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<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Binary Input and Output</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      library&#10;    " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="fstreams.html" title="Chapter 27. File Based Streams" /><link rel="prev" href="fstreams.html" title="Chapter 27. File Based Streams" /><link rel="next" href="io_and_c.html" title="Chapter 28. Interacting with C" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Binary Input and Output</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="fstreams.html">Prev</a> </td><th width="60%" align="center">Chapter 27. File Based Streams</th><td width="20%" align="right"> <a accesskey="n" href="io_and_c.html">Next</a></td></tr></table><hr /></div><div class="sect1" title="Binary Input and Output"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.io.filestreams.binary"></a>Binary Input and Output</h2></div></div></div><p>
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    </p><p>The first and most important thing to remember about binary I/O is
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      that opening a file with <code class="code">ios::binary</code> is not, repeat
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      <span class="emphasis"><em>not</em></span>, the only thing you have to do.  It is not a silver
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      bullet, and will not allow you to use the <code class="code">&lt;&lt;/&gt;&gt;</code>
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      operators of the normal fstreams to do binary I/O.
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   </p><p>Sorry.  Them's the breaks.
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   </p><p>This isn't going to try and be a complete tutorial on reading and
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      writing binary files (because "binary"
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      covers a lot of ground), but we will try and clear
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      up a couple of misconceptions and common errors.
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   </p><p>First, <code class="code">ios::binary</code> has exactly one defined effect, no more
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      and no less.  Normal text mode has to be concerned with the newline
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      characters, and the runtime system will translate between (for
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      example) '\n' and the appropriate end-of-line sequence (LF on Unix,
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      CRLF on DOS, CR on Macintosh, etc).  (There are other things that
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      normal mode does, but that's the most obvious.)  Opening a file in
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      binary mode disables this conversion, so reading a CRLF sequence
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      under Windows won't accidentally get mapped to a '\n' character, etc.
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      Binary mode is not supposed to suddenly give you a bitstream, and
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      if it is doing so in your program then you've discovered a bug in
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      your vendor's compiler (or some other part of the C++ implementation,
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      possibly the runtime system).
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   </p><p>Second, using <code class="code">&lt;&lt;</code> to write and <code class="code">&gt;&gt;</code> to
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      read isn't going to work with the standard file stream classes, even
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      if you use <code class="code">skipws</code> during reading.  Why not?  Because
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      ifstream and ofstream exist for the purpose of <span class="emphasis"><em>formatting</em></span>,
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      not reading and writing.  Their job is to interpret the data into
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      text characters, and that's exactly what you don't want to happen
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      during binary I/O.
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   </p><p>Third, using the <code class="code">get()</code> and <code class="code">put()/write()</code> member
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      functions still aren't guaranteed to help you.  These are
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      "unformatted" I/O functions, but still character-based.
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      (This may or may not be what you want, see below.)
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   </p><p>Notice how all the problems here are due to the inappropriate use
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      of <span class="emphasis"><em>formatting</em></span> functions and classes to perform something
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      which <span class="emphasis"><em>requires</em></span> that formatting not be done?  There are a
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      seemingly infinite number of solutions, and a few are listed here:
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   </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="quote">“<span class="quote">Derive your own fstream-type classes and write your own
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          &lt;&lt;/&gt;&gt; operators to do binary I/O on whatever data
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          types you're using.</span>”</span>
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        </p><p>
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          This is a Bad Thing, because while
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          the compiler would probably be just fine with it, other humans
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          are going to be confused.  The overloaded bitshift operators
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          have a well-defined meaning (formatting), and this breaks it.
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        </p></li><li class="listitem"><p>
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          <span class="quote">“<span class="quote">Build the file structure in memory, then
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          <code class="code">mmap()</code> the file and copy the
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          structure.
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        </span>”</span>
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        </p><p>
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          Well, this is easy to make work, and easy to break, and is
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          pretty equivalent to using <code class="code">::read()</code> and
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          <code class="code">::write()</code> directly, and makes no use of the
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          iostream library at all...
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          </p></li><li class="listitem"><p>
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          <span class="quote">“<span class="quote">Use streambufs, that's what they're there for.</span>”</span>
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        </p><p>
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          While not trivial for the beginner, this is the best of all
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          solutions.  The streambuf/filebuf layer is the layer that is
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          responsible for actual I/O.  If you want to use the C++
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          library for binary I/O, this is where you start.
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        </p></li></ul></div><p>How to go about using streambufs is a bit beyond the scope of this
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      document (at least for now), but while streambufs go a long way,
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      they still leave a couple of things up to you, the programmer.
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      As an example, byte ordering is completely between you and the
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      operating system, and you have to handle it yourself.
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   </p><p>Deriving a streambuf or filebuf
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      class from the standard ones, one that is specific to your data
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      types (or an abstraction thereof) is probably a good idea, and
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      lots of examples exist in journals and on Usenet.  Using the
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      standard filebufs directly (either by declaring your own or by
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      using the pointer returned from an fstream's <code class="code">rdbuf()</code>)
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      is certainly feasible as well.
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   </p><p>One area that causes problems is trying to do bit-by-bit operations
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      with filebufs.  C++ is no different from C in this respect:  I/O
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      must be done at the byte level.  If you're trying to read or write
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      a few bits at a time, you're going about it the wrong way.  You
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      must read/write an integral number of bytes and then process the
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      bytes.  (For example, the streambuf functions take and return
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      variables of type <code class="code">int_type</code>.)
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   </p><p>Another area of problems is opening text files in binary mode.
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      Generally, binary mode is intended for binary files, and opening
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      text files in binary mode means that you now have to deal with all of
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      those end-of-line and end-of-file problems that we mentioned before.
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   </p><p>
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      An instructive thread from comp.lang.c++.moderated delved off into
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      this topic starting more or less at
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      <a class="ulink" href="http://groups.google.com/group/comp.std.c++/browse_thread/thread/f87b4abd7954a87/946a3eb9921e382d?q=comp.std.c%2B%2B+binary+iostream#946a3eb9921e382d" target="_top">this</a>
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      post and continuing to the end of the thread. (The subject heading is "binary iostreams" on both comp.std.c++
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      and comp.lang.c++.moderated.) Take special note of the replies by James Kanze and Dietmar Kühl.
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   </p><p>Briefly, the problems of byte ordering and type sizes mean that
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      the unformatted functions like <code class="code">ostream::put()</code> and
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      <code class="code">istream::get()</code> cannot safely be used to communicate
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      between arbitrary programs, or across a network, or from one
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      invocation of a program to another invocation of the same program
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      on a different platform, etc.
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   </p></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="fstreams.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="fstreams.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="io_and_c.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 27. File Based Streams </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 28. Interacting with C</td></tr></table></div></body></html>

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