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1 294 jeremybenn
-- CXA5012.A
2
--
3
--                             Grant of Unlimited Rights
4
--
5
--     Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687,
6
--     F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained
7
--     unlimited rights in the software and documentation contained herein.
8
--     Unlimited rights are defined in DFAR 252.227-7013(a)(19).  By making
9
--     this public release, the Government intends to confer upon all
10
--     recipients unlimited rights  equal to those held by the Government.
11
--     These rights include rights to use, duplicate, release or disclose the
12
--     released technical data and computer software in whole or in part, in
13
--     any manner and for any purpose whatsoever, and to have or permit others
14
--     to do so.
15
--
16
--                                    DISCLAIMER
17
--
18
--     ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR
19
--     DISCLOSED ARE AS IS.  THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED
20
--     WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE
21
--     SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE
22
--     OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A
23
--     PARTICULAR PURPOSE OF SAID MATERIAL.
24
--*
25
--
26
-- OBJECTIVE:
27
--      Check that, for both Float_Random and Discrete_Random packages,
28
--      the following are true:
29
--      1) the procedures Save and Reset can be used to save the
30
--         specific state of a random number generator, and then restore
31
--         the specific state to the generator following some intermediate
32
--         generator activity.
33
--      2) the Function Image can be used to obtain a string
34
--         representation of the state of a generator; and that the
35
--         Function Value will transform a string representation of the
36
--         state of a random number generator into the actual state object.
37
--      3) a call to Function Value, with a string value that is
38
--         not the image of any generator state, is a bounded error. This
39
--         error either raises Constraint_Error or Program_Error, or is
40
--         accepted. (See Technical Corrigendum 1).
41
--
42
-- TEST DESCRIPTION:
43
--      This test evaluates components of the Ada.Numerics.Float_Random and
44
--      Ada.Numerics.Discrete_Random packages.
45
--      The first objective block of this test uses Procedure Save to
46
--      save the particular state of a random number generator.  The random
47
--      number generator then generates a series of random numbers.  The
48
--      saved state variable is then used to reset (using Procedure Reset)
49
--      the generator back to the state it was in at the point of the call
50
--      to Save.  Random values are then generated from this restored
51
--      generator, and compared with expected values.
52
--      The second objective block of this test uses Function Image to
53
--      provide a string representation of a state code.  This string is
54
--      then transformed back to a state code value, and used to reset a
55
--      random number generator to the saved state.  Random values are
56
--      likewise generated from this restored generator, and compared with
57
--      expected values.
58
--
59
--
60
-- CHANGE HISTORY:
61
--      25 Apr 95   SAIC    Initial prerelease version.
62
--      17 Jul 95   SAIC    Incorporated reviewer comments.
63
--      17 Dec 97   EDS     Change subtype upper limit from 100_000 to 10_000.
64
--      16 Sep 99   RLB     Updated objective 3 for Technical Corrigendum 1
65
--                          changes.
66
 
67
--!
68
 
69
with Ada.Numerics.Float_Random;
70
with Ada.Numerics.Discrete_Random;
71
with Ada.Strings.Bounded;
72
with ImpDef;
73
with Report;
74
 
75
procedure CXA5012 is
76
 
77
begin
78
 
79
   Report.Test ("CXA5012", "Check the effect of Procedures Save and " &
80
                           "Reset, and Functions Image and Value "    &
81
                           "from the Ada.Numerics.Discrete_Random "   &
82
                           "and Float_Random packages");
83
 
84
   Test_Block:
85
   declare
86
 
87
      use Ada.Numerics, Ada.Strings.Bounded;
88
 
89
      -- Declare an integer subtype and an enumeration subtype, and use them
90
      -- to instantiate the discrete random number generator generic package.
91
 
