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\input texinfo
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@c Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
3
@c 2000, 2001, 2002, 2003, 2004, 2006, 2007
4
@c Free Software Foundation, Inc.
5
@setfilename bfdint.info
6
 
7
@settitle BFD Internals
8
@iftex
9
@titlepage
10
@title{BFD Internals}
11
@author{Ian Lance Taylor}
12
@author{Cygnus Solutions}
13
@page
14
@end iftex
15
 
16
@copying
17
This file documents the internals of the BFD library.
18
 
19
Copyright @copyright{} 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995,
20
1996, 1998, 2000, 2001, 2002, 2003, 2004, 2006, 2007
21
Free Software Foundation, Inc.
22
Contributed by Cygnus Support.
23
 
24
Permission is granted to copy, distribute and/or modify this document
25
under the terms of the GNU Free Documentation License, Version 1.1 or
26
any later version published by the Free Software Foundation; with the
27
Invariant Sections being ``GNU General Public License'' and ``Funding
28
Free Software'', the Front-Cover texts being (a) (see below), and with
29
the Back-Cover Texts being (b) (see below).  A copy of the license is
30
included in the section entitled ``GNU Free Documentation License''.
31
 
32
(a) The FSF's Front-Cover Text is:
33
 
34
     A GNU Manual
35
 
36
(b) The FSF's Back-Cover Text is:
37
 
38
     You have freedom to copy and modify this GNU Manual, like GNU
39
     software.  Copies published by the Free Software Foundation raise
40
     funds for GNU development.
41
@end copying
42
 
43
@node Top
44
@top BFD Internals
45
@raisesections
46
@cindex bfd internals
47
 
48
This document describes some BFD internal information which may be
49
helpful when working on BFD.  It is very incomplete.
50
 
51
This document is not updated regularly, and may be out of date.
52
 
53
The initial version of this document was written by Ian Lance Taylor
54
@email{ian@@cygnus.com}.
55
 
56
@menu
57
* BFD overview::                BFD overview
58
* BFD guidelines::              BFD programming guidelines
59
* BFD target vector::           BFD target vector
60
* BFD generated files::         BFD generated files
61
* BFD multiple compilations::   Files compiled multiple times in BFD
62
* BFD relocation handling::     BFD relocation handling
63
* BFD ELF support::             BFD ELF support
64
* BFD glossary::                Glossary
65
* Index::                       Index
66
@end menu
67
 
68
@node BFD overview
69
@section BFD overview
70
 
71
BFD is a library which provides a single interface to read and write
72
object files, executables, archive files, and core files in any format.
73
 
74
@menu
75
* BFD library interfaces::      BFD library interfaces
76
* BFD library users::           BFD library users
77
* BFD view::                    The BFD view of a file
78
* BFD blindness::               BFD loses information
79
@end menu
80
 
81
@node BFD library interfaces
82
@subsection BFD library interfaces
83
 
84
One way to look at the BFD library is to divide it into four parts by
85
type of interface.
86
 
87
The first interface is the set of generic functions which programs using
88
the BFD library will call.  These generic function normally translate
89
directly or indirectly into calls to routines which are specific to a
90
particular object file format.  Many of these generic functions are
91
actually defined as macros in @file{bfd.h}.  These functions comprise
92
the official BFD interface.
93
 
94
The second interface is the set of functions which appear in the target
95
vectors.  This is the bulk of the code in BFD.  A target vector is a set
96
of function pointers specific to a particular object file format.  The
97
target vector is used to implement the generic BFD functions.  These
98
functions are always called through the target vector, and are never
99
called directly.  The target vector is described in detail in @ref{BFD
100
target vector}.  The set of functions which appear in a particular
101
target vector is often referred to as a BFD backend.
102
 
103
The third interface is a set of oddball functions which are typically
104
specific to a particular object file format, are not generic functions,
105
and are called from outside of the BFD library.  These are used as hooks
106
by the linker and the assembler when a particular object file format
107
requires some action which the BFD generic interface does not provide.
108
These functions are typically declared in @file{bfd.h}, but in many
109
cases they are only provided when BFD is configured with support for a
110
particular object file format.  These functions live in a grey area, and
111
are not really part of the official BFD interface.
112
 
113
The fourth interface is the set of BFD support functions which are
114
called by the other BFD functions.  These manage issues like memory
115
allocation, error handling, file access, hash tables, swapping, and the
116
like.  These functions are never called from outside of the BFD library.
117
 
118
@node BFD library users
119
@subsection BFD library users
120
 
121
Another way to look at the BFD library is to divide it into three parts
122
by the manner in which it is used.
123
 
124
The first use is to read an object file.  The object file readers are
125
programs like @samp{gdb}, @samp{nm}, @samp{objdump}, and @samp{objcopy}.
126
These programs use BFD to view an object file in a generic form.  The
127
official BFD interface is normally fully adequate for these programs.
128
 
129
The second use is to write an object file.  The object file writers are
130
programs like @samp{gas} and @samp{objcopy}.  These programs use BFD to
131
create an object file.  The official BFD interface is normally adequate
132
for these programs, but for some object file formats the assembler needs
133
some additional hooks in order to set particular flags or other
134
information.  The official BFD interface includes functions to copy
135
private information from one object file to another, and these functions
136
are used by @samp{objcopy} to avoid information loss.
137
 
138
The third use is to link object files.  There is only one object file
139
linker, @samp{ld}.  Originally, @samp{ld} was an object file reader and
140
an object file writer, and it did the link operation using the generic
141
BFD structures.  However, this turned out to be too slow and too memory
142
intensive.
143
 
144
The official BFD linker functions were written to permit specific BFD
145
backends to perform the link without translating through the generic
146
structures, in the normal case where all the input files and output file
147
have the same object file format.  Not all of the backends currently
148
implement the new interface, and there are default linking functions
149
within BFD which use the generic structures and which work with all
150
backends.
151
 
152
For several object file formats the linker needs additional hooks which
153
are not provided by the official BFD interface, particularly for dynamic
154
linking support.  These functions are typically called from the linker
155
emulation template.
156
 
157
@node BFD view
158
@subsection The BFD view of a file
159
 
160
BFD uses generic structures to manage information.  It translates data
161
into the generic form when reading files, and out of the generic form
162
when writing files.
163
 
164
BFD describes a file as a pointer to the @samp{bfd} type.  A @samp{bfd}
165
is composed of the following elements.  The BFD information can be
166
displayed using the @samp{objdump} program with various options.
167
 
168
@table @asis
169
@item general information
170
The object file format, a few general flags, the start address.
171
@item architecture
172
The architecture, including both a general processor type (m68k, MIPS
173
etc.) and a specific machine number (m68000, R4000, etc.).
174
@item sections
175
A list of sections.
176
@item symbols
177
A symbol table.
178
@end table
179
 
180
BFD represents a section as a pointer to the @samp{asection} type.  Each
181
section has a name and a size.  Most sections also have an associated
182
block of data, known as the section contents.  Sections also have
183
associated flags, a virtual memory address, a load memory address, a
184
required alignment, a list of relocations, and other miscellaneous
185
information.
186
 
187
BFD represents a relocation as a pointer to the @samp{arelent} type.  A
188
relocation describes an action which the linker must take to modify the
189
section contents.  Relocations have a symbol, an address, an addend, and
190
a pointer to a howto structure which describes how to perform the
191
relocation.  For more information, see @ref{BFD relocation handling}.
192
 
193
BFD represents a symbol as a pointer to the @samp{asymbol} type.  A
194
symbol has a name, a pointer to a section, an offset within that
195
section, and some flags.
196
 
197
Archive files do not have any sections or symbols.  Instead, BFD
198
represents an archive file as a file which contains a list of
199
@samp{bfd}s.  BFD also provides access to the archive symbol map, as a
200
list of symbol names.  BFD provides a function to return the @samp{bfd}
201
within the archive which corresponds to a particular entry in the
202
archive symbol map.
203
 
204
@node BFD blindness
205
@subsection BFD loses information
206
 
207
Most object file formats have information which BFD can not represent in
208
its generic form, at least as currently defined.
209
 
210
There is often explicit information which BFD can not represent.  For
211
example, the COFF version stamp, or the ELF program segments.  BFD
212
provides special hooks to handle this information when copying,
213
printing, or linking an object file.  The BFD support for a particular
214
object file format will normally store this information in private data
215
and handle it using the special hooks.
216
 
217
In some cases there is also implicit information which BFD can not
218
represent.  For example, the MIPS processor distinguishes small and
219
large symbols, and requires that all small symbols be within 32K of the
220
GP register.  This means that the MIPS assembler must be able to mark
221
variables as either small or large, and the MIPS linker must know to put
222
small symbols within range of the GP register.  Since BFD can not
223
represent this information, this means that the assembler and linker
224
must have information that is specific to a particular object file
225
format which is outside of the BFD library.
226
 
227
This loss of information indicates areas where the BFD paradigm breaks
228
down.  It is not actually possible to represent the myriad differences
229
among object file formats using a single generic interface, at least not
230
in the manner which BFD does it today.
231
 
232
Nevertheless, the BFD library does greatly simplify the task of dealing
233
with object files, and particular problems caused by information loss
234
can normally be solved using some sort of relatively constrained hook
235
into the library.
236
 
237
 
238
 
239
@node BFD guidelines
240
@section BFD programming guidelines
241
@cindex bfd programming guidelines
242
@cindex programming guidelines for bfd
243
@cindex guidelines, bfd programming
244
 
245
There is a lot of poorly written and confusing code in BFD.  New BFD
246
code should be written to a higher standard.  Merely because some BFD
247
code is written in a particular manner does not mean that you should
248
emulate it.
249
 
250
Here are some general BFD programming guidelines:
251
 
252
@itemize @bullet
253
@item
254
Follow the GNU coding standards.
255
 
256
@item
257
Avoid global variables.  We ideally want BFD to be fully reentrant, so
258
that it can be used in multiple threads.  All uses of global or static
259
variables interfere with that.  Initialized constant variables are OK,
260
and they should be explicitly marked with @samp{const}.  Instead of global
261
variables, use data attached to a BFD or to a linker hash table.
262
 
263
@item
264
All externally visible functions should have names which start with
265
@samp{bfd_}.  All such functions should be declared in some header file,
266
typically @file{bfd.h}.  See, for example, the various declarations near
267
the end of @file{bfd-in.h}, which mostly declare functions required by
268
specific linker emulations.
269
 
