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1 424 jeremybenn
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 "http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd"
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[ ]>
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      ISO C++
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      library
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20
</code></pre></td>
      </tr>
      <tr valign="middle">
         <td>21</td>
         <td></td>
         <td></td>
         <td class="code"><pre><code>  Input and Output</code></pre></td>
      </tr>
      <tr valign="middle">
         <td>22</td>
         <td></td>
         <td></td>
         <td class="code"><pre><code>  <indexterm><primary>Input and Output</primary></indexterm></code></pre></td>
      </tr>
      <tr valign="middle">
         <td>23</td>
         <td></td>
         <td></td>
         <td class="code"><pre><code>
24
 
25
26
27
28
  Iostream Objects
29
 
30
   To minimize the time you have to wait on the compiler, it's good to
31
      only include the headers you really need.  Many people simply include
32
      <iostream> when they don't need to -- and that can penalize
33
      your runtime as well.  Here are some tips on which header to use
34
      for which situations, starting with the simplest.
35
   
36
   <iosfwd> should be included whenever you simply
37
      need the name of an I/O-related class, such as
38
      "ofstream" or "basic_streambuf".  Like the name
39
      implies, these are forward declarations.  (A word to all you fellow
40
      old school programmers:  trying to forward declare classes like
41
      "class istream;" won't work.  Look in the iosfwd header if
42
      you'd like to know why.)  For example,
43
   
44
   
45
    #include <iosfwd>
46
 
47
    class MyClass
48
    {
49
        ....
50
        std::ifstream&   input_file;
51
    };
52
 
53
    extern std::ostream& operator<< (std::ostream&, MyClass&);
54
   
55
   <ios> declares the base classes for the entire
56
      I/O stream hierarchy, std::ios_base and std::basic_ios<charT>, the
57
      counting types std::streamoff and std::streamsize, the file
58
      positioning type std::fpos, and the various manipulators like
59
      std::hex, std::fixed, std::noshowbase, and so forth.
60
   
61
   The ios_base class is what holds the format flags, the state flags,
62
      and the functions which change them (setf(), width(), precision(),
63
      etc).  You can also store extra data and register callback functions
64
      through ios_base, but that has been historically underused.  Anything
65
      which doesn't depend on the type of characters stored is consolidated
66
      here.
67
   
68
   The template class basic_ios is the highest template class in the
69
      hierarchy; it is the first one depending on the character type, and
70
      holds all general state associated with that type:  the pointer to the
71
      polymorphic stream buffer, the facet information, etc.
72
   
73
   <streambuf> declares the template class
74
      basic_streambuf, and two standard instantiations, streambuf and
75
      wstreambuf.  If you need to work with the vastly useful and capable
76
      stream buffer classes, e.g., to create a new form of storage
77
      transport, this header is the one to include.
78
   
79
   <istream>/<ostream> are
80
      the headers to include when you are using the >>/<<
81
      interface, or any of the other abstract stream formatting functions.
82
      For example,
83
   
84
   
85
    #include <istream>
86
 
87
    std::ostream& operator<< (std::ostream& os, MyClass& c)
88
    {
89
       return os << c.data1() << c.data2();
90
    }
91
   
92
   The std::istream and std::ostream classes are the abstract parents of
93
      the various concrete implementations.  If you are only using the
94
      interfaces, then you only need to use the appropriate interface header.
95
   
96
   <iomanip> provides "extractors and inserters
97
      that alter information maintained by class ios_base and its derived
98
      classes," such as std::setprecision and std::setw.  If you need
99
      to write expressions like os << setw(3); or
100
      is >> setbase(8);, you must include <iomanip>.
101
   
102
   <sstream>/<fstream>
103
      declare the six stringstream and fstream classes.  As they are the
104
      standard concrete descendants of istream and ostream, you will already
105
      know about them.
106
   
