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1 24 jeremybenn
@section Linker Functions
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@cindex Linker
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The linker uses three special entry points in the BFD target
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vector.  It is not necessary to write special routines for
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these entry points when creating a new BFD back end, since
6
generic versions are provided.  However, writing them can
7
speed up linking and make it use significantly less runtime
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memory.
9
 
10
The first routine creates a hash table used by the other
11
routines.  The second routine adds the symbols from an object
12
file to the hash table.  The third routine takes all the
13
object files and links them together to create the output
14
file.  These routines are designed so that the linker proper
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does not need to know anything about the symbols in the object
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files that it is linking.  The linker merely arranges the
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sections as directed by the linker script and lets BFD handle
18
the details of symbols and relocs.
19
 
20
The second routine and third routines are passed a pointer to
21
a @code{struct bfd_link_info} structure (defined in
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@code{bfdlink.h}) which holds information relevant to the link,
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including the linker hash table (which was created by the
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first routine) and a set of callback functions to the linker
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proper.
26
 
27
The generic linker routines are in @code{linker.c}, and use the
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header file @code{genlink.h}.  As of this writing, the only back
29
ends which have implemented versions of these routines are
30
a.out (in @code{aoutx.h}) and ECOFF (in @code{ecoff.c}).  The a.out
31
routines are used as examples throughout this section.
32
 
33
@menu
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* Creating a Linker Hash Table::
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* Adding Symbols to the Hash Table::
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* Performing the Final Link::
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@end menu
38
 
39
@node Creating a Linker Hash Table, Adding Symbols to the Hash Table, Linker Functions, Linker Functions
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@subsection Creating a linker hash table
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@cindex _bfd_link_hash_table_create in target vector
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@cindex target vector (_bfd_link_hash_table_create)
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The linker routines must create a hash table, which must be
44
derived from @code{struct bfd_link_hash_table} described in
45
@code{bfdlink.c}.  @xref{Hash Tables}, for information on how to
46
create a derived hash table.  This entry point is called using
47
the target vector of the linker output file.
48
 
49
The @code{_bfd_link_hash_table_create} entry point must allocate
50
and initialize an instance of the desired hash table.  If the
51
back end does not require any additional information to be
52
stored with the entries in the hash table, the entry point may
53
simply create a @code{struct bfd_link_hash_table}.  Most likely,
54
however, some additional information will be needed.
55
 
56
For example, with each entry in the hash table the a.out
57
linker keeps the index the symbol has in the final output file
58
(this index number is used so that when doing a relocatable
59
link the symbol index used in the output file can be quickly
60
filled in when copying over a reloc).  The a.out linker code
61
defines the required structures and functions for a hash table
62
derived from @code{struct bfd_link_hash_table}.  The a.out linker
63
hash table is created by the function
64
@code{NAME(aout,link_hash_table_create)}; it simply allocates
65
space for the hash table, initializes it, and returns a
66
pointer to it.
67
 
68
When writing the linker routines for a new back end, you will
69
generally not know exactly which fields will be required until
70
you have finished.  You should simply create a new hash table
71
which defines no additional fields, and then simply add fields
72
as they become necessary.
73
 
74
@node Adding Symbols to the Hash Table, Performing the Final Link, Creating a Linker Hash Table, Linker Functions
75
@subsection Adding symbols to the hash table
76
@cindex _bfd_link_add_symbols in target vector
77
@cindex target vector (_bfd_link_add_symbols)
78
The linker proper will call the @code{_bfd_link_add_symbols}
79
entry point for each object file or archive which is to be
80
linked (typically these are the files named on the command
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line, but some may also come from the linker script).  The
82
entry point is responsible for examining the file.  For an
83
object file, BFD must add any relevant symbol information to
84
the hash table.  For an archive, BFD must determine which
85
elements of the archive should be used and adding them to the
86
link.
87
 
88
The a.out version of this entry point is
89
@code{NAME(aout,link_add_symbols)}.
90
 
91
@menu
92
* Differing file formats::
93
* Adding symbols from an object file::
94
* Adding symbols from an archive::
95
@end menu
96
 
97
@node Differing file formats, Adding symbols from an object file, Adding Symbols to the Hash Table, Adding Symbols to the Hash Table
98
@subsubsection Differing file formats
99
Normally all the files involved in a link will be of the same
100
format, but it is also possible to link together different
101
format object files, and the back end must support that.  The
102
@code{_bfd_link_add_symbols} entry point is called via the target
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vector of the file to be added.  This has an important
104
consequence: the function may not assume that the hash table
105
is the type created by the corresponding
106
@code{_bfd_link_hash_table_create} vector.  All the
107
@code{_bfd_link_add_symbols} function can assume about the hash
108
table is that it is derived from @code{struct
109
bfd_link_hash_table}.
110
 