270
@item
271
All functions which need to be visible from one file to another within
272
BFD, but should not be visible outside of BFD, should start with
273
@samp{_bfd_}.  Although external names beginning with @samp{_} are
274
prohibited by the ANSI standard, in practice this usage will always
275
work, and it is required by the GNU coding standards.
276
 
277
@item
278
Always remember that people can compile using @samp{--enable-targets} to
279
build several, or all, targets at once.  It must be possible to link
280
together the files for all targets.
281
 
282
@item
283
BFD code should compile with few or no warnings using @samp{gcc -Wall}.
284
Some warnings are OK, like the absence of certain function declarations
285
which may or may not be declared in system header files.  Warnings about
286
ambiguous expressions and the like should always be fixed.
287
@end itemize
288
 
289
@node BFD target vector
290
@section BFD target vector
291
@cindex bfd target vector
292
@cindex target vector in bfd
293
 
294
BFD supports multiple object file formats by using the @dfn{target
295
vector}.  This is simply a set of function pointers which implement
296
behaviour that is specific to a particular object file format.
297
 
298
In this section I list all of the entries in the target vector and
299
describe what they do.
300
 
301
@menu
302
* BFD target vector miscellaneous::     Miscellaneous constants
303
* BFD target vector swap::              Swapping functions
304
* BFD target vector format::            Format type dependent functions
305
* BFD_JUMP_TABLE macros::               BFD_JUMP_TABLE macros
306
* BFD target vector generic::           Generic functions
307
* BFD target vector copy::              Copy functions
308
* BFD target vector core::              Core file support functions
309
* BFD target vector archive::           Archive functions
310
* BFD target vector symbols::           Symbol table functions
311
* BFD target vector relocs::            Relocation support
312
* BFD target vector write::             Output functions
313
* BFD target vector link::              Linker functions
314
* BFD target vector dynamic::           Dynamic linking information functions
315
@end menu
316
 
317
@node BFD target vector miscellaneous
318
@subsection Miscellaneous constants
319
 
320
The target vector starts with a set of constants.
321
 
322
@table @samp
323
@item name
324
The name of the target vector.  This is an arbitrary string.  This is
325
how the target vector is named in command line options for tools which
326
use BFD, such as the @samp{--oformat} linker option.
327
 
328
@item flavour
329
A general description of the type of target.  The following flavours are
330
currently defined:
331
 
332
@table @samp
333
@item bfd_target_unknown_flavour
334
Undefined or unknown.
335
@item bfd_target_aout_flavour
336
a.out.
337
@item bfd_target_coff_flavour
338
COFF.
339
@item bfd_target_ecoff_flavour
340
ECOFF.
341
@item bfd_target_elf_flavour
342
ELF.
343
@item bfd_target_ieee_flavour
344
IEEE-695.
345
@item bfd_target_nlm_flavour
346
NLM.
347
@item bfd_target_oasys_flavour
348
OASYS.
349
@item bfd_target_tekhex_flavour
350
Tektronix hex format.
351
@item bfd_target_srec_flavour
352
Motorola S-record format.
353
@item bfd_target_ihex_flavour
354
Intel hex format.
355
@item bfd_target_som_flavour
356
SOM (used on HP/UX).
357
@item bfd_target_os9k_flavour
358
os9000.
359
@item bfd_target_versados_flavour
360
VERSAdos.
361
@item bfd_target_msdos_flavour
362
MS-DOS.
363
@item bfd_target_evax_flavour
364
openVMS.
365
@item bfd_target_mmo_flavour
366
Donald Knuth's MMIXware object format.
367
@end table
368
 
369
@item byteorder
370
The byte order of data in the object file.  One of
371
@samp{BFD_ENDIAN_BIG}, @samp{BFD_ENDIAN_LITTLE}, or
372
@samp{BFD_ENDIAN_UNKNOWN}.  The latter would be used for a format such
373
as S-records which do not record the architecture of the data.
374
 
375
@item header_byteorder
376
The byte order of header information in the object file.  Normally the
377
same as the @samp{byteorder} field, but there are certain cases where it
378
may be different.
379
 
380
@item object_flags
381
Flags which may appear in the @samp{flags} field of a BFD with this
382
format.
383
 
384
@item section_flags
385
Flags which may appear in the @samp{flags} field of a section within a
386
BFD with this format.
387
 
388
@item symbol_leading_char
389
A character which the C compiler normally puts before a symbol.  For
390
example, an a.out compiler will typically generate the symbol
391
@samp{_foo} for a function named @samp{foo} in the C source, in which
392
case this field would be @samp{_}.  If there is no such character, this
393
field will be @samp{0}.
394
 
395
@item ar_pad_char
396
The padding character to use at the end of an archive name.  Normally
397
@samp{/}.
398
 
399
@item ar_max_namelen
400
The maximum length of a short name in an archive.  Normally @samp{14}.
401
 
402
@item backend_data
403
A pointer to constant backend data.  This is used by backends to store
404
whatever additional information they need to distinguish similar target
405
vectors which use the same sets of functions.
406
@end table
407
 
408
@node BFD target vector swap
409
@subsection Swapping functions
410
 
411
Every target vector has function pointers used for swapping information
412
in and out of the target representation.  There are two sets of
413
functions: one for data information, and one for header information.
414
Each set has three sizes: 64-bit, 32-bit, and 16-bit.  Each size has
415
three actual functions: put, get unsigned, and get signed.
416
 
417
These 18 functions are used to convert data between the host and target
418
representations.
419
 
420
@node BFD target vector format
421
@subsection Format type dependent functions
422
 
423
Every target vector has three arrays of function pointers which are
424
indexed by the BFD format type.  The BFD format types are as follows:
425
 
426
@table @samp
427
@item bfd_unknown
428
Unknown format.  Not used for anything useful.
429
@item bfd_object
430
Object file.
431
@item bfd_archive
432
Archive file.
433
@item bfd_core
434
Core file.
435
@end table
436
 
437
The three arrays of function pointers are as follows:
438
 
439
@table @samp
440
@item bfd_check_format
441
Check whether the BFD is of a particular format (object file, archive
442
file, or core file) corresponding to this target vector.  This is called
443
by the @samp{bfd_check_format} function when examining an existing BFD.
444
If the BFD matches the desired format, this function will initialize any
445
format specific information such as the @samp{tdata} field of the BFD.
446
This function must be called before any other BFD target vector function
447
on a file opened for reading.
448
 
449
@item bfd_set_format
450
Set the format of a BFD which was created for output.  This is called by
451
the @samp{bfd_set_format} function after creating the BFD with a
452
function such as @samp{bfd_openw}.  This function will initialize format
453
specific information required to write out an object file or whatever of
454
the given format.  This function must be called before any other BFD
455
target vector function on a file opened for writing.
456
 
457
@item bfd_write_contents
458
Write out the contents of the BFD in the given format.  This is called
459
by @samp{bfd_close} function for a BFD opened for writing.  This really
460
should not be an array selected by format type, as the
461
@samp{bfd_set_format} function provides all the required information.
462
In fact, BFD will fail if a different format is used when calling
463
through the @samp{bfd_set_format} and the @samp{bfd_write_contents}
464
arrays; fortunately, since @samp{bfd_close} gets it right, this is a
465
difficult error to make.
466
@end table
467
 
468
@node BFD_JUMP_TABLE macros
469
@subsection @samp{BFD_JUMP_TABLE} macros
470
@cindex @samp{BFD_JUMP_TABLE}
471
 
472
Most target vectors are defined using @samp{BFD_JUMP_TABLE} macros.
473
These macros take a single argument, which is a prefix applied to a set
474
of functions.  The macros are then used to initialize the fields in the
475
target vector.
476
 
477
For example, the @samp{BFD_JUMP_TABLE_RELOCS} macro defines three
478
functions: @samp{_get_reloc_upper_bound}, @samp{_canonicalize_reloc},
479
and @samp{_bfd_reloc_type_lookup}.  A reference like
480
@samp{BFD_JUMP_TABLE_RELOCS (foo)} will expand into three functions
481
prefixed with @samp{foo}: @samp{foo_get_reloc_upper_bound}, etc.  The
482
@samp{BFD_JUMP_TABLE_RELOCS} macro will be placed such that those three
483
functions initialize the appropriate fields in the BFD target vector.
484
 
485
This is done because it turns out that many different target vectors can
486
share certain classes of functions.  For example, archives are similar
487
on most platforms, so most target vectors can use the same archive
488
functions.  Those target vectors all use @samp{BFD_JUMP_TABLE_ARCHIVE}
489
with the same argument, calling a set of functions which is defined in
490
@file{archive.c}.
491
 
492
Each of the @samp{BFD_JUMP_TABLE} macros is mentioned below along with
493
the description of the function pointers which it defines.  The function
494
pointers will be described using the name without the prefix which the
495
@samp{BFD_JUMP_TABLE} macro defines.  This name is normally the same as
496
the name of the field in the target vector structure.  Any differences
497
will be noted.
498
 
499
@node BFD target vector generic
500
@subsection Generic functions
501
@cindex @samp{BFD_JUMP_TABLE_GENERIC}
502
 
503
The @samp{BFD_JUMP_TABLE_GENERIC} macro is used for some catch all
504
functions which don't easily fit into other categories.
505
 
506
@table @samp
507
@item _close_and_cleanup
508
Free any target specific information associated with the BFD.  This is
509
called when any BFD is closed (the @samp{bfd_write_contents} function
510
mentioned earlier is only called for a BFD opened for writing).  Most
511
targets use @samp{bfd_alloc} to allocate all target specific
512
information, and therefore don't have to do anything in this function.
513
This function pointer is typically set to
514
@samp{_bfd_generic_close_and_cleanup}, which simply returns true.
515
 
516
@item _bfd_free_cached_info
517
Free any cached information associated with the BFD which can be
518
recreated later if necessary.  This is used to reduce the memory
519
consumption required by programs using BFD.  This is normally called via
520
the @samp{bfd_free_cached_info} macro.  It is used by the default
521
archive routines when computing the archive map.  Most targets do not
522
do anything special for this entry point, and just set it to
523
@samp{_bfd_generic_free_cached_info}, which simply returns true.
524
 
525
@item _new_section_hook
526
This is called from @samp{bfd_make_section_anyway} whenever a new
527
section is created.  Most targets use it to initialize section specific
528
information.  This function is called whether or not the section
529
corresponds to an actual section in an actual BFD.
530
 
