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[/] [openrisc/] [trunk/] [gnu-src/] [gdb-7.1/] [gdb/] [dictionary.h] - Blame information for rev 294

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1 227 jeremybenn
/* Routines for name->symbol lookups in GDB.
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   Copyright (C) 2003, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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   Contributed by David Carlton <carlton@bactrian.org> and by Kealia,
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   Inc.
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   This file is part of GDB.
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   This program is free software; you can redistribute it and/or modify
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   it under the terms of the GNU General Public License as published by
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   the Free Software Foundation; either version 3 of the License, or
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   (at your option) any later version.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program.  If not, see <http://www.gnu.org/licenses/>.  */
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#ifndef DICTIONARY_H
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#define DICTIONARY_H
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/* An opaque type for dictionaries; only dictionary.c should know
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   about its innards.  */
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struct dictionary;
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/* Other types needed for declarations.  */
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struct symbol;
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struct obstack;
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struct pending;
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/* The creation functions for various implementations of
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   dictionaries.  */
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/* Create a dictionary implemented via a fixed-size hashtable.  All
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   memory it uses is allocated on OBSTACK; the environment is
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   initialized from SYMBOL_LIST.  */
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extern struct dictionary *dict_create_hashed (struct obstack *obstack,
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                                              const struct pending
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                                              *symbol_list);
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/* Create a dictionary implemented via a hashtable that grows as
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   necessary.  The dictionary is initially empty; to add symbols to
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   it, call dict_add_symbol().  Call dict_free() when you're done with
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   it.  */
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extern struct dictionary *dict_create_hashed_expandable (void);
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/* Create a dictionary implemented via a fixed-size array.  All memory
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   it uses is allocated on OBSTACK; the environment is initialized
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   from the SYMBOL_LIST.  The symbols are ordered in the same order
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   that they're found in SYMBOL_LIST.  */
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extern struct dictionary *dict_create_linear (struct obstack *obstack,
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                                              const struct pending
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                                              *symbol_list);
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/* Create a dictionary implemented via an array that grows as
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   necessary.  The dictionary is initially empty; to add symbols to
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   it, call dict_add_symbol().  Call dict_free() when you're done with
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   it.  */
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extern struct dictionary *dict_create_linear_expandable (void);
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/* The functions providing the interface to dictionaries.  Note that
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   the most common parts of the interface, namely symbol lookup, are
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   only provided via iterator functions.  */
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/* Free the memory used by a dictionary that's not on an obstack.  (If
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   any.)  */
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extern void dict_free (struct dictionary *dict);
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/* Add a symbol to an expandable dictionary.  */
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extern void dict_add_symbol (struct dictionary *dict, struct symbol *sym);
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/* Is the dictionary empty?  */
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extern int dict_empty (struct dictionary *dict);
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/* A type containing data that is used when iterating over all symbols
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   in a dictionary.  Don't ever look at its innards; this type would
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   be opaque if we didn't need to be able to allocate it on the
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   stack.  */
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struct dict_iterator
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{
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  /* The dictionary that this iterator is associated to.  */
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  const struct dictionary *dict;
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  /* The next two members are data that is used in a way that depends
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     on DICT's implementation type.  */
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  int index;
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  struct symbol *current;
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};
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/* Initialize ITERATOR to point at the first symbol in DICT, and
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   return that first symbol, or NULL if DICT is empty.  */
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extern struct symbol *dict_iterator_first (const struct dictionary *dict,
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                                           struct dict_iterator *iterator);
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/* Advance ITERATOR, and return the next symbol, or NULL if there are
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   no more symbols.  Don't call this if you've previously received
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   NULL from dict_iterator_first or dict_iterator_next on this
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   iteration.  */
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extern struct symbol *dict_iterator_next (struct dict_iterator *iterator);
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/* Initialize ITERATOR to point at the first symbol in DICT whose
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   SYMBOL_BEST_NAME is NAME (as tested using strcmp_iw), and return
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   that first symbol, or NULL if there are no such symbols.  */
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extern struct symbol *dict_iter_name_first (const struct dictionary *dict,
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                                            const char *name,
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                                            struct dict_iterator *iterator);
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/* Advance ITERATOR to point at the next symbol in DICT whose
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   SYMBOL_BEST_NAME is NAME (as tested using strcmp_iw), or NULL if
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   there are no more such symbols.  Don't call this if you've
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   previously received NULL from dict_iterator_first or
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   dict_iterator_next on this iteration.  And don't call it unless
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   ITERATOR was created by a previous call to dict_iter_name_first
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   with the same NAME.  */
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extern struct symbol *dict_iter_name_next (const char *name,
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                                           struct dict_iterator *iterator);
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/* Return some notion of the size of the dictionary: the number of
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   symbols if we have that, the number of hash buckets otherwise.  */
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extern int dict_size (const struct dictionary *dict);
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/* Macro to loop through all symbols in a dictionary DICT, in no
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   particular order.  ITER is a struct dict_iterator (NOTE: __not__ a
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   struct dict_iterator *), and SYM points to the current symbol.
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   It's implemented as a single loop, so you can terminate the loop
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   early by a break if you desire.  */
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#define ALL_DICT_SYMBOLS(dict, iter, sym)                       \
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        for ((sym) = dict_iterator_first ((dict), &(iter));     \
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             (sym);                                             \
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             (sym) = dict_iterator_next (&(iter)))
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#endif /* DICTIONARY_H */

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