which
495
must update the @code{getopt} globals if it recognizes the argument.
496
If the emulation doesn't recognize it, then parse_args checks to see
497
if it recognizes it.
498
 
499
Now that the emulation has had access to all its command-line options,
500
@code{main} calls @code{ldemul_set_symbols}.  This can be used for any
501
initialization that may be affected by options.  It is also supposed
502
to set up any variables needed by the emulation script.
503
 
504
@code{main} now calls @code{ldemul_get_script} to get the emulation
505
script to use (based on arguments, no doubt, @pxref{Emulations}) and
506
runs it.  While parsing, @code{ldgram.y} may call @code{ldemul_hll} or
507
@code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB}
508
commands.  It may call @code{ldemul_unrecognized_file} if you asked
509
the linker to link a file it doesn't recognize.  It will call
510
@code{ldemul_recognized_file} for each file it does recognize, in case
511
the emulation wants to handle some files specially.  All the while,
512
it's loading the files (possibly calling
513
@code{ldemul_open_dynamic_archive}) and symbols and stuff.  After it's
514
done reading the script, @code{main} calls @code{ldemul_after_parse}.
515
Use the after-parse hook to set up anything that depends on stuff the
516
script might have set up, like the entry point.
517
 
518
@code{main} next calls @code{lang_process} in @code{ldlang.c}.  This
519
appears to be the main core of the linking itself, as far as emulation
520
hooks are concerned(*).  It first opens the output file's BFD, calling
521
@code{ldemul_set_output_arch}, and calls
522
@code{ldemul_create_output_section_statements} in case you need to use
523
other means to find or create object files (i.e. shared libraries
524
found on a path, or fake stub objects).  Despite the name, nobody
525
creates output sections here.
526
 
527
(*) In most cases, the BFD library does the bulk of the actual
528
linking, handling symbol tables, symbol resolution, relocations, and
529
building the final output file.  See the BFD reference for all the
530
details.  Your emulation is usually concerned more with managing
531
things at the file and section level, like "put this here, add this
532
section", etc.
533
 
534
Next, the objects to be linked are opened and BFDs created for them,
535
and @code{ldemul_after_open} is called.  At this point, you have all
536
the objects and symbols loaded, but none of the data has been placed
537
yet.
538
 
539
Next comes the Big Linking Thingy (except for the parts BFD does).
540
All input sections are mapped to output sections according to the
541
script.  If a section doesn't get mapped by default,
542
@code{ldemul_place_orphan} will get called to figure out where it goes.
543
Next it figures out the offsets for each section, calling
544
@code{ldemul_before_allocation} before and
545
@code{ldemul_after_allocation} after deciding where each input section
546
ends up in the output sections.
547
 
548
The last part of @code{lang_process} is to figure out all the symbols'
549
values.  After assigning final values to the symbols,
550
@code{ldemul_finish} is called, and after that, any undefined symbols
551
are turned into fatal errors.
552
 
553
OK, back to @code{main}, which calls @code{ldwrite} in
554
@file{ldwrite.c}.  @code{ldwrite} calls BFD's final_link, which does
555
all the relocation fixups and writes the output bfd to disk, and we're
556
done.
557
 
558
In summary,
559
 
560
@itemize @bullet
561
 
562
@item @code{main()} in @file{ldmain.c}
563
@item @file{emultempl/@var{EMULATION}.em} has your code
564
@item @code{ldemul_choose_target} (defaults to your @code{target_name})
565
@item @code{ldemul_before_parse}
566
@item Parse argv, calls @code{ldemul_parse_args} for each
567
@item @code{ldemul_set_symbols}
568
@item @code{ldemul_get_script}
569
@item parse script
570
 
571
@itemize @bullet
572
@item may call @code{ldemul_hll} or @code{ldemul_syslib}
573
@item may call @code{ldemul_open_dynamic_archive}
574
@end itemize
575
 
576
@item @code{ldemul_after_parse}
577
@item @code{lang_process()} in @file{ldlang.c}
578
 