111
Sometimes the @code{_bfd_link_add_symbols} function must store
112
some information in the hash table entry to be used by the
113
@code{_bfd_final_link} function.  In such a case the output bfd
114
xvec must be checked to make sure that the hash table was
115
created by an object file of the same format.
116
 
117
The @code{_bfd_final_link} routine must be prepared to handle a
118
hash entry without any extra information added by the
119
@code{_bfd_link_add_symbols} function.  A hash entry without
120
extra information will also occur when the linker script
121
directs the linker to create a symbol.  Note that, regardless
122
of how a hash table entry is added, all the fields will be
123
initialized to some sort of null value by the hash table entry
124
initialization function.
125
 
126
See @code{ecoff_link_add_externals} for an example of how to
127
check the output bfd before saving information (in this
128
case, the ECOFF external symbol debugging information) in a
129
hash table entry.
130
 
131
@node Adding symbols from an object file, Adding symbols from an archive, Differing file formats, Adding Symbols to the Hash Table
132
@subsubsection Adding symbols from an object file
133
When the @code{_bfd_link_add_symbols} routine is passed an object
134
file, it must add all externally visible symbols in that
135
object file to the hash table.  The actual work of adding the
136
symbol to the hash table is normally handled by the function
137
@code{_bfd_generic_link_add_one_symbol}.  The
138
@code{_bfd_link_add_symbols} routine is responsible for reading
139
all the symbols from the object file and passing the correct
140
information to @code{_bfd_generic_link_add_one_symbol}.
141
 
142
The @code{_bfd_link_add_symbols} routine should not use
143
@code{bfd_canonicalize_symtab} to read the symbols.  The point of
144
providing this routine is to avoid the overhead of converting
145
the symbols into generic @code{asymbol} structures.
146
 
147
@findex _bfd_generic_link_add_one_symbol
148
@code{_bfd_generic_link_add_one_symbol} handles the details of
149
combining common symbols, warning about multiple definitions,
150
and so forth.  It takes arguments which describe the symbol to
151
add, notably symbol flags, a section, and an offset.  The
152
symbol flags include such things as @code{BSF_WEAK} or
153
@code{BSF_INDIRECT}.  The section is a section in the object
154
file, or something like @code{bfd_und_section_ptr} for an undefined
155
symbol or @code{bfd_com_section_ptr} for a common symbol.
156
 
157
If the @code{_bfd_final_link} routine is also going to need to
158
read the symbol information, the @code{_bfd_link_add_symbols}
159
routine should save it somewhere attached to the object file
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BFD.  However, the information should only be saved if the
161
@code{keep_memory} field of the @code{info} argument is TRUE, so
162
that the @code{-no-keep-memory} linker switch is effective.
163
 
164
The a.out function which adds symbols from an object file is
165
@code{aout_link_add_object_symbols}, and most of the interesting
166
work is in @code{aout_link_add_symbols}.  The latter saves
167
pointers to the hash tables entries created by
168
@code{_bfd_generic_link_add_one_symbol} indexed by symbol number,
169
so that the @code{_bfd_final_link} routine does not have to call
170
the hash table lookup routine to locate the entry.
171
 
172
@node Adding symbols from an archive, , Adding symbols from an object file, Adding Symbols to the Hash Table
173
@subsubsection Adding symbols from an archive
174
When the @code{_bfd_link_add_symbols} routine is passed an
175
archive, it must look through the symbols defined by the
176
archive and decide which elements of the archive should be
177
included in the link.  For each such element it must call the
178
@code{add_archive_element} linker callback, and it must add the
179
symbols from the object file to the linker hash table.
180
 
181
@findex _bfd_generic_link_add_archive_symbols
182
In most cases the work of looking through the symbols in the
183
archive should be done by the
184
@code{_bfd_generic_link_add_archive_symbols} function.  This
185
function builds a hash table from the archive symbol table and
186
looks through the list of undefined symbols to see which
187
elements should be included.
188
@code{_bfd_generic_link_add_archive_symbols} is passed a function
189
to call to make the final decision about adding an archive
190
element to the link and to do the actual work of adding the
191
symbols to the linker hash table.
192
 
193
The function passed to
194
@code{_bfd_generic_link_add_archive_symbols} must read the
195
symbols of the archive element and decide whether the archive
196
element should be included in the link.  If the element is to
197
be included, the @code{add_archive_element} linker callback
198
routine must be called with the element as an argument, and
199
the elements symbols must be added to the linker hash table
200
just as though the element had itself been passed to the
201
@code{_bfd_link_add_symbols} function.
202
 