107
   Finally, <iostream> provides the eight standard
108
      global objects (cin, cout, etc).  To do this correctly, this header
109
      also provides the contents of the <istream> and <ostream>
110
      headers, but nothing else.  The contents of this header look like
111
   
112
   
113
    #include <ostream>
114
    #include <istream>
115
 
116
    namespace std
117
    {
118
        extern istream cin;
119
        extern ostream cout;
120
        ....
121
 
122
        // this is explained below
123
        static ios_base::Init __foo;    // not its real name
124
    }
125
   
126
   Now, the runtime penalty mentioned previously:  the global objects
127
      must be initialized before any of your own code uses them; this is
128
      guaranteed by the standard.  Like any other global object, they must
129
      be initialized once and only once.  This is typically done with a
130
      construct like the one above, and the nested class ios_base::Init is
131
      specified in the standard for just this reason.
132
   
133
   How does it work?  Because the header is included before any of your
134
      code, the __foo object is constructed before any of
135
      your objects.  (Global objects are built in the order in which they
136
      are declared, and destroyed in reverse order.)  The first time the
137
      constructor runs, the eight stream objects are set up.
138
   
139
   The static keyword means that each object file compiled
140
      from a source file containing <iostream> will have its own
141
      private copy of __foo.  There is no specified order
142
      of construction across object files (it's one of those pesky NP
143
      problems that make life so interesting), so one copy in each object
144
      file means that the stream objects are guaranteed to be set up before
145
      any of your code which uses them could run, thereby meeting the
146
      requirements of the standard.
147
   
148
   The penalty, of course, is that after the first copy of
149
      __foo is constructed, all the others are just wasted
150
      processor time.  The time spent is merely for an increment-and-test
151
      inside a function call, but over several dozen or hundreds of object
152
      files, that time can add up.  (It's not in a tight loop, either.)
153
   
154
   The lesson?  Only include <iostream> when you need to use one of
155
      the standard objects in that source file; you'll pay less startup
156
      time.  Only include the header files you need to in general; your
157
      compile times will go down when there's less parsing work to do.
158
   
159
 
160
161
 
162
163
164
165
  Stream Buffers
166
 
167
  
168
    Derived streambuf Classes
169
    
170
    
171
 
172
   Creating your own stream buffers for I/O can be remarkably easy.
173
      If you are interested in doing so, we highly recommend two very
174
      excellent books:
175
      Standard C++
176
      IOStreams and Locales by Langer and Kreft, ISBN 0-201-18395-1, and
177
      The C++ Standard Library
178
      by Nicolai Josuttis, ISBN 0-201-37926-0.  Both are published by
179
      Addison-Wesley, who isn't paying us a cent for saying that, honest.
180
   
181
   Here is a simple example, io/outbuf1, from the Josuttis text.  It
182
      transforms everything sent through it to uppercase.  This version
183
      assumes many things about the nature of the character type being
184
      used (for more information, read the books or the newsgroups):
185
   
186
   
187
    #include <iostream>
188
    #include <streambuf>
189
    #include <locale>
190
    #include <cstdio>
191
 
192
    class outbuf : public std::streambuf
193
    {
194
      protected:
195
        /* central output function
196
         * - print characters in uppercase mode
197
         */
198
        virtual int_type overflow (int_type c) {
199
            if (c != EOF) {
200
                // convert lowercase to uppercase
201
                c = std::toupper(static_cast<char>(c),getloc());
202
 
203
                // and write the character to the standard output
204
                if (putchar(c) == EOF) {
205
                    return EOF;
206
                }
207
            }
208
            return c;
209
        }
210
    };
211
 
212
    int main()
213
    {
214
        // create special output buffer
215
        outbuf ob;
216
        // initialize output stream with that output buffer
217
        std::ostream out(&ob);
218
 
219
        out << "31 hexadecimal: "
220
            << std::hex << 31 << std::endl;
221
        return 0;
222
    }
223
   