579
@itemize @bullet
580
@item create @code{output_bfd}
581
@item @code{ldemul_set_output_arch}
582
@item @code{ldemul_create_output_section_statements}
583
@item read objects, create input bfds - all symbols exist, but have no values
584
@item may call @code{ldemul_unrecognized_file}
585
@item will call @code{ldemul_recognized_file}
586
@item @code{ldemul_after_open}
587
@item map input sections to output sections
588
@item may call @code{ldemul_place_orphan} for remaining sections
589
@item @code{ldemul_before_allocation}
590
@item gives input sections offsets into output sections, places output sections
591
@item @code{ldemul_after_allocation} - section addresses valid
592
@item assigns values to symbols
593
@item @code{ldemul_finish} - symbol values valid
594
@end itemize
595
 
596
@item output bfd is written to disk
597
 
598
@end itemize
599
 
600
@node Architecture Specific
601
@chapter Some Architecture Specific Notes
602
 
603
This is the place for notes on the behavior of @code{ld} on
604
specific platforms.  Currently, only Intel x86 is documented (and
605
of that, only the auto-import behavior for DLLs).
606
 
607
@menu
608
* ix86::                        Intel x86
609
@end menu
610
 
611
@node ix86
612
@section Intel x86
613
 
614
@table @emph
615
@code{ld} can create DLLs that operate with various runtimes available
616
on a common x86 operating system.  These runtimes include native (using
617
the mingw "platform"), cygwin, and pw.
618
 
619
@item auto-import from DLLs
620
@enumerate
621
@item
622
With this feature on, DLL clients can import variables from DLL
623
without any concern from their side (for example, without any source
624
code modifications).  Auto-import can be enabled using the
625
@code{--enable-auto-import} flag, or disabled via the
626
@code{--disable-auto-import} flag.  Auto-import is disabled by default.
627
 
628
@item
629
This is done completely in bounds of the PE specification (to be fair,
630
there's a minor violation of the spec at one point, but in practice
631
auto-import works on all known variants of that common x86 operating
632
system)  So, the resulting DLL can be used with any other PE
633
compiler/linker.
634
 
635
@item
636
Auto-import is fully compatible with standard import method, in which
637
variables are decorated using attribute modifiers. Libraries of either
638
type may be mixed together.
639
 
640
@item
641
Overhead (space): 8 bytes per imported symbol, plus 20 for each
642
reference to it; Overhead (load time): negligible; Overhead
643
(virtual/physical memory): should be less than effect of DLL
644
relocation.
645
@end enumerate
646
 
647
Motivation
648
 
649
The obvious and only way to get rid of dllimport insanity is
650
to make client access variable directly in the DLL, bypassing
651
the extra dereference imposed by ordinary DLL runtime linking.
652
I.e., whenever client contains something like
653
 
654
@code{mov dll_var,%eax,}
655
 
656
address of dll_var in the command should be relocated to point
657
into loaded DLL. The aim is to make OS loader do so, and than
658
make ld help with that.  Import section of PE made following
659
way: there's a vector of structures each describing imports
660
from particular DLL. Each such structure points to two other
661
parallel vectors: one holding imported names, and one which
662
will hold address of corresponding imported name. So, the
663
solution is de-vectorize these structures, making import
664
locations be sparse and pointing directly into code.
665
 
666
Implementation
667
 
668
For each reference of data symbol to be imported from DLL (to
669
set of which belong symbols with name <sym>, if __imp_<sym> is
670
found in implib), the import fixup entry is generated. That
671
entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3
672
subsection. Each fixup entry contains pointer to symbol's address
673
within .text section (marked with __fuN_<sym> symbol, where N is
674
integer), pointer to DLL name (so, DLL name is referenced by
675
multiple entries), and pointer to symbol name thunk. Symbol name
676
thunk is singleton vector (__nm_th_<symbol>) pointing to
677
IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
678
imported name. Here comes that "om the edge" problem mentioned above:
679
PE specification rambles that name vector (OriginalFirstThunk) should
680
run in parallel with addresses vector (FirstThunk), i.e. that they
681
should have same number of elements and terminated with zero. We violate
682
this, since FirstThunk points directly into machine code. But in
683
practice, OS loader implemented the sane way: it goes thru
684
OriginalFirstThunk and puts addresses to FirstThunk, not something
685
else. It once again should be noted that dll and symbol name
686
structures are reused across fixup entries and should be there
687
anyway to support standard import stuff, so sustained overhead is
688
20 bytes per reference. Other question is whether having several
689
IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes,
690
it is done even by native compiler/linker (libth32's functions are in
691
fact resident in windows9x kernel32.dll, so if you use it, you have
692
two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is
693
whether referencing the same PE structures several times is valid.
694
The answer is why not, prohibiting that (detecting violation) would
695
require more work on behalf of loader than not doing it.
696
 
