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[/] [openrisc/] [trunk/] [gnu-src/] [gdb-7.1/] [gdb/] [testsuite/] [gdb.base/] [store.c] - Blame information for rev 231

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Line No. Rev Author Line
1 227 jeremybenn
/* Check that GDB can correctly update a value, living in a register,
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   in the target.  This pretty much relies on the compiler taking heed
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   of requests for values to be stored in registers.  */
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/* NOTE: carlton/2002-12-05: These functions were all static, but for
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   whatever reason that caused GCC 3.1 to optimize away some of the
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   function calls within main even when no optimization flags were
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   passed.  */
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typedef signed char charest;
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charest
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add_charest (register charest u, register charest v)
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{
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  return u + v;
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}
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short
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add_short (register short u, register short v)
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{
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  return u + v;
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}
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int
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add_int (register int u, register int v)
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{
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  return u + v;
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}
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long
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add_long (register long u, register long v)
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{
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  return u + v;
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}
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typedef long long longest;
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longest
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add_longest (register longest u, register longest v)
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{
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  return u + v;
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}
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float
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add_float (register float u, register float v)
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{
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  return u + v;
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}
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double
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add_double (register double u, register double v)
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{
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  return u + v;
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}
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typedef long double doublest;
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doublest
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add_doublest (register doublest u, register doublest v)
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{
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  return u + v;
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}
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/* */
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charest
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wack_charest (register charest u, register charest v)
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{
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  register charest l = u, r = v;
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  l = add_charest (l, r);
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  return l + r;
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}
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short
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wack_short (register short u, register short v)
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{
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  register short l = u, r = v;
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  l = add_short (l, r);
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  return l + r;
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}
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int
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wack_int (register int u, register int v)
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{
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  register int l = u, r = v;
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  l = add_int (l, r);
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  return l + r;
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}
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long
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wack_long (register long u, register long v)
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{
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  register long l = u, r = v;
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  l = add_long (l, r);
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  return l + r;
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}
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long
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wack_longest (register longest u, register longest v)
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{
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  register longest l = u, r = v;
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  l = add_longest (l, r);
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  return l + r;
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}
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float
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wack_float (register float u, register float v)
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{
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  register float l = u, r = v;
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  l = add_float (l, r);
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  return l + r;
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}
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double
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wack_double (register double u, register double v)
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{
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  register double l = u, r = v;
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  l = add_double (l, r);
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  return l + r;
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}
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doublest
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wack_doublest (register doublest u, register doublest v)
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{
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  register doublest l = u, r = v;
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  l = add_doublest (l, r);
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  return l + r;
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}
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/* */
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struct s_1 { short s[1]; } z_1, s_1;
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struct s_2 { short s[2]; } z_2, s_2;
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struct s_3 { short s[3]; } z_3, s_3;
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struct s_4 { short s[4]; } z_4, s_4;
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struct s_1
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add_struct_1 (struct s_1 s)
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{
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  int i;
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  for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++)
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    {
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      s.s[i] = s.s[i] + s.s[i];
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    }
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  return s;
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}
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struct s_2
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add_struct_2 (struct s_2 s)
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{
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  int i;
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  for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++)
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    {
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      s.s[i] = s.s[i] + s.s[i];
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    }
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  return s;
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}
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struct s_3
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add_struct_3 (struct s_3 s)
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{
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  int i;
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  for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++)
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    {
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      s.s[i] = s.s[i] + s.s[i];
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    }
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  return s;
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}
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struct s_4
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add_struct_4 (struct s_4 s)
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{
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  int i;
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  for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++)
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    {
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      s.s[i] = s.s[i] + s.s[i];
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    }
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  return s;
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}
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struct s_1
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wack_struct_1 (void)
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{
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  int i; register struct s_1 u = z_1;
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  for (i = 0; i < sizeof (s_1) / sizeof (s_1.s[0]); i++) { s_1.s[i] = i + 1; }
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  u = add_struct_1 (u);
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  return u;
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}
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struct s_2
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wack_struct_2 (void)
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{
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  int i; register struct s_2 u = z_2;
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  for (i = 0; i < sizeof (s_2) / sizeof (s_2.s[0]); i++) { s_2.s[i] = i + 1; }
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  u = add_struct_2 (u);
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  return u;
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}
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struct s_3
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wack_struct_3 (void)
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{
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  int i; register struct s_3 u = z_3;
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  for (i = 0; i < sizeof (s_3) / sizeof (s_3.s[0]); i++) { s_3.s[i] = i + 1; }
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  u = add_struct_3 (u);
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  return u;
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}
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struct s_4
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wack_struct_4 (void)
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{
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  int i; register struct s_4 u = z_4;
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  for (i = 0; i < sizeof (s_4) / sizeof (s_4.s[0]); i++) { s_4.s[i] = i + 1; }
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  u = add_struct_4 (u);
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  return u;
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}
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/* */
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struct f_1 {unsigned i:1;unsigned j:1;unsigned k:1; } f_1 = {1,1,1}, F_1;
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struct f_2 {unsigned i:2;unsigned j:2;unsigned k:2; } f_2 = {1,1,1}, F_2;
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struct f_3 {unsigned i:3;unsigned j:3;unsigned k:3; } f_3 = {1,1,1}, F_3;
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struct f_4 {unsigned i:4;unsigned j:4;unsigned k:4; } f_4 = {1,1,1}, F_4;
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struct f_1
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wack_field_1 (void)
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{
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  register struct f_1 u = f_1;
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  return u;
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}
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struct f_2
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wack_field_2 (void)
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{
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  register struct f_2 u = f_2;
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  return u;
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}
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struct f_3
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wack_field_3 (void)
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{
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  register struct f_3 u = f_3;
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  return u;
243
}
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245
struct f_4
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wack_field_4 (void)
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{
248
  register struct f_4 u = f_4;
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  return u;
250
}
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252
/* */
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int
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main ()
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{
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  /* These calls are for current frame test.  */
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  wack_charest (-1, -2);
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  wack_short (-1, -2);
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  wack_int (-1, -2);
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  wack_long (-1, -2);
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  wack_longest (-1, -2);
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  wack_float (-1, -2);
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  wack_double (-1, -2);
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  wack_doublest (-1, -2);
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  /* These calls are for up frame.  */
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  wack_charest (-1, -2);
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  wack_short (-1, -2);
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  wack_int (-1, -2);
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  wack_long (-1, -2);
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  wack_longest (-1, -2);
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  wack_float (-1, -2);
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  wack_double (-1, -2);
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  wack_doublest (-1, -2);
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277
  /* These calls are for current frame test.  */
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  wack_struct_1 ();
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  wack_struct_2 ();
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  wack_struct_3 ();
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  wack_struct_4 ();
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  /* These calls are for up frame.  */
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  wack_struct_1 ();
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  wack_struct_2 ();
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  wack_struct_3 ();
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  wack_struct_4 ();
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  wack_field_1 ();
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  wack_field_2 ();
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  wack_field_3 ();
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  wack_field_4 ();
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  return 0;
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}

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