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\input texinfo
2
@c Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
3
@c 2000, 2001, 2002, 2003, 2004, 2006, 2007, 2009
4
@c Free Software Foundation, Inc.
5
@setfilename bfdint.info
6
 
7
@settitle BFD Internals
8
@iftex
9
@titlepage
10
@title{BFD Internals}
11
@author{Ian Lance Taylor}
12
@author{Cygnus Solutions}
13
@page
14
@end iftex
15
 
16
@copying
17
This file documents the internals of the BFD library.
18
 
19
Copyright @copyright{} 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995,
20
1996, 1998, 2000, 2001, 2002, 2003, 2004, 2006, 2007, 2009
21
Free Software Foundation, Inc.
22
Contributed by Cygnus Support.
23
 
24
Permission is granted to copy, distribute and/or modify this document
25
under the terms of the GNU Free Documentation License, Version 1.1 or
26
any later version published by the Free Software Foundation; with the
27
Invariant Sections being ``GNU General Public License'' and ``Funding
28
Free Software'', the Front-Cover texts being (a) (see below), and with
29
the Back-Cover Texts being (b) (see below).  A copy of the license is
30
included in the section entitled ``GNU Free Documentation License''.
31
 
32
(a) The FSF's Front-Cover Text is:
33
 
34
     A GNU Manual
35
 
36
(b) The FSF's Back-Cover Text is:
37
 
38
     You have freedom to copy and modify this GNU Manual, like GNU
39
     software.  Copies published by the Free Software Foundation raise
40
     funds for GNU development.
41
@end copying
42
 
43
@node Top
44
@top BFD Internals
45
@raisesections
46
@cindex bfd internals
47
 
48
This document describes some BFD internal information which may be
49
helpful when working on BFD.  It is very incomplete.
50
 
51
This document is not updated regularly, and may be out of date.
52
 
53
The initial version of this document was written by Ian Lance Taylor
54
@email{ian@@cygnus.com}.
55
 
56
@menu
57
* BFD overview::                BFD overview
58
* BFD guidelines::              BFD programming guidelines
59
* BFD target vector::           BFD target vector
60
* BFD generated files::         BFD generated files
61
* BFD multiple compilations::   Files compiled multiple times in BFD
62
* BFD relocation handling::     BFD relocation handling
63
* BFD ELF support::             BFD ELF support
64
* BFD glossary::                Glossary
65
* Index::                       Index
66
@end menu
67
 
68
@node BFD overview
69
@section BFD overview
70
 
71
BFD is a library which provides a single interface to read and write
72
object files, executables, archive files, and core files in any format.
73
 
74
@menu
75
* BFD library interfaces::      BFD library interfaces
76
* BFD library users::           BFD library users
77
* BFD view::                    The BFD view of a file
78
* BFD blindness::               BFD loses information
79
@end menu
80
 
81
@node BFD library interfaces
82
@subsection BFD library interfaces
83
 
84
One way to look at the BFD library is to divide it into four parts by
85
type of interface.
86
 
87
The first interface is the set of generic functions which programs using
88
the BFD library will call.  These generic function normally translate
89
directly or indirectly into calls to routines which are specific to a
90
particular object file format.  Many of these generic functions are
91
actually defined as macros in @file{bfd.h}.  These functions comprise
92
the official BFD interface.
93
 
94
The second interface is the set of functions which appear in the target
95
vectors.  This is the bulk of the code in BFD.  A target vector is a set
96
of function pointers specific to a particular object file format.  The
97
target vector is used to implement the generic BFD functions.  These
98
functions are always called through the target vector, and are never
99
called directly.  The target vector is described in detail in @ref{BFD
100
target vector}.  The set of functions which appear in a particular
101
target vector is often referred to as a BFD backend.
102
 
103
The third interface is a set of oddball functions which are typically
104
specific to a particular object file format, are not generic functions,
105
and are called from outside of the BFD library.  These are used as hooks
106
by the linker and the assembler when a particular object file format
107
requires some action which the BFD generic interface does not provide.
108
These functions are typically declared in @file{bfd.h}, but in many
109
cases they are only provided when BFD is configured with support for a
110
particular object file format.  These functions live in a grey area, and
111
are not really part of the official BFD interface.
112
 
113
The fourth interface is the set of BFD support functions which are
114
called by the other BFD functions.  These manage issues like memory
115
allocation, error handling, file access, hash tables, swapping, and the
116
like.  These functions are never called from outside of the BFD library.
117
 
118
@node BFD library users
119
@subsection BFD library users
120
 
121
Another way to look at the BFD library is to divide it into three parts
122
by the manner in which it is used.
123
 
124
The first use is to read an object file.  The object file readers are
125
programs like @samp{gdb}, @samp{nm}, @samp{objdump}, and @samp{objcopy}.
126
These programs use BFD to view an object file in a generic form.  The
127
official BFD interface is normally fully adequate for these programs.
128
 
129
The second use is to write an object file.  The object file writers are
130
programs like @samp{gas} and @samp{objcopy}.  These programs use BFD to
131
create an object file.  The official BFD interface is normally adequate
132
for these programs, but for some object file formats the assembler needs
133
some additional hooks in order to set particular flags or other
134
information.  The official BFD interface includes functions to copy
135
private information from one object file to another, and these functions
136
are used by @samp{objcopy} to avoid information loss.
137
 
138
The third use is to link object files.  There is only one object file
139
linker, @samp{ld}.  Originally, @samp{ld} was an object file reader and
140
an object file writer, and it did the link operation using the generic
141
BFD structures.  However, this turned out to be too slow and too memory
142
intensive.
143
 
144
The official BFD linker functions were written to permit specific BFD
145
backends to perform the link without translating through the generic
146
structures, in the normal case where all the input files and output file
147
have the same object file format.  Not all of the backends currently
148
implement the new interface, and there are default linking functions
149
within BFD which use the generic structures and which work with all
150
backends.
151
 
152
For several object file formats the linker needs additional hooks which
153
are not provided by the official BFD interface, particularly for dynamic
154
linking support.  These functions are typically called from the linker
155
emulation template.
156
 
157
@node BFD view
158
@subsection The BFD view of a file
159
 
160
BFD uses generic structures to manage information.  It translates data
161
into the generic form when reading files, and out of the generic form
162
when writing files.
163
 
164
BFD describes a file as a pointer to the @samp{bfd} type.  A @samp{bfd}
165
is composed of the following elements.  The BFD information can be
166
displayed using the @samp{objdump} program with various options.
167
 
168
@table @asis
169
@item general information
170
The object file format, a few general flags, the start address.
171
@item architecture
172
The architecture, including both a general processor type (m68k, MIPS
173
etc.) and a specific machine number (m68000, R4000, etc.).
174
@item sections
175
A list of sections.
176
@item symbols
177
A symbol table.
178
@end table
179
 
180
BFD represents a section as a pointer to the @samp{asection} type.  Each
181
section has a name and a size.  Most sections also have an associated
182
block of data, known as the section contents.  Sections also have
183
associated flags, a virtual memory address, a load memory address, a
184
required alignment, a list of relocations, and other miscellaneous
185
information.
186
 
187
BFD represents a relocation as a pointer to the @samp{arelent} type.  A
188
relocation describes an action which the linker must take to modify the
189
section contents.  Relocations have a symbol, an address, an addend, and
190
a pointer to a howto structure which describes how to perform the
191
relocation.  For more information, see @ref{BFD relocation handling}.
192
 
193
BFD represents a symbol as a pointer to the @samp{asymbol} type.  A
194
symbol has a name, a pointer to a section, an offset within that
195
section, and some flags.
196
 
197
Archive files do not have any sections or symbols.  Instead, BFD
198
represents an archive file as a file which contains a list of
199
@samp{bfd}s.  BFD also provides access to the archive symbol map, as a
200
list of symbol names.  BFD provides a function to return the @samp{bfd}
201
within the archive which corresponds to a particular entry in the
202
archive symbol map.
203
 
204
@node BFD blindness
205
@subsection BFD loses information
206
 
207
Most object file formats have information which BFD can not represent in
208
its generic form, at least as currently defined.
209
 
210
There is often explicit information which BFD can not represent.  For
211
example, the COFF version stamp, or the ELF program segments.  BFD
212
provides special hooks to handle this information when copying,
213
printing, or linking an object file.  The BFD support for a particular
214
object file format will normally store this information in private data
215
and handle it using the special hooks.
216
 
217
In some cases there is also implicit information which BFD can not
218
represent.  For example, the MIPS processor distinguishes small and
219
large symbols, and requires that all small symbols be within 32K of the
220
GP register.  This means that the MIPS assembler must be able to mark
221
variables as either small or large, and the MIPS linker must know to put
222
small symbols within range of the GP register.  Since BFD can not
223
represent this information, this means that the assembler and linker
224
must have information that is specific to a particular object file
225
format which is outside of the BFD library.
226
 
227
This loss of information indicates areas where the BFD paradigm breaks
228
down.  It is not actually possible to represent the myriad differences
229
among object file formats using a single generic interface, at least not
230
in the manner which BFD does it today.
231
 
232
Nevertheless, the BFD library does greatly simplify the task of dealing
233
with object files, and particular problems caused by information loss
234
can normally be solved using some sort of relatively constrained hook
235
into the library.
236
 
237
 
238
 
239
@node BFD guidelines
240
@section BFD programming guidelines
241
@cindex bfd programming guidelines
242
@cindex programming guidelines for bfd
243
@cindex guidelines, bfd programming
244
 
245
There is a lot of poorly written and confusing code in BFD.  New BFD
246
code should be written to a higher standard.  Merely because some BFD
247
code is written in a particular manner does not mean that you should
248
emulate it.
249
 
250
Here are some general BFD programming guidelines:
251
 
252
@itemize @bullet
253
@item
254
Follow the GNU coding standards.
255
 
256
@item
257
Avoid global variables.  We ideally want BFD to be fully reentrant, so
258
that it can be used in multiple threads.  All uses of global or static
259
variables interfere with that.  Initialized constant variables are OK,
260
and they should be explicitly marked with @samp{const}.  Instead of global
261
variables, use data attached to a BFD or to a linker hash table.
262
 
263
@item
264
All externally visible functions should have names which start with
265
@samp{bfd_}.  All such functions should be declared in some header file,
266
typically @file{bfd.h}.  See, for example, the various declarations near
267
the end of @file{bfd-in.h}, which mostly declare functions required by
268
specific linker emulations.
269
 