697
@end table
698
 
699
@node GNU Free Documentation License
700
@chapter GNU Free Documentation License
701
 
702
                GNU Free Documentation License
703
 
704
                   Version 1.1, March 2000
705
 
706
 Copyright (C) 2000  Free Software Foundation, Inc.
707
  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
708
 
709
 Everyone is permitted to copy and distribute verbatim copies
710
 of this license document, but changing it is not allowed.
711
 
712
 
713
0. PREAMBLE
714
 
715
The purpose of this License is to make a manual, textbook, or other
716
written document "free" in the sense of freedom: to assure everyone
717
the effective freedom to copy and redistribute it, with or without
718
modifying it, either commercially or noncommercially.  Secondarily,
719
this License preserves for the author and publisher a way to get
720
credit for their work, while not being considered responsible for
721
modifications made by others.
722
 
723
This License is a kind of "copyleft", which means that derivative
724
works of the document must themselves be free in the same sense.  It
725
complements the GNU General Public License, which is a copyleft
726
license designed for free software.
727
 
728
We have designed this License in order to use it for manuals for free
729
software, because free software needs free documentation: a free
730
program should come with manuals providing the same freedoms that the
731
software does.  But this License is not limited to software manuals;
732
it can be used for any textual work, regardless of subject matter or
733
whether it is published as a printed book.  We recommend this License
734
principally for works whose purpose is instruction or reference.
735
 
736
 
737
1. APPLICABILITY AND DEFINITIONS
738
 
739
This License applies to any manual or other work that contains a
740
notice placed by the copyright holder saying it can be distributed
741
under the terms of this License.  The "Document", below, refers to any
742
such manual or work.  Any member of the public is a licensee, and is
743
addressed as "you".
744
 
745
A "Modified Version" of the Document means any work containing the
746
Document or a portion of it, either copied verbatim, or with
747
modifications and/or translated into another language.
748
 
749
A "Secondary Section" is a named appendix or a front-matter section of
750
the Document that deals exclusively with the relationship of the
751
publishers or authors of the Document to the Document's overall subject
752
(or to related matters) and contains nothing that could fall directly
753
within that overall subject.  (For example, if the Document is in part a
754
textbook of mathematics, a Secondary Section may not explain any
755
mathematics.)  The relationship could be a matter of historical
756
connection with the subject or with related matters, or of legal,
757
commercial, philosophical, ethical or political position regarding
758
them.
759
 
760
The "Invariant Sections" are certain Secondary Sections whose titles
761
are designated, as being those of Invariant Sections, in the notice
762
that says that the Document is released under this License.
763
 
764
The "Cover Texts" are certain short passages of text that are listed,
765
as Front-Cover Texts or Back-Cover Texts, in the notice that says that
766
the Document is released under this License.
767
 
768
A "Transparent" copy of the Document means a machine-readable copy,
769
represented in a format whose specification is available to the
770
general public, whose contents can be viewed and edited directly and
771
straightforwardly with generic text editors or (for images composed of
772
pixels) generic paint programs or (for drawings) some widely available
773
drawing editor, and that is suitable for input to text formatters or
774
for automatic translation to a variety of formats suitable for input
775
to text formatters.  A copy made in an otherwise Transparent file
776
format whose markup has been designed to thwart or discourage
777
subsequent modification by readers is not Transparent.  A copy that is
778
not "Transparent" is called "Opaque".
779
 