531
@item _get_section_contents
532
Get the contents of a section.  This is called from
533
@samp{bfd_get_section_contents}.  Most targets set this to
534
@samp{_bfd_generic_get_section_contents}, which does a @samp{bfd_seek}
535
based on the section's @samp{filepos} field and a @samp{bfd_bread}.  The
536
corresponding field in the target vector is named
537
@samp{_bfd_get_section_contents}.
538
 
539
@item _get_section_contents_in_window
540
Set a @samp{bfd_window} to hold the contents of a section.  This is
541
called from @samp{bfd_get_section_contents_in_window}.  The
542
@samp{bfd_window} idea never really caught on, and I don't think this is
543
ever called.  Pretty much all targets implement this as
544
@samp{bfd_generic_get_section_contents_in_window}, which uses
545
@samp{bfd_get_section_contents} to do the right thing.  The
546
corresponding field in the target vector is named
547
@samp{_bfd_get_section_contents_in_window}.
548
@end table
549
 
550
@node BFD target vector copy
551
@subsection Copy functions
552
@cindex @samp{BFD_JUMP_TABLE_COPY}
553
 
554
The @samp{BFD_JUMP_TABLE_COPY} macro is used for functions which are
555
called when copying BFDs, and for a couple of functions which deal with
556
internal BFD information.
557
 
558
@table @samp
559
@item _bfd_copy_private_bfd_data
560
This is called when copying a BFD, via @samp{bfd_copy_private_bfd_data}.
561
If the input and output BFDs have the same format, this will copy any
562
private information over.  This is called after all the section contents
563
have been written to the output file.  Only a few targets do anything in
564
this function.
565
 
566
@item _bfd_merge_private_bfd_data
567
This is called when linking, via @samp{bfd_merge_private_bfd_data}.  It
568
gives the backend linker code a chance to set any special flags in the
569
output file based on the contents of the input file.  Only a few targets
570
do anything in this function.
571
 
572
@item _bfd_copy_private_section_data
573
This is similar to @samp{_bfd_copy_private_bfd_data}, but it is called
574
for each section, via @samp{bfd_copy_private_section_data}.  This
575
function is called before any section contents have been written.  Only
576
a few targets do anything in this function.
577
 
578
@item _bfd_copy_private_symbol_data
579
This is called via @samp{bfd_copy_private_symbol_data}, but I don't
580
think anything actually calls it.  If it were defined, it could be used
581
to copy private symbol data from one BFD to another.  However, most BFDs
582
store extra symbol information by allocating space which is larger than
583
the @samp{asymbol} structure and storing private information in the
584
extra space.  Since @samp{objcopy} and other programs copy symbol
585
information by copying pointers to @samp{asymbol} structures, the
586
private symbol information is automatically copied as well.  Most
587
targets do not do anything in this function.
588
 
589
@item _bfd_set_private_flags
590
This is called via @samp{bfd_set_private_flags}.  It is basically a hook
591
for the assembler to set magic information.  For example, the PowerPC
592
ELF assembler uses it to set flags which appear in the e_flags field of
593
the ELF header.  Most targets do not do anything in this function.
594
 
595
@item _bfd_print_private_bfd_data
596
This is called by @samp{objdump} when the @samp{-p} option is used.  It
597
is called via @samp{bfd_print_private_data}.  It prints any interesting
598
information about the BFD which can not be otherwise represented by BFD
599
and thus can not be printed by @samp{objdump}.  Most targets do not do
600
anything in this function.
601
@end table
602
 
603
@node BFD target vector core
604
@subsection Core file support functions
605
@cindex @samp{BFD_JUMP_TABLE_CORE}
606
 
607
The @samp{BFD_JUMP_TABLE_CORE} macro is used for functions which deal
608
with core files.  Obviously, these functions only do something
609
interesting for targets which have core file support.
610
 
611
@table @samp
612
@item _core_file_failing_command
613
Given a core file, this returns the command which was run to produce the
614
core file.
615
 
616
@item _core_file_failing_signal
617
Given a core file, this returns the signal number which produced the
618
core file.
619
 
620
@item _core_file_matches_executable_p
621
Given a core file and a BFD for an executable, this returns whether the
622
core file was generated by the executable.
623
@end table
624
 
625
@node BFD target vector archive
626
@subsection Archive functions
627
@cindex @samp{BFD_JUMP_TABLE_ARCHIVE}
628
 
629
The @samp{BFD_JUMP_TABLE_ARCHIVE} macro is used for functions which deal
630
with archive files.  Most targets use COFF style archive files
631
(including ELF targets), and these use @samp{_bfd_archive_coff} as the
632
argument to @samp{BFD_JUMP_TABLE_ARCHIVE}.  Some targets use BSD/a.out
633
style archives, and these use @samp{_bfd_archive_bsd}.  (The main
634
difference between BSD and COFF archives is the format of the archive
635
symbol table).  Targets with no archive support use
636
@samp{_bfd_noarchive}.  Finally, a few targets have unusual archive
637
handling.
638
 
639
@table @samp
640
@item _slurp_armap
641
Read in the archive symbol table, storing it in private BFD data.  This
642
is normally called from the archive @samp{check_format} routine.  The
643
corresponding field in the target vector is named
644
@samp{_bfd_slurp_armap}.
645
 
646
@item _slurp_extended_name_table
647
Read in the extended name table from the archive, if there is one,
648
storing it in private BFD data.  This is normally called from the
649
archive @samp{check_format} routine.  The corresponding field in the
650
target vector is named @samp{_bfd_slurp_extended_name_table}.
651
 
652
@item construct_extended_name_table
653
Build and return an extended name table if one is needed to write out
654
the archive.  This also adjusts the archive headers to refer to the
655
extended name table appropriately.  This is normally called from the
656
archive @samp{write_contents} routine.  The corresponding field in the
657
target vector is named @samp{_bfd_construct_extended_name_table}.
658
 
659
@item _truncate_arname
660
This copies a file name into an archive header, truncating it as
661
required.  It is normally called from the archive @samp{write_contents}
662
routine.  This function is more interesting in targets which do not
663
support extended name tables, but I think the GNU @samp{ar} program
664
always uses extended name tables anyhow.  The corresponding field in the
665
target vector is named @samp{_bfd_truncate_arname}.
666
 
667
@item _write_armap
668
Write out the archive symbol table using calls to @samp{bfd_bwrite}.
669
This is normally called from the archive @samp{write_contents} routine.
670
The corresponding field in the target vector is named @samp{write_armap}
671
(no leading underscore).
672
 
673
@item _read_ar_hdr
674
Read and parse an archive header.  This handles expanding the archive
675
header name into the real file name using the extended name table.  This
676
is called by routines which read the archive symbol table or the archive
677
itself.  The corresponding field in the target vector is named
678
@samp{_bfd_read_ar_hdr_fn}.
679
 
680
@item _openr_next_archived_file
681
Given an archive and a BFD representing a file stored within the
682
archive, return a BFD for the next file in the archive.  This is called
683
via @samp{bfd_openr_next_archived_file}.  The corresponding field in the
684
target vector is named @samp{openr_next_archived_file} (no leading
685
underscore).
686
 
687
@item _get_elt_at_index
688
Given an archive and an index, return a BFD for the file in the archive
689
corresponding to that entry in the archive symbol table.  This is called
690
via @samp{bfd_get_elt_at_index}.  The corresponding field in the target
691
vector is named @samp{_bfd_get_elt_at_index}.
692
 
693
@item _generic_stat_arch_elt
694
Do a stat on an element of an archive, returning information read from
695
the archive header (modification time, uid, gid, file mode, size).  This
696
is called via @samp{bfd_stat_arch_elt}.  The corresponding field in the
697
target vector is named @samp{_bfd_stat_arch_elt}.
698
 
699
@item _update_armap_timestamp
700
After the entire contents of an archive have been written out, update
701
the timestamp of the archive symbol table to be newer than that of the
702
file.  This is required for a.out style archives.  This is normally
703
called by the archive @samp{write_contents} routine.  The corresponding
704
field in the target vector is named @samp{_bfd_update_armap_timestamp}.
705
@end table
706
 
707
@node BFD target vector symbols
708
@subsection Symbol table functions
709
@cindex @samp{BFD_JUMP_TABLE_SYMBOLS}
710
 
711
The @samp{BFD_JUMP_TABLE_SYMBOLS} macro is used for functions which deal
712
with symbols.
713
 
714
@table @samp
715
@item _get_symtab_upper_bound
716
Return a sensible upper bound on the amount of memory which will be
717
required to read the symbol table.  In practice most targets return the
718
amount of memory required to hold @samp{asymbol} pointers for all the
719
symbols plus a trailing @samp{NULL} entry, and store the actual symbol
720
information in BFD private data.  This is called via
721
@samp{bfd_get_symtab_upper_bound}.  The corresponding field in the
722
target vector is named @samp{_bfd_get_symtab_upper_bound}.
723
 
724
@item _canonicalize_symtab
725
Read in the symbol table.  This is called via
726
@samp{bfd_canonicalize_symtab}.  The corresponding field in the target
727
vector is named @samp{_bfd_canonicalize_symtab}.
728
 
729
@item _make_empty_symbol
730
Create an empty symbol for the BFD.  This is needed because most targets
731
store extra information with each symbol by allocating a structure
732
larger than an @samp{asymbol} and storing the extra information at the
733
end.  This function will allocate the right amount of memory, and return
734
what looks like a pointer to an empty @samp{asymbol}.  This is called
735
via @samp{bfd_make_empty_symbol}.  The corresponding field in the target
736
vector is named @samp{_bfd_make_empty_symbol}.
737
 
738
@item _print_symbol
739
Print information about the symbol.  This is called via
740
@samp{bfd_print_symbol}.  One of the arguments indicates what sort of
741
information should be printed:
742
 
743
@table @samp
744
@item bfd_print_symbol_name
745
Just print the symbol name.
746
@item bfd_print_symbol_more
747
Print the symbol name and some interesting flags.  I don't think
748
anything actually uses this.
749
@item bfd_print_symbol_all
750
Print all information about the symbol.  This is used by @samp{objdump}
751
when run with the @samp{-t} option.
752
@end table
753
The corresponding field in the target vector is named
754
@samp{_bfd_print_symbol}.
755
 
756
@item _get_symbol_info
757
Return a standard set of information about the symbol.  This is called
758
via @samp{bfd_symbol_info}.  The corresponding field in the target
759
vector is named @samp{_bfd_get_symbol_info}.
760
 