270
@item
271
All functions which need to be visible from one file to another within
272
BFD, but should not be visible outside of BFD, should start with
273
@samp{_bfd_}.  Although external names beginning with @samp{_} are
274
prohibited by the ANSI standard, in practice this usage will always
275
work, and it is required by the GNU coding standards.
276
 
277
@item
278
Always remember that people can compile using @samp{--enable-targets} to
279
build several, or all, targets at once.  It must be possible to link
280
together the files for all targets.
281
 
282
@item
283
BFD code should compile with few or no warnings using @samp{gcc -Wall}.
284
Some warnings are OK, like the absence of certain function declarations
285
which may or may not be declared in system header files.  Warnings about
286
ambiguous expressions and the like should always be fixed.
287
@end itemize
288
 
289
@node BFD target vector
290
@section BFD target vector
291
@cindex bfd target vector
292
@cindex target vector in bfd
293
 
294
BFD supports multiple object file formats by using the @dfn{target
295
vector}.  This is simply a set of function pointers which implement
296
behaviour that is specific to a particular object file format.
297
 
298
In this section I list all of the entries in the target vector and
299
describe what they do.
300
 
301
@menu
302
* BFD target vector miscellaneous::     Miscellaneous constants
303
* BFD target vector swap::              Swapping functions
304
* BFD target vector format::            Format type dependent functions
305
* BFD_JUMP_TABLE macros::               BFD_JUMP_TABLE macros
306
* BFD target vector generic::           Generic functions
307
* BFD target vector copy::              Copy functions
308
* BFD target vector core::              Core file support functions
309
* BFD target vector archive::           Archive functions
310
* BFD target vector symbols::           Symbol table functions
311
* BFD target vector relocs::            Relocation support
312
* BFD target vector write::             Output functions
313
* BFD target vector link::              Linker functions
314
* BFD target vector dynamic::           Dynamic linking information functions
315
@end menu
316
 
317
@node BFD target vector miscellaneous
318
@subsection Miscellaneous constants
319
 
320
The target vector starts with a set of constants.
321
 
322
@table @samp
323
@item name
324
The name of the target vector.  This is an arbitrary string.  This is
325
how the target vector is named in command line options for tools which
326
use BFD, such as the @samp{--oformat} linker option.
327
 
328
@item flavour
329
A general description of the type of target.  The following flavours are
330
currently defined:
331
 
332
@table @samp
333
@item bfd_target_unknown_flavour
334
Undefined or unknown.
335
@item bfd_target_aout_flavour
336
a.out.
337
@item bfd_target_coff_flavour
338
COFF.
339
@item bfd_target_ecoff_flavour
340
ECOFF.
341
@item bfd_target_elf_flavour
342
ELF.
343
@item bfd_target_ieee_flavour
344
IEEE-695.
345
@item bfd_target_nlm_flavour
346
NLM.
347
@item bfd_target_oasys_flavour
348
OASYS.
349
@item bfd_target_tekhex_flavour
350
Tektronix hex format.
351
@item bfd_target_srec_flavour
352
Motorola S-record format.
353
@item bfd_target_ihex_flavour
354
Intel hex format.
355
@item bfd_target_som_flavour
356
SOM (used on HP/UX).
357
@item bfd_target_verilog_flavour
358
Verilog memory hex dump format.
359
@item bfd_target_os9k_flavour
360
os9000.
361
@item bfd_target_versados_flavour
362
VERSAdos.
363
@item bfd_target_msdos_flavour
364
MS-DOS.
365
@item bfd_target_evax_flavour
366
openVMS.
367
@item bfd_target_mmo_flavour
368
Donald Knuth's MMIXware object format.
369
@end table
370
 
371
@item byteorder
372
The byte order of data in the object file.  One of
373
@samp{BFD_ENDIAN_BIG}, @samp{BFD_ENDIAN_LITTLE}, or
374
@samp{BFD_ENDIAN_UNKNOWN}.  The latter would be used for a format such
375
as S-records which do not record the architecture of the data.
376
 
377
@item header_byteorder
378
The byte order of header information in the object file.  Normally the
379
same as the @samp{byteorder} field, but there are certain cases where it
380
may be different.
381
 
382
@item object_flags
383
Flags which may appear in the @samp{flags} field of a BFD with this
384
format.
385
 
386
@item section_flags
387
Flags which may appear in the @samp{flags} field of a section within a
388
BFD with this format.
389
 
390
@item symbol_leading_char
391
A character which the C compiler normally puts before a symbol.  For
392
example, an a.out compiler will typically generate the symbol
393
@samp{_foo} for a function named @samp{foo} in the C source, in which
394
case this field would be @samp{_}.  If there is no such character, this
395
field will be @samp{0}.
396
 
397
@item ar_pad_char
398
The padding character to use at the end of an archive name.  Normally
399
@samp{/}.
400
 
401
@item ar_max_namelen
402
The maximum length of a short name in an archive.  Normally @samp{14}.
403
 
404
@item backend_data
405
A pointer to constant backend data.  This is used by backends to store
406
whatever additional information they need to distinguish similar target
407
vectors which use the same sets of functions.
408
@end table
409
 
410
@node BFD target vector swap
411
@subsection Swapping functions
412
 
413
Every target vector has function pointers used for swapping information
414
in and out of the target representation.  There are two sets of
415
functions: one for data information, and one for header information.
416
Each set has three sizes: 64-bit, 32-bit, and 16-bit.  Each size has
417
three actual functions: put, get unsigned, and get signed.
418
 
419
These 18 functions are used to convert data between the host and target
420
representations.
421
 
422
@node BFD target vector format
423
@subsection Format type dependent functions
424
 
425
Every target vector has three arrays of function pointers which are
426
indexed by the BFD format type.  The BFD format types are as follows:
427
 
428
@table @samp
429
@item bfd_unknown
430
Unknown format.  Not used for anything useful.
431
@item bfd_object
432
Object file.
433
@item bfd_archive
434
Archive file.
435
@item bfd_core
436
Core file.
437
@end table
438
 
439
The three arrays of function pointers are as follows:
440
 
441
@table @samp
442
@item bfd_check_format
443
Check whether the BFD is of a particular format (object file, archive
444
file, or core file) corresponding to this target vector.  This is called
445
by the @samp{bfd_check_format} function when examining an existing BFD.
446
If the BFD matches the desired format, this function will initialize any
447
format specific information such as the @samp{tdata} field of the BFD.
448
This function must be called before any other BFD target vector function
449
on a file opened for reading.
450
 
451
@item bfd_set_format
452
Set the format of a BFD which was created for output.  This is called by
453
the @samp{bfd_set_format} function after creating the BFD with a
454
function such as @samp{bfd_openw}.  This function will initialize format
455
specific information required to write out an object file or whatever of
456
the given format.  This function must be called before any other BFD
457
target vector function on a file opened for writing.
458
 
459
@item bfd_write_contents
460
Write out the contents of the BFD in the given format.  This is called
461
by @samp{bfd_close} function for a BFD opened for writing.  This really
462
should not be an array selected by format type, as the
463
@samp{bfd_set_format} function provides all the required information.
464
In fact, BFD will fail if a different format is used when calling
465
through the @samp{bfd_set_format} and the @samp{bfd_write_contents}
466
arrays; fortunately, since @samp{bfd_close} gets it right, this is a
467
difficult error to make.
468
@end table
469
 
470
@node BFD_JUMP_TABLE macros
471
@subsection @samp{BFD_JUMP_TABLE} macros
472
@cindex @samp{BFD_JUMP_TABLE}
473
 
474
Most target vectors are defined using @samp{BFD_JUMP_TABLE} macros.
475
These macros take a single argument, which is a prefix applied to a set
476
of functions.  The macros are then used to initialize the fields in the
477
target vector.
478
 
479
For example, the @samp{BFD_JUMP_TABLE_RELOCS} macro defines three
480
functions: @samp{_get_reloc_upper_bound}, @samp{_canonicalize_reloc},
481
and @samp{_bfd_reloc_type_lookup}.  A reference like
482
@samp{BFD_JUMP_TABLE_RELOCS (foo)} will expand into three functions
483
prefixed with @samp{foo}: @samp{foo_get_reloc_upper_bound}, etc.  The
484
@samp{BFD_JUMP_TABLE_RELOCS} macro will be placed such that those three
485
functions initialize the appropriate fields in the BFD target vector.
486
 
487
This is done because it turns out that many different target vectors can
488
share certain classes of functions.  For example, archives are similar
489
on most platforms, so most target vectors can use the same archive
490
functions.  Those target vectors all use @samp{BFD_JUMP_TABLE_ARCHIVE}
491
with the same argument, calling a set of functions which is defined in
492
@file{archive.c}.
493
 
494
Each of the @samp{BFD_JUMP_TABLE} macros is mentioned below along with
495
the description of the function pointers which it defines.  The function
496
pointers will be described using the name without the prefix which the
497
@samp{BFD_JUMP_TABLE} macro defines.  This name is normally the same as
498
the name of the field in the target vector structure.  Any differences
499
will be noted.
500
 
501
@node BFD target vector generic
502
@subsection Generic functions
503
@cindex @samp{BFD_JUMP_TABLE_GENERIC}
504
 
505
The @samp{BFD_JUMP_TABLE_GENERIC} macro is used for some catch all
506
functions which don't easily fit into other categories.
507
 
508
@table @samp
509
@item _close_and_cleanup
510
Free any target specific information associated with the BFD.  This is
511
called when any BFD is closed (the @samp{bfd_write_contents} function
512
mentioned earlier is only called for a BFD opened for writing).  Most
513
targets use @samp{bfd_alloc} to allocate all target specific
514
information, and therefore don't have to do anything in this function.
515
This function pointer is typically set to
516
@samp{_bfd_generic_close_and_cleanup}, which simply returns true.
517
 
518
@item _bfd_free_cached_info
519
Free any cached information associated with the BFD which can be
520
recreated later if necessary.  This is used to reduce the memory
521
consumption required by programs using BFD.  This is normally called via
522
the @samp{bfd_free_cached_info} macro.  It is used by the default
523
archive routines when computing the archive map.  Most targets do not
524
do anything special for this entry point, and just set it to
525
@samp{_bfd_generic_free_cached_info}, which simply returns true.
526
 
527
@item _new_section_hook
528
This is called from @samp{bfd_make_section_anyway} whenever a new
529
section is created.  Most targets use it to initialize section specific
530
information.  This function is called whether or not the section
531
corresponds to an actual section in an actual BFD.
532
 