780
Examples of suitable formats for Transparent copies include plain
781
ASCII without markup, Texinfo input format, LaTeX input format, SGML
782
or XML using a publicly available DTD, and standard-conforming simple
783
HTML designed for human modification.  Opaque formats include
784
PostScript, PDF, proprietary formats that can be read and edited only
785
by proprietary word processors, SGML or XML for which the DTD and/or
786
processing tools are not generally available, and the
787
machine-generated HTML produced by some word processors for output
788
purposes only.
789
 
790
The "Title Page" means, for a printed book, the title page itself,
791
plus such following pages as are needed to hold, legibly, the material
792
this License requires to appear in the title page.  For works in
793
formats which do not have any title page as such, "Title Page" means
794
the text near the most prominent appearance of the work's title,
795
preceding the beginning of the body of the text.
796
 
797
 
798
2. VERBATIM COPYING
799
 
800
You may copy and distribute the Document in any medium, either
801
commercially or noncommercially, provided that this License, the
802
copyright notices, and the license notice saying this License applies
803
to the Document are reproduced in all copies, and that you add no other
804
conditions whatsoever to those of this License.  You may not use
805
technical measures to obstruct or control the reading or further
806
copying of the copies you make or distribute.  However, you may accept
807
compensation in exchange for copies.  If you distribute a large enough
808
number of copies you must also follow the conditions in section 3.
809
 
810
You may also lend copies, under the same conditions stated above, and
811
you may publicly display copies.
812
 
813
 
814
3. COPYING IN QUANTITY
815
 
816
If you publish printed copies of the Document numbering more than 100,
817
and the Document's license notice requires Cover Texts, you must enclose
818
the copies in covers that carry, clearly and legibly, all these Cover
819
Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
820
the back cover.  Both covers must also clearly and legibly identify
821
you as the publisher of these copies.  The front cover must present
822
the full title with all words of the title equally prominent and
823
visible.  You may add other material on the covers in addition.
824
Copying with changes limited to the covers, as long as they preserve
825
the title of the Document and satisfy these conditions, can be treated
826
as verbatim copying in other respects.
827
 
828
If the required texts for either cover are too voluminous to fit
829
legibly, you should put the first ones listed (as many as fit
830
reasonably) on the actual cover, and continue the rest onto adjacent
831
pages.
832
 
833
If you publish or distribute Opaque copies of the Document numbering
834
more than 100, you must either include a machine-readable Transparent
835
copy along with each Opaque copy, or state in or with each Opaque copy
836
a publicly-accessible computer-network location containing a complete
837
Transparent copy of the Document, free of added material, which the
838
general network-using public has access to download anonymously at no
839
charge using public-standard network protocols.  If you use the latter
840
option, you must take reasonably prudent steps, when you begin
841
distribution of Opaque copies in quantity, to ensure that this
842
Transparent copy will remain thus accessible at the stated location
843
until at least one year after the last time you distribute an Opaque
844
copy (directly or through your agents or retailers) of that edition to
845
the public.
846
 
847
It is requested, but not required, that you contact the authors of the
848
Document well before redistributing any large number of copies, to give
849
them a chance to provide you with an updated version of the Document.
850
 
851
 
852
4. MODIFICATIONS
853
 
854
You may copy and distribute a Modified Version of the Document under
855
the conditions of sections 2 and 3 above, provided that you release
856
the Modified Version under precisely this License, with the Modified
857
Version filling the role of the Document, thus licensing distribution
858
and modification of the Modified Version to whoever possesses a copy
859
of it.  In addition, you must do these things in the Modified Version:
860
 