92
      subtype Discrete_Range is Integer range 1..10_000;
93
      type    Suit_Of_Cards  is (Ace, One, Two, Three, Four, Five, Six,
94
                                 Seven, Eight, Nine, Ten, Jack, Queen, King);
95
      package Discrete_Pack is new Discrete_Random(Discrete_Range);
96
      package Card_Pack     is new Discrete_Random(Suit_Of_Cards);
97
 
98
      -- Declaration of random number generator objects.
99
 
100
      DGen_1, DGen_2 : Discrete_Pack.Generator;
101
      EGen_1, EGen_2 : Card_Pack.Generator;
102
      FGen_1, FGen_2 : Float_Random.Generator;
103
 
104
      -- Variables declared to hold random numbers over the inclusive range
105
      -- of their corresponding type.
106
 
107
      DVal_1, DVal_2 : Discrete_Range;
108
      EVal_1, EVal_2 : Suit_Of_Cards;
109
      FVal_1, FVal_2 : Float_Random.Uniformly_Distributed;
110
 
111
      -- Declaration of State variables used to hold the state of the
112
      -- random number generators.
113
 
114
      DState_1, DState_2 : Discrete_Pack.State;
115
      EState_1, EState_2 : Card_Pack.State;
116
      FState_1, FState_2 : Float_Random.State;
117
 
118
      -- Declaration of bounded string packages instantiated with the
119
      -- value of Max_Image_Width constant, and bounded string variables
120
      -- used to hold the image of random number generator states.
121
 
122
      package DString_Pack is
123
        new Generic_Bounded_Length(Discrete_Pack.Max_Image_Width);
124
      package EString_Pack is
125
        new Generic_Bounded_Length(Card_Pack.Max_Image_Width);
126
      package FString_Pack is
127
        new Generic_Bounded_Length(Float_Random.Max_Image_Width);
128
 
129
      use DString_Pack, EString_Pack, FString_Pack;
130
 
131
      DString_1, DString_2 : DString_Pack.Bounded_String :=
132
                               DString_Pack.Null_Bounded_String;
133
      EString_1, EString_2 : EString_Pack.Bounded_String :=
134
                               EString_Pack.Null_Bounded_String;
135
      FString_1, FString_2 : FString_Pack.Bounded_String :=
136
                               FString_Pack.Null_Bounded_String;
137
 
138
      -- Test variables.
139
 
140
      TC_Count                  : Natural;
141
      TC_Discrete_Check_Failed,
142
      TC_Enum_Check_Failed,
143
      TC_Float_Check_Failed     : Boolean := False;
144
      TC_Seed                   : Integer;
145
 
146
   begin
147
 
148
      Objective_1:
149
         -- Check that the procedures Save and Reset can be used to save the
150
         -- specific state of a random number generator, and then restore the
151
         -- specific state to the generator following some intermediate
152
         -- generator activity.
153
      declare
154
 
155
         First_Row     : constant :=   1;
156
         Second_Row    : constant :=   2;
157
         TC_Max_Values : constant := 100;
158
 
159
         TC_Discrete_Array : array (First_Row..Second_Row, 1..TC_Max_Values)
160
                               of Discrete_Range;
161
         TC_Enum_Array     : array (First_Row..Second_Row, 1..TC_Max_Values)
162
                               of Suit_Of_Cards;
163
         TC_Float_Array    : array (First_Row..Second_Row, 1..TC_Max_Values)
164
                               of Float_Random.Uniformly_Distributed;
165
      begin
166
 
167
         -- The state of the random number generators are saved to state
168
         -- variables using the procedure Save.
169
 
170
         Discrete_Pack.Save(Gen => DGen_1, To_State => DState_1);
171
         Card_Pack.Save    (Gen => EGen_1, To_State => EState_1);
172
         Float_Random.Save (Gen => FGen_1, To_State => FState_1);
173
 
174
         -- Random number generators are used to fill the first half of the
175
         -- first row of the arrays with randomly generated values.
176
 
