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jeremybenn |
/* Communicate dynamic linker state to the debugger at runtime.
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Copyright (C) 1996, 1998, 2000 Free Software Foundation, Inc.
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This file is part of the GNU C Library.
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The GNU C Library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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The GNU C Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the GNU C Library; if not, write to the Free
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Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA. */
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#include <ldsodefs.h>
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/* This structure communicates dl state to the debugger. The debugger
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normally finds it via the DT_DEBUG entry in the dynamic section, but in
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a statically-linked program there is no dynamic section for the debugger
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to examine and it looks for this particular symbol name. */
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struct r_debug _r_debug;
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/* Initialize _r_debug if it has not already been done. The argument is
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the run-time load address of the dynamic linker, to be put in
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_r_debug.r_ldbase. Returns the address of _r_debug. */
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struct r_debug *
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internal_function
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_dl_debug_initialize (ElfW(Addr) ldbase)
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{
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if (_r_debug.r_brk == 0)
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{
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/* Tell the debugger where to find the map of loaded objects. */
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_r_debug.r_version = 1 /* R_DEBUG_VERSION XXX */;
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_r_debug.r_ldbase = ldbase;
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_r_debug.r_map = _dl_loaded;
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_r_debug.r_brk = (ElfW(Addr)) &_dl_debug_state;
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}
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return &_r_debug;
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}
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/* This function exists solely to have a breakpoint set on it by the
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debugger. The debugger is supposed to find this function's address by
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examining the r_brk member of struct r_debug, but GDB 4.15 in fact looks
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for this particular symbol name in the PT_INTERP file. */
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void
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_dl_debug_state (void)
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{
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}
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