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[/] [openrisc/] [trunk/] [gnu-src/] [gdb-7.2/] [libiberty/] [splay-tree.c] - Blame information for rev 560

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1 330 jeremybenn
/* A splay-tree datatype.
2
   Copyright (C) 1998, 1999, 2000, 2001, 2009,
3
   2010 Free Software Foundation, Inc.
4
   Contributed by Mark Mitchell (mark@markmitchell.com).
5
 
6
This file is part of GNU CC.
7
 
8
GNU CC is free software; you can redistribute it and/or modify it
9
under the terms of the GNU General Public License as published by
10
the Free Software Foundation; either version 2, or (at your option)
11
any later version.
12
 
13
GNU CC is distributed in the hope that it will be useful, but
14
WITHOUT ANY WARRANTY; without even the implied warranty of
15
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16
General Public License for more details.
17
 
18
You should have received a copy of the GNU General Public License
19
along with GNU CC; see the file COPYING.  If not, write to
20
the Free Software Foundation, 51 Franklin Street - Fifth Floor,
21
Boston, MA 02110-1301, USA.  */
22
 
23
/* For an easily readable description of splay-trees, see:
24
 
25
     Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their
26
     Algorithms.  Harper-Collins, Inc.  1991.  */
27
 
28
#ifdef HAVE_CONFIG_H
29
#include "config.h"
30
#endif
31
 
32
#ifdef HAVE_STDLIB_H
33
#include <stdlib.h>
34
#endif
35
 
36
#include <stdio.h>
37
 
38
#include "libiberty.h"
39
#include "splay-tree.h"
40
 
41
static void splay_tree_delete_helper (splay_tree, splay_tree_node);
42
static inline void rotate_left (splay_tree_node *,
43
                                splay_tree_node, splay_tree_node);
44
static inline void rotate_right (splay_tree_node *,
45
                                splay_tree_node, splay_tree_node);
46
static void splay_tree_splay (splay_tree, splay_tree_key);
47
static int splay_tree_foreach_helper (splay_tree, splay_tree_node,
48
                                      splay_tree_foreach_fn, void*);
49
 
50
/* Deallocate NODE (a member of SP), and all its sub-trees.  */
51
 
52
static void
53
splay_tree_delete_helper (splay_tree sp, splay_tree_node node)
54
{
55
  splay_tree_node pending = 0;
56
  splay_tree_node active = 0;
57
 
58
  if (!node)
59
    return;
60
 
61
#define KDEL(x)  if (sp->delete_key) (*sp->delete_key)(x);
62
#define VDEL(x)  if (sp->delete_value) (*sp->delete_value)(x);
63
 
64
  KDEL (node->key);
65
  VDEL (node->value);
66
 
67
  /* We use the "key" field to hold the "next" pointer.  */
68
  node->key = (splay_tree_key)pending;
69
  pending = (splay_tree_node)node;
70
 
71
  /* Now, keep processing the pending list until there aren't any
72
     more.  This is a little more complicated than just recursing, but
73
     it doesn't toast the stack for large trees.  */
74
 
75
  while (pending)
76
    {
77
      active = pending;
78
      pending = 0;
79
      while (active)
80
        {
81
          splay_tree_node temp;
82
 
83
          /* active points to a node which has its key and value
84
             deallocated, we just need to process left and right.  */
85
 
86
          if (active->left)
87
            {
88
              KDEL (active->left->key);
89
              VDEL (active->left->value);
90
              active->left->key = (splay_tree_key)pending;
91
              pending = (splay_tree_node)(active->left);
92
            }
93
          if (active->right)
94
            {
95
              KDEL (active->right->key);
96
              VDEL (active->right->value);
97
              active->right->key = (splay_tree_key)pending;
98
              pending = (splay_tree_node)(active->right);
99
            }
100
 
101
          temp = active;
102
          active = (splay_tree_node)(temp->key);
103
          (*sp->deallocate) ((char*) temp, sp->allocate_data);
104
        }
105
    }
106
#undef KDEL
107
#undef VDEL
108
}
109
 
110
/* Rotate the edge joining the left child N with its parent P.  PP is the
111
   grandparents' pointer to P.  */
112
 
113
static inline void
114
rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
115
{
116
  splay_tree_node tmp;
117
  tmp = n->right;
118
  n->right = p;
119
  p->left = tmp;
120
  *pp = n;
121
}
122
 
123
/* Rotate the edge joining the right child N with its parent P.  PP is the
124
   grandparents' pointer to P.  */
125
 