224
   Try it yourself!  More examples can be found in 3.1.x code, in
225
      include/ext/*_filebuf.h, and in this article by James Kanze:
226
      Filtering
227
      Streambufs.
228
   
229
 
230
  
231
 
232
  
233
    Buffering
234
   First, are you sure that you understand buffering?  Chaptericularly
235
      the fact that C++ may not, in fact, have anything to do with it?
236
   
237
   The rules for buffering can be a little odd, but they aren't any
238
      different from those of C.  (Maybe that's why they can be a bit
239
      odd.)  Many people think that writing a newline to an output
240
      stream automatically flushes the output buffer.  This is true only
241
      when the output stream is, in fact, a terminal and not a file
242
      or some other device -- and that may not even be true
243
      since C++ says nothing about files nor terminals.  All of that is
244
      system-dependent.  (The "newline-buffer-flushing only occurring
245
      on terminals" thing is mostly true on Unix systems, though.)
246
   
247
   Some people also believe that sending endl down an
248
      output stream only writes a newline.  This is incorrect; after a
249
      newline is written, the buffer is also flushed.  Perhaps this
250
      is the effect you want when writing to a screen -- get the text
251
      out as soon as possible, etc -- but the buffering is largely
252
      wasted when doing this to a file:
253
   
254
   
255
   output << "a line of text" << endl;
256
   output << some_data_variable << endl;
257
   output << "another line of text" << endl; 
258
   The proper thing to do in this case to just write the data out
259
      and let the libraries and the system worry about the buffering.
260
      If you need a newline, just write a newline:
261
   
262
   
263
   output << "a line of text\n"
264
          << some_data_variable << '\n'
265
          << "another line of text\n"; 
266
   I have also joined the output statements into a single statement.
267
      You could make the code prettier by moving the single newline to
268
      the start of the quoted text on the last line, for example.
269
   
270
   If you do need to flush the buffer above, you can send an
271
      endl if you also need a newline, or just flush the buffer
272
      yourself:
273
   
274
   
275
   output << ...... << flush;    // can use std::flush manipulator
276
   output.flush();               // or call a member fn 
277
   On the other hand, there are times when writing to a file should
278
      be like writing to standard error; no buffering should be done
279
      because the data needs to appear quickly (a prime example is a
280
      log file for security-related information).  The way to do this is
281
      just to turn off the buffering before any I/O operations at
282
      all have been done (note that opening counts as an I/O operation):
283
   
284
   
285
   std::ofstream    os;
286
   std::ifstream    is;
287
   int   i;
288
 
289
   os.rdbuf()->pubsetbuf(0,0);
290
   is.rdbuf()->pubsetbuf(0,0);
291
 
292
   os.open("/foo/bar/baz");
293
   is.open("/qux/quux/quuux");
294
   ...
295
   os << "this data is written immediately\n";
296
   is >> i;   // and this will probably cause a disk read 
297
   Since all aspects of buffering are handled by a streambuf-derived
298
      member, it is necessary to get at that member with rdbuf().
299
      Then the public version of setbuf can be called.  The
300
      arguments are the same as those for the Standard C I/O Library
301
      function (a buffer area followed by its size).
302
   
303
   A great deal of this is implementation-dependent.  For example,
304
      streambuf does not specify any actions for its own
305
      setbuf()-ish functions; the classes derived from
306
      streambuf each define behavior that "makes
307
      sense" for that class:  an argument of (0,0) turns off buffering
308
      for filebuf but does nothing at all for its siblings
309
      stringbuf and strstreambuf, and specifying
310
      anything other than (0,0) has varying effects.
311
      User-defined classes derived from streambuf can
312
      do whatever they want.  (For filebuf and arguments for
313
      (p,s) other than zeros, libstdc++ does what you'd expect:
314
      the first s bytes of p are used as a buffer,
315
      which you must allocate and deallocate.)
316
   