761
@item _bfd_is_local_label_name
762
Return whether the given string would normally represent the name of a
763
local label.  This is called via @samp{bfd_is_local_label} and
764
@samp{bfd_is_local_label_name}.  Local labels are normally discarded by
765
the assembler.  In the linker, this defines the difference between the
766
@samp{-x} and @samp{-X} options.
767
 
768
@item _get_lineno
769
Return line number information for a symbol.  This is only meaningful
770
for a COFF target.  This is called when writing out COFF line numbers.
771
 
772
@item _find_nearest_line
773
Given an address within a section, use the debugging information to find
774
the matching file name, function name, and line number, if any.  This is
775
called via @samp{bfd_find_nearest_line}.  The corresponding field in the
776
target vector is named @samp{_bfd_find_nearest_line}.
777
 
778
@item _bfd_make_debug_symbol
779
Make a debugging symbol.  This is only meaningful for a COFF target,
780
where it simply returns a symbol which will be placed in the
781
@samp{N_DEBUG} section when it is written out.  This is called via
782
@samp{bfd_make_debug_symbol}.
783
 
784
@item _read_minisymbols
785
Minisymbols are used to reduce the memory requirements of programs like
786
@samp{nm}.  A minisymbol is a cookie pointing to internal symbol
787
information which the caller can use to extract complete symbol
788
information.  This permits BFD to not convert all the symbols into
789
generic form, but to instead convert them one at a time.  This is called
790
via @samp{bfd_read_minisymbols}.  Most targets do not implement this,
791
and just use generic support which is based on using standard
792
@samp{asymbol} structures.
793
 
794
@item _minisymbol_to_symbol
795
Convert a minisymbol to a standard @samp{asymbol}.  This is called via
796
@samp{bfd_minisymbol_to_symbol}.
797
@end table
798
 
799
@node BFD target vector relocs
800
@subsection Relocation support
801
@cindex @samp{BFD_JUMP_TABLE_RELOCS}
802
 
803
The @samp{BFD_JUMP_TABLE_RELOCS} macro is used for functions which deal
804
with relocations.
805
 
806
@table @samp
807
@item _get_reloc_upper_bound
808
Return a sensible upper bound on the amount of memory which will be
809
required to read the relocations for a section.  In practice most
810
targets return the amount of memory required to hold @samp{arelent}
811
pointers for all the relocations plus a trailing @samp{NULL} entry, and
812
store the actual relocation information in BFD private data.  This is
813
called via @samp{bfd_get_reloc_upper_bound}.
814
 
815
@item _canonicalize_reloc
816
Return the relocation information for a section.  This is called via
817
@samp{bfd_canonicalize_reloc}.  The corresponding field in the target
818
vector is named @samp{_bfd_canonicalize_reloc}.
819
 
820
@item _bfd_reloc_type_lookup
821
Given a relocation code, return the corresponding howto structure
822
(@pxref{BFD relocation codes}).  This is called via
823
@samp{bfd_reloc_type_lookup}.  The corresponding field in the target
824
vector is named @samp{reloc_type_lookup}.
825
@end table
826
 
827
@node BFD target vector write
828
@subsection Output functions
829
@cindex @samp{BFD_JUMP_TABLE_WRITE}
830
 
831
The @samp{BFD_JUMP_TABLE_WRITE} macro is used for functions which deal
832
with writing out a BFD.
833
 
834
@table @samp
835
@item _set_arch_mach
836
Set the architecture and machine number for a BFD.  This is called via
837
@samp{bfd_set_arch_mach}.  Most targets implement this by calling
838
@samp{bfd_default_set_arch_mach}.  The corresponding field in the target
839
vector is named @samp{_bfd_set_arch_mach}.
840
 
841
@item _set_section_contents
842
Write out the contents of a section.  This is called via
843
@samp{bfd_set_section_contents}.  The corresponding field in the target
844
vector is named @samp{_bfd_set_section_contents}.
845
@end table
846
 
847
@node BFD target vector link
848
@subsection Linker functions
849
@cindex @samp{BFD_JUMP_TABLE_LINK}
850
 
851
The @samp{BFD_JUMP_TABLE_LINK} macro is used for functions called by the
852
linker.
853
 
854
@table @samp
855
@item _sizeof_headers
856
Return the size of the header information required for a BFD.  This is
857
used to implement the @samp{SIZEOF_HEADERS} linker script function.  It
858
is normally used to align the first section at an efficient position on
859
the page.  This is called via @samp{bfd_sizeof_headers}.  The
860
corresponding field in the target vector is named
861
@samp{_bfd_sizeof_headers}.
862
 
863
@item _bfd_get_relocated_section_contents
864
Read the contents of a section and apply the relocation information.
865
This handles both a final link and a relocatable link; in the latter
866
case, it adjust the relocation information as well.  This is called via
867
@samp{bfd_get_relocated_section_contents}.  Most targets implement it by
868
calling @samp{bfd_generic_get_relocated_section_contents}.
869
 
870
@item _bfd_relax_section
871
Try to use relaxation to shrink the size of a section.  This is called
872
by the linker when the @samp{-relax} option is used.  This is called via
873
@samp{bfd_relax_section}.  Most targets do not support any sort of
874
relaxation.
875
 
876
@item _bfd_link_hash_table_create
877
Create the symbol hash table to use for the linker.  This linker hook
878
permits the backend to control the size and information of the elements
879
in the linker symbol hash table.  This is called via
880
@samp{bfd_link_hash_table_create}.
881
 
882
@item _bfd_link_add_symbols
883
Given an object file or an archive, add all symbols into the linker
884
symbol hash table.  Use callbacks to the linker to include archive
885
elements in the link.  This is called via @samp{bfd_link_add_symbols}.
886
 
887
@item _bfd_final_link
888
Finish the linking process.  The linker calls this hook after all of the
889
input files have been read, when it is ready to finish the link and
890
generate the output file.  This is called via @samp{bfd_final_link}.
891
 
892
@item _bfd_link_split_section
893
I don't know what this is for.  Nothing seems to call it.  The only
894
non-trivial definition is in @file{som.c}.
895
@end table
896
 
897
@node BFD target vector dynamic
898
@subsection Dynamic linking information functions
899
@cindex @samp{BFD_JUMP_TABLE_DYNAMIC}
900
 
901
The @samp{BFD_JUMP_TABLE_DYNAMIC} macro is used for functions which read
902
dynamic linking information.
903
 
904
@table @samp
905
@item _get_dynamic_symtab_upper_bound
906
Return a sensible upper bound on the amount of memory which will be
907
required to read the dynamic symbol table.  In practice most targets
908
return the amount of memory required to hold @samp{asymbol} pointers for
909
all the symbols plus a trailing @samp{NULL} entry, and store the actual
910
symbol information in BFD private data.  This is called via
911
@samp{bfd_get_dynamic_symtab_upper_bound}.  The corresponding field in
912
the target vector is named @samp{_bfd_get_dynamic_symtab_upper_bound}.
913
 
914
@item _canonicalize_dynamic_symtab
915
Read the dynamic symbol table.  This is called via
916
@samp{bfd_canonicalize_dynamic_symtab}.  The corresponding field in the
917
target vector is named @samp{_bfd_canonicalize_dynamic_symtab}.
918
 
919
@item _get_dynamic_reloc_upper_bound
920
Return a sensible upper bound on the amount of memory which will be
921
required to read the dynamic relocations.  In practice most targets
922
return the amount of memory required to hold @samp{arelent} pointers for
923
all the relocations plus a trailing @samp{NULL} entry, and store the
924
actual relocation information in BFD private data.  This is called via
925
@samp{bfd_get_dynamic_reloc_upper_bound}.  The corresponding field in
926
the target vector is named @samp{_bfd_get_dynamic_reloc_upper_bound}.
927
 
928
@item _canonicalize_dynamic_reloc
929
Read the dynamic relocations.  This is called via
930
@samp{bfd_canonicalize_dynamic_reloc}.  The corresponding field in the
931
target vector is named @samp{_bfd_canonicalize_dynamic_reloc}.
932
@end table
933
 
934
@node BFD generated files
935
@section BFD generated files
936
@cindex generated files in bfd
937
@cindex bfd generated files
938
 
939
BFD contains several automatically generated files.  This section
940
describes them.  Some files are created at configure time, when you
941
configure BFD.  Some files are created at make time, when you build
942
BFD.  Some files are automatically rebuilt at make time, but only if
943
you configure with the @samp{--enable-maintainer-mode} option.  Some
944
files live in the object directory---the directory from which you run
945
configure---and some live in the source directory.  All files that live
946
in the source directory are checked into the CVS repository.
947
 
948
@table @file
949
@item bfd.h
950
@cindex @file{bfd.h}
951
@cindex @file{bfd-in3.h}
952
Lives in the object directory.  Created at make time from
953
@file{bfd-in2.h} via @file{bfd-in3.h}.  @file{bfd-in3.h} is created at
954
configure time from @file{bfd-in2.h}.  There are automatic dependencies
955
to rebuild @file{bfd-in3.h} and hence @file{bfd.h} if @file{bfd-in2.h}
956
changes, so you can normally ignore @file{bfd-in3.h}, and just think
957
about @file{bfd-in2.h} and @file{bfd.h}.
958
 
959
@file{bfd.h} is built by replacing a few strings in @file{bfd-in2.h}.
960
To see them, search for @samp{@@} in @file{bfd-in2.h}.  They mainly
961
control whether BFD is built for a 32 bit target or a 64 bit target.
962
 
963
@item bfd-in2.h
964
@cindex @file{bfd-in2.h}
965
Lives in the source directory.  Created from @file{bfd-in.h} and several
966
other BFD source files.  If you configure with the
967
@samp{--enable-maintainer-mode} option, @file{bfd-in2.h} is rebuilt
968
automatically when a source file changes.
969
 
970
@item elf32-target.h
971
@itemx elf64-target.h
972
@cindex @file{elf32-target.h}
973
@cindex @file{elf64-target.h}
974
Live in the object directory.  Created from @file{elfxx-target.h}.
975
These files are versions of @file{elfxx-target.h} customized for either
976
a 32 bit ELF target or a 64 bit ELF target.
977
 
978
@item libbfd.h
979
@cindex @file{libbfd.h}
980
Lives in the source directory.  Created from @file{libbfd-in.h} and
981
several other BFD source files.  If you configure with the
982
@samp{--enable-maintainer-mode} option, @file{libbfd.h} is rebuilt
983
automatically when a source file changes.
984
 