126
static inline void
127
rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
128
{
129
  splay_tree_node tmp;
130
  tmp = n->left;
131
  n->left = p;
132
  p->right = tmp;
133
  *pp = n;
134
}
135
 
136
/* Bottom up splay of key.  */
137
 
138
static void
139
splay_tree_splay (splay_tree sp, splay_tree_key key)
140
{
141
  if (sp->root == 0)
142
    return;
143
 
144
  do {
145
    int cmp1, cmp2;
146
    splay_tree_node n, c;
147
 
148
    n = sp->root;
149
    cmp1 = (*sp->comp) (key, n->key);
150
 
151
    /* Found.  */
152
    if (cmp1 == 0)
153
      return;
154
 
155
    /* Left or right?  If no child, then we're done.  */
156
    if (cmp1 < 0)
157
      c = n->left;
158
    else
159
      c = n->right;
160
    if (!c)
161
      return;
162
 
163
    /* Next one left or right?  If found or no child, we're done
164
       after one rotation.  */
165
    cmp2 = (*sp->comp) (key, c->key);
166
    if (cmp2 == 0
167
        || (cmp2 < 0 && !c->left)
168
        || (cmp2 > 0 && !c->right))
169
      {
170
        if (cmp1 < 0)
171
          rotate_left (&sp->root, n, c);
172
        else
173
          rotate_right (&sp->root, n, c);
174
        return;
175
      }
176
 
177
    /* Now we have the four cases of double-rotation.  */
178
    if (cmp1 < 0 && cmp2 < 0)
179
      {
180
        rotate_left (&n->left, c, c->left);
181
        rotate_left (&sp->root, n, n->left);
182
      }
183
    else if (cmp1 > 0 && cmp2 > 0)
184
      {
185
        rotate_right (&n->right, c, c->right);
186
        rotate_right (&sp->root, n, n->right);
187
      }
188
    else if (cmp1 < 0 && cmp2 > 0)
189
      {
190
        rotate_right (&n->left, c, c->right);
191
        rotate_left (&sp->root, n, n->left);
192
      }
193
    else if (cmp1 > 0 && cmp2 < 0)
194
      {
195
        rotate_left (&n->right, c, c->left);
196
        rotate_right (&sp->root, n, n->right);
197
      }
198
  } while (1);
199
}
200
 
201
/* Call FN, passing it the DATA, for every node below NODE, all of
202
   which are from SP, following an in-order traversal.  If FN every
203
   returns a non-zero value, the iteration ceases immediately, and the
204
   value is returned.  Otherwise, this function returns 0.  */
205
 
206
static int
207
splay_tree_foreach_helper (splay_tree sp, splay_tree_node node,
208
                           splay_tree_foreach_fn fn, void *data)
209
{
210
  int val;
211
 
212
  if (!node)
213
    return 0;
214
 
215
  val = splay_tree_foreach_helper (sp, node->left, fn, data);
216
  if (val)
217
    return val;
218
 
219
  val = (*fn)(node, data);
220
  if (val)
221
    return val;
222
 
223
  return splay_tree_foreach_helper (sp, node->right, fn, data);
224
}
225
 
226
 
227
/* An allocator and deallocator based on xmalloc.  */
228
static void *
229
splay_tree_xmalloc_allocate (int size, void *data ATTRIBUTE_UNUSED)
230
{
231
  return (void *) xmalloc (size);
232
}
233
 
234
static void
235
splay_tree_xmalloc_deallocate (void *object, void *data ATTRIBUTE_UNUSED)
236
{
237
  free (object);
238
}
239
 
240
 
241
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
242
   DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
243
   values.  Use xmalloc to allocate the splay tree structure, and any
244
   nodes added.  */
245
 
246
splay_tree
247
splay_tree_new (splay_tree_compare_fn compare_fn,
248
                splay_tree_delete_key_fn delete_key_fn,
249
                splay_tree_delete_value_fn delete_value_fn)
250
{
251
  return (splay_tree_new_with_allocator
252
          (compare_fn, delete_key_fn, delete_value_fn,
253
           splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate, 0));
254
}
255
 
256
 
257
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
258
   DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
259
   values.  */
260
 
261
splay_tree
262
splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn,
263
                               splay_tree_delete_key_fn delete_key_fn,
264
                               splay_tree_delete_value_fn delete_value_fn,
265
                               splay_tree_allocate_fn allocate_fn,
266
                               splay_tree_deallocate_fn deallocate_fn,
267
                               void *allocate_data)
268
{
269
  return
270
    splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn,
271
                                allocate_fn, allocate_fn, deallocate_fn,
272
                                allocate_data);
273
}
274
 
