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jeremybenn |
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"http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd"
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[ ]>
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ISO C++
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library
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Containers
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Containers
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Sequences
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list
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list::size() is O(n)
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Yes it is, and that's okay. This is a decision that we preserved
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when we imported SGI's STL implementation. The following is
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quoted from
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url="http://www.sgi.com/tech/stl/FAQ.html">their FAQ:
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The size() member function, for list and slist, takes time
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proportional to the number of elements in the list. This was a
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deliberate tradeoff. The only way to get a constant-time
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size() for linked lists would be to maintain an extra member
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variable containing the list's size. This would require taking
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extra time to update that variable (it would make splice() a
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linear time operation, for example), and it would also make the
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list larger. Many list algorithms don't require that extra
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word (algorithms that do require it might do better with
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vectors than with lists), and, when it is necessary to maintain
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an explicit size count, it's something that users can do
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themselves.
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This choice is permitted by the C++ standard. The standard says
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that size() should be constant time, and
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should does not mean the same thing as
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shall . This is the officially recommended ISO
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wording for saying that an implementation is supposed to do
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something unless there is a good reason not to.
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One implication of linear time size(): you should never write
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if (L.size() == 0)
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...
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Instead, you should write
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if (L.empty())
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...
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vector
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Space Overhead Management
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In
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url="http://gcc.gnu.org/ml/libstdc++/2002-04/msg00105.html">this
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message to the list, Daniel Kostecky announced work on an
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alternate form of std::vector that would support
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hints on the number of elements to be over-allocated. The design
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was also described, along with possible implementation choices.
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The first two alpha releases were announced
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url="http://gcc.gnu.org/ml/libstdc++/2002-07/msg00048.html">here
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and
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url="http://gcc.gnu.org/ml/libstdc++/2002-07/msg00111.html">here.
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Associative
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Insertion Hints
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Section [23.1.2], Table 69, of the C++ standard lists this
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function for all of the associative containers (map, set, etc):
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a.insert(p,t);
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where 'p' is an iterator into the container 'a', and 't' is the
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item to insert. The standard says that t is
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inserted as close as possible to the position just prior to
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p . (Library DR #233 addresses this topic,
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referring to
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url="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1780.html">N1780.
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Since version 4.2 GCC implements the resolution to DR 233, so
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that insertions happen as close as possible to the hint. For
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earlier releases the hint was only used as described below.
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Here we'll describe how the hinting works in the libstdc++
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implementation, and what you need to do in order to take
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advantage of it. (Insertions can change from logarithmic
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complexity to amortized constant time, if the hint is properly
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used.) Also, since the current implementation is based on the
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SGI STL one, these points may hold true for other library
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implementations also, since the HP/SGI code is used in a lot of
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places.
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In the following text, the phrases greater
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than and less than refer to the
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results of the strict weak ordering imposed on the container by
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its comparison object, which defaults to (basically)
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< . Using those phrases is semantically sloppy,
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but I didn't want to get bogged down in syntax. I assume that if
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you are intelligent enough to use your own comparison objects,
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you are also intelligent enough to assign greater
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and lesser their new meanings in the next
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paragraph. *grin*
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If the hint parameter ('p' above) is equivalent to:
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begin() , then the item being inserted should
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have a key less than all the other keys in the container.
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The item will be inserted at the beginning of the container,
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becoming the new entry at begin() .
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end() , then the item being inserted should have
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a key greater than all the other keys in the container. The
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item will be inserted at the end of the container, becoming
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the new entry before end() .
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neither begin() nor end() , then:
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Let h be the entry in the container pointed to
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by hint , that is, h = *hint . Then
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the item being inserted should have a key less than that of
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h , and greater than that of the item preceding
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h . The new item will be inserted between
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h and h 's predecessor.
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For multimap and multiset , the
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restrictions are slightly looser: greater than
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should be replaced by not less than and less
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than should be replaced by not greater
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than. (Why not replace greater with
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greater-than-or-equal-to? You probably could in your head, but
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the mathematicians will tell you that it isn't the same thing.)
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If the conditions are not met, then the hint is not used, and the
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insertion proceeds as if you had called a.insert(t)
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instead. (Note that GCC releases
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prior to 3.0.2 had a bug in the case with hint ==
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begin() for the map and set
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classes. You should not use a hint argument in those releases.)
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This behavior goes well with other containers'
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insert() functions which take an iterator: if used,
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the new item will be inserted before the iterator passed as an
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argument, same as the other containers.
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Note also that the hint in this
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implementation is a one-shot. The older insertion-with-hint
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routines check the immediately surrounding entries to ensure that
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the new item would in fact belong there. If the hint does not
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point to the correct place, then no further local searching is
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done; the search begins from scratch in logarithmic time.
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bitset
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Size Variable
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No, you cannot write code of the form
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#include <bitset>
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void foo (size_t n)
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{
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std::bitset<n> bits;
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....
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}
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because n must be known at compile time. Your
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compiler is correct; it is not a bug. That's the way templates
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work. (Yes, it is a feature.)
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There are a couple of ways to handle this kind of thing. Please
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consider all of them before passing judgement. They include, in
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no chaptericular order:
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A very large N in bitset<N> .
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A container<bool>.
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Extremely weird solutions.
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A very large N in
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bitset<N> . It has been
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pointed out a few times in newsgroups that N bits only takes up
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(N/8) bytes on most systems, and division by a factor of eight is
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pretty impressive when speaking of memory. Half a megabyte given
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over to a bitset (recall that there is zero space overhead for
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housekeeping info; it is known at compile time exactly how large
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the set is) will hold over four million bits. If you're using
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those bits as status flags (e.g.,
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changed /unchanged flags), that's a
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lot of state.