985
@item libcoff.h
986
@cindex @file{libcoff.h}
987
Lives in the source directory.  Created from @file{libcoff-in.h} and
988
@file{coffcode.h}.  If you configure with the
989
@samp{--enable-maintainer-mode} option, @file{libcoff.h} is rebuilt
990
automatically when a source file changes.
991
 
992
@item targmatch.h
993
@cindex @file{targmatch.h}
994
Lives in the object directory.  Created at make time from
995
@file{config.bfd}.  This file is used to map configuration triplets into
996
BFD target vector variable names at run time.
997
@end table
998
 
999
@node BFD multiple compilations
1000
@section Files compiled multiple times in BFD
1001
Several files in BFD are compiled multiple times.  By this I mean that
1002
there are header files which contain function definitions.  These header
1003
files are included by other files, and thus the functions are compiled
1004
once per file which includes them.
1005
 
1006
Preprocessor macros are used to control the compilation, so that each
1007
time the files are compiled the resulting functions are slightly
1008
different.  Naturally, if they weren't different, there would be no
1009
reason to compile them multiple times.
1010
 
1011
This is a not a particularly good programming technique, and future BFD
1012
work should avoid it.
1013
 
1014
@itemize @bullet
1015
@item
1016
Since this technique is rarely used, even experienced C programmers find
1017
it confusing.
1018
 
1019
@item
1020
It is difficult to debug programs which use BFD, since there is no way
1021
to describe which version of a particular function you are looking at.
1022
 
1023
@item
1024
Programs which use BFD wind up incorporating two or more slightly
1025
different versions of the same function, which wastes space in the
1026
executable.
1027
 
1028
@item
1029
This technique is never required nor is it especially efficient.  It is
1030
always possible to use statically initialized structures holding
1031
function pointers and magic constants instead.
1032
@end itemize
1033
 
1034
The following is a list of the files which are compiled multiple times.
1035
 
1036
@table @file
1037
@item aout-target.h
1038
@cindex @file{aout-target.h}
1039
Describes a few functions and the target vector for a.out targets.  This
1040
is used by individual a.out targets with different definitions of
1041
@samp{N_TXTADDR} and similar a.out macros.
1042
 
1043
@item aoutf1.h
1044
@cindex @file{aoutf1.h}
1045
Implements standard SunOS a.out files.  In principle it supports 64 bit
1046
a.out targets based on the preprocessor macro @samp{ARCH_SIZE}, but
1047
since all known a.out targets are 32 bits, this code may or may not
1048
work.  This file is only included by a few other files, and it is
1049
difficult to justify its existence.
1050
 
1051
@item aoutx.h
1052
@cindex @file{aoutx.h}
1053
Implements basic a.out support routines.  This file can be compiled for
1054
either 32 or 64 bit support.  Since all known a.out targets are 32 bits,
1055
the 64 bit support may or may not work.  I believe the original
1056
intention was that this file would only be included by @samp{aout32.c}
1057
and @samp{aout64.c}, and that other a.out targets would simply refer to
1058
the functions it defined.  Unfortunately, some other a.out targets
1059
started including it directly, leading to a somewhat confused state of
1060
affairs.
1061
 
1062
@item coffcode.h
1063
@cindex @file{coffcode.h}
1064
Implements basic COFF support routines.  This file is included by every
1065
COFF target.  It implements code which handles COFF magic numbers as
1066
well as various hook functions called by the generic COFF functions in
1067
@file{coffgen.c}.  This file is controlled by a number of different
1068
macros, and more are added regularly.
1069
 
1070
@item coffswap.h
1071
@cindex @file{coffswap.h}
1072
Implements COFF swapping routines.  This file is included by
1073
@file{coffcode.h}, and thus by every COFF target.  It implements the
1074
routines which swap COFF structures between internal and external
1075
format.  The main control for this file is the external structure
1076
definitions in the files in the @file{include/coff} directory.  A COFF
1077
target file will include one of those files before including
1078
@file{coffcode.h} and thus @file{coffswap.h}.  There are a few other
1079
macros which affect @file{coffswap.h} as well, mostly describing whether
1080
certain fields are present in the external structures.
1081
 
1082
@item ecoffswap.h
1083
@cindex @file{ecoffswap.h}
1084
Implements ECOFF swapping routines.  This is like @file{coffswap.h}, but
1085
for ECOFF.  It is included by the ECOFF target files (of which there are
1086
only two).  The control is the preprocessor macro @samp{ECOFF_32} or
1087
@samp{ECOFF_64}.
1088
 
1089
@item elfcode.h
1090
@cindex @file{elfcode.h}
1091
Implements ELF functions that use external structure definitions.  This
1092
file is included by two other files: @file{elf32.c} and @file{elf64.c}.
1093
It is controlled by the @samp{ARCH_SIZE} macro which is defined to be
1094
@samp{32} or @samp{64} before including it.  The @samp{NAME} macro is
1095
used internally to give the functions different names for the two target
1096
sizes.
1097
 
1098
@item elfcore.h
1099
@cindex @file{elfcore.h}
1100
Like @file{elfcode.h}, but for functions that are specific to ELF core
1101
files.  This is included only by @file{elfcode.h}.
1102
 
1103
@item elfxx-target.h
1104
@cindex @file{elfxx-target.h}
1105
This file is the source for the generated files @file{elf32-target.h}
1106
and @file{elf64-target.h}, one of which is included by every ELF target.
1107
It defines the ELF target vector.
1108
 
1109
@item freebsd.h
1110
@cindex @file{freebsd.h}
1111
Presumably intended to be included by all FreeBSD targets, but in fact
1112
there is only one such target, @samp{i386-freebsd}.  This defines a
1113
function used to set the right magic number for FreeBSD, as well as
1114
various macros, and includes @file{aout-target.h}.
1115
 
1116
@item netbsd.h
1117
@cindex @file{netbsd.h}
1118
Like @file{freebsd.h}, except that there are several files which include
1119
it.
1120
 
1121
@item nlm-target.h
1122
@cindex @file{nlm-target.h}
1123
Defines the target vector for a standard NLM target.
1124
 
1125
@item nlmcode.h
1126
@cindex @file{nlmcode.h}
1127
Like @file{elfcode.h}, but for NLM targets.  This is only included by
1128
@file{nlm32.c} and @file{nlm64.c}, both of which define the macro
1129
@samp{ARCH_SIZE} to an appropriate value.  There are no 64 bit NLM
1130
targets anyhow, so this is sort of useless.
1131
 
1132
@item nlmswap.h
1133
@cindex @file{nlmswap.h}
1134
Like @file{coffswap.h}, but for NLM targets.  This is included by each
1135
NLM target, but I think it winds up compiling to the exact same code for
1136
every target, and as such is fairly useless.
1137
 
1138
@item peicode.h
1139
@cindex @file{peicode.h}
1140
Provides swapping routines and other hooks for PE targets.
1141
@file{coffcode.h} will include this rather than @file{coffswap.h} for a
1142
PE target.  This defines PE specific versions of the COFF swapping
1143
routines, and also defines some macros which control @file{coffcode.h}
1144
itself.
1145
@end table
1146
 
1147
@node BFD relocation handling
1148
@section BFD relocation handling
1149
@cindex bfd relocation handling
1150
@cindex relocations in bfd
1151
 
1152
The handling of relocations is one of the more confusing aspects of BFD.
1153
Relocation handling has been implemented in various different ways, all
1154
somewhat incompatible, none perfect.
1155
 
1156
@menu
1157
* BFD relocation concepts::     BFD relocation concepts
1158
* BFD relocation functions::    BFD relocation functions
1159
* BFD relocation codes::        BFD relocation codes
1160
* BFD relocation future::       BFD relocation future
1161
@end menu
1162
 
1163
@node BFD relocation concepts
1164
@subsection BFD relocation concepts
1165
 
1166
A relocation is an action which the linker must take when linking.  It
1167
describes a change to the contents of a section.  The change is normally
1168
based on the final value of one or more symbols.  Relocations are
1169
created by the assembler when it creates an object file.
1170
 
1171
Most relocations are simple.  A typical simple relocation is to set 32
1172
bits at a given offset in a section to the value of a symbol.  This type
1173
of relocation would be generated for code like @code{int *p = &i;} where
1174
@samp{p} and @samp{i} are global variables.  A relocation for the symbol
1175
@samp{i} would be generated such that the linker would initialize the
1176
area of memory which holds the value of @samp{p} to the value of the
1177
symbol @samp{i}.
1178
 
1179
Slightly more complex relocations may include an addend, which is a
1180
constant to add to the symbol value before using it.  In some cases a
1181
relocation will require adding the symbol value to the existing contents
1182
of the section in the object file.  In others the relocation will simply
1183
replace the contents of the section with the symbol value.  Some
1184
relocations are PC relative, so that the value to be stored in the
1185
section is the difference between the value of a symbol and the final
1186
address of the section contents.
1187
 
1188
In general, relocations can be arbitrarily complex.  For example,
1189
relocations used in dynamic linking systems often require the linker to
1190
allocate space in a different section and use the offset within that
1191
section as the value to store.  In the IEEE object file format,
1192
relocations may involve arbitrary expressions.
1193
 
1194
When doing a relocatable link, the linker may or may not have to do
1195
anything with a relocation, depending upon the definition of the
1196
relocation.  Simple relocations generally do not require any special
1197
action.
1198
 
1199
@node BFD relocation functions
1200
@subsection BFD relocation functions
1201
 
1202
In BFD, each section has an array of @samp{arelent} structures.  Each
1203
structure has a pointer to a symbol, an address within the section, an
1204
addend, and a pointer to a @samp{reloc_howto_struct} structure.  The
1205
howto structure has a bunch of fields describing the reloc, including a
1206
type field.  The type field is specific to the object file format
1207
backend; none of the generic code in BFD examines it.
1208
 
1209
Originally, the function @samp{bfd_perform_relocation} was supposed to
1210
handle all relocations.  In theory, many relocations would be simple
1211
enough to be described by the fields in the howto structure.  For those
1212
that weren't, the howto structure included a @samp{special_function}
1213
field to use as an escape.
1214
 
1215
While this seems plausible, a look at @samp{bfd_perform_relocation}
1216
shows that it failed.  The function has odd special cases.  Some of the
1217
fields in the howto structure, such as @samp{pcrel_offset}, were not
1218
adequately documented.
1219
 