275
/*
276
 
277
@deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc
278
(splay_tree_compare_fn @var{compare_fn},
279
splay_tree_delete_key_fn @var{delete_key_fn},
280
splay_tree_delete_value_fn @var{delete_value_fn},
281
splay_tree_allocate_fn @var{tree_allocate_fn},
282
splay_tree_allocate_fn @var{node_allocate_fn},
283
splay_tree_deallocate_fn @var{deallocate_fn},
284
void * @var{allocate_data})
285
 
286
This function creates a splay tree that uses two different allocators
287
@var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the
288
tree itself and its nodes respectively.  This is useful when variables of
289
different types need to be allocated with different allocators.
290
 
291
The splay tree will use @var{compare_fn} to compare nodes,
292
@var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to
293
deallocate values.
294
 
295
@end deftypefn
296
 
297
*/
298
 
299
splay_tree
300
splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn,
301
                            splay_tree_delete_key_fn delete_key_fn,
302
                            splay_tree_delete_value_fn delete_value_fn,
303
                            splay_tree_allocate_fn tree_allocate_fn,
304
                            splay_tree_allocate_fn node_allocate_fn,
305
                            splay_tree_deallocate_fn deallocate_fn,
306
                            void * allocate_data)
307
{
308
  splay_tree sp = (splay_tree) (*tree_allocate_fn)
309
    (sizeof (struct splay_tree_s), allocate_data);
310
 
311
  sp->root = 0;
312
  sp->comp = compare_fn;
313
  sp->delete_key = delete_key_fn;
314
  sp->delete_value = delete_value_fn;
315
  sp->allocate = node_allocate_fn;
316
  sp->deallocate = deallocate_fn;
317
  sp->allocate_data = allocate_data;
318
 
319
  return sp;
320
}
321
 
322
/* Deallocate SP.  */
323
 
324
void
325
splay_tree_delete (splay_tree sp)
326
{
327
  splay_tree_delete_helper (sp, sp->root);
328
  (*sp->deallocate) ((char*) sp, sp->allocate_data);
329
}
330
 
331
/* Insert a new node (associating KEY with DATA) into SP.  If a
332
   previous node with the indicated KEY exists, its data is replaced
333
   with the new value.  Returns the new node.  */
334
 
335
splay_tree_node
336
splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value)
337
{
338
  int comparison = 0;
339
 
340
  splay_tree_splay (sp, key);
341
 
342
  if (sp->root)
343
    comparison = (*sp->comp)(sp->root->key, key);
344
 
345
  if (sp->root && comparison == 0)
346
    {
347
      /* If the root of the tree already has the indicated KEY, just
348
         replace the value with VALUE.  */
349
      if (sp->delete_value)
350
        (*sp->delete_value)(sp->root->value);
351
      sp->root->value = value;
352
    }
353
  else
354
    {
355
      /* Create a new node, and insert it at the root.  */
356
      splay_tree_node node;
357
 
358
      node = ((splay_tree_node)
359
              (*sp->allocate) (sizeof (struct splay_tree_node_s),
360
                               sp->allocate_data));
361
      node->key = key;
362
      node->value = value;
363
 
364
      if (!sp->root)
365
        node->left = node->right = 0;
366
      else if (comparison < 0)
367
        {
368
          node->left = sp->root;
369
          node->right = node->left->right;
370
          node->left->right = 0;
371
        }
372
      else
373
        {
374
          node->right = sp->root;
375
          node->left = node->right->left;
376
          node->right->left = 0;
377
        }
378
 
379
      sp->root = node;
380
    }
381
 
382
  return sp->root;
383
}
384
 
385
/* Remove KEY from SP.  It is not an error if it did not exist.  */
386
 
387
void
388
splay_tree_remove (splay_tree sp, splay_tree_key key)
389
{
390
  splay_tree_splay (sp, key);
391
 
392
  if (sp->root && (*sp->comp) (sp->root->key, key) == 0)
393
    {
394
      splay_tree_node left, right;
395
 
396
      left = sp->root->left;
397
      right = sp->root->right;
398
 
399
      /* Delete the root node itself.  */
400
      if (sp->delete_value)
401
        (*sp->delete_value) (sp->root->value);
402
      (*sp->deallocate) (sp->root, sp->allocate_data);
403
 
404
      /* One of the children is now the root.  Doesn't matter much
405
         which, so long as we preserve the properties of the tree.  */
406
      if (left)
407
        {
408
          sp->root = left;
409
 
