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jeremybenn |
/* A splay-tree datatype.
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Copyright 1998, 1999, 2000, 2002, 2005, 2007, 2009
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Free Software Foundation, Inc.
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Contributed by Mark Mitchell (mark@markmitchell.com).
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GCC is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GCC; see the file COPYING. If not, write to
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the Free Software Foundation, 51 Franklin Street - Fifth Floor,
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Boston, MA 02110-1301, USA. */
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/* For an easily readable description of splay-trees, see:
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Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
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Algorithms. Harper-Collins, Inc. 1991.
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The major feature of splay trees is that all basic tree operations
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are amortized O(log n) time for a tree with n nodes. */
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#ifndef _SPLAY_TREE_H
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#define _SPLAY_TREE_H
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#include "ansidecl.h"
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#ifndef _WIN64
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typedef unsigned long int libi_uhostptr_t;
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typedef long int libi_shostptr_t;
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#else
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#ifdef __GNUC__
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__extension__
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#endif
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typedef unsigned long long libi_uhostptr_t;
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#ifdef __GNUC__
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__extension__
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#endif
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typedef long long libi_shostptr_t;
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#endif
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#ifndef GTY
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#define GTY(X)
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#endif
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/* Use typedefs for the key and data types to facilitate changing
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these types, if necessary. These types should be sufficiently wide
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that any pointer or scalar can be cast to these types, and then
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cast back, without loss of precision. */
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typedef libi_uhostptr_t splay_tree_key;
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typedef libi_uhostptr_t splay_tree_value;
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/* Forward declaration for a node in the tree. */
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typedef struct splay_tree_node_s *splay_tree_node;
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/* The type of a function which compares two splay-tree keys. The
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function should return values as for qsort. */
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typedef int (*splay_tree_compare_fn) (splay_tree_key, splay_tree_key);
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/* The type of a function used to deallocate any resources associated
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with the key. */
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typedef void (*splay_tree_delete_key_fn) (splay_tree_key);
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/* The type of a function used to deallocate any resources associated
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with the value. */
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typedef void (*splay_tree_delete_value_fn) (splay_tree_value);
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/* The type of a function used to iterate over the tree. */
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typedef int (*splay_tree_foreach_fn) (splay_tree_node, void*);
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/* The type of a function used to allocate memory for tree root and
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node structures. The first argument is the number of bytes needed;
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the second is a data pointer the splay tree functions pass through
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to the allocator. This function must never return zero. */
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typedef void *(*splay_tree_allocate_fn) (int, void *);
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/* The type of a function used to free memory allocated using the
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corresponding splay_tree_allocate_fn. The first argument is the
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memory to be freed; the latter is a data pointer the splay tree
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functions pass through to the freer. */
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typedef void (*splay_tree_deallocate_fn) (void *, void *);
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/* The nodes in the splay tree. */
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struct GTY(()) splay_tree_node_s {
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/* The key. */
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splay_tree_key GTY ((use_param1)) key;
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/* The value. */
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splay_tree_value GTY ((use_param2)) value;
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/* The left and right children, respectively. */
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splay_tree_node GTY ((use_params)) left;
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splay_tree_node GTY ((use_params)) right;
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};
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/* The splay tree itself. */
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struct GTY(()) splay_tree_s {
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/* The root of the tree. */
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splay_tree_node GTY ((use_params)) root;
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/* The comparision function. */
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splay_tree_compare_fn comp;
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/* The deallocate-key function. NULL if no cleanup is necessary. */
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splay_tree_delete_key_fn delete_key;
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/* The deallocate-value function. NULL if no cleanup is necessary. */
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splay_tree_delete_value_fn delete_value;
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/* Allocate/free functions, and a data pointer to pass to them. */
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splay_tree_allocate_fn allocate;
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splay_tree_deallocate_fn deallocate;
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void * GTY((skip)) allocate_data;
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};
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typedef struct splay_tree_s *splay_tree;
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extern splay_tree splay_tree_new (splay_tree_compare_fn,
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splay_tree_delete_key_fn,
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splay_tree_delete_value_fn);
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extern splay_tree splay_tree_new_with_allocator (splay_tree_compare_fn,
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splay_tree_delete_key_fn,
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splay_tree_delete_value_fn,
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splay_tree_allocate_fn,
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splay_tree_deallocate_fn,
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void *);
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extern void splay_tree_delete (splay_tree);
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extern splay_tree_node splay_tree_insert (splay_tree,
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splay_tree_key,
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splay_tree_value);
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extern void splay_tree_remove (splay_tree, splay_tree_key);
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extern splay_tree_node splay_tree_lookup (splay_tree, splay_tree_key);
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extern splay_tree_node splay_tree_predecessor (splay_tree, splay_tree_key);
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extern splay_tree_node splay_tree_successor (splay_tree, splay_tree_key);
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extern splay_tree_node splay_tree_max (splay_tree);
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extern splay_tree_node splay_tree_min (splay_tree);
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extern int splay_tree_foreach (splay_tree, splay_tree_foreach_fn, void*);
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extern int splay_tree_compare_ints (splay_tree_key, splay_tree_key);
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extern int splay_tree_compare_pointers (splay_tree_key, splay_tree_key);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* _SPLAY_TREE_H */
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