533
@item _get_section_contents
534
Get the contents of a section.  This is called from
535
@samp{bfd_get_section_contents}.  Most targets set this to
536
@samp{_bfd_generic_get_section_contents}, which does a @samp{bfd_seek}
537
based on the section's @samp{filepos} field and a @samp{bfd_bread}.  The
538
corresponding field in the target vector is named
539
@samp{_bfd_get_section_contents}.
540
 
541
@item _get_section_contents_in_window
542
Set a @samp{bfd_window} to hold the contents of a section.  This is
543
called from @samp{bfd_get_section_contents_in_window}.  The
544
@samp{bfd_window} idea never really caught on, and I don't think this is
545
ever called.  Pretty much all targets implement this as
546
@samp{bfd_generic_get_section_contents_in_window}, which uses
547
@samp{bfd_get_section_contents} to do the right thing.  The
548
corresponding field in the target vector is named
549
@samp{_bfd_get_section_contents_in_window}.
550
@end table
551
 
552
@node BFD target vector copy
553
@subsection Copy functions
554
@cindex @samp{BFD_JUMP_TABLE_COPY}
555
 
556
The @samp{BFD_JUMP_TABLE_COPY} macro is used for functions which are
557
called when copying BFDs, and for a couple of functions which deal with
558
internal BFD information.
559
 
560
@table @samp
561
@item _bfd_copy_private_bfd_data
562
This is called when copying a BFD, via @samp{bfd_copy_private_bfd_data}.
563
If the input and output BFDs have the same format, this will copy any
564
private information over.  This is called after all the section contents
565
have been written to the output file.  Only a few targets do anything in
566
this function.
567
 
568
@item _bfd_merge_private_bfd_data
569
This is called when linking, via @samp{bfd_merge_private_bfd_data}.  It
570
gives the backend linker code a chance to set any special flags in the
571
output file based on the contents of the input file.  Only a few targets
572
do anything in this function.
573
 
574
@item _bfd_copy_private_section_data
575
This is similar to @samp{_bfd_copy_private_bfd_data}, but it is called
576
for each section, via @samp{bfd_copy_private_section_data}.  This
577
function is called before any section contents have been written.  Only
578
a few targets do anything in this function.
579
 
580
@item _bfd_copy_private_symbol_data
581
This is called via @samp{bfd_copy_private_symbol_data}, but I don't
582
think anything actually calls it.  If it were defined, it could be used
583
to copy private symbol data from one BFD to another.  However, most BFDs
584
store extra symbol information by allocating space which is larger than
585
the @samp{asymbol} structure and storing private information in the
586
extra space.  Since @samp{objcopy} and other programs copy symbol
587
information by copying pointers to @samp{asymbol} structures, the
588
private symbol information is automatically copied as well.  Most
589
targets do not do anything in this function.
590
 
591
@item _bfd_set_private_flags
592
This is called via @samp{bfd_set_private_flags}.  It is basically a hook
593
for the assembler to set magic information.  For example, the PowerPC
594
ELF assembler uses it to set flags which appear in the e_flags field of
595
the ELF header.  Most targets do not do anything in this function.
596
 
597
@item _bfd_print_private_bfd_data
598
This is called by @samp{objdump} when the @samp{-p} option is used.  It
599
is called via @samp{bfd_print_private_data}.  It prints any interesting
600
information about the BFD which can not be otherwise represented by BFD
601
and thus can not be printed by @samp{objdump}.  Most targets do not do
602
anything in this function.
603
@end table
604
 
605
@node BFD target vector core
606
@subsection Core file support functions
607
@cindex @samp{BFD_JUMP_TABLE_CORE}
608
 
609
The @samp{BFD_JUMP_TABLE_CORE} macro is used for functions which deal
610
with core files.  Obviously, these functions only do something
611
interesting for targets which have core file support.
612
 
613
@table @samp
614
@item _core_file_failing_command
615
Given a core file, this returns the command which was run to produce the
616
core file.
617
 
618
@item _core_file_failing_signal
619
Given a core file, this returns the signal number which produced the
620
core file.
621
 
622
@item _core_file_matches_executable_p
623
Given a core file and a BFD for an executable, this returns whether the
624
core file was generated by the executable.
625
@end table
626
 
627
@node BFD target vector archive
628
@subsection Archive functions
629
@cindex @samp{BFD_JUMP_TABLE_ARCHIVE}
630
 
631
The @samp{BFD_JUMP_TABLE_ARCHIVE} macro is used for functions which deal
632
with archive files.  Most targets use COFF style archive files
633
(including ELF targets), and these use @samp{_bfd_archive_coff} as the
634
argument to @samp{BFD_JUMP_TABLE_ARCHIVE}.  Some targets use BSD/a.out
635
style archives, and these use @samp{_bfd_archive_bsd}.  (The main
636
difference between BSD and COFF archives is the format of the archive
637
symbol table).  Targets with no archive support use
638
@samp{_bfd_noarchive}.  Finally, a few targets have unusual archive
639
handling.
640
 
641
@table @samp
642
@item _slurp_armap
643
Read in the archive symbol table, storing it in private BFD data.  This
644
is normally called from the archive @samp{check_format} routine.  The
645
corresponding field in the target vector is named
646
@samp{_bfd_slurp_armap}.
647
 
648
@item _slurp_extended_name_table
649
Read in the extended name table from the archive, if there is one,
650
storing it in private BFD data.  This is normally called from the
651
archive @samp{check_format} routine.  The corresponding field in the
652
target vector is named @samp{_bfd_slurp_extended_name_table}.
653
 
654
@item construct_extended_name_table
655
Build and return an extended name table if one is needed to write out
656
the archive.  This also adjusts the archive headers to refer to the
657
extended name table appropriately.  This is normally called from the
658
archive @samp{write_contents} routine.  The corresponding field in the
659
target vector is named @samp{_bfd_construct_extended_name_table}.
660
 
661
@item _truncate_arname
662
This copies a file name into an archive header, truncating it as
663
required.  It is normally called from the archive @samp{write_contents}
664
routine.  This function is more interesting in targets which do not
665
support extended name tables, but I think the GNU @samp{ar} program
666
always uses extended name tables anyhow.  The corresponding field in the
667
target vector is named @samp{_bfd_truncate_arname}.
668
 
669
@item _write_armap
670
Write out the archive symbol table using calls to @samp{bfd_bwrite}.
671
This is normally called from the archive @samp{write_contents} routine.
672
The corresponding field in the target vector is named @samp{write_armap}
673
(no leading underscore).
674
 
675
@item _read_ar_hdr
676
Read and parse an archive header.  This handles expanding the archive
677
header name into the real file name using the extended name table.  This
678
is called by routines which read the archive symbol table or the archive
679
itself.  The corresponding field in the target vector is named
680
@samp{_bfd_read_ar_hdr_fn}.
681
 
682
@item _openr_next_archived_file
683
Given an archive and a BFD representing a file stored within the
684
archive, return a BFD for the next file in the archive.  This is called
685
via @samp{bfd_openr_next_archived_file}.  The corresponding field in the
686
target vector is named @samp{openr_next_archived_file} (no leading
687
underscore).
688
 
689
@item _get_elt_at_index
690
Given an archive and an index, return a BFD for the file in the archive
691
corresponding to that entry in the archive symbol table.  This is called
692
via @samp{bfd_get_elt_at_index}.  The corresponding field in the target
693
vector is named @samp{_bfd_get_elt_at_index}.
694
 
695
@item _generic_stat_arch_elt
696
Do a stat on an element of an archive, returning information read from
697
the archive header (modification time, uid, gid, file mode, size).  This
698
is called via @samp{bfd_stat_arch_elt}.  The corresponding field in the
699
target vector is named @samp{_bfd_stat_arch_elt}.
700
 
701
@item _update_armap_timestamp
702
After the entire contents of an archive have been written out, update
703
the timestamp of the archive symbol table to be newer than that of the
704
file.  This is required for a.out style archives.  This is normally
705
called by the archive @samp{write_contents} routine.  The corresponding
706
field in the target vector is named @samp{_bfd_update_armap_timestamp}.
707
@end table
708
 
709
@node BFD target vector symbols
710
@subsection Symbol table functions
711
@cindex @samp{BFD_JUMP_TABLE_SYMBOLS}
712
 
713
The @samp{BFD_JUMP_TABLE_SYMBOLS} macro is used for functions which deal
714
with symbols.
715
 
716
@table @samp
717
@item _get_symtab_upper_bound
718
Return a sensible upper bound on the amount of memory which will be
719
required to read the symbol table.  In practice most targets return the
720
amount of memory required to hold @samp{asymbol} pointers for all the
721
symbols plus a trailing @samp{NULL} entry, and store the actual symbol
722
information in BFD private data.  This is called via
723
@samp{bfd_get_symtab_upper_bound}.  The corresponding field in the
724
target vector is named @samp{_bfd_get_symtab_upper_bound}.
725
 
726
@item _canonicalize_symtab
727
Read in the symbol table.  This is called via
728
@samp{bfd_canonicalize_symtab}.  The corresponding field in the target
729
vector is named @samp{_bfd_canonicalize_symtab}.
730
 
731
@item _make_empty_symbol
732
Create an empty symbol for the BFD.  This is needed because most targets
733
store extra information with each symbol by allocating a structure
734
larger than an @samp{asymbol} and storing the extra information at the
735
end.  This function will allocate the right amount of memory, and return
736
what looks like a pointer to an empty @samp{asymbol}.  This is called
737
via @samp{bfd_make_empty_symbol}.  The corresponding field in the target
738
vector is named @samp{_bfd_make_empty_symbol}.
739
 
740
@item _print_symbol
741
Print information about the symbol.  This is called via
742
@samp{bfd_print_symbol}.  One of the arguments indicates what sort of
743
information should be printed:
744
 
745
@table @samp
746
@item bfd_print_symbol_name
747
Just print the symbol name.
748
@item bfd_print_symbol_more
749
Print the symbol name and some interesting flags.  I don't think
750
anything actually uses this.
751
@item bfd_print_symbol_all
752
Print all information about the symbol.  This is used by @samp{objdump}
753
when run with the @samp{-t} option.
754
@end table
755
The corresponding field in the target vector is named
756
@samp{_bfd_print_symbol}.
757
 
758
@item _get_symbol_info
759
Return a standard set of information about the symbol.  This is called
760
via @samp{bfd_symbol_info}.  The corresponding field in the target
761
vector is named @samp{_bfd_get_symbol_info}.
762
 