177
         for i in 1..TC_Max_Values/2 loop
178
            TC_Discrete_Array(First_Row, i) := Discrete_Pack.Random(DGen_1);
179
            TC_Enum_Array(First_Row, i)     := Card_Pack.Random(EGen_1);
180
            TC_Float_Array(First_Row, i)    := Float_Random.Random(FGen_1);
181
         end loop;
182
 
183
         -- The random number generators are reset to the states saved in the
184
         -- state variables, using the procedure Reset.
185
 
186
         Discrete_Pack.Reset(Gen => DGen_1, From_State => DState_1);
187
         Card_Pack.Reset    (Gen => EGen_1, From_State => EState_1);
188
         Float_Random.Reset (Gen => FGen_1, From_State => FState_1);
189
 
190
         -- The same random number generators are used to fill the first half
191
         -- of the second row of the arrays with randomly generated values.
192
 
193
         for i in 1..TC_Max_Values/2 loop
194
            TC_Discrete_Array(Second_Row, i) := Discrete_Pack.Random(DGen_1);
195
            TC_Enum_Array(Second_Row, i)     := Card_Pack.Random(EGen_1);
196
            TC_Float_Array(Second_Row, i)    := Float_Random.Random(FGen_1);
197
         end loop;
198
 
199
         -- Run the random number generators many times (not using results).
200
 
201
         for i in Discrete_Range'Range loop
202
             DVal_1 := Discrete_Pack.Random(DGen_1);
203
             EVal_1 := Card_Pack.Random(EGen_1);
204
             FVal_1 := Float_Random.Random(FGen_1);
205
         end loop;
206
 
207
         -- The states of the random number generators are saved to state
208
         -- variables using the procedure Save.
209
 
210
         Discrete_Pack.Save(Gen => DGen_1, To_State => DState_1);
211
         Card_Pack.Save(Gen => EGen_1, To_State => EState_1);
212
         Float_Random.Save (Gen => FGen_1, To_State => FState_1);
213
 
214
         -- The last half of the first row of the arrays are filled with
215
         -- values generated from the same random number generators.
216
 
217
         for i in (TC_Max_Values/2 + 1)..TC_Max_Values loop
218
            TC_Discrete_Array(First_Row, i) := Discrete_Pack.Random(DGen_1);
219
            TC_Enum_Array(First_Row, i)     := Card_Pack.Random(EGen_1);
220
            TC_Float_Array(First_Row, i)    := Float_Random.Random(FGen_1);
221
         end loop;
222
 
223
         -- The random number generators are reset to the states saved in the
224
         -- state variables, using the procedure Reset.
225
 
226
         Discrete_Pack.Reset(Gen => DGen_1, From_State => DState_1);
227
         Card_Pack.Reset(Gen => EGen_1, From_State => EState_1);
228
         Float_Random.Reset (Gen => FGen_1, From_State => FState_1);
229
 
230
         -- The last half of the second row of the arrays are filled with
231
         -- values generated from the same random number generator.
232
         -- These values should exactly mirror the values in the last half
233
         -- of the first row of the arrays that had been previously generated.
234
 
235
         for i in (TC_Max_Values/2 + 1)..TC_Max_Values loop
236
            TC_Discrete_Array(Second_Row, i) := Discrete_Pack.Random(DGen_1);
237
            TC_Enum_Array(Second_Row, i)     := Card_Pack.Random(EGen_1);
238
            TC_Float_Array(Second_Row, i)    := Float_Random.Random(FGen_1);
239
         end loop;
240
 
241
         -- Check that the values in the two rows of the arrays are identical.
242
 
243
         for i in 1..TC_Max_Values loop
244
            if TC_Discrete_Array(First_Row,i) /=
245
               TC_Discrete_Array(Second_Row,i)
246
            then
247
               TC_Discrete_Check_Failed := True;
248
               exit;
249
            end if;
250
         end loop;
251
 
252
         for i in 1..TC_Max_Values loop
253
            if TC_Enum_Array(First_Row,i) /= TC_Enum_Array(Second_Row,i) then
254
               TC_Enum_Check_Failed := True;
255
               exit;
256
            end if;
257
         end loop;
258
 