203
When the a.out @code{_bfd_link_add_symbols} function receives an
204
archive, it calls @code{_bfd_generic_link_add_archive_symbols}
205
passing @code{aout_link_check_archive_element} as the function
206
argument. @code{aout_link_check_archive_element} calls
207
@code{aout_link_check_ar_symbols}.  If the latter decides to add
208
the element (an element is only added if it provides a real,
209
non-common, definition for a previously undefined or common
210
symbol) it calls the @code{add_archive_element} callback and then
211
@code{aout_link_check_archive_element} calls
212
@code{aout_link_add_symbols} to actually add the symbols to the
213
linker hash table.
214
 
215
The ECOFF back end is unusual in that it does not normally
216
call @code{_bfd_generic_link_add_archive_symbols}, because ECOFF
217
archives already contain a hash table of symbols.  The ECOFF
218
back end searches the archive itself to avoid the overhead of
219
creating a new hash table.
220
 
221
@node Performing the Final Link, , Adding Symbols to the Hash Table, Linker Functions
222
@subsection Performing the final link
223
@cindex _bfd_link_final_link in target vector
224
@cindex target vector (_bfd_final_link)
225
When all the input files have been processed, the linker calls
226
the @code{_bfd_final_link} entry point of the output BFD.  This
227
routine is responsible for producing the final output file,
228
which has several aspects.  It must relocate the contents of
229
the input sections and copy the data into the output sections.
230
It must build an output symbol table including any local
231
symbols from the input files and the global symbols from the
232
hash table.  When producing relocatable output, it must
233
modify the input relocs and write them into the output file.
234
There may also be object format dependent work to be done.
235
 
236
The linker will also call the @code{write_object_contents} entry
237
point when the BFD is closed.  The two entry points must work
238
together in order to produce the correct output file.
239
 
240
The details of how this works are inevitably dependent upon
241
the specific object file format.  The a.out
242
@code{_bfd_final_link} routine is @code{NAME(aout,final_link)}.
243
 
244
@menu
245
* Information provided by the linker::
246
* Relocating the section contents::
247
* Writing the symbol table::
248
@end menu
249
 
250
@node Information provided by the linker, Relocating the section contents, Performing the Final Link, Performing the Final Link
251
@subsubsection Information provided by the linker
252
Before the linker calls the @code{_bfd_final_link} entry point,
253
it sets up some data structures for the function to use.
254
 
255
The @code{input_bfds} field of the @code{bfd_link_info} structure
256
will point to a list of all the input files included in the
257
link.  These files are linked through the @code{link_next} field
258
of the @code{bfd} structure.
259
 
260
Each section in the output file will have a list of
261
@code{link_order} structures attached to the @code{map_head.link_order}
262
field (the @code{link_order} structure is defined in
263
@code{bfdlink.h}).  These structures describe how to create the
264
contents of the output section in terms of the contents of
265
various input sections, fill constants, and, eventually, other
266
types of information.  They also describe relocs that must be
267
created by the BFD backend, but do not correspond to any input
268
file; this is used to support -Ur, which builds constructors
269
while generating a relocatable object file.
270
 
271
@node Relocating the section contents, Writing the symbol table, Information provided by the linker, Performing the Final Link
272
@subsubsection Relocating the section contents
273
The @code{_bfd_final_link} function should look through the
274
@code{link_order} structures attached to each section of the
275
output file.  Each @code{link_order} structure should either be
276
handled specially, or it should be passed to the function
277
@code{_bfd_default_link_order} which will do the right thing
278
(@code{_bfd_default_link_order} is defined in @code{linker.c}).
279
 
280
For efficiency, a @code{link_order} of type
281
@code{bfd_indirect_link_order} whose associated section belongs
282
to a BFD of the same format as the output BFD must be handled
283
specially.  This type of @code{link_order} describes part of an
284
output section in terms of a section belonging to one of the
285
input files.  The @code{_bfd_final_link} function should read the
286
contents of the section and any associated relocs, apply the
287
relocs to the section contents, and write out the modified
288
section contents.  If performing a relocatable link, the
289
relocs themselves must also be modified and written out.
290
 
291
@findex _bfd_relocate_contents
292
@findex _bfd_final_link_relocate
293
The functions @code{_bfd_relocate_contents} and
294
@code{_bfd_final_link_relocate} provide some general support for
295
performing the actual relocations, notably overflow checking.
296
Their arguments include information about the symbol the
297
relocation is against and a @code{reloc_howto_type} argument
298
which describes the relocation to perform.  These functions
299
are defined in @code{reloc.c}.
300
 
301
The a.out function which handles reading, relocating, and
302
writing section contents is @code{aout_link_input_section}.  The
303
actual relocation is done in @code{aout_link_input_section_std}
304
and @code{aout_link_input_section_ext}.
305
 