763
@item _bfd_is_local_label_name
764
Return whether the given string would normally represent the name of a
765
local label.  This is called via @samp{bfd_is_local_label} and
766
@samp{bfd_is_local_label_name}.  Local labels are normally discarded by
767
the assembler.  In the linker, this defines the difference between the
768
@samp{-x} and @samp{-X} options.
769
 
770
@item _get_lineno
771
Return line number information for a symbol.  This is only meaningful
772
for a COFF target.  This is called when writing out COFF line numbers.
773
 
774
@item _find_nearest_line
775
Given an address within a section, use the debugging information to find
776
the matching file name, function name, and line number, if any.  This is
777
called via @samp{bfd_find_nearest_line}.  The corresponding field in the
778
target vector is named @samp{_bfd_find_nearest_line}.
779
 
780
@item _bfd_make_debug_symbol
781
Make a debugging symbol.  This is only meaningful for a COFF target,
782
where it simply returns a symbol which will be placed in the
783
@samp{N_DEBUG} section when it is written out.  This is called via
784
@samp{bfd_make_debug_symbol}.
785
 
786
@item _read_minisymbols
787
Minisymbols are used to reduce the memory requirements of programs like
788
@samp{nm}.  A minisymbol is a cookie pointing to internal symbol
789
information which the caller can use to extract complete symbol
790
information.  This permits BFD to not convert all the symbols into
791
generic form, but to instead convert them one at a time.  This is called
792
via @samp{bfd_read_minisymbols}.  Most targets do not implement this,
793
and just use generic support which is based on using standard
794
@samp{asymbol} structures.
795
 
796
@item _minisymbol_to_symbol
797
Convert a minisymbol to a standard @samp{asymbol}.  This is called via
798
@samp{bfd_minisymbol_to_symbol}.
799
@end table
800
 
801
@node BFD target vector relocs
802
@subsection Relocation support
803
@cindex @samp{BFD_JUMP_TABLE_RELOCS}
804
 
805
The @samp{BFD_JUMP_TABLE_RELOCS} macro is used for functions which deal
806
with relocations.
807
 
808
@table @samp
809
@item _get_reloc_upper_bound
810
Return a sensible upper bound on the amount of memory which will be
811
required to read the relocations for a section.  In practice most
812
targets return the amount of memory required to hold @samp{arelent}
813
pointers for all the relocations plus a trailing @samp{NULL} entry, and
814
store the actual relocation information in BFD private data.  This is
815
called via @samp{bfd_get_reloc_upper_bound}.
816
 
817
@item _canonicalize_reloc
818
Return the relocation information for a section.  This is called via
819
@samp{bfd_canonicalize_reloc}.  The corresponding field in the target
820
vector is named @samp{_bfd_canonicalize_reloc}.
821
 
822
@item _bfd_reloc_type_lookup
823
Given a relocation code, return the corresponding howto structure
824
(@pxref{BFD relocation codes}).  This is called via
825
@samp{bfd_reloc_type_lookup}.  The corresponding field in the target
826
vector is named @samp{reloc_type_lookup}.
827
@end table
828
 
829
@node BFD target vector write
830
@subsection Output functions
831
@cindex @samp{BFD_JUMP_TABLE_WRITE}
832
 
833
The @samp{BFD_JUMP_TABLE_WRITE} macro is used for functions which deal
834
with writing out a BFD.
835
 
836
@table @samp
837
@item _set_arch_mach
838
Set the architecture and machine number for a BFD.  This is called via
839
@samp{bfd_set_arch_mach}.  Most targets implement this by calling
840
@samp{bfd_default_set_arch_mach}.  The corresponding field in the target
841
vector is named @samp{_bfd_set_arch_mach}.
842
 
843
@item _set_section_contents
844
Write out the contents of a section.  This is called via
845
@samp{bfd_set_section_contents}.  The corresponding field in the target
846
vector is named @samp{_bfd_set_section_contents}.
847
@end table
848
 
849
@node BFD target vector link
850
@subsection Linker functions
851
@cindex @samp{BFD_JUMP_TABLE_LINK}
852
 
853
The @samp{BFD_JUMP_TABLE_LINK} macro is used for functions called by the
854
linker.
855
 
856
@table @samp
857
@item _sizeof_headers
858
Return the size of the header information required for a BFD.  This is
859
used to implement the @samp{SIZEOF_HEADERS} linker script function.  It
860
is normally used to align the first section at an efficient position on
861
the page.  This is called via @samp{bfd_sizeof_headers}.  The
862
corresponding field in the target vector is named
863
@samp{_bfd_sizeof_headers}.
864
 
865
@item _bfd_get_relocated_section_contents
866
Read the contents of a section and apply the relocation information.
867
This handles both a final link and a relocatable link; in the latter
868
case, it adjust the relocation information as well.  This is called via
869
@samp{bfd_get_relocated_section_contents}.  Most targets implement it by
870
calling @samp{bfd_generic_get_relocated_section_contents}.
871
 
872
@item _bfd_relax_section
873
Try to use relaxation to shrink the size of a section.  This is called
874
by the linker when the @samp{-relax} option is used.  This is called via
875
@samp{bfd_relax_section}.  Most targets do not support any sort of
876
relaxation.
877
 
878
@item _bfd_link_hash_table_create
879
Create the symbol hash table to use for the linker.  This linker hook
880
permits the backend to control the size and information of the elements
881
in the linker symbol hash table.  This is called via
882
@samp{bfd_link_hash_table_create}.
883
 
884
@item _bfd_link_add_symbols
885
Given an object file or an archive, add all symbols into the linker
886
symbol hash table.  Use callbacks to the linker to include archive
887
elements in the link.  This is called via @samp{bfd_link_add_symbols}.
888
 
889
@item _bfd_final_link
890
Finish the linking process.  The linker calls this hook after all of the
891
input files have been read, when it is ready to finish the link and
892
generate the output file.  This is called via @samp{bfd_final_link}.
893
 
894
@item _bfd_link_split_section
895
I don't know what this is for.  Nothing seems to call it.  The only
896
non-trivial definition is in @file{som.c}.
897
@end table
898
 
899
@node BFD target vector dynamic
900
@subsection Dynamic linking information functions
901
@cindex @samp{BFD_JUMP_TABLE_DYNAMIC}
902
 
903
The @samp{BFD_JUMP_TABLE_DYNAMIC} macro is used for functions which read
904
dynamic linking information.
905
 
906
@table @samp
907
@item _get_dynamic_symtab_upper_bound
908
Return a sensible upper bound on the amount of memory which will be
909
required to read the dynamic symbol table.  In practice most targets
910
return the amount of memory required to hold @samp{asymbol} pointers for
911
all the symbols plus a trailing @samp{NULL} entry, and store the actual
912
symbol information in BFD private data.  This is called via
913
@samp{bfd_get_dynamic_symtab_upper_bound}.  The corresponding field in
914
the target vector is named @samp{_bfd_get_dynamic_symtab_upper_bound}.
915
 
916
@item _canonicalize_dynamic_symtab
917
Read the dynamic symbol table.  This is called via
918
@samp{bfd_canonicalize_dynamic_symtab}.  The corresponding field in the
919
target vector is named @samp{_bfd_canonicalize_dynamic_symtab}.
920
 
921
@item _get_dynamic_reloc_upper_bound
922
Return a sensible upper bound on the amount of memory which will be
923
required to read the dynamic relocations.  In practice most targets
924
return the amount of memory required to hold @samp{arelent} pointers for
925
all the relocations plus a trailing @samp{NULL} entry, and store the
926
actual relocation information in BFD private data.  This is called via
927
@samp{bfd_get_dynamic_reloc_upper_bound}.  The corresponding field in
928
the target vector is named @samp{_bfd_get_dynamic_reloc_upper_bound}.
929
 
930
@item _canonicalize_dynamic_reloc
931
Read the dynamic relocations.  This is called via
932
@samp{bfd_canonicalize_dynamic_reloc}.  The corresponding field in the
933
target vector is named @samp{_bfd_canonicalize_dynamic_reloc}.
934
@end table
935
 
936
@node BFD generated files
937
@section BFD generated files
938
@cindex generated files in bfd
939
@cindex bfd generated files
940
 
941
BFD contains several automatically generated files.  This section
942
describes them.  Some files are created at configure time, when you
943
configure BFD.  Some files are created at make time, when you build
944
BFD.  Some files are automatically rebuilt at make time, but only if
945
you configure with the @samp{--enable-maintainer-mode} option.  Some
946
files live in the object directory---the directory from which you run
947
configure---and some live in the source directory.  All files that live
948
in the source directory are checked into the CVS repository.
949
 
950
@table @file
951
@item bfd.h
952
@cindex @file{bfd.h}
953
@cindex @file{bfd-in3.h}
954
Lives in the object directory.  Created at make time from
955
@file{bfd-in2.h} via @file{bfd-in3.h}.  @file{bfd-in3.h} is created at
956
configure time from @file{bfd-in2.h}.  There are automatic dependencies
957
to rebuild @file{bfd-in3.h} and hence @file{bfd.h} if @file{bfd-in2.h}
958
changes, so you can normally ignore @file{bfd-in3.h}, and just think
959
about @file{bfd-in2.h} and @file{bfd.h}.
960
 
961
@file{bfd.h} is built by replacing a few strings in @file{bfd-in2.h}.
962
To see them, search for @samp{@@} in @file{bfd-in2.h}.  They mainly
963
control whether BFD is built for a 32 bit target or a 64 bit target.
964
 
965
@item bfd-in2.h
966
@cindex @file{bfd-in2.h}
967
Lives in the source directory.  Created from @file{bfd-in.h} and several
968
other BFD source files.  If you configure with the
969
@samp{--enable-maintainer-mode} option, @file{bfd-in2.h} is rebuilt
970
automatically when a source file changes.
971
 
972
@item elf32-target.h
973
@itemx elf64-target.h
974
@cindex @file{elf32-target.h}
975
@cindex @file{elf64-target.h}
976
Live in the object directory.  Created from @file{elfxx-target.h}.
977
These files are versions of @file{elfxx-target.h} customized for either
978
a 32 bit ELF target or a 64 bit ELF target.
979
 
980
@item libbfd.h
981
@cindex @file{libbfd.h}
982
Lives in the source directory.  Created from @file{libbfd-in.h} and
983
several other BFD source files.  If you configure with the
984
@samp{--enable-maintainer-mode} option, @file{libbfd.h} is rebuilt
985
automatically when a source file changes.
986
 