259
         for i in 1..TC_Max_Values loop
260
            if TC_Float_Array(First_Row,i) /= TC_Float_Array(Second_Row,i)
261
            then
262
               TC_Float_Check_Failed := True;
263
               exit;
264
            end if;
265
         end loop;
266
 
267
         if TC_Discrete_Check_Failed then
268
            Report.Failed("Discrete random values generated following use " &
269
                          "of procedures Save and Reset were not the same");
270
            TC_Discrete_Check_Failed := False;
271
         end if;
272
 
273
         if TC_Enum_Check_Failed then
274
            Report.Failed("Enumeration random values generated following " &
275
                          "use of procedures Save and Reset were not the " &
276
                          "same");
277
            TC_Enum_Check_Failed := False;
278
         end if;
279
 
280
         if TC_Float_Check_Failed then
281
            Report.Failed("Float random values generated following use " &
282
                          "of procedures Save and Reset were not the same");
283
            TC_Float_Check_Failed := False;
284
         end if;
285
 
286
      end Objective_1;
287
 
288
 
289
 
290
      Objective_2:
291
         -- Check that the Function Image can be used to obtain a string
292
         -- representation of the state of a generator.
293
         -- Check that the Function Value will transform a string
294
         -- representation of the state of a random number generator
295
         -- into the actual state object.
296
      begin
297
 
298
         -- Use two discrete and float random number generators to generate
299
         -- a series of values (so that the generators are no longer in their
300
         -- initial states, and they have generated the same number of
301
         -- random values).
302
 
303
         TC_Seed := Integer(Discrete_Pack.Random(DGen_1));
304
         Discrete_Pack.Reset(DGen_1, TC_Seed);
305
         Discrete_Pack.Reset(DGen_2, TC_Seed);
306
         Card_Pack.Reset    (EGen_1, TC_Seed);
307
         Card_Pack.Reset    (EGen_2, TC_Seed);
308
         Float_Random.Reset (FGen_1,  TC_Seed);
309
         Float_Random.Reset (FGen_2,  TC_Seed);
310
 
311
         for i in 1..1000 loop
312
            DVal_1 := Discrete_Pack.Random(DGen_1);
313
            DVal_2 := Discrete_Pack.Random(DGen_2);
314
            EVal_1 := Card_Pack.Random(EGen_1);
315
            EVal_2 := Card_Pack.Random(EGen_2);
316
            FVal_1 := Float_Random.Random(FGen_1);
317
            FVal_2 := Float_Random.Random(FGen_2);
318
         end loop;
319
 
320
         -- Use the Procedure Save to save the states of the generators
321
         -- to state variables.
322
 
323
         Discrete_Pack.Save(Gen => DGen_1, To_State => DState_1);
324
         Discrete_Pack.Save(DGen_2, To_State => DState_2);
325
         Card_Pack.Save    (Gen => EGen_1, To_State => EState_1);
326
         Card_Pack.Save    (EGen_2, To_State => EState_2);
327
         Float_Random.Save (FGen_1, To_State => FState_1);
328
         Float_Random.Save (FGen_2, FState_2);
329
 
330
         -- Use the Function Image to produce a representation of the state
331
         -- codes as (bounded) string objects.
332
 
333
         DString_1 := DString_Pack.To_Bounded_String(
334
                        Discrete_Pack.Image(Of_State => DState_1));
335
         DString_2 := DString_Pack.To_Bounded_String(
336
                        Discrete_Pack.Image(DState_2));
337
         EString_1 := EString_Pack.To_Bounded_String(
338
                        Card_Pack.Image(Of_State => EState_1));
339
         EString_2 := EString_Pack.To_Bounded_String(
340
                        Card_Pack.Image(EState_2));
341
         FString_1 := FString_Pack.To_Bounded_String(
342
                        Float_Random.Image(Of_State => FState_1));
343
         FString_2 := FString_Pack.To_Bounded_String(
344
                        Float_Random.Image(FState_2));
345
 