861
A. Use in the Title Page (and on the covers, if any) a title distinct
862
   from that of the Document, and from those of previous versions
863
   (which should, if there were any, be listed in the History section
864
   of the Document).  You may use the same title as a previous version
865
   if the original publisher of that version gives permission.
866
B. List on the Title Page, as authors, one or more persons or entities
867
   responsible for authorship of the modifications in the Modified
868
   Version, together with at least five of the principal authors of the
869
   Document (all of its principal authors, if it has less than five).
870
C. State on the Title page the name of the publisher of the
871
   Modified Version, as the publisher.
872
D. Preserve all the copyright notices of the Document.
873
E. Add an appropriate copyright notice for your modifications
874
   adjacent to the other copyright notices.
875
F. Include, immediately after the copyright notices, a license notice
876
   giving the public permission to use the Modified Version under the
877
   terms of this License, in the form shown in the Addendum below.
878
G. Preserve in that license notice the full lists of Invariant Sections
879
   and required Cover Texts given in the Document's license notice.
880
H. Include an unaltered copy of this License.
881
I. Preserve the section entitled "History", and its title, and add to
882
   it an item stating at least the title, year, new authors, and
883
   publisher of the Modified Version as given on the Title Page.  If
884
   there is no section entitled "History" in the Document, create one
885
   stating the title, year, authors, and publisher of the Document as
886
   given on its Title Page, then add an item describing the Modified
887
   Version as stated in the previous sentence.
888
J. Preserve the network location, if any, given in the Document for
889
   public access to a Transparent copy of the Document, and likewise
890
   the network locations given in the Document for previous versions
891
   it was based on.  These may be placed in the "History" section.
892
   You may omit a network location for a work that was published at
893
   least four years before the Document itself, or if the original
894
   publisher of the version it refers to gives permission.
895
K. In any section entitled "Acknowledgements" or "Dedications",
896
   preserve the section's title, and preserve in the section all the
897
   substance and tone of each of the contributor acknowledgements
898
   and/or dedications given therein.
899
L. Preserve all the Invariant Sections of the Document,
900
   unaltered in their text and in their titles.  Section numbers
901
   or the equivalent are not considered part of the section titles.
902
M. Delete any section entitled "Endorsements".  Such a section
903
   may not be included in the Modified Version.
904
N. Do not retitle any existing section as "Endorsements"
905
   or to conflict in title with any Invariant Section.
906
 
907
If the Modified Version includes new front-matter sections or
908
appendices that qualify as Secondary Sections and contain no material
909
copied from the Document, you may at your option designate some or all
910
of these sections as invariant.  To do this, add their titles to the
911
list of Invariant Sections in the Modified Version's license notice.
912
These titles must be distinct from any other section titles.
913
 
914
You may add a section entitled "Endorsements", provided it contains
915
nothing but endorsements of your Modified Version by various
916
parties--for example, statements of peer review or that the text has
917
been approved by an organization as the authoritative definition of a
918
standard.
919
 
920
You may add a passage of up to five words as a Front-Cover Text, and a
921
passage of up to 25 words as a Back-Cover Text, to the end of the list
922
of Cover Texts in the Modified Version.  Only one passage of
923
Front-Cover Text and one of Back-Cover Text may be added by (or
924
through arrangements made by) any one entity.  If the Document already
925
includes a cover text for the same cover, previously added by you or
926
by arrangement made by the same entity you are acting on behalf of,
927
you may not add another; but you may replace the old one, on explicit
928
permission from the previous publisher that added the old one.
929
 
930
The author(s) and publisher(s) of the Document do not by this License
931
give permission to use their names for publicity for or to assert or
932
imply endorsement of any Modified Version.
933
 
934
 
935
5. COMBINING DOCUMENTS
936
 
937
You may combine the Document with other documents released under this
938
License, under the terms defined in section 4 above for modified
939
versions, provided that you include in the combination all of the
940
Invariant Sections of all of the original documents, unmodified, and
941
list them all as Invariant Sections of your combined work in its
942
license notice.
943
 
944
The combined work need only contain one copy of this License, and
945
multiple identical Invariant Sections may be replaced with a single
946
copy.  If there are multiple Invariant Sections with the same name but
947
different contents, make the title of each such section unique by
948
adding at the end of it, in parentheses, the name of the original
949
author or publisher of that section if known, or else a unique number.
950
Make the same adjustment to the section titles in the list of
951
Invariant Sections in the license notice of the combined work.
952
 
953
In the combination, you must combine any sections entitled "History"
954
in the various original documents, forming one section entitled
955
"History"; likewise combine any sections entitled "Acknowledgements",
956
and any sections entitled "Dedications".  You must delete all sections
957
entitled "Endorsements."
958
 
959
 
960
6. COLLECTIONS OF DOCUMENTS
961
 
962
You may make a collection consisting of the Document and other documents
963
released under this License, and replace the individual copies of this
964
License in the various documents with a single copy that is included in
965
the collection, provided that you follow the rules of this License for
966
verbatim copying of each of the documents in all other respects.
967
 