987
@item libcoff.h
988
@cindex @file{libcoff.h}
989
Lives in the source directory.  Created from @file{libcoff-in.h} and
990
@file{coffcode.h}.  If you configure with the
991
@samp{--enable-maintainer-mode} option, @file{libcoff.h} is rebuilt
992
automatically when a source file changes.
993
 
994
@item targmatch.h
995
@cindex @file{targmatch.h}
996
Lives in the object directory.  Created at make time from
997
@file{config.bfd}.  This file is used to map configuration triplets into
998
BFD target vector variable names at run time.
999
@end table
1000
 
1001
@node BFD multiple compilations
1002
@section Files compiled multiple times in BFD
1003
Several files in BFD are compiled multiple times.  By this I mean that
1004
there are header files which contain function definitions.  These header
1005
files are included by other files, and thus the functions are compiled
1006
once per file which includes them.
1007
 
1008
Preprocessor macros are used to control the compilation, so that each
1009
time the files are compiled the resulting functions are slightly
1010
different.  Naturally, if they weren't different, there would be no
1011
reason to compile them multiple times.
1012
 
1013
This is a not a particularly good programming technique, and future BFD
1014
work should avoid it.
1015
 
1016
@itemize @bullet
1017
@item
1018
Since this technique is rarely used, even experienced C programmers find
1019
it confusing.
1020
 
1021
@item
1022
It is difficult to debug programs which use BFD, since there is no way
1023
to describe which version of a particular function you are looking at.
1024
 
1025
@item
1026
Programs which use BFD wind up incorporating two or more slightly
1027
different versions of the same function, which wastes space in the
1028
executable.
1029
 
1030
@item
1031
This technique is never required nor is it especially efficient.  It is
1032
always possible to use statically initialized structures holding
1033
function pointers and magic constants instead.
1034
@end itemize
1035
 
1036
The following is a list of the files which are compiled multiple times.
1037
 
1038
@table @file
1039
@item aout-target.h
1040
@cindex @file{aout-target.h}
1041
Describes a few functions and the target vector for a.out targets.  This
1042
is used by individual a.out targets with different definitions of
1043
@samp{N_TXTADDR} and similar a.out macros.
1044
 
1045
@item aoutf1.h
1046
@cindex @file{aoutf1.h}
1047
Implements standard SunOS a.out files.  In principle it supports 64 bit
1048
a.out targets based on the preprocessor macro @samp{ARCH_SIZE}, but
1049
since all known a.out targets are 32 bits, this code may or may not
1050
work.  This file is only included by a few other files, and it is
1051
difficult to justify its existence.
1052
 
1053
@item aoutx.h
1054
@cindex @file{aoutx.h}
1055
Implements basic a.out support routines.  This file can be compiled for
1056
either 32 or 64 bit support.  Since all known a.out targets are 32 bits,
1057
the 64 bit support may or may not work.  I believe the original
1058
intention was that this file would only be included by @samp{aout32.c}
1059
and @samp{aout64.c}, and that other a.out targets would simply refer to
1060
the functions it defined.  Unfortunately, some other a.out targets
1061
started including it directly, leading to a somewhat confused state of
1062
affairs.
1063
 
1064
@item coffcode.h
1065
@cindex @file{coffcode.h}
1066
Implements basic COFF support routines.  This file is included by every
1067
COFF target.  It implements code which handles COFF magic numbers as
1068
well as various hook functions called by the generic COFF functions in
1069
@file{coffgen.c}.  This file is controlled by a number of different
1070
macros, and more are added regularly.
1071
 
1072
@item coffswap.h
1073
@cindex @file{coffswap.h}
1074
Implements COFF swapping routines.  This file is included by
1075
@file{coffcode.h}, and thus by every COFF target.  It implements the
1076
routines which swap COFF structures between internal and external
1077
format.  The main control for this file is the external structure
1078
definitions in the files in the @file{include/coff} directory.  A COFF
1079
target file will include one of those files before including
1080
@file{coffcode.h} and thus @file{coffswap.h}.  There are a few other
1081
macros which affect @file{coffswap.h} as well, mostly describing whether
1082
certain fields are present in the external structures.
1083
 
1084
@item ecoffswap.h
1085
@cindex @file{ecoffswap.h}
1086
Implements ECOFF swapping routines.  This is like @file{coffswap.h}, but
1087
for ECOFF.  It is included by the ECOFF target files (of which there are
1088
only two).  The control is the preprocessor macro @samp{ECOFF_32} or
1089
@samp{ECOFF_64}.
1090
 
1091
@item elfcode.h
1092
@cindex @file{elfcode.h}
1093
Implements ELF functions that use external structure definitions.  This
1094
file is included by two other files: @file{elf32.c} and @file{elf64.c}.
1095
It is controlled by the @samp{ARCH_SIZE} macro which is defined to be
1096
@samp{32} or @samp{64} before including it.  The @samp{NAME} macro is
1097
used internally to give the functions different names for the two target
1098
sizes.
1099
 
1100
@item elfcore.h
1101
@cindex @file{elfcore.h}
1102
Like @file{elfcode.h}, but for functions that are specific to ELF core
1103
files.  This is included only by @file{elfcode.h}.
1104
 
1105
@item elfxx-target.h
1106
@cindex @file{elfxx-target.h}
1107
This file is the source for the generated files @file{elf32-target.h}
1108
and @file{elf64-target.h}, one of which is included by every ELF target.
1109
It defines the ELF target vector.
1110
 
1111
@item freebsd.h
1112
@cindex @file{freebsd.h}
1113
Presumably intended to be included by all FreeBSD targets, but in fact
1114
there is only one such target, @samp{i386-freebsd}.  This defines a
1115
function used to set the right magic number for FreeBSD, as well as
1116
various macros, and includes @file{aout-target.h}.
1117
 
1118
@item netbsd.h
1119
@cindex @file{netbsd.h}
1120
Like @file{freebsd.h}, except that there are several files which include
1121
it.
1122
 
1123
@item nlm-target.h
1124
@cindex @file{nlm-target.h}
1125
Defines the target vector for a standard NLM target.
1126
 
1127
@item nlmcode.h
1128
@cindex @file{nlmcode.h}
1129
Like @file{elfcode.h}, but for NLM targets.  This is only included by
1130
@file{nlm32.c} and @file{nlm64.c}, both of which define the macro
1131
@samp{ARCH_SIZE} to an appropriate value.  There are no 64 bit NLM
1132
targets anyhow, so this is sort of useless.
1133
 
1134
@item nlmswap.h
1135
@cindex @file{nlmswap.h}
1136
Like @file{coffswap.h}, but for NLM targets.  This is included by each
1137
NLM target, but I think it winds up compiling to the exact same code for
1138
every target, and as such is fairly useless.
1139
 
1140
@item peicode.h
1141
@cindex @file{peicode.h}
1142
Provides swapping routines and other hooks for PE targets.
1143
@file{coffcode.h} will include this rather than @file{coffswap.h} for a
1144
PE target.  This defines PE specific versions of the COFF swapping
1145
routines, and also defines some macros which control @file{coffcode.h}
1146
itself.
1147
@end table
1148
 
1149
@node BFD relocation handling
1150
@section BFD relocation handling
1151
@cindex bfd relocation handling
1152
@cindex relocations in bfd
1153
 
1154
The handling of relocations is one of the more confusing aspects of BFD.
1155
Relocation handling has been implemented in various different ways, all
1156
somewhat incompatible, none perfect.
1157
 
1158
@menu
1159
* BFD relocation concepts::     BFD relocation concepts
1160
* BFD relocation functions::    BFD relocation functions
1161
* BFD relocation codes::        BFD relocation codes
1162
* BFD relocation future::       BFD relocation future
1163
@end menu
1164
 
1165
@node BFD relocation concepts
1166
@subsection BFD relocation concepts
1167
 
1168
A relocation is an action which the linker must take when linking.  It
1169
describes a change to the contents of a section.  The change is normally
1170
based on the final value of one or more symbols.  Relocations are
1171
created by the assembler when it creates an object file.
1172
 
1173
Most relocations are simple.  A typical simple relocation is to set 32
1174
bits at a given offset in a section to the value of a symbol.  This type
1175
of relocation would be generated for code like @code{int *p = &i;} where
1176
@samp{p} and @samp{i} are global variables.  A relocation for the symbol
1177
@samp{i} would be generated such that the linker would initialize the
1178
area of memory which holds the value of @samp{p} to the value of the
1179
symbol @samp{i}.
1180
 
1181
Slightly more complex relocations may include an addend, which is a
1182
constant to add to the symbol value before using it.  In some cases a
1183
relocation will require adding the symbol value to the existing contents
1184
of the section in the object file.  In others the relocation will simply
1185
replace the contents of the section with the symbol value.  Some
1186
relocations are PC relative, so that the value to be stored in the
1187
section is the difference between the value of a symbol and the final
1188
address of the section contents.
1189
 
1190
In general, relocations can be arbitrarily complex.  For example,
1191
relocations used in dynamic linking systems often require the linker to
1192
allocate space in a different section and use the offset within that
1193
section as the value to store.  In the IEEE object file format,
1194
relocations may involve arbitrary expressions.
1195
 
1196
When doing a relocatable link, the linker may or may not have to do
1197
anything with a relocation, depending upon the definition of the
1198
relocation.  Simple relocations generally do not require any special
1199
action.
1200
 
1201
@node BFD relocation functions
1202
@subsection BFD relocation functions
1203
 
1204
In BFD, each section has an array of @samp{arelent} structures.  Each
1205
structure has a pointer to a symbol, an address within the section, an
1206
addend, and a pointer to a @samp{reloc_howto_struct} structure.  The
1207
howto structure has a bunch of fields describing the reloc, including a
1208
type field.  The type field is specific to the object file format
1209
backend; none of the generic code in BFD examines it.
1210
 
1211
Originally, the function @samp{bfd_perform_relocation} was supposed to
1212
handle all relocations.  In theory, many relocations would be simple
1213
enough to be described by the fields in the howto structure.  For those
1214
that weren't, the howto structure included a @samp{special_function}
1215
field to use as an escape.
1216
 
1217
While this seems plausible, a look at @samp{bfd_perform_relocation}
1218
shows that it failed.  The function has odd special cases.  Some of the
1219
fields in the howto structure, such as @samp{pcrel_offset}, were not
1220
adequately documented.
1221
 
