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[/] [openrisc/] [trunk/] [gnu-src/] [newlib-1.18.0/] [newlib/] [libm/] [mathfp/] [sf_asine.c] - Blame information for rev 207

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Line No. Rev Author Line
1 207 jeremybenn
 
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/* @(#)z_asinef.c 1.0 98/08/13 */
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/******************************************************************
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 * The following routines are coded directly from the algorithms
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 * and coefficients given in "Software Manual for the Elementary
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 * Functions" by William J. Cody, Jr. and William Waite, Prentice
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 * Hall, 1980.
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 ******************************************************************/
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/******************************************************************
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 * Arcsine
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 *
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 * Input:
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 *   x - floating point value
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 *   acosine - indicates acos calculation
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 *
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 * Output:
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 *   Arcsine of x.
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 *
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 * Description:
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 *   This routine calculates arcsine / arccosine.
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 *
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 *****************************************************************/
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#include "fdlibm.h"
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#include "zmath.h"
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static const float p[] = { 0.933935835, -0.504400557 };
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static const float q[] = { 0.560363004e+1, -0.554846723e+1 };
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static const float a[] = { 0.0, 0.785398163 };
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static const float b[] = { 1.570796326, 0.785398163 };
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float
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_DEFUN (asinef, (float, int),
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        float x _AND
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        int acosine)
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{
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  int flag, i;
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  int branch = 0;
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  float g, res, R, P, Q, y;
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  /* Check for special values. */
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  i = numtestf (x);
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  if (i == NAN || i == INF)
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    {
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      errno = EDOM;
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      if (i == NAN)
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        return (x);
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      else
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        return (z_infinity_f.f);
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    }
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  y = fabsf (x);
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  flag = acosine;
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  if (y > 0.5)
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    {
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      i = 1 - flag;
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      /* Check for range error. */
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      if (y > 1.0)
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        {
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          errno = ERANGE;
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          return (z_notanum_f.f);
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        }
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      g = (1 - y) / 2.0;
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      y = -2 * sqrt (g);
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      branch = 1;
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    }
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  else
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    {
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      i = flag;
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      if (y < z_rooteps_f)
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        res = y;
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      else
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        g = y * y;
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    }
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  if (y >= z_rooteps_f || branch == 1)
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    {
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      /* Calculate the Taylor series. */
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      P = (p[1] * g + p[0]) * g;
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      Q = (g + q[1]) * g + q[0];
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      R = P / Q;
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      res = y + y * R;
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    }
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  /* Calculate asine or acose. */
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  if (flag == 0)
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    {
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      res = (a[i] + res) + a[i];
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      if (x < 0.0)
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        res = -res;
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    }
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  else
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    {
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      if (x < 0.0)
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        res = (b[i] + res) + b[i];
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      else
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        res = (a[i] - res) + a[i];
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    }
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  return (res);
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}

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