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[/] [openrisc/] [trunk/] [gnu-stable/] [gcc-4.5.1/] [libstdc++-v3/] [doc/] [xml/] [manual/] [debug.xml] - Blame information for rev 826

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1 424 jeremybenn
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      C++
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      debug
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Debugging Support
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  There are numerous things that can be done to improve the ease with
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  which C++ binaries are debugged when using the GNU tool chain. Here
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  are some of them.
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Using <command>g++</command>
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    Compiler flags determine how debug information is transmitted
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    between compilation and debug or analysis tools.
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    The default optimizations and debug flags for a libstdc++ build
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    are -g -O2. However, both debug and optimization
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    flags can be varied to change debugging characteristics. For
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    instance, turning off all optimization via the -g -O0
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    -fno-inline flags will disable inlining and optimizations,
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    and add debugging information, so that stepping through all functions,
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    (including inlined constructors and destructors) is possible. In
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    addition, -fno-eliminate-unused-debug-types can be
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    used when additional debug information, such as nested class info,
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    is desired.
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  Or, the debug format that the compiler and debugger use to
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  communicate information about source constructs can be changed via
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  -gdwarf-2 or -gstabs flags: some debugging
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  formats permit more expressive type and scope information to be
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  shown in gdb. Expressiveness can be enhanced by flags like
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  -g3. The default debug information for a particular
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  platform can be identified via the value set by the
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  PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
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  Many other options are available: please see 
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  url="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options">"Options
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  for Debugging Your Program" in Using the GNU Compiler
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  Collection (GCC) for a complete list.
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Debug Versions of Library Binary Files
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  If you would like debug symbols in libstdc++, there are two ways to
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  build libstdc++ with debug flags. The first is to run make from the
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  toplevel in a freshly-configured tree with
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     --enable-libstdcxx-debug
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and perhaps
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     --enable-libstdcxx-debug-flags='...'
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  to create a separate debug build. Both the normal build and the
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  debug build will persist, without having to specify
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  CXXFLAGS, and the debug library will be installed in a
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  separate directory tree, in (prefix)/lib/debug. For
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  more information, look at the 
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  linkend="manual.intro.setup.configure">configuration section.
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  A second approach is to use the configuration flags
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     make CXXFLAGS='-g3 -fno-inline -O0' all
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  This quick and dirty approach is often sufficient for quick
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  debugging tasks, when you cannot or don't want to recompile your
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  application to use the debug mode.
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Memory Leak Hunting
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  There are various third party memory tracing and debug utilities
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  that can be used to provide detailed memory allocation information
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  about C++ code. An exhaustive list of tools is not going to be
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  attempted, but includes mtrace, valgrind,
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  mudflap, and the non-free commercial product
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  purify. In addition, libcwd has a
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  replacement for the global new and delete operators that can track
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  memory allocation and deallocation and provide useful memory
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  statistics.
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  Regardless of the memory debugging tool being used, there is one
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  thing of great importance to keep in mind when debugging C++ code
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  that uses new and delete: there are
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  different kinds of allocation schemes that can be used by 
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  std::allocator . For implementation details, see the 
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  linkend="manual.ext.allocator.mt">mt allocator documentation and
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  look specifically for GLIBCXX_FORCE_NEW.
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  In a nutshell, the default allocator used by 
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  std::allocator is a high-performance pool allocator, and can
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  give the mistaken impression that in a suspect executable, memory is
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  being leaked, when in reality the memory "leak" is a pool being used
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  by the library's allocator and is reclaimed after program
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  termination.
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  For valgrind, there are some specific items to keep in mind. First
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  of all, use a version of valgrind that will work with current GNU
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  C++ tools: the first that can do this is valgrind 1.0.4, but later
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  versions should work at least as well. Second of all, use a
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  completely unoptimized build to avoid confusing valgrind. Third, use
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  GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
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  cluttering debug information.
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  Fourth, it may be necessary to force deallocation in other libraries
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  as well, namely the "C" library. On linux, this can be accomplished
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  with the appropriate use of the __cxa_atexit or
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  atexit functions.
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   #include <cstdlib>
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   extern "C" void __libc_freeres(void);
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   void do_something() { }
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   int main()
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   {
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     atexit(__libc_freeres);
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     do_something();
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     return 0;
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   }
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or, using __cxa_atexit:
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   extern "C" void __libc_freeres(void);
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   extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
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   void do_something() { }
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   int main()
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   {
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      extern void* __dso_handle __attribute__ ((__weak__));
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      __cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
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                   &__dso_handle ? __dso_handle : NULL);
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      do_test();
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      return 0;
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   }
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  Suggested valgrind flags, given the suggestions above about setting
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  up the runtime environment, library, and test file, might be:
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   valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
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Using <command>gdb</command>
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  Many options are available for gdb itself: please see 
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  url="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC125">
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  "GDB features for C++"  in the gdb documentation. Also
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  recommended: the other parts of this manual.
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  These settings can either be switched on in at the gdb command line,
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  or put into a .gdbint file to establish default debugging
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  characteristics, like so:
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   set print pretty on
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   set print object on
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   set print static-members on
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   set print vtbl on
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   set print demangle on
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   set demangle-style gnu-v3
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  Starting with version 7.0, GDB includes support for writing
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  pretty-printers in Python.  Pretty printers for STL classes are
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  distributed with GCC from version 4.5.0.  The most recent version of
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  these printers are always found in libstdc++ svn repository.
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  To enable these printers, check-out the latest printers to a local
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  directory:
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  svn co svn://gcc.gnu.org/svn/gcc/trunk/libstdc++-v3/python
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  Next, add the following section to your ~/.gdbinit  The path must
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  match the location where the Python module above was checked-out.
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  So if checked out to: /home/maude/gdb_printers/, the path would be as
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  written in the example below.
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  python
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  import sys
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  sys.path.insert(0, '/home/maude/gdb_printers/python')
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  from libstdcxx.v6.printers import register_libstdcxx_printers
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  register_libstdcxx_printers (None)
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  end
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  The path should be the only element that needs to be adjusted in the
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  example.  Once loaded, STL classes that the printers support
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  should print in a more human-readable format.  To print the classes
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  in the old style, use the /r (raw) switch in the print command
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  (i.e., print /r foo).  This will print the classes as if the Python
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  pretty-printers were not loaded.
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  For additional information on STL support and GDB please visit:
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   "GDB Support
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  for STL"  in the GDB wiki.  Additionally, in-depth
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  documentation and discussion of the pretty printing feature can be
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  found in "Pretty Printing" node in the GDB manual.  You can find
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  on-line versions of the GDB user manual in GDB's homepage, at
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   "GDB: The GNU Project
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  Debugger" .
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Tracking uncaught exceptions
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  The verbose
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  termination handler gives information about uncaught
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  exceptions which are killing the program.  It is described in the
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  linked-to page.
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Debug Mode
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   The Debug Mode
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  has compile and run-time checks for many containers.
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Compile Time Checking
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   The Compile-Time
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  Checks Extension has compile-time checks for many algorithms.
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Profile-based Performance Analysis
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   The Profile-based
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  Performance Analysis Extension has performance checks for many
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  algorithms.
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