410
          /* If there was a right child as well, hang it off the
411
             right-most leaf of the left child.  */
412
          if (right)
413
            {
414
              while (left->right)
415
                left = left->right;
416
              left->right = right;
417
            }
418
        }
419
      else
420
        sp->root = right;
421
    }
422
}
423
 
424
/* Lookup KEY in SP, returning VALUE if present, and NULL
425
   otherwise.  */
426
 
427
splay_tree_node
428
splay_tree_lookup (splay_tree sp, splay_tree_key key)
429
{
430
  splay_tree_splay (sp, key);
431
 
432
  if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
433
    return sp->root;
434
  else
435
    return 0;
436
}
437
 
438
/* Return the node in SP with the greatest key.  */
439
 
440
splay_tree_node
441
splay_tree_max (splay_tree sp)
442
{
443
  splay_tree_node n = sp->root;
444
 
445
  if (!n)
446
    return NULL;
447
 
448
  while (n->right)
449
    n = n->right;
450
 
451
  return n;
452
}
453
 
454
/* Return the node in SP with the smallest key.  */
455
 
456
splay_tree_node
457
splay_tree_min (splay_tree sp)
458
{
459
  splay_tree_node n = sp->root;
460
 
461
  if (!n)
462
    return NULL;
463
 
464
  while (n->left)
465
    n = n->left;
466
 
467
  return n;
468
}
469
 
470
/* Return the immediate predecessor KEY, or NULL if there is no
471
   predecessor.  KEY need not be present in the tree.  */
472
 
473
splay_tree_node
474
splay_tree_predecessor (splay_tree sp, splay_tree_key key)
475
{
476
  int comparison;
477
  splay_tree_node node;
478
 
479
  /* If the tree is empty, there is certainly no predecessor.  */
480
  if (!sp->root)
481
    return NULL;
482
 
483
  /* Splay the tree around KEY.  That will leave either the KEY
484
     itself, its predecessor, or its successor at the root.  */
485
  splay_tree_splay (sp, key);
486
  comparison = (*sp->comp)(sp->root->key, key);
487
 
488
  /* If the predecessor is at the root, just return it.  */
489
  if (comparison < 0)
490
    return sp->root;
491
 
492
  /* Otherwise, find the rightmost element of the left subtree.  */
493
  node = sp->root->left;
494
  if (node)
495
    while (node->right)
496
      node = node->right;
497
 
498
  return node;
499
}
500
 
501
/* Return the immediate successor KEY, or NULL if there is no
502
   successor.  KEY need not be present in the tree.  */
503
 
504
splay_tree_node
505
splay_tree_successor (splay_tree sp, splay_tree_key key)
506
{
507
  int comparison;
508
  splay_tree_node node;
509
 
510
  /* If the tree is empty, there is certainly no successor.  */
511
  if (!sp->root)
512
    return NULL;
513
 
514
  /* Splay the tree around KEY.  That will leave either the KEY
515
     itself, its predecessor, or its successor at the root.  */
516
  splay_tree_splay (sp, key);
517
  comparison = (*sp->comp)(sp->root->key, key);
518
 
519
  /* If the successor is at the root, just return it.  */
520
  if (comparison > 0)
521
    return sp->root;
522
 
523
  /* Otherwise, find the leftmost element of the right subtree.  */
524
  node = sp->root->right;
525
  if (node)
526
    while (node->left)
527
      node = node->left;
528
 
529
  return node;
530
}
531
 
532
/* Call FN, passing it the DATA, for every node in SP, following an
533
   in-order traversal.  If FN every returns a non-zero value, the
534
   iteration ceases immediately, and the value is returned.
535
   Otherwise, this function returns 0.  */
536
 
537
int
538
splay_tree_foreach (splay_tree sp, splay_tree_foreach_fn fn, void *data)
539
{
540
  return splay_tree_foreach_helper (sp, sp->root, fn, data);
541
}
542
 
543
/* Splay-tree comparison function, treating the keys as ints.  */
544
 
545
int
546
splay_tree_compare_ints (splay_tree_key k1, splay_tree_key k2)
547
{
548
  if ((int) k1 < (int) k2)
549
    return -1;
550
  else if ((int) k1 > (int) k2)
551
    return 1;
552
  else
553
    return 0;
554
}
555
 
556
/* Splay-tree comparison function, treating the keys as pointers.  */
557
 
558
int
559
splay_tree_compare_pointers (splay_tree_key k1, splay_tree_key k2)
560
{
561
  if ((char*) k1 < (char*) k2)
562
    return -1;
563
  else if ((char*) k1 > (char*) k2)
564
    return 1;
565
  else
566
    return 0;
567
}

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