1220
The linker uses @samp{bfd_perform_relocation} to do all relocations when
1221
the input and output file have different formats (e.g., when generating
1222
S-records).  The generic linker code, which is used by all targets which
1223
do not define their own special purpose linker, uses
1224
@samp{bfd_get_relocated_section_contents}, which for most targets turns
1225
into a call to @samp{bfd_generic_get_relocated_section_contents}, which
1226
calls @samp{bfd_perform_relocation}.  So @samp{bfd_perform_relocation}
1227
is still widely used, which makes it difficult to change, since it is
1228
difficult to test all possible cases.
1229
 
1230
The assembler used @samp{bfd_perform_relocation} for a while.  This
1231
turned out to be the wrong thing to do, since
1232
@samp{bfd_perform_relocation} was written to handle relocations on an
1233
existing object file, while the assembler needed to create relocations
1234
in a new object file.  The assembler was changed to use the new function
1235
@samp{bfd_install_relocation} instead, and @samp{bfd_install_relocation}
1236
was created as a copy of @samp{bfd_perform_relocation}.
1237
 
1238
Unfortunately, the work did not progress any farther, so
1239
@samp{bfd_install_relocation} remains a simple copy of
1240
@samp{bfd_perform_relocation}, with all the odd special cases and
1241
confusing code.  This again is difficult to change, because again any
1242
change can affect any assembler target, and so is difficult to test.
1243
 
1244
The new linker, when using the same object file format for all input
1245
files and the output file, does not convert relocations into
1246
@samp{arelent} structures, so it can not use
1247
@samp{bfd_perform_relocation} at all.  Instead, users of the new linker
1248
are expected to write a @samp{relocate_section} function which will
1249
handle relocations in a target specific fashion.
1250
 
1251
There are two helper functions for target specific relocation:
1252
@samp{_bfd_final_link_relocate} and @samp{_bfd_relocate_contents}.
1253
These functions use a howto structure, but they @emph{do not} use the
1254
@samp{special_function} field.  Since the functions are normally called
1255
from target specific code, the @samp{special_function} field adds
1256
little; any relocations which require special handling can be handled
1257
without calling those functions.
1258
 
1259
So, if you want to add a new target, or add a new relocation to an
1260
existing target, you need to do the following:
1261
 
1262
@itemize @bullet
1263
@item
1264
Make sure you clearly understand what the contents of the section should
1265
look like after assembly, after a relocatable link, and after a final
1266
link.  Make sure you clearly understand the operations the linker must
1267
perform during a relocatable link and during a final link.
1268
 
1269
@item
1270
Write a howto structure for the relocation.  The howto structure is
1271
flexible enough to represent any relocation which should be handled by
1272
setting a contiguous bitfield in the destination to the value of a
1273
symbol, possibly with an addend, possibly adding the symbol value to the
1274
value already present in the destination.
1275
 
1276
@item
1277
Change the assembler to generate your relocation.  The assembler will
1278
call @samp{bfd_install_relocation}, so your howto structure has to be
1279
able to handle that.  You may need to set the @samp{special_function}
1280
field to handle assembly correctly.  Be careful to ensure that any code
1281
you write to handle the assembler will also work correctly when doing a
1282
relocatable link.  For example, see @samp{bfd_elf_generic_reloc}.
1283
 
1284
@item
1285
Test the assembler.  Consider the cases of relocation against an
1286
undefined symbol, a common symbol, a symbol defined in the object file
1287
in the same section, and a symbol defined in the object file in a
1288
different section.  These cases may not all be applicable for your
1289
reloc.
1290
 
1291
@item
1292
If your target uses the new linker, which is recommended, add any
1293
required handling to the target specific relocation function.  In simple
1294
cases this will just involve a call to @samp{_bfd_final_link_relocate}
1295
or @samp{_bfd_relocate_contents}, depending upon the definition of the
1296
relocation and whether the link is relocatable or not.
1297
 
1298
@item
1299
Test the linker.  Test the case of a final link.  If the relocation can
1300
overflow, use a linker script to force an overflow and make sure the
1301
error is reported correctly.  Test a relocatable link, whether the
1302
symbol is defined or undefined in the relocatable output.  For both the
1303
final and relocatable link, test the case when the symbol is a common
1304
symbol, when the symbol looked like a common symbol but became a defined
1305
symbol, when the symbol is defined in a different object file, and when
1306
the symbol is defined in the same object file.
1307
 
1308
@item
1309
In order for linking to another object file format, such as S-records,
1310
to work correctly, @samp{bfd_perform_relocation} has to do the right
1311
thing for the relocation.  You may need to set the
1312
@samp{special_function} field to handle this correctly.  Test this by
1313
doing a link in which the output object file format is S-records.
1314
 
1315
@item
1316
Using the linker to generate relocatable output in a different object
1317
file format is impossible in the general case, so you generally don't
1318
have to worry about that.  The GNU linker makes sure to stop that from
1319
happening when an input file in a different format has relocations.
1320
 
1321
Linking input files of different object file formats together is quite
1322
unusual, but if you're really dedicated you may want to consider testing
1323
this case, both when the output object file format is the same as your
1324
format, and when it is different.
1325
@end itemize
1326
 
1327
@node BFD relocation codes
1328
@subsection BFD relocation codes
1329
 
1330
BFD has another way of describing relocations besides the howto
1331
structures described above: the enum @samp{bfd_reloc_code_real_type}.
1332
 
1333
Every known relocation type can be described as a value in this
1334
enumeration.  The enumeration contains many target specific relocations,
1335
but where two or more targets have the same relocation, a single code is
1336
used.  For example, the single value @samp{BFD_RELOC_32} is used for all
1337
simple 32 bit relocation types.
1338
 
1339
The main purpose of this relocation code is to give the assembler some
1340
mechanism to create @samp{arelent} structures.  In order for the
1341
assembler to create an @samp{arelent} structure, it has to be able to
1342
obtain a howto structure.  The function @samp{bfd_reloc_type_lookup},
1343
which simply calls the target vector entry point
1344
@samp{reloc_type_lookup}, takes a relocation code and returns a howto
1345
structure.
1346
 
1347
The function @samp{bfd_get_reloc_code_name} returns the name of a
1348
relocation code.  This is mainly used in error messages.
1349
 
1350
Using both howto structures and relocation codes can be somewhat
1351
confusing.  There are many processor specific relocation codes.
1352
However, the relocation is only fully defined by the howto structure.
1353
The same relocation code will map to different howto structures in
1354
different object file formats.  For example, the addend handling may be
1355
different.
1356
 
1357
Most of the relocation codes are not really general.  The assembler can
1358
not use them without already understanding what sorts of relocations can
1359
be used for a particular target.  It might be possible to replace the
1360
relocation codes with something simpler.
1361
 
1362
@node BFD relocation future
1363
@subsection BFD relocation future
1364
 
1365
Clearly the current BFD relocation support is in bad shape.  A
1366
wholescale rewrite would be very difficult, because it would require
1367
thorough testing of every BFD target.  So some sort of incremental
1368
change is required.
1369
 
1370
My vague thoughts on this would involve defining a new, clearly defined,
1371
howto structure.  Some mechanism would be used to determine which type
1372
of howto structure was being used by a particular format.
1373
 
1374
The new howto structure would clearly define the relocation behaviour in
1375
the case of an assembly, a relocatable link, and a final link.  At
1376
least one special function would be defined as an escape, and it might
1377
make sense to define more.
1378
 
1379
One or more generic functions similar to @samp{bfd_perform_relocation}
1380
would be written to handle the new howto structure.
1381
 
1382
This should make it possible to write a generic version of the relocate
1383
section functions used by the new linker.  The target specific code
1384
would provide some mechanism (a function pointer or an initial
1385
conversion) to convert target specific relocations into howto
1386
structures.
1387
 
1388
Ideally it would be possible to use this generic relocate section
1389
function for the generic linker as well.  That is, it would replace the
1390
@samp{bfd_generic_get_relocated_section_contents} function which is
1391
currently normally used.
1392
 
1393
For the special case of ELF dynamic linking, more consideration needs to
1394
be given to writing ELF specific but ELF target generic code to handle
1395
special relocation types such as GOT and PLT.
1396
 
1397
@node BFD ELF support
1398
@section BFD ELF support
1399
@cindex elf support in bfd
1400
@cindex bfd elf support
1401
 
1402
The ELF object file format is defined in two parts: a generic ABI and a
1403
processor specific supplement.  The ELF support in BFD is split in a
1404
similar fashion.  The processor specific support is largely kept within
1405
a single file.  The generic support is provided by several other files.
1406
The processor specific support provides a set of function pointers and
1407
constants used by the generic support.
1408
 
1409
@menu
1410
* BFD ELF sections and segments::       ELF sections and segments
1411
* BFD ELF generic support::             BFD ELF generic support
1412
* BFD ELF processor specific support::  BFD ELF processor specific support
1413
* BFD ELF core files::                  BFD ELF core files
1414
* BFD ELF future::                      BFD ELF future
1415
@end menu
1416
 
1417
@node BFD ELF sections and segments
1418
@subsection ELF sections and segments
1419
 
1420
The ELF ABI permits a file to have either sections or segments or both.
1421
Relocatable object files conventionally have only sections.
1422
Executables conventionally have both.  Core files conventionally have
1423
only program segments.
1424
 
1425
ELF sections are similar to sections in other object file formats: they
1426
have a name, a VMA, file contents, flags, and other miscellaneous
1427
information.  ELF relocations are stored in sections of a particular
1428
type; BFD automatically converts these sections into internal relocation
1429
information.
1430
 
1431
ELF program segments are intended for fast interpretation by a system
1432
loader.  They have a type, a VMA, an LMA, file contents, and a couple of
1433
other fields.  When an ELF executable is run on a Unix system, the
1434
system loader will examine the program segments to decide how to load
1435
it.  The loader will ignore the section information.  Loadable program
1436
segments (type @samp{PT_LOAD}) are directly loaded into memory.  Other
1437
program segments are interpreted by the loader, and generally provide
1438
dynamic linking information.
1439
 
1440
When an ELF file has both program segments and sections, an ELF program
1441
segment may encompass one or more ELF sections, in the sense that the
1442
portion of the file which corresponds to the program segment may include
1443
the portions of the file corresponding to one or more sections.  When
1444
there is more than one section in a loadable program segment, the
1445
relative positions of the section contents in the file must correspond
1446
to the relative positions they should hold when the program segment is
1447
loaded.  This requirement should be obvious if you consider that the
1448
system loader will load an entire program segment at a time.
1449
 