346
         -- Compare the bounded string objects for equality.
347
 
348
         if DString_1 /= DString_2 then
349
            Report.Failed("String values returned from Function Image " &
350
                          "depict different states of Discrete generators");
351
         end if;
352
         if EString_1 /= EString_2 then
353
            Report.Failed("String values returned from Function Image " &
354
                          "depict different states of Enumeration "     &
355
                          "generators");
356
         end if;
357
         if FString_1 /= FString_2 then
358
            Report.Failed("String values returned from Function Image " &
359
                          "depict different states of Float generators");
360
         end if;
361
 
362
         -- The string representation of a state code is transformed back
363
         -- to a state code variable using the Function Value.
364
 
365
         DState_1 := Discrete_Pack.Value(Coded_State =>
366
                                          DString_Pack.To_String(DString_1));
367
         EState_1 := Card_Pack.Value(EString_Pack.To_String(EString_1));
368
         FState_1 := Float_Random.Value(FString_Pack.To_String(FString_1));
369
 
370
         -- One of the (pair of each type of ) generators is used to generate
371
         -- a series of random values, getting them "out of synch" with the
372
         -- specific generation sequence of the other generators.
373
 
374
         for i in 1..100 loop
375
            DVal_1 := Discrete_Pack.Random(DGen_1);
376
            EVal_1 := Card_Pack.Random(EGen_1);
377
            FVal_1 := Float_Random.Random (FGen_1);
378
         end loop;
379
 
380
         -- The "out of synch" generators are reset to the previous state they
381
         -- had when their states were saved, and they should now have the same
382
         -- states as the generators that did not generate the values above.
383
 
384
         Discrete_Pack.Reset(Gen => DGen_1, From_State => DState_1);
385
         Card_Pack.Reset    (Gen => EGen_1, From_State => EState_1);
386
         Float_Random.Reset (Gen => FGen_1, From_State => FState_1);
387
 
388
         -- All generators should now be in the same state, so the
389
         -- random values they produce should be the same.
390
 
391
         for i in 1..1000 loop
392
            if Discrete_Pack.Random(DGen_1) /= Discrete_Pack.Random(DGen_2)
393
            then
394
               TC_Discrete_Check_Failed := True;
395
               exit;
396
            end if;
397
         end loop;
398
 
399
         for i in 1..1000 loop
400
            if Card_Pack.Random(EGen_1) /= Card_Pack.Random(EGen_2) then
401
               TC_Enum_Check_Failed := True;
402
               exit;
403
            end if;
404
         end loop;
405
 
406
         for i in 1..1000 loop
407
            if Float_Random.Random(FGen_1) /= Float_Random.Random(FGen_2)
408
            then
409
               TC_Float_Check_Failed := True;
410
               exit;
411
            end if;
412
         end loop;
413
 
414
         if TC_Discrete_Check_Failed then
415
            Report.Failed("Random values generated following use of "     &
416
                          "procedures Image and Value were not the same " &
417
                          "for Discrete generator");
418
         end if;
419
         if TC_Enum_Check_Failed then
420
            Report.Failed("Random values generated following use of "     &
421
                          "procedures Image and Value were not the same " &
422
                          "for Enumeration generator");
423
         end if;
424
         if TC_Float_Check_Failed then
425
            Report.Failed("Random values generated following use of "     &
426
                          "procedures Image and Value were not the same " &
427
                          "for Float generator");
428
         end if;
429
 
430
      end Objective_2;
431
 
432
 
433
 
434
      Objective_3:
435
         -- Check that a call to Function Value, with a string value that is
436
         -- not the image of any generator state, is a bounded error. This
437
         -- error either raises Constraint_Error or Program_Error, or is
438
         -- accepted. (See Technical Corrigendum 1).
439
      declare
440
         Not_A_State : constant String := ImpDef.Non_State_String;
441
      begin
442
 