306
@node Writing the symbol table, , Relocating the section contents, Performing the Final Link
307
@subsubsection Writing the symbol table
308
The @code{_bfd_final_link} function must gather all the symbols
309
in the input files and write them out.  It must also write out
310
all the symbols in the global hash table.  This must be
311
controlled by the @code{strip} and @code{discard} fields of the
312
@code{bfd_link_info} structure.
313
 
314
The local symbols of the input files will not have been
315
entered into the linker hash table.  The @code{_bfd_final_link}
316
routine must consider each input file and include the symbols
317
in the output file.  It may be convenient to do this when
318
looking through the @code{link_order} structures, or it may be
319
done by stepping through the @code{input_bfds} list.
320
 
321
The @code{_bfd_final_link} routine must also traverse the global
322
hash table to gather all the externally visible symbols.  It
323
is possible that most of the externally visible symbols may be
324
written out when considering the symbols of each input file,
325
but it is still necessary to traverse the hash table since the
326
linker script may have defined some symbols that are not in
327
any of the input files.
328
 
329
The @code{strip} field of the @code{bfd_link_info} structure
330
controls which symbols are written out.  The possible values
331
are listed in @code{bfdlink.h}.  If the value is @code{strip_some},
332
then the @code{keep_hash} field of the @code{bfd_link_info}
333
structure is a hash table of symbols to keep; each symbol
334
should be looked up in this hash table, and only symbols which
335
are present should be included in the output file.
336
 
337
If the @code{strip} field of the @code{bfd_link_info} structure
338
permits local symbols to be written out, the @code{discard} field
339
is used to further controls which local symbols are included
340
in the output file.  If the value is @code{discard_l}, then all
341
local symbols which begin with a certain prefix are discarded;
342
this is controlled by the @code{bfd_is_local_label_name} entry point.
343
 
344
The a.out backend handles symbols by calling
345
@code{aout_link_write_symbols} on each input BFD and then
346
traversing the global hash table with the function
347
@code{aout_link_write_other_symbol}.  It builds a string table
348
while writing out the symbols, which is written to the output
349
file at the end of @code{NAME(aout,final_link)}.
350
 
351
@findex bfd_link_split_section
352
@subsubsection @code{bfd_link_split_section}
353
@strong{Synopsis}
354
@example
355
bfd_boolean bfd_link_split_section (bfd *abfd, asection *sec);
356
@end example
357
@strong{Description}@*
358
Return nonzero if @var{sec} should be split during a
359
reloceatable or final link.
360
@example
361
#define bfd_link_split_section(abfd, sec) \
362
       BFD_SEND (abfd, _bfd_link_split_section, (abfd, sec))
363
 
364
@end example
365
 
366
@findex bfd_section_already_linked
367
@subsubsection @code{bfd_section_already_linked}
368
@strong{Synopsis}
369
@example
370
void bfd_section_already_linked (bfd *abfd, asection *sec,
371
    struct bfd_link_info *info);
372
@end example
373
@strong{Description}@*
374
Check if @var{sec} has been already linked during a reloceatable
375
or final link.
376
@example
377
#define bfd_section_already_linked(abfd, sec, info) \
378
       BFD_SEND (abfd, _section_already_linked, (abfd, sec, info))
379
 
380
@end example
381
 
382 225 jeremybenn
@findex bfd_generic_define_common_symbol
383
@subsubsection @code{bfd_generic_define_common_symbol}
384
@strong{Synopsis}
385
@example
386
bfd_boolean bfd_generic_define_common_symbol
387
   (bfd *output_bfd, struct bfd_link_info *info,
388
    struct bfd_link_hash_entry *h);
389
@end example
390
@strong{Description}@*
391
Convert common symbol @var{h} into a defined symbol.
392
Return TRUE on success and FALSE on failure.
393
@example
394
#define bfd_define_common_symbol(output_bfd, info, h) \
395
       BFD_SEND (output_bfd, _bfd_define_common_symbol, (output_bfd, info, h))
396
 
397
@end example
398
 
399
@findex bfd_find_version_for_sym
400
@subsubsection @code{bfd_find_version_for_sym }
401
@strong{Synopsis}
402
@example
403
struct bfd_elf_version_tree * bfd_find_version_for_sym
404
   (struct bfd_elf_version_tree *verdefs,
405
    const char *sym_name, bfd_boolean *hide);
406
@end example
407
@strong{Description}@*
408
Search an elf version script tree for symbol versioning
409
info and export / don't-export status for a given symbol.
410
Return non-NULL on success and NULL on failure; also sets
411
the output @samp{hide} boolean parameter.
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