1450
On a system which supports dynamic paging, such as any native Unix
1451
system, the contents of a loadable program segment must be at the same
1452
offset in the file as in memory, modulo the memory page size used on the
1453
system.  This is because the system loader will map the file into memory
1454
starting at the start of a page.  The system loader can easily remap
1455
entire pages to the correct load address.  However, if the contents of
1456
the file were not correctly aligned within the page, the system loader
1457
would have to shift the contents around within the page, which is too
1458
expensive.  For example, if the LMA of a loadable program segment is
1459
@samp{0x40080} and the page size is @samp{0x1000}, then the position of
1460
the segment contents within the file must equal @samp{0x80} modulo
1461
@samp{0x1000}.
1462
 
1463
BFD has only a single set of sections.  It does not provide any generic
1464
way to examine both sections and segments.  When BFD is used to open an
1465
object file or executable, the BFD sections will represent ELF sections.
1466
When BFD is used to open a core file, the BFD sections will represent
1467
ELF program segments.
1468
 
1469
When BFD is used to examine an object file or executable, any program
1470
segments will be read to set the LMA of the sections.  This is because
1471
ELF sections only have a VMA, while ELF program segments have both a VMA
1472
and an LMA.  Any program segments will be copied by the
1473
@samp{copy_private} entry points.  They will be printed by the
1474
@samp{print_private} entry point.  Otherwise, the program segments are
1475
ignored.  In particular, programs which use BFD currently have no direct
1476
access to the program segments.
1477
 
1478
When BFD is used to create an executable, the program segments will be
1479
created automatically based on the section information.  This is done in
1480
the function @samp{assign_file_positions_for_segments} in @file{elf.c}.
1481
This function has been tweaked many times, and probably still has
1482
problems that arise in particular cases.
1483
 
1484
There is a hook which may be used to explicitly define the program
1485
segments when creating an executable: the @samp{bfd_record_phdr}
1486
function in @file{bfd.c}.  If this function is called, BFD will not
1487
create program segments itself, but will only create the program
1488
segments specified by the caller.  The linker uses this function to
1489
implement the @samp{PHDRS} linker script command.
1490
 
1491
@node BFD ELF generic support
1492
@subsection BFD ELF generic support
1493
 
1494
In general, functions which do not read external data from the ELF file
1495
are found in @file{elf.c}.  They operate on the internal forms of the
1496
ELF structures, which are defined in @file{include/elf/internal.h}.  The
1497
internal structures are defined in terms of @samp{bfd_vma}, and so may
1498
be used for both 32 bit and 64 bit ELF targets.
1499
 
1500
The file @file{elfcode.h} contains functions which operate on the
1501
external data.  @file{elfcode.h} is compiled twice, once via
1502
@file{elf32.c} with @samp{ARCH_SIZE} defined as @samp{32}, and once via
1503
@file{elf64.c} with @samp{ARCH_SIZE} defined as @samp{64}.
1504
@file{elfcode.h} includes functions to swap the ELF structures in and
1505
out of external form, as well as a few more complex functions.
1506
 
1507
Linker support is found in @file{elflink.c}.  The
1508
linker support is only used if the processor specific file defines
1509
@samp{elf_backend_relocate_section}, which is required to relocate the
1510
section contents.  If that macro is not defined, the generic linker code
1511
is used, and relocations are handled via @samp{bfd_perform_relocation}.
1512
 
1513
The core file support is in @file{elfcore.h}, which is compiled twice,
1514
for both 32 and 64 bit support.  The more interesting cases of core file
1515
support only work on a native system which has the @file{sys/procfs.h}
1516
header file.  Without that file, the core file support does little more
1517
than read the ELF program segments as BFD sections.
1518
 
1519
The BFD internal header file @file{elf-bfd.h} is used for communication
1520
among these files and the processor specific files.
1521
 
1522
The default entries for the BFD ELF target vector are found mainly in
1523
@file{elf.c}.  Some functions are found in @file{elfcode.h}.
1524
 
1525
The processor specific files may override particular entries in the
1526
target vector, but most do not, with one exception: the
1527
@samp{bfd_reloc_type_lookup} entry point is always processor specific.
1528
 
1529
@node BFD ELF processor specific support
1530
@subsection BFD ELF processor specific support
1531
 
1532
By convention, the processor specific support for a particular processor
1533
will be found in @file{elf@var{nn}-@var{cpu}.c}, where @var{nn} is
1534
either 32 or 64, and @var{cpu} is the name of the processor.
1535
 
1536
@menu
1537
* BFD ELF processor required::  Required processor specific support
1538
* BFD ELF processor linker::    Processor specific linker support
1539
* BFD ELF processor other::     Other processor specific support options
1540
@end menu
1541
 
1542
@node BFD ELF processor required
1543
@subsubsection Required processor specific support
1544
 
1545
When writing a @file{elf@var{nn}-@var{cpu}.c} file, you must do the
1546
following:
1547
 
1548
@itemize @bullet
1549
@item
1550
Define either @samp{TARGET_BIG_SYM} or @samp{TARGET_LITTLE_SYM}, or
1551
both, to a unique C name to use for the target vector.  This name should
1552
appear in the list of target vectors in @file{targets.c}, and will also
1553
have to appear in @file{config.bfd} and @file{configure.in}.  Define
1554
@samp{TARGET_BIG_SYM} for a big-endian processor,
1555
@samp{TARGET_LITTLE_SYM} for a little-endian processor, and define both
1556
for a bi-endian processor.
1557
@item
1558
Define either @samp{TARGET_BIG_NAME} or @samp{TARGET_LITTLE_NAME}, or
1559
both, to a string used as the name of the target vector.  This is the
1560
name which a user of the BFD tool would use to specify the object file
1561
format.  It would normally appear in a linker emulation parameters
1562
file.
1563
@item
1564
Define @samp{ELF_ARCH} to the BFD architecture (an element of the
1565
@samp{bfd_architecture} enum, typically @samp{bfd_arch_@var{cpu}}).
1566
@item
1567
Define @samp{ELF_MACHINE_CODE} to the magic number which should appear
1568
in the @samp{e_machine} field of the ELF header.  As of this writing,
1569
these magic numbers are assigned by Caldera; if you want to get a magic
1570
number for a particular processor, try sending a note to
1571
@email{registry@@caldera.com}.  In the BFD sources, the magic numbers are
1572
found in @file{include/elf/common.h}; they have names beginning with
1573
@samp{EM_}.
1574
@item
1575
Define @samp{ELF_MAXPAGESIZE} to the maximum size of a virtual page in
1576
memory.  This can normally be found at the start of chapter 5 in the
1577
processor specific supplement.  For a processor which will only be used
1578
in an embedded system, or which has no memory management hardware, this
1579
can simply be @samp{1}.
1580
@item
1581
If the format should use @samp{Rel} rather than @samp{Rela} relocations,
1582
define @samp{USE_REL}.  This is normally defined in chapter 4 of the
1583
processor specific supplement.
1584
 
1585
In the absence of a supplement, it's easier to work with @samp{Rela}
1586
relocations.  @samp{Rela} relocations will require more space in object
1587
files (but not in executables, except when using dynamic linking).
1588
However, this is outweighed by the simplicity of addend handling when
1589
using @samp{Rela} relocations.  With @samp{Rel} relocations, the addend
1590
must be stored in the section contents, which makes relocatable links
1591
more complex.
1592
 
1593
For example, consider C code like @code{i = a[1000];} where @samp{a} is
1594
a global array.  The instructions which load the value of @samp{a[1000]}
1595
will most likely use a relocation which refers to the symbol
1596
representing @samp{a}, with an addend that gives the offset from the
1597
start of @samp{a} to element @samp{1000}.  When using @samp{Rel}
1598
relocations, that addend must be stored in the instructions themselves.
1599
If you are adding support for a RISC chip which uses two or more
1600
instructions to load an address, then the addend may not fit in a single
1601
instruction, and will have to be somehow split among the instructions.
1602
This makes linking awkward, particularly when doing a relocatable link
1603
in which the addend may have to be updated.  It can be done---the MIPS
1604
ELF support does it---but it should be avoided when possible.
1605
 
1606
It is possible, though somewhat awkward, to support both @samp{Rel} and
1607
@samp{Rela} relocations for a single target; @file{elf64-mips.c} does it
1608
by overriding the relocation reading and writing routines.
1609
@item
1610
Define howto structures for all the relocation types.
1611
@item
1612
Define a @samp{bfd_reloc_type_lookup} routine.  This must be named
1613
@samp{bfd_elf@var{nn}_bfd_reloc_type_lookup}, and may be either a
1614
function or a macro.  It must translate a BFD relocation code into a
1615
howto structure.  This is normally a table lookup or a simple switch.
1616
@item
1617
If using @samp{Rel} relocations, define @samp{elf_info_to_howto_rel}.
1618
If using @samp{Rela} relocations, define @samp{elf_info_to_howto}.
1619
Either way, this is a macro defined as the name of a function which
1620
takes an @samp{arelent} and a @samp{Rel} or @samp{Rela} structure, and
1621
sets the @samp{howto} field of the @samp{arelent} based on the
1622
@samp{Rel} or @samp{Rela} structure.  This is normally uses
1623
@samp{ELF@var{nn}_R_TYPE} to get the ELF relocation type and uses it as
1624
an index into a table of howto structures.
1625
@end itemize
1626
 
1627
You must also add the magic number for this processor to the
1628
@samp{prep_headers} function in @file{elf.c}.
1629
 
1630
You must also create a header file in the @file{include/elf} directory
1631
called @file{@var{cpu}.h}.  This file should define any target specific
1632
information which may be needed outside of the BFD code.  In particular
1633
it should use the @samp{START_RELOC_NUMBERS}, @samp{RELOC_NUMBER},
1634
@samp{FAKE_RELOC}, @samp{EMPTY_RELOC} and @samp{END_RELOC_NUMBERS}
1635
macros to create a table mapping the number used to identify a
1636
relocation to a name describing that relocation.
1637
 
1638
While not a BFD component, you probably also want to make the binutils
1639
program @samp{readelf} parse your ELF objects.  For this, you need to add
1640
code for @code{EM_@var{cpu}} as appropriate in @file{binutils/readelf.c}.
1641
 
1642
@node BFD ELF processor linker
1643
@subsubsection Processor specific linker support
1644
 
1645
The linker will be much more efficient if you define a relocate section
1646
function.  This will permit BFD to use the ELF specific linker support.
1647
 