317
   A last reminder:  there are usually more buffers involved than
318
      just those at the language/library level.  Kernel buffers, disk
319
      buffers, and the like will also have an effect.  Inspecting and
320
      changing those are system-dependent.
321
   
322
 
323
  
324
325
 
326
327
328
329
  Memory Based Streams
330
  
331
    Compatibility With strstream
332
    
333
    
334
   Stringstreams (defined in the header <sstream>)
335
      are in this author's opinion one of the coolest things since
336
      sliced time.  An example of their use is in the Received Wisdom
337
      section for Sect1 21 (Strings),
338
       describing how to
339
      format strings.
340
   
341
   The quick definition is:  they are siblings of ifstream and ofstream,
342
      and they do for std::string what their siblings do for
343
      files.  All that work you put into writing << and
344
      >> functions for your classes now pays off
345
      again!  Need to format a string before passing the string
346
      to a function?  Send your stuff via << to an
347
      ostringstream.  You've read a string as input and need to parse it?
348
      Initialize an istringstream with that string, and then pull pieces
349
      out of it with >>.  Have a stringstream and need to
350
      get a copy of the string inside?  Just call the str()
351
      member function.
352
   
353
   This only works if you've written your
354
      <</>> functions correctly, though,
355
      and correctly means that they take istreams and ostreams as
356
      parameters, not ifstreams and ofstreams.  If they
357
      take the latter, then your I/O operators will work fine with
358
      file streams, but with nothing else -- including stringstreams.
359
   
360
   If you are a user of the strstream classes, you need to update
361
      your code.  You don't have to explicitly append ends to
362
      terminate the C-style character array, you don't have to mess with
363
      "freezing" functions, and you don't have to manage the
364
      memory yourself.  The strstreams have been officially deprecated,
365
      which means that 1) future revisions of the C++ Standard won't
366
      support them, and 2) if you use them, people will laugh at you.
367
   
368
 
369
 
370
  
371
372
 
373
374
375
376
  File Based Streams
377
 
378
  
379
  Copying a File
380
  
381
  
382
 
383
   So you want to copy a file quickly and easily, and most important,
384
      completely portably.  And since this is C++, you have an open
385
      ifstream (call it IN) and an open ofstream (call it OUT):
386
   
387
   
388
   #include <fstream>
389
 
390
   std::ifstream  IN ("input_file");
391
   std::ofstream  OUT ("output_file"); 
392
   Here's the easiest way to get it completely wrong:
393
   
394
   
395
   OUT << IN;
396
   For those of you who don't already know why this doesn't work
397
      (probably from having done it before), I invite you to quickly
398
      create a simple text file called "input_file" containing
399
      the sentence
400
   
401
      
402
      The quick brown fox jumped over the lazy dog.
403
   surrounded by blank lines.  Code it up and try it.  The contents
404
      of "output_file" may surprise you.
405
   
406
   Seriously, go do it.  Get surprised, then come back.  It's worth it.
407
   
408
   The thing to remember is that the basic_[io]stream classes
409
      handle formatting, nothing else.  In chaptericular, they break up on
410
      whitespace.  The actual reading, writing, and storing of data is
411
      handled by the basic_streambuf family.  Fortunately, the
412
      operator<< is overloaded to take an ostream and
413
      a pointer-to-streambuf, in order to help with just this kind of
414
      "dump the data verbatim" situation.
415
   
416
   Why a pointer to streambuf and not just a streambuf?  Well,
417
      the [io]streams hold pointers (or references, depending on the
418
      implementation) to their buffers, not the actual
419
      buffers.  This allows polymorphic behavior on the chapter of the buffers
420
      as well as the streams themselves.  The pointer is easily retrieved
421
      using the rdbuf() member function.  Therefore, the easiest
422
      way to copy the file is:
423
   