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You can then keep track of the maximum bit used
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during some testing runs on representative data, make note of how
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many of those bits really need to be there, and then reduce N to
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a smaller number. Leave some extra space, of course. (If you
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plan to write code like the incorrect example above, where the
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bitset is a local variable, then you may have to talk your
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compiler into allowing that much stack space; there may be zero
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space overhead, but it's all allocated inside the object.)
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A container<bool>. The
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Committee made provision for the space savings possible with that
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(N/8) usage previously mentioned, so that you don't have to do
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wasteful things like Container<char> or
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Container<short int> . Specifically,
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vector<bool> is required to be specialized for
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that space savings.
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The problem is that vector<bool> doesn't
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behave like a normal vector anymore. There have been
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journal articles which discuss the problems (the ones by Herb
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Sutter in the May and July/August 1999 issues of C++ Report cover
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it well). Future revisions of the ISO C++ Standard will change
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the requirement for vector<bool>
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specialization. In the meantime, deque<bool>
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is recommended (although its behavior is sane, you probably will
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not get the space savings, but the allocation scheme is different
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than that of vector).
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Extremely weird solutions. If
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you have access to the compiler and linker at runtime, you can do
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something insane, like figuring out just how many bits you need,
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then writing a temporary source code file. That file contains an
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instantiation of bitset for the required number of
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bits, inside some wrapper functions with unchanging signatures.
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Have your program then call the compiler on that file using
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Position Independent Code, then open the newly-created object
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file and load those wrapper functions. You'll have an
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instantiation of bitset<N> for the exact
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N that you need at the time. Don't forget to delete
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the temporary files. (Yes, this can be, and
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has been, done.)
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This would be the approach of either a visionary genius or a
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raving lunatic, depending on your programming and management
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style. Probably the latter.
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Which of the above techniques you use, if any, are up to you and
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your intended application. Some time/space profiling is
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indicated if it really matters (don't just guess). And, if you
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manage to do anything along the lines of the third category, the
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author would love to hear from you...
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Also note that the implementation of bitset used in libstdc++ has
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some extensions.
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Type String
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Bitmasks do not take char* nor const char* arguments in their
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constructors. This is something of an accident, but you can read
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about the problem: follow the library's Links from
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the homepage, and from the C++ information defect
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reflector link, select the library issues list. Issue
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number 116 describes the problem.
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For now you can simply make a temporary string object using the
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constructor expression:
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std::bitset<5> b ( std::string(10110 ) );
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instead of
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std::bitset<5> b ( 10110 ); // invalid
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Interacting with C
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Containers vs. Arrays
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You're writing some code and can't decide whether to use builtin
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arrays or some kind of container. There are compelling reasons
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to use one of the container classes, but you're afraid that
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you'll eventually run into difficulties, change everything back
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to arrays, and then have to change all the code that uses those
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data types to keep up with the change.
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If your code makes use of the standard algorithms, this isn't as
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scary as it sounds. The algorithms don't know, nor care, about
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the kind of container on which they work, since
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the algorithms are only given endpoints to work with. For the
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container classes, these are iterators (usually
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begin() and end() , but not always).
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For builtin arrays, these are the address of the first element
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and the past-the-end element.
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Some very simple wrapper functions can hide all of that from the
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rest of the code. For example, a pair of functions called
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beginof can be written, one that takes an array,
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another that takes a vector. The first returns a pointer to the
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first element, and the second returns the vector's
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begin() iterator.
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The functions should be made template functions, and should also
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be declared inline. As pointed out in the comments in the code
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below, this can lead to beginof being optimized out
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of existence, so you pay absolutely nothing in terms of increased
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code size or execution time.
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The result is that if all your algorithm calls look like
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std::transform(beginof(foo), endof(foo), beginof(foo), SomeFunction);
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then the type of foo can change from an array of ints to a vector
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of ints to a deque of ints and back again, without ever changing
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any client code.
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// beginof
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template<typename T>
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inline typename vector<T>::iterator
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beginof(vector<T> &v)
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{ return v.begin(); }
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template<typename T, unsigned int sz>
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inline T*
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beginof(T (&array)[sz]) { return array; }
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// endof
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429 |
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template<typename T>
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inline typename vector<T>::iterator
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endof(vector<T> &v)
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{ return v.end(); }
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template<typename T, unsigned int sz>
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inline T*
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endof(T (&array)[sz]) { return array + sz; }
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// lengthof
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439 |
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template<typename T>
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inline typename vector<T>::size_type
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lengthof(vector<T> &v)
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442 |
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{ return v.size(); }
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template<typename T, unsigned int sz>
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inline unsigned int
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lengthof(T (&)[sz]) { return sz; }
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Astute readers will notice two things at once: first, that the
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container class is still a vector<T> instead
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452 |
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of a more general Container<T> . This would
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453 |
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mean that three functions for deque would have to be
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454 |
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added, another three for list , and so on. This is
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due to problems with getting template resolution correct; I find
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456 |
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it easier just to give the extra three lines and avoid confusion.
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457 |
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458 |
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459 |
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Second, the line
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460 |
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inline unsigned int lengthof (T (&)[sz]) { return sz; }
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463 |
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464 |
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looks just weird! Hint: unused parameters can be left nameless.
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466 |
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