1648
If you do not define a relocate section function, BFD must use the
1649
generic linker support, which requires converting all symbols and
1650
relocations into BFD @samp{asymbol} and @samp{arelent} structures.  In
1651
this case, relocations will be handled by calling
1652
@samp{bfd_perform_relocation}, which will use the howto structures you
1653
have defined.  @xref{BFD relocation handling}.
1654
 
1655
In order to support linking into a different object file format, such as
1656
S-records, @samp{bfd_perform_relocation} must work correctly with your
1657
howto structures, so you can't skip that step.  However, if you define
1658
the relocate section function, then in the normal case of linking into
1659
an ELF file the linker will not need to convert symbols and relocations,
1660
and will be much more efficient.
1661
 
1662
To use a relocation section function, define the macro
1663
@samp{elf_backend_relocate_section} as the name of a function which will
1664
take the contents of a section, as well as relocation, symbol, and other
1665
information, and modify the section contents according to the relocation
1666
information.  In simple cases, this is little more than a loop over the
1667
relocations which computes the value of each relocation and calls
1668
@samp{_bfd_final_link_relocate}.  The function must check for a
1669
relocatable link, and in that case normally needs to do nothing other
1670
than adjust the addend for relocations against a section symbol.
1671
 
1672
The complex cases generally have to do with dynamic linker support.  GOT
1673
and PLT relocations must be handled specially, and the linker normally
1674
arranges to set up the GOT and PLT sections while handling relocations.
1675
When generating a shared library, random relocations must normally be
1676
copied into the shared library, or converted to RELATIVE relocations
1677
when possible.
1678
 
1679
@node BFD ELF processor other
1680
@subsubsection Other processor specific support options
1681
 
1682
There are many other macros which may be defined in
1683
@file{elf@var{nn}-@var{cpu}.c}.  These macros may be found in
1684
@file{elfxx-target.h}.
1685
 
1686
Macros may be used to override some of the generic ELF target vector
1687
functions.
1688
 
1689
Several processor specific hook functions which may be defined as
1690
macros.  These functions are found as function pointers in the
1691
@samp{elf_backend_data} structure defined in @file{elf-bfd.h}.  In
1692
general, a hook function is set by defining a macro
1693
@samp{elf_backend_@var{name}}.
1694
 
1695
There are a few processor specific constants which may also be defined.
1696
These are again found in the @samp{elf_backend_data} structure.
1697
 
1698
I will not define the various functions and constants here; see the
1699
comments in @file{elf-bfd.h}.
1700
 
1701
Normally any odd characteristic of a particular ELF processor is handled
1702
via a hook function.  For example, the special @samp{SHN_MIPS_SCOMMON}
1703
section number found in MIPS ELF is handled via the hooks
1704
@samp{section_from_bfd_section}, @samp{symbol_processing},
1705
@samp{add_symbol_hook}, and @samp{output_symbol_hook}.
1706
 
1707
Dynamic linking support, which involves processor specific relocations
1708
requiring special handling, is also implemented via hook functions.
1709
 
1710
@node BFD ELF core files
1711
@subsection BFD ELF core files
1712
@cindex elf core files
1713
 
1714
On native ELF Unix systems, core files are generated without any
1715
sections.  Instead, they only have program segments.
1716
 
1717
When BFD is used to read an ELF core file, the BFD sections will
1718
actually represent program segments.  Since ELF program segments do not
1719
have names, BFD will invent names like @samp{segment@var{n}} where
1720
@var{n} is a number.
1721
 
1722
A single ELF program segment may include both an initialized part and an
1723
uninitialized part.  The size of the initialized part is given by the
1724
@samp{p_filesz} field.  The total size of the segment is given by the
1725
@samp{p_memsz} field.  If @samp{p_memsz} is larger than @samp{p_filesz},
1726
then the extra space is uninitialized, or, more precisely, initialized
1727
to zero.
1728
 
1729
BFD will represent such a program segment as two different sections.
1730
The first, named @samp{segment@var{n}a}, will represent the initialized
1731
part of the program segment.  The second, named @samp{segment@var{n}b},
1732
will represent the uninitialized part.
1733
 
1734
ELF core files store special information such as register values in
1735
program segments with the type @samp{PT_NOTE}.  BFD will attempt to
1736
interpret the information in these segments, and will create additional
1737
sections holding the information.  Some of this interpretation requires
1738
information found in the host header file @file{sys/procfs.h}, and so
1739
will only work when BFD is built on a native system.
1740
 
1741
BFD does not currently provide any way to create an ELF core file.  In
1742
general, BFD does not provide a way to create core files.  The way to
1743
implement this would be to write @samp{bfd_set_format} and
1744
@samp{bfd_write_contents} routines for the @samp{bfd_core} type; see
1745
@ref{BFD target vector format}.
1746
 
1747
@node BFD ELF future
1748
@subsection BFD ELF future
1749
 
1750
The current dynamic linking support has too much code duplication.
1751
While each processor has particular differences, much of the dynamic
1752
linking support is quite similar for each processor.  The GOT and PLT
1753
are handled in fairly similar ways, the details of -Bsymbolic linking
1754
are generally similar, etc.  This code should be reworked to use more
1755
generic functions, eliminating the duplication.
1756
 
1757
Similarly, the relocation handling has too much duplication.  Many of
1758
the @samp{reloc_type_lookup} and @samp{info_to_howto} functions are
1759
quite similar.  The relocate section functions are also often quite
1760
similar, both in the standard linker handling and the dynamic linker
1761
handling.  Many of the COFF processor specific backends share a single
1762
relocate section function (@samp{_bfd_coff_generic_relocate_section}),
1763
and it should be possible to do something like this for the ELF targets
1764
as well.
1765
 
1766
The appearance of the processor specific magic number in
1767
@samp{prep_headers} in @file{elf.c} is somewhat bogus.  It should be
1768
possible to add support for a new processor without changing the generic
1769
support.
1770
 
1771
The processor function hooks and constants are ad hoc and need better
1772
documentation.
1773
 
1774
@node BFD glossary
1775
@section BFD glossary
1776
@cindex glossary for bfd
1777
@cindex bfd glossary
1778
 
1779
This is a short glossary of some BFD terms.
1780
 
1781
@table @asis
1782
@item a.out
1783
The a.out object file format.  The original Unix object file format.
1784
Still used on SunOS, though not Solaris.  Supports only three sections.
1785
 
1786
@item archive
1787
A collection of object files produced and manipulated by the @samp{ar}
1788
program.
1789
 
1790
@item backend
1791
The implementation within BFD of a particular object file format.  The
1792
set of functions which appear in a particular target vector.
1793
 
1794
@item BFD
1795
The BFD library itself.  Also, each object file, archive, or executable
1796
opened by the BFD library has the type @samp{bfd *}, and is sometimes
1797
referred to as a bfd.
1798
 
1799
@item COFF
1800
The Common Object File Format.  Used on Unix SVR3.  Used by some
1801
embedded targets, although ELF is normally better.
1802
 
1803
@item DLL
1804
A shared library on Windows.
1805
 
1806
@item dynamic linker
1807
When a program linked against a shared library is run, the dynamic
1808
linker will locate the appropriate shared library and arrange to somehow
1809
include it in the running image.
1810
 
1811
@item dynamic object
1812
Another name for an ELF shared library.
1813
 
1814
@item ECOFF
1815
The Extended Common Object File Format.  Used on Alpha Digital Unix
1816
(formerly OSF/1), as well as Ultrix and Irix 4.  A variant of COFF.
1817
 
1818
@item ELF
1819
The Executable and Linking Format.  The object file format used on most
1820
modern Unix systems, including GNU/Linux, Solaris, Irix, and SVR4.  Also
1821
used on many embedded systems.
1822
 
1823
@item executable
1824
A program, with instructions and symbols, and perhaps dynamic linking
1825
information.  Normally produced by a linker.
1826
 
1827
@item LMA
1828
Load Memory Address.  This is the address at which a section will be
1829
loaded.  Compare with VMA, below.
1830
 
1831
@item NLM
1832
NetWare Loadable Module.  Used to describe the format of an object which
1833
be loaded into NetWare, which is some kind of PC based network server
1834
program.
1835
 
1836
@item object file
1837
A binary file including machine instructions, symbols, and relocation
1838
information.  Normally produced by an assembler.
1839
 
1840
@item object file format
1841
The format of an object file.  Typically object files and executables
1842
for a particular system are in the same format, although executables
1843
will not contain any relocation information.
1844
 
1845
@item PE
1846
The Portable Executable format.  This is the object file format used for
1847
Windows (specifically, Win32) object files.  It is based closely on
1848
COFF, but has a few significant differences.
1849
 
1850
@item PEI
1851
The Portable Executable Image format.  This is the object file format
1852
used for Windows (specifically, Win32) executables.  It is very similar
1853
to PE, but includes some additional header information.
1854
 
1855
@item relocations
1856
Information used by the linker to adjust section contents.  Also called
1857
relocs.
1858
 
1859
@item section
1860
Object files and executable are composed of sections.  Sections have
1861
optional data and optional relocation information.
1862
 
1863
@item shared library
1864
A library of functions which may be used by many executables without
1865
actually being linked into each executable.  There are several different
1866
implementations of shared libraries, each having slightly different
1867
features.
1868
 
1869
@item symbol
1870
Each object file and executable may have a list of symbols, often
1871
referred to as the symbol table.  A symbol is basically a name and an
1872
address.  There may also be some additional information like the type of
1873
symbol, although the type of a symbol is normally something simple like
1874
function or object, and should be confused with the more complex C
1875
notion of type.  Typically every global function and variable in a C
1876
program will have an associated symbol.
1877
 
1878
@item target vector
1879
A set of functions which implement support for a particular object file
1880
format.  The @samp{bfd_target} structure.
1881
 
1882
@item Win32
1883
The current Windows API, implemented by Windows 95 and later and Windows
1884
NT 3.51 and later, but not by Windows 3.1.
1885
 
1886
@item XCOFF
1887
The eXtended Common Object File Format.  Used on AIX.  A variant of
1888
COFF, with a completely different symbol table implementation.
1889
 
1890
@item VMA
1891
Virtual Memory Address.  This is the address a section will have when
1892
an executable is run.  Compare with LMA, above.
1893
@end table
1894
 
1895
@node Index
1896
@unnumberedsec Index
1897
@printindex cp
1898
 
1899
@contents
1900
@bye

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