443
         begin
444
            DState_1 := Discrete_Pack.Value(Not_A_State);
445
            if Not_A_State /= "**NONE**" then
446
               Report.Failed("Exception not raised by Function " &
447
                             "Ada.Numerics.Discrete_Random.Value when " &
448
                             "provided a string input that does not "   &
449
                             "represent the state of a random number "  &
450
                             "generator");
451
            else
452
               Report.Comment("All strings represent states for Function " &
453
                             "Ada.Numerics.Discrete_Random.Value");
454
            end if;
455
            Discrete_Pack.Reset(DGen_1, DState_1);
456
         exception
457
            when Constraint_Error => null;  -- OK, expected exception.
458
               Report.Comment("Constraint_Error raised by Function " &
459
                             "Ada.Numerics.Discrete_Random.Value when " &
460
                             "provided a string input that does not "   &
461
                             "represent the state of a random number "  &
462
                             "generator");
463
            when Program_Error => -- OK, expected exception.
464
               Report.Comment("Program_Error raised by Function " &
465
                             "Ada.Numerics.Discrete_Random.Value when " &
466
                             "provided a string input that does not "   &
467
                             "represent the state of a random number "  &
468
                             "generator");
469
            when others =>
470
               Report.Failed("Unexpected exception raised by Function " &
471
                             "Ada.Numerics.Discrete_Random.Value when " &
472
                             "provided a string input that does not "   &
473
                             "represent the state of a random number "  &
474
                             "generator");
475
         end;
476
 
477
         begin
478
            EState_1 := Card_Pack.Value(Not_A_State);
479
            if Not_A_State /= "**NONE**" then
480
               Report.Failed("Exception not raised by Function " &
481
                             "Ada.Numerics.Discrete_Random.Value when " &
482
                             "provided a string input that does not "   &
483
                             "represent the state of an enumeration "   &
484
                             "random number generator");
485
            else
486
               Report.Comment("All strings represent states for Function " &
487
                             "Ada.Numerics.Discrete_Random.Value");
488
            end if;
489
            Card_Pack.Reset(EGen_1, EState_1);
490
         exception
491
            when Constraint_Error => null;  -- OK, expected exception.
492
            when Program_Error => null; -- OK, expected exception.
493
            when others =>
494
               Report.Failed("Unexpected exception raised by Function " &
495
                             "Ada.Numerics.Discrete_Random.Value when " &
496
                             "provided a string input that does not "   &
497
                             "represent the state of an enumeration "   &
498
                             "random number generator");
499
         end;
500
 
501
         begin
502
            FState_1 := Float_Random.Value(Not_A_State);
503
            if Not_A_State /= "**NONE**" then
504
               Report.Failed("Exception not raised by an "      &
505
                             "instantiated version of "                &
506
                             "Ada.Numerics.Float_Random.Value when "   &
507
                             "provided a string input that does not "  &
508
                             "represent the state of a random number " &
509
                             "generator");
510
            else
511
               Report.Comment("All strings represent states for Function " &
512
                             "Ada.Numerics.Float_Random.Value");
513
            end if;
514
            Float_Random.Reset(FGen_1, FState_1);
515
         exception
516
            when Constraint_Error => null;  -- OK, expected exception.
517
            when Program_Error => null; -- OK, expected exception.
518
            when others =>
519
               Report.Failed("Unexpected exception raised by an "      &
520
                             "instantiated version of "                &
521
                             "Ada.Numerics.Float_Random.Value when "   &
522
                             "provided a string input that does not "  &
523
                             "represent the state of a random number " &
524
                             "generator");
525
         end;
526
 
527
      end Objective_3;
528
 
529
 
530
   exception
531
      when others => Report.Failed ("Exception raised in Test_Block");
532
   end Test_Block;
533
 
534
   Report.Result;
535
 
536
end CXA5012;

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