968
You may extract a single document from such a collection, and distribute
969
it individually under this License, provided you insert a copy of this
970
License into the extracted document, and follow this License in all
971
other respects regarding verbatim copying of that document.
972
 
973
 
974
7. AGGREGATION WITH INDEPENDENT WORKS
975
 
976
A compilation of the Document or its derivatives with other separate
977
and independent documents or works, in or on a volume of a storage or
978
distribution medium, does not as a whole count as a Modified Version
979
of the Document, provided no compilation copyright is claimed for the
980
compilation.  Such a compilation is called an "aggregate", and this
981
License does not apply to the other self-contained works thus compiled
982
with the Document, on account of their being thus compiled, if they
983
are not themselves derivative works of the Document.
984
 
985
If the Cover Text requirement of section 3 is applicable to these
986
copies of the Document, then if the Document is less than one quarter
987
of the entire aggregate, the Document's Cover Texts may be placed on
988
covers that surround only the Document within the aggregate.
989
Otherwise they must appear on covers around the whole aggregate.
990
 
991
 
992
8. TRANSLATION
993
 
994
Translation is considered a kind of modification, so you may
995
distribute translations of the Document under the terms of section 4.
996
Replacing Invariant Sections with translations requires special
997
permission from their copyright holders, but you may include
998
translations of some or all Invariant Sections in addition to the
999
original versions of these Invariant Sections.  You may include a
1000
translation of this License provided that you also include the
1001
original English version of this License.  In case of a disagreement
1002
between the translation and the original English version of this
1003
License, the original English version will prevail.
1004
 
1005
 
1006
9. TERMINATION
1007
 
1008
You may not copy, modify, sublicense, or distribute the Document except
1009
as expressly provided for under this License.  Any other attempt to
1010
copy, modify, sublicense or distribute the Document is void, and will
1011
automatically terminate your rights under this License.  However,
1012
parties who have received copies, or rights, from you under this
1013
License will not have their licenses terminated so long as such
1014
parties remain in full compliance.
1015
 
1016
 
1017
10. FUTURE REVISIONS OF THIS LICENSE
1018
 
1019
The Free Software Foundation may publish new, revised versions
1020
of the GNU Free Documentation License from time to time.  Such new
1021
versions will be similar in spirit to the present version, but may
1022
differ in detail to address new problems or concerns.  See
1023
http://www.gnu.org/copyleft/.
1024
 
1025
Each version of the License is given a distinguishing version number.
1026
If the Document specifies that a particular numbered version of this
1027
License "or any later version" applies to it, you have the option of
1028
following the terms and conditions either of that specified version or
1029
of any later version that has been published (not as a draft) by the
1030
Free Software Foundation.  If the Document does not specify a version
1031
number of this License, you may choose any version ever published (not
1032
as a draft) by the Free Software Foundation.
1033
 
1034
 
1035
ADDENDUM: How to use this License for your documents
1036
 
1037
To use this License in a document you have written, include a copy of
1038
the License in the document and put the following copyright and
1039
license notices just after the title page:
1040
 
1041
@smallexample
1042
    Copyright (c)  YEAR  YOUR NAME.
1043
    Permission is granted to copy, distribute and/or modify this document
1044
    under the terms of the GNU Free Documentation License, Version 1.1
1045
    or any later version published by the Free Software Foundation;
1046
    with the Invariant Sections being LIST THEIR TITLES, with the
1047
    Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
1048
    A copy of the license is included in the section entitled "GNU
1049
    Free Documentation License".
1050
@end smallexample
1051
 
1052
If you have no Invariant Sections, write "with no Invariant Sections"
1053
instead of saying which ones are invariant.  If you have no
1054
Front-Cover Texts, write "no Front-Cover Texts" instead of
1055
"Front-Cover Texts being LIST"; likewise for Back-Cover Texts.
1056
 
1057
If your document contains nontrivial examples of program code, we
1058
recommend releasing these examples in parallel under your choice of
1059
free software license, such as the GNU General Public License,
1060
to permit their use in free software.
1061
 
1062
@contents
1063
@bye

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