1222
The linker uses @samp{bfd_perform_relocation} to do all relocations when
1223
the input and output file have different formats (e.g., when generating
1224
S-records).  The generic linker code, which is used by all targets which
1225
do not define their own special purpose linker, uses
1226
@samp{bfd_get_relocated_section_contents}, which for most targets turns
1227
into a call to @samp{bfd_generic_get_relocated_section_contents}, which
1228
calls @samp{bfd_perform_relocation}.  So @samp{bfd_perform_relocation}
1229
is still widely used, which makes it difficult to change, since it is
1230
difficult to test all possible cases.
1231
 
1232
The assembler used @samp{bfd_perform_relocation} for a while.  This
1233
turned out to be the wrong thing to do, since
1234
@samp{bfd_perform_relocation} was written to handle relocations on an
1235
existing object file, while the assembler needed to create relocations
1236
in a new object file.  The assembler was changed to use the new function
1237
@samp{bfd_install_relocation} instead, and @samp{bfd_install_relocation}
1238
was created as a copy of @samp{bfd_perform_relocation}.
1239
 
1240
Unfortunately, the work did not progress any farther, so
1241
@samp{bfd_install_relocation} remains a simple copy of
1242
@samp{bfd_perform_relocation}, with all the odd special cases and
1243
confusing code.  This again is difficult to change, because again any
1244
change can affect any assembler target, and so is difficult to test.
1245
 
1246
The new linker, when using the same object file format for all input
1247
files and the output file, does not convert relocations into
1248
@samp{arelent} structures, so it can not use
1249
@samp{bfd_perform_relocation} at all.  Instead, users of the new linker
1250
are expected to write a @samp{relocate_section} function which will
1251
handle relocations in a target specific fashion.
1252
 
1253
There are two helper functions for target specific relocation:
1254
@samp{_bfd_final_link_relocate} and @samp{_bfd_relocate_contents}.
1255
These functions use a howto structure, but they @emph{do not} use the
1256
@samp{special_function} field.  Since the functions are normally called
1257
from target specific code, the @samp{special_function} field adds
1258
little; any relocations which require special handling can be handled
1259
without calling those functions.
1260
 
1261
So, if you want to add a new target, or add a new relocation to an
1262
existing target, you need to do the following:
1263
 
1264
@itemize @bullet
1265
@item
1266
Make sure you clearly understand what the contents of the section should
1267
look like after assembly, after a relocatable link, and after a final
1268
link.  Make sure you clearly understand the operations the linker must
1269
perform during a relocatable link and during a final link.
1270
 
1271
@item
1272
Write a howto structure for the relocation.  The howto structure is
1273
flexible enough to represent any relocation which should be handled by
1274
setting a contiguous bitfield in the destination to the value of a
1275
symbol, possibly with an addend, possibly adding the symbol value to the
1276
value already present in the destination.
1277
 
1278
@item
1279
Change the assembler to generate your relocation.  The assembler will
1280
call @samp{bfd_install_relocation}, so your howto structure has to be
1281
able to handle that.  You may need to set the @samp{special_function}
1282
field to handle assembly correctly.  Be careful to ensure that any code
1283
you write to handle the assembler will also work correctly when doing a
1284
relocatable link.  For example, see @samp{bfd_elf_generic_reloc}.
1285
 
1286
@item
1287
Test the assembler.  Consider the cases of relocation against an
1288
undefined symbol, a common symbol, a symbol defined in the object file
1289
in the same section, and a symbol defined in the object file in a
1290
different section.  These cases may not all be applicable for your
1291
reloc.
1292
 
1293
@item
1294
If your target uses the new linker, which is recommended, add any
1295
required handling to the target specific relocation function.  In simple
1296
cases this will just involve a call to @samp{_bfd_final_link_relocate}
1297
or @samp{_bfd_relocate_contents}, depending upon the definition of the
1298
relocation and whether the link is relocatable or not.
1299
 
1300
@item
1301
Test the linker.  Test the case of a final link.  If the relocation can
1302
overflow, use a linker script to force an overflow and make sure the
1303
error is reported correctly.  Test a relocatable link, whether the
1304
symbol is defined or undefined in the relocatable output.  For both the
1305
final and relocatable link, test the case when the symbol is a common
1306
symbol, when the symbol looked like a common symbol but became a defined
1307
symbol, when the symbol is defined in a different object file, and when
1308
the symbol is defined in the same object file.
1309
 
1310
@item
1311
In order for linking to another object file format, such as S-records,
1312
to work correctly, @samp{bfd_perform_relocation} has to do the right
1313
thing for the relocation.  You may need to set the
1314
@samp{special_function} field to handle this correctly.  Test this by
1315
doing a link in which the output object file format is S-records.
1316
 
1317
@item
1318
Using the linker to generate relocatable output in a different object
1319
file format is impossible in the general case, so you generally don't
1320
have to worry about that.  The GNU linker makes sure to stop that from
1321
happening when an input file in a different format has relocations.
1322
 
1323
Linking input files of different object file formats together is quite
1324
unusual, but if you're really dedicated you may want to consider testing
1325
this case, both when the output object file format is the same as your
1326
format, and when it is different.
1327
@end itemize
1328
 
1329
@node BFD relocation codes
1330
@subsection BFD relocation codes
1331
 
1332
BFD has another way of describing relocations besides the howto
1333
structures described above: the enum @samp{bfd_reloc_code_real_type}.
1334
 
1335
Every known relocation type can be described as a value in this
1336
enumeration.  The enumeration contains many target specific relocations,
1337
but where two or more targets have the same relocation, a single code is
1338
used.  For example, the single value @samp{BFD_RELOC_32} is used for all
1339
simple 32 bit relocation types.
1340
 
1341
The main purpose of this relocation code is to give the assembler some
1342
mechanism to create @samp{arelent} structures.  In order for the
1343
assembler to create an @samp{arelent} structure, it has to be able to
1344
obtain a howto structure.  The function @samp{bfd_reloc_type_lookup},
1345
which simply calls the target vector entry point
1346
@samp{reloc_type_lookup}, takes a relocation code and returns a howto
1347
structure.
1348
 
1349
The function @samp{bfd_get_reloc_code_name} returns the name of a
1350
relocation code.  This is mainly used in error messages.
1351
 
1352
Using both howto structures and relocation codes can be somewhat
1353
confusing.  There are many processor specific relocation codes.
1354
However, the relocation is only fully defined by the howto structure.
1355
The same relocation code will map to different howto structures in
1356
different object file formats.  For example, the addend handling may be
1357
different.
1358
 
1359
Most of the relocation codes are not really general.  The assembler can
1360
not use them without already understanding what sorts of relocations can
1361
be used for a particular target.  It might be possible to replace the
1362
relocation codes with something simpler.
1363
 
1364
@node BFD relocation future
1365
@subsection BFD relocation future
1366
 
1367
Clearly the current BFD relocation support is in bad shape.  A
1368
wholescale rewrite would be very difficult, because it would require
1369
thorough testing of every BFD target.  So some sort of incremental
1370
change is required.
1371
 
1372
My vague thoughts on this would involve defining a new, clearly defined,
1373
howto structure.  Some mechanism would be used to determine which type
1374
of howto structure was being used by a particular format.
1375
 
1376
The new howto structure would clearly define the relocation behaviour in
1377
the case of an assembly, a relocatable link, and a final link.  At
1378
least one special function would be defined as an escape, and it might
1379
make sense to define more.
1380
 
1381
One or more generic functions similar to @samp{bfd_perform_relocation}
1382
would be written to handle the new howto structure.
1383
 
1384
This should make it possible to write a generic version of the relocate
1385
section functions used by the new linker.  The target specific code
1386
would provide some mechanism (a function pointer or an initial
1387
conversion) to convert target specific relocations into howto
1388
structures.
1389
 
1390
Ideally it would be possible to use this generic relocate section
1391
function for the generic linker as well.  That is, it would replace the
1392
@samp{bfd_generic_get_relocated_section_contents} function which is
1393
currently normally used.
1394
 
1395
For the special case of ELF dynamic linking, more consideration needs to
1396
be given to writing ELF specific but ELF target generic code to handle
1397
special relocation types such as GOT and PLT.
1398
 
1399
@node BFD ELF support
1400
@section BFD ELF support
1401
@cindex elf support in bfd
1402
@cindex bfd elf support
1403
 
1404
The ELF object file format is defined in two parts: a generic ABI and a
1405
processor specific supplement.  The ELF support in BFD is split in a
1406
similar fashion.  The processor specific support is largely kept within
1407
a single file.  The generic support is provided by several other files.
1408
The processor specific support provides a set of function pointers and
1409
constants used by the generic support.
1410
 
1411
@menu
1412
* BFD ELF sections and segments::       ELF sections and segments
1413
* BFD ELF generic support::             BFD ELF generic support
1414
* BFD ELF processor specific support::  BFD ELF processor specific support
1415
* BFD ELF core files::                  BFD ELF core files
1416
* BFD ELF future::                      BFD ELF future
1417
@end menu
1418
 
1419
@node BFD ELF sections and segments
1420
@subsection ELF sections and segments
1421
 
1422
The ELF ABI permits a file to have either sections or segments or both.
1423
Relocatable object files conventionally have only sections.
1424
Executables conventionally have both.  Core files conventionally have
1425
only program segments.
1426
 
1427
ELF sections are similar to sections in other object file formats: they
1428
have a name, a VMA, file contents, flags, and other miscellaneous
1429
information.  ELF relocations are stored in sections of a particular
1430
type; BFD automatically converts these sections into internal relocation
1431
information.
1432
 
1433
ELF program segments are intended for fast interpretation by a system
1434
loader.  They have a type, a VMA, an LMA, file contents, and a couple of
1435
other fields.  When an ELF executable is run on a Unix system, the
1436
system loader will examine the program segments to decide how to load
1437
it.  The loader will ignore the section information.  Loadable program
1438
segments (type @samp{PT_LOAD}) are directly loaded into memory.  Other
1439
program segments are interpreted by the loader, and generally provide
1440
dynamic linking information.
1441
 
1442
When an ELF file has both program segments and sections, an ELF program
1443
segment may encompass one or more ELF sections, in the sense that the
1444
portion of the file which corresponds to the program segment may include
1445
the portions of the file corresponding to one or more sections.  When
1446
there is more than one section in a loadable program segment, the
1447
relative positions of the section contents in the file must correspond
1448
to the relative positions they should hold when the program segment is
1449
loaded.  This requirement should be obvious if you consider that the
1450
system loader will load an entire program segment at a time.
1451
 
