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jeremybenn |
typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef int GLint;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef GLushort GLchan;
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struct gl_texture_image;
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typedef struct __GLcontextRec GLcontext;
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typedef void (*FetchTexelFuncC) (const struct gl_texture_image * texImage,
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GLint col, GLint row, GLint img,
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GLchan * texelOut);
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struct gl_texture_format
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{
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};
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struct gl_texture_image
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{
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GLenum _BaseFormat;
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GLboolean _IsPowerOfTwo;
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FetchTexelFuncC FetchTexelc;
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};
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struct gl_texture_object
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{
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GLenum Target;
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GLenum WrapS;
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GLenum MinFilter;
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GLenum MagFilter;
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GLint BaseLevel;
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GLint _MaxLevel;
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struct gl_texture_image *Image[6][12];
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};
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enum _format
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{
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MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, MESA_FORMAT_RGBA,
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MESA_FORMAT_RGB, MESA_FORMAT_ALPHA, MESA_FORMAT_LUMINANCE,
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};
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typedef void (*texture_sample_func) (GLcontext * ctx,
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const struct gl_texture_object * tObj,
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GLuint n, const GLfloat texcoords[][4],
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const GLfloat lambda[],
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GLchan rgba[][4]);
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lerp_2d (GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01,
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GLfloat v11)
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{
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const GLfloat temp0 = ((v00) + (a) * ((v10) - (v00)));
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const GLfloat temp1 = ((v01) + (a) * ((v11) - (v01)));
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return ((temp0) + (b) * ((temp1) - (temp0)));
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}
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static __inline__ void
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lerp_rgba (GLchan result[4], GLfloat t, const GLchan a[4], const GLchan b[4])
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{
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result[0] = (GLchan) (((a[0]) + (t) * ((b[0]) - (a[0]))) + 0.5);
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result[1] = (GLchan) (((a[1]) + (t) * ((b[1]) - (a[1]))) + 0.5);
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result[2] = (GLchan) (((a[2]) + (t) * ((b[2]) - (a[2]))) + 0.5);
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}
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static __inline__ void
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lerp_rgba_2d (GLchan result[4], GLfloat a, GLfloat b, const GLchan t00[4],
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const GLchan t10[4], const GLchan t01[4], const GLchan t11[4])
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{
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result[0] = (GLchan) (lerp_2d (a, b, t00[0], t10[0], t01[0], t11[0]) + 0.5);
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result[1] = (GLchan) (lerp_2d (a, b, t00[1], t10[1], t01[1], t11[1]) + 0.5);
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result[2] = (GLchan) (lerp_2d (a, b, t00[2], t10[2], t01[2], t11[2]) + 0.5);
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}
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static __inline__ void
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sample_2d_linear_repeat (GLcontext * ctx,
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const struct gl_texture_object *tObj,
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const struct gl_texture_image *img,
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const GLfloat texcoord[4], GLchan rgba[])
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{
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GLint i0, j0, i1, j1;
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GLfloat a, b;
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GLchan t00[4], t10[4], t01[4], t11[4];
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{
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};
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img->FetchTexelc (img, i1, j1, 0, t11);
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lerp_rgba_2d (rgba, a, b, t00, t10, t01, t11);
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}
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sample_2d_nearest_mipmap_linear (GLcontext * ctx,
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const struct gl_texture_object *tObj,
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GLuint n, const GLfloat texcoord[][4],
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const GLfloat lambda[], GLchan rgba[][4])
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{
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GLuint i;
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GLint level = linear_mipmap_level (tObj, lambda[i]);
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sample_2d_nearest (ctx, tObj, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]);
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GLchan t0[4], t1[4];
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sample_2d_nearest (ctx, tObj, tObj->Image[0][level], texcoord[i], t0);
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sample_2d_nearest (ctx, tObj, tObj->Image[0][level + 1], texcoord[i], t1);
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}
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static void
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sample_2d_linear_mipmap_linear_repeat (GLcontext * ctx,
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const struct gl_texture_object *tObj,
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GLuint n, const GLfloat texcoord[][4],
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const GLfloat lambda[],
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GLchan rgba[][4])
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{
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GLuint i;
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for (i = 0; i < n; i++)
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{
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GLint level = linear_mipmap_level (tObj, lambda[i]);
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if (level >= tObj->_MaxLevel)
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{
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GLchan t0[4], t1[4];
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const GLfloat f = ((lambda[i]) - ifloor (lambda[i]));
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sample_2d_linear_repeat (ctx, tObj, tObj->Image[0][level],
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texcoord[i], t0);
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sample_2d_linear_repeat (ctx, tObj, tObj->Image[0][level + 1],
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texcoord[i], t1);
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lerp_rgba (rgba[i], f, t0, t1);
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}
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}
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}
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static void
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sample_lambda_2d (GLcontext * ctx, const struct gl_texture_object *tObj,
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GLuint n, const GLfloat texcoords[][4],
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const GLfloat lambda[], GLchan rgba[][4])
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{
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const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
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GLuint minStart, minEnd;
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GLuint magStart, magEnd;
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const GLboolean repeatNoBorderPOT = (tObj->WrapS == 0x2901)
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&& (tImg->_BaseFormat != 0x1900) && tImg->_IsPowerOfTwo;
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compute_min_mag_ranges (tObj, n, lambda, &minStart, &minEnd, &magStart,
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&magEnd);
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if (minStart < minEnd)
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{
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const GLuint m = minEnd - minStart;
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switch (tObj->MinFilter)
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{
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case 0x2600:
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if (repeatNoBorderPOT)
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{
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case MESA_FORMAT_RGB:
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opt_sample_rgb_2d (ctx, tObj, m, texcoords + minStart,
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((void *) 0), rgba + minStart);
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case MESA_FORMAT_RGBA:
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opt_sample_rgba_2d (ctx, tObj, m, texcoords + minStart,
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((void *) 0), rgba + minStart);
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}
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{
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sample_nearest_2d (ctx, tObj, m, texcoords + minStart,
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((void *) 0), rgba + minStart);
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}
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break;
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sample_2d_nearest_mipmap_linear (ctx, tObj, m, texcoords + minStart,
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lambda + minStart,
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rgba + minStart);
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case 0x2703:
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if (repeatNoBorderPOT)
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sample_2d_linear_mipmap_linear_repeat (ctx, tObj, m,
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texcoords + minStart,
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lambda + minStart,
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rgba + minStart);
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}
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switch (tObj->MagFilter)
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{
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case MESA_FORMAT_RGB:
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opt_sample_rgb_2d (ctx, tObj, m, texcoords + magStart,
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((void *) 0), rgba + magStart);
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opt_sample_rgba_2d (ctx, tObj, m, texcoords + magStart,
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((void *) 0), rgba + magStart);
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sample_nearest_2d (ctx, tObj, m, texcoords + magStart,
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((void *) 0), rgba + magStart);
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}
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}
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}
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texture_sample_func
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_swrast_choose_texture_sample_func (const struct gl_texture_object *t)
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{
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switch (t->Target)
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{
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case 0x0DE0:
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return &sample_lambda_2d;
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}
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}
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