1452
On a system which supports dynamic paging, such as any native Unix
1453
system, the contents of a loadable program segment must be at the same
1454
offset in the file as in memory, modulo the memory page size used on the
1455
system.  This is because the system loader will map the file into memory
1456
starting at the start of a page.  The system loader can easily remap
1457
entire pages to the correct load address.  However, if the contents of
1458
the file were not correctly aligned within the page, the system loader
1459
would have to shift the contents around within the page, which is too
1460
expensive.  For example, if the LMA of a loadable program segment is
1461
@samp{0x40080} and the page size is @samp{0x1000}, then the position of
1462
the segment contents within the file must equal @samp{0x80} modulo
1463
@samp{0x1000}.
1464
 
1465
BFD has only a single set of sections.  It does not provide any generic
1466
way to examine both sections and segments.  When BFD is used to open an
1467
object file or executable, the BFD sections will represent ELF sections.
1468
When BFD is used to open a core file, the BFD sections will represent
1469
ELF program segments.
1470
 
1471
When BFD is used to examine an object file or executable, any program
1472
segments will be read to set the LMA of the sections.  This is because
1473
ELF sections only have a VMA, while ELF program segments have both a VMA
1474
and an LMA.  Any program segments will be copied by the
1475
@samp{copy_private} entry points.  They will be printed by the
1476
@samp{print_private} entry point.  Otherwise, the program segments are
1477
ignored.  In particular, programs which use BFD currently have no direct
1478
access to the program segments.
1479
 
1480
When BFD is used to create an executable, the program segments will be
1481
created automatically based on the section information.  This is done in
1482
the function @samp{assign_file_positions_for_segments} in @file{elf.c}.
1483
This function has been tweaked many times, and probably still has
1484
problems that arise in particular cases.
1485
 
1486
There is a hook which may be used to explicitly define the program
1487
segments when creating an executable: the @samp{bfd_record_phdr}
1488
function in @file{bfd.c}.  If this function is called, BFD will not
1489
create program segments itself, but will only create the program
1490
segments specified by the caller.  The linker uses this function to
1491
implement the @samp{PHDRS} linker script command.
1492
 
1493
@node BFD ELF generic support
1494
@subsection BFD ELF generic support
1495
 
1496
In general, functions which do not read external data from the ELF file
1497
are found in @file{elf.c}.  They operate on the internal forms of the
1498
ELF structures, which are defined in @file{include/elf/internal.h}.  The
1499
internal structures are defined in terms of @samp{bfd_vma}, and so may
1500
be used for both 32 bit and 64 bit ELF targets.
1501
 
1502
The file @file{elfcode.h} contains functions which operate on the
1503
external data.  @file{elfcode.h} is compiled twice, once via
1504
@file{elf32.c} with @samp{ARCH_SIZE} defined as @samp{32}, and once via
1505
@file{elf64.c} with @samp{ARCH_SIZE} defined as @samp{64}.
1506
@file{elfcode.h} includes functions to swap the ELF structures in and
1507
out of external form, as well as a few more complex functions.
1508
 
1509
Linker support is found in @file{elflink.c}.  The
1510
linker support is only used if the processor specific file defines
1511
@samp{elf_backend_relocate_section}, which is required to relocate the
1512
section contents.  If that macro is not defined, the generic linker code
1513
is used, and relocations are handled via @samp{bfd_perform_relocation}.
1514
 
1515
The core file support is in @file{elfcore.h}, which is compiled twice,
1516
for both 32 and 64 bit support.  The more interesting cases of core file
1517
support only work on a native system which has the @file{sys/procfs.h}
1518
header file.  Without that file, the core file support does little more
1519
than read the ELF program segments as BFD sections.
1520
 
1521
The BFD internal header file @file{elf-bfd.h} is used for communication
1522
among these files and the processor specific files.
1523
 
1524
The default entries for the BFD ELF target vector are found mainly in
1525
@file{elf.c}.  Some functions are found in @file{elfcode.h}.
1526
 
1527
The processor specific files may override particular entries in the
1528
target vector, but most do not, with one exception: the
1529
@samp{bfd_reloc_type_lookup} entry point is always processor specific.
1530
 
1531
@node BFD ELF processor specific support
1532
@subsection BFD ELF processor specific support
1533
 
1534
By convention, the processor specific support for a particular processor
1535
will be found in @file{elf@var{nn}-@var{cpu}.c}, where @var{nn} is
1536
either 32 or 64, and @var{cpu} is the name of the processor.
1537
 
1538
@menu
1539
* BFD ELF processor required::  Required processor specific support
1540
* BFD ELF processor linker::    Processor specific linker support
1541
* BFD ELF processor other::     Other processor specific support options
1542
@end menu
1543
 
1544
@node BFD ELF processor required
1545
@subsubsection Required processor specific support
1546
 
1547
When writing a @file{elf@var{nn}-@var{cpu}.c} file, you must do the
1548
following:
1549
 
1550
@itemize @bullet
1551
@item
1552
Define either @samp{TARGET_BIG_SYM} or @samp{TARGET_LITTLE_SYM}, or
1553
both, to a unique C name to use for the target vector.  This name should
1554
appear in the list of target vectors in @file{targets.c}, and will also
1555
have to appear in @file{config.bfd} and @file{configure.in}.  Define
1556
@samp{TARGET_BIG_SYM} for a big-endian processor,
1557
@samp{TARGET_LITTLE_SYM} for a little-endian processor, and define both
1558
for a bi-endian processor.
1559
@item
1560
Define either @samp{TARGET_BIG_NAME} or @samp{TARGET_LITTLE_NAME}, or
1561
both, to a string used as the name of the target vector.  This is the
1562
name which a user of the BFD tool would use to specify the object file
1563
format.  It would normally appear in a linker emulation parameters
1564
file.
1565
@item
1566
Define @samp{ELF_ARCH} to the BFD architecture (an element of the
1567
@samp{bfd_architecture} enum, typically @samp{bfd_arch_@var{cpu}}).
1568
@item
1569
Define @samp{ELF_MACHINE_CODE} to the magic number which should appear
1570
in the @samp{e_machine} field of the ELF header.  As of this writing,
1571
these magic numbers are assigned by Caldera; if you want to get a magic
1572
number for a particular processor, try sending a note to
1573
@email{registry@@caldera.com}.  In the BFD sources, the magic numbers are
1574
found in @file{include/elf/common.h}; they have names beginning with
1575
@samp{EM_}.
1576
@item
1577
Define @samp{ELF_MAXPAGESIZE} to the maximum size of a virtual page in
1578
memory.  This can normally be found at the start of chapter 5 in the
1579
processor specific supplement.  For a processor which will only be used
1580
in an embedded system, or which has no memory management hardware, this
1581
can simply be @samp{1}.
1582
@item
1583
If the format should use @samp{Rel} rather than @samp{Rela} relocations,
1584
define @samp{USE_REL}.  This is normally defined in chapter 4 of the
1585
processor specific supplement.
1586
 
1587
In the absence of a supplement, it's easier to work with @samp{Rela}
1588
relocations.  @samp{Rela} relocations will require more space in object
1589
files (but not in executables, except when using dynamic linking).
1590
However, this is outweighed by the simplicity of addend handling when
1591
using @samp{Rela} relocations.  With @samp{Rel} relocations, the addend
1592
must be stored in the section contents, which makes relocatable links
1593
more complex.
1594
 
1595
For example, consider C code like @code{i = a[1000];} where @samp{a} is
1596
a global array.  The instructions which load the value of @samp{a[1000]}
1597
will most likely use a relocation which refers to the symbol
1598
representing @samp{a}, with an addend that gives the offset from the
1599
start of @samp{a} to element @samp{1000}.  When using @samp{Rel}
1600
relocations, that addend must be stored in the instructions themselves.
1601
If you are adding support for a RISC chip which uses two or more
1602
instructions to load an address, then the addend may not fit in a single
1603
instruction, and will have to be somehow split among the instructions.
1604
This makes linking awkward, particularly when doing a relocatable link
1605
in which the addend may have to be updated.  It can be done---the MIPS
1606
ELF support does it---but it should be avoided when possible.
1607
 
1608
It is possible, though somewhat awkward, to support both @samp{Rel} and
1609
@samp{Rela} relocations for a single target; @file{elf64-mips.c} does it
1610
by overriding the relocation reading and writing routines.
1611
@item
1612
Define howto structures for all the relocation types.
1613
@item
1614
Define a @samp{bfd_reloc_type_lookup} routine.  This must be named
1615
@samp{bfd_elf@var{nn}_bfd_reloc_type_lookup}, and may be either a
1616
function or a macro.  It must translate a BFD relocation code into a
1617
howto structure.  This is normally a table lookup or a simple switch.
1618
@item
1619
If using @samp{Rel} relocations, define @samp{elf_info_to_howto_rel}.
1620
If using @samp{Rela} relocations, define @samp{elf_info_to_howto}.
1621
Either way, this is a macro defined as the name of a function which
1622
takes an @samp{arelent} and a @samp{Rel} or @samp{Rela} structure, and
1623
sets the @samp{howto} field of the @samp{arelent} based on the
1624
@samp{Rel} or @samp{Rela} structure.  This is normally uses
1625
@samp{ELF@var{nn}_R_TYPE} to get the ELF relocation type and uses it as
1626
an index into a table of howto structures.
1627
@end itemize
1628
 
1629
You must also add the magic number for this processor to the
1630
@samp{prep_headers} function in @file{elf.c}.
1631
 
1632
You must also create a header file in the @file{include/elf} directory
1633
called @file{@var{cpu}.h}.  This file should define any target specific
1634
information which may be needed outside of the BFD code.  In particular
1635
it should use the @samp{START_RELOC_NUMBERS}, @samp{RELOC_NUMBER},
1636
@samp{FAKE_RELOC}, @samp{EMPTY_RELOC} and @samp{END_RELOC_NUMBERS}
1637
macros to create a table mapping the number used to identify a
1638
relocation to a name describing that relocation.
1639
 
1640
While not a BFD component, you probably also want to make the binutils
1641
program @samp{readelf} parse your ELF objects.  For this, you need to add
1642
code for @code{EM_@var{cpu}} as appropriate in @file{binutils/readelf.c}.
1643
 
1644
@node BFD ELF processor linker
1645
@subsubsection Processor specific linker support
1646
 
1647
The linker will be much more efficient if you define a relocate section
1648
function.  This will permit BFD to use the ELF specific linker support.
1649
 
1650
If you do not define a relocate section function, BFD must use the
1651
generic linker support, which requires converting all symbols and
1652
relocations into BFD @samp{asymbol} and @samp{arelent} structures.  In
1653
this case, relocations will be handled by calling
1654
@samp{bfd_perform_relocation}, which will use the howto structures you
1655
have defined.  @xref{BFD relocation handling}.
1656
 
1657
In order to support linking into a different object file format, such as
1658
S-records, @samp{bfd_perform_relocation} must work correctly with your
1659
howto structures, so you can't skip that step.  However, if you define
1660
the relocate section function, then in the normal case of linking into
1661
an ELF file the linker will not need to convert symbols and relocations,
1662
and will be much more efficient.
1663
 
1664
To use a relocation section function, define the macro
1665
@samp{elf_backend_relocate_section} as the name of a function which will
1666
take the contents of a section, as well as relocation, symbol, and other
1667
information, and modify the section contents according to the relocation
1668
information.  In simple cases, this is little more than a loop over the
1669
relocations which computes the value of each relocation and calls
1670
@samp{_bfd_final_link_relocate}.  The function must check for a
1671
relocatable link, and in that case normally needs to do nothing other
1672
than adjust the addend for relocations against a section symbol.
1673
 
1674
The complex cases generally have to do with dynamic linker support.  GOT
1675
and PLT relocations must be handled specially, and the linker normally
1676
arranges to set up the GOT and PLT sections while handling relocations.
1677
When generating a shared library, random relocations must normally be
1678
copied into the shared library, or converted to RELATIVE relocations
1679
when possible.
1680
 
1681
@node BFD ELF processor other
1682
@subsubsection Other processor specific support options
1683
 
1684
There are many other macros which may be defined in
1685
@file{elf@var{nn}-@var{cpu}.c}.  These macros may be found in
1686
@file{elfxx-target.h}.
1687
 
1688
Macros may be used to override some of the generic ELF target vector
1689
functions.
1690
 
1691
Several processor specific hook functions which may be defined as
1692
macros.  These functions are found as function pointers in the
1693
@samp{elf_backend_data} structure defined in @file{elf-bfd.h}.  In
1694
general, a hook function is set by defining a macro
1695
@samp{elf_backend_@var{name}}.
1696
 
1697
There are a few processor specific constants which may also be defined.
1698
These are again found in the @samp{elf_backend_data} structure.
1699
 
1700
I will not define the various functions and constants here; see the
1701
comments in @file{elf-bfd.h}.
1702
 
1703
Normally any odd characteristic of a particular ELF processor is handled
1704
via a hook function.  For example, the special @samp{SHN_MIPS_SCOMMON}
1705
section number found in MIPS ELF is handled via the hooks
1706
@samp{section_from_bfd_section}, @samp{symbol_processing},
1707
@samp{add_symbol_hook}, and @samp{output_symbol_hook}.
1708
 
1709
Dynamic linking support, which involves processor specific relocations
1710
requiring special handling, is also implemented via hook functions.
1711
 
1712
@node BFD ELF core files
1713
@subsection BFD ELF core files
1714
@cindex elf core files
1715
 
1716
On native ELF Unix systems, core files are generated without any
1717
sections.  Instead, they only have program segments.
1718
 
1719
When BFD is used to read an ELF core file, the BFD sections will
1720
actually represent program segments.  Since ELF program segments do not
1721
have names, BFD will invent names like @samp{segment@var{n}} where
1722
@var{n} is a number.
1723
 
1724
A single ELF program segment may include both an initialized part and an
1725
uninitialized part.  The size of the initialized part is given by the
1726
@samp{p_filesz} field.  The total size of the segment is given by the
1727
@samp{p_memsz} field.  If @samp{p_memsz} is larger than @samp{p_filesz},
1728
then the extra space is uninitialized, or, more precisely, initialized
1729
to zero.
1730
 
1731
BFD will represent such a program segment as two different sections.
1732
The first, named @samp{segment@var{n}a}, will represent the initialized
1733
part of the program segment.  The second, named @samp{segment@var{n}b},
1734
will represent the uninitialized part.
1735
 
1736
ELF core files store special information such as register values in
1737
program segments with the type @samp{PT_NOTE}.  BFD will attempt to
1738
interpret the information in these segments, and will create additional
1739
sections holding the information.  Some of this interpretation requires
1740
information found in the host header file @file{sys/procfs.h}, and so
1741
will only work when BFD is built on a native system.
1742
 
1743
BFD does not currently provide any way to create an ELF core file.  In
1744
general, BFD does not provide a way to create core files.  The way to
1745
implement this would be to write @samp{bfd_set_format} and
1746
@samp{bfd_write_contents} routines for the @samp{bfd_core} type; see
1747
@ref{BFD target vector format}.
1748
 
1749
@node BFD ELF future
1750
@subsection BFD ELF future
1751
 
1752
The current dynamic linking support has too much code duplication.
1753
While each processor has particular differences, much of the dynamic
1754
linking support is quite similar for each processor.  The GOT and PLT
1755
are handled in fairly similar ways, the details of -Bsymbolic linking
1756
are generally similar, etc.  This code should be reworked to use more
1757
generic functions, eliminating the duplication.
1758
 
1759
Similarly, the relocation handling has too much duplication.  Many of
1760
the @samp{reloc_type_lookup} and @samp{info_to_howto} functions are
1761
quite similar.  The relocate section functions are also often quite
1762
similar, both in the standard linker handling and the dynamic linker
1763
handling.  Many of the COFF processor specific backends share a single
1764
relocate section function (@samp{_bfd_coff_generic_relocate_section}),
1765
and it should be possible to do something like this for the ELF targets
1766
as well.
1767
 
1768
The appearance of the processor specific magic number in
1769
@samp{prep_headers} in @file{elf.c} is somewhat bogus.  It should be
1770
possible to add support for a new processor without changing the generic
1771
support.
1772
 
1773
The processor function hooks and constants are ad hoc and need better
1774
documentation.
1775
 
1776
@node BFD glossary
1777
@section BFD glossary
1778
@cindex glossary for bfd
1779
@cindex bfd glossary
1780
 
1781
This is a short glossary of some BFD terms.
1782
 
1783
@table @asis
1784
@item a.out
1785
The a.out object file format.  The original Unix object file format.
1786
Still used on SunOS, though not Solaris.  Supports only three sections.
1787
 
1788
@item archive
1789
A collection of object files produced and manipulated by the @samp{ar}
1790
program.
1791
 
1792
@item backend
1793
The implementation within BFD of a particular object file format.  The
1794
set of functions which appear in a particular target vector.
1795
 
1796
@item BFD
1797
The BFD library itself.  Also, each object file, archive, or executable
1798
opened by the BFD library has the type @samp{bfd *}, and is sometimes
1799
referred to as a bfd.
1800
 
1801
@item COFF
1802
The Common Object File Format.  Used on Unix SVR3.  Used by some
1803
embedded targets, although ELF is normally better.
1804
 
1805
@item DLL
1806
A shared library on Windows.
1807
 
1808
@item dynamic linker
1809
When a program linked against a shared library is run, the dynamic
1810
linker will locate the appropriate shared library and arrange to somehow
1811
include it in the running image.
1812
 
1813
@item dynamic object
1814
Another name for an ELF shared library.
1815
 
1816
@item ECOFF
1817
The Extended Common Object File Format.  Used on Alpha Digital Unix
1818
(formerly OSF/1), as well as Ultrix and Irix 4.  A variant of COFF.
1819
 
1820
@item ELF
1821
The Executable and Linking Format.  The object file format used on most
1822
modern Unix systems, including GNU/Linux, Solaris, Irix, and SVR4.  Also
1823
used on many embedded systems.
1824
 
1825
@item executable
1826
A program, with instructions and symbols, and perhaps dynamic linking
1827
information.  Normally produced by a linker.
1828
 
1829
@item LMA
1830
Load Memory Address.  This is the address at which a section will be
1831
loaded.  Compare with VMA, below.
1832
 
1833
@item NLM
1834
NetWare Loadable Module.  Used to describe the format of an object which
1835
be loaded into NetWare, which is some kind of PC based network server
1836
program.
1837
 
1838
@item object file
1839
A binary file including machine instructions, symbols, and relocation
1840
information.  Normally produced by an assembler.
1841
 
1842
@item object file format
1843
The format of an object file.  Typically object files and executables
1844
for a particular system are in the same format, although executables
1845
will not contain any relocation information.
1846
 
1847
@item PE
1848
The Portable Executable format.  This is the object file format used for
1849
Windows (specifically, Win32) object files.  It is based closely on
1850
COFF, but has a few significant differences.
1851
 
1852
@item PEI
1853
The Portable Executable Image format.  This is the object file format
1854
used for Windows (specifically, Win32) executables.  It is very similar
1855
to PE, but includes some additional header information.
1856
 
1857
@item relocations
1858
Information used by the linker to adjust section contents.  Also called
1859
relocs.
1860
 
1861
@item section
1862
Object files and executable are composed of sections.  Sections have
1863
optional data and optional relocation information.
1864
 
1865
@item shared library
1866
A library of functions which may be used by many executables without
1867
actually being linked into each executable.  There are several different
1868
implementations of shared libraries, each having slightly different
1869
features.
1870
 
1871
@item symbol
1872
Each object file and executable may have a list of symbols, often
1873
referred to as the symbol table.  A symbol is basically a name and an
1874
address.  There may also be some additional information like the type of
1875
symbol, although the type of a symbol is normally something simple like
1876
function or object, and should be confused with the more complex C
1877
notion of type.  Typically every global function and variable in a C
1878
program will have an associated symbol.
1879
 
1880
@item target vector
1881
A set of functions which implement support for a particular object file
1882
format.  The @samp{bfd_target} structure.
1883
 
1884
@item Win32
1885
The current Windows API, implemented by Windows 95 and later and Windows
1886
NT 3.51 and later, but not by Windows 3.1.
1887
 
1888
@item XCOFF
1889
The eXtended Common Object File Format.  Used on AIX.  A variant of
1890
COFF, with a completely different symbol table implementation.
1891
 
1892
@item VMA
1893
Virtual Memory Address.  This is the address a section will have when
1894
an executable is run.  Compare with LMA, above.
1895
@end table
1896
 
1897
@node Index
1898
@unnumberedsec Index
1899
@printindex cp
1900
 
1901
@contents
1902
@bye

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