424
   
425
   OUT << IN.rdbuf();
426
   So what was happening with OUT<<IN?  Undefined
427
      behavior, since that chaptericular << isn't defined by the Standard.
428
      I have seen instances where it is implemented, but the character
429
      extraction process removes all the whitespace, leaving you with no
430
      blank lines and only "Thequickbrownfox...".  With
431
      libraries that do not define that operator, IN (or one of IN's
432
      member pointers) sometimes gets converted to a void*, and the output
433
      file then contains a perfect text representation of a hexadecimal
434
      address (quite a big surprise).  Others don't compile at all.
435
   
436
   Also note that none of this is specific to o*f*streams.
437
      The operators shown above are all defined in the parent
438
      basic_ostream class and are therefore available with all possible
439
      descendants.
440
   
441
 
442
  
443
 
444
  
445
    Binary Input and Output
446
    
447
    
448
   The first and most important thing to remember about binary I/O is
449
      that opening a file with ios::binary is not, repeat
450
      not, the only thing you have to do.  It is not a silver
451
      bullet, and will not allow you to use the <</>>
452
      operators of the normal fstreams to do binary I/O.
453
   
454
   Sorry.  Them's the breaks.
455
   
456
   This isn't going to try and be a complete tutorial on reading and
457
      writing binary files (because "binary"
458
      covers a lot of ground), but we will try and clear
459
      up a couple of misconceptions and common errors.
460
   
461
   First, ios::binary has exactly one defined effect, no more
462
      and no less.  Normal text mode has to be concerned with the newline
463
      characters, and the runtime system will translate between (for
464
      example) '\n' and the appropriate end-of-line sequence (LF on Unix,
465
      CRLF on DOS, CR on Macintosh, etc).  (There are other things that
466
      normal mode does, but that's the most obvious.)  Opening a file in
467
      binary mode disables this conversion, so reading a CRLF sequence
468
      under Windows won't accidentally get mapped to a '\n' character, etc.
469
      Binary mode is not supposed to suddenly give you a bitstream, and
470
      if it is doing so in your program then you've discovered a bug in
471
      your vendor's compiler (or some other chapter of the C++ implementation,
472
      possibly the runtime system).
473
   
474
   Second, using << to write and >> to
475
      read isn't going to work with the standard file stream classes, even
476
      if you use skipws during reading.  Why not?  Because
477
      ifstream and ofstream exist for the purpose of formatting,
478
      not reading and writing.  Their job is to interpret the data into
479
      text characters, and that's exactly what you don't want to happen
480
      during binary I/O.
481
   
482
   Third, using the get() and put()/write() member
483
      functions still aren't guaranteed to help you.  These are
484
      "unformatted" I/O functions, but still character-based.
485
      (This may or may not be what you want, see below.)
486
   
487
   Notice how all the problems here are due to the inappropriate use
488
      of formatting functions and classes to perform something
489
      which requires that formatting not be done?  There are a
490
      seemingly infinite number of solutions, and a few are listed here:
491
   
492
   
493
      
494
        Derive your own fstream-type classes and write your own
495
          <</>> operators to do binary I/O on whatever data
496
          types you're using.
497
        
498
        
499
          This is a Bad Thing, because while
500
          the compiler would probably be just fine with it, other humans
501
          are going to be confused.  The overloaded bitshift operators
502
          have a well-defined meaning (formatting), and this breaks it.
503
        
504
      
505
      
506
        
507
          Build the file structure in memory, then
508
          mmap() the file and copy the
509
          structure.
510
        
511
        
512
        
513
          Well, this is easy to make work, and easy to break, and is
514
          pretty equivalent to using ::read() and
515
          ::write() directly, and makes no use of the
516
          iostream library at all...
517
          
518
      
519
      
520
        
521
          Use streambufs, that's what they're there for.
522
        
523
        
524
          While not trivial for the beginner, this is the best of all
525
          solutions.  The streambuf/filebuf layer is the layer that is
526
          responsible for actual I/O.  If you want to use the C++
527
          library for binary I/O, this is where you start.
528
        
529
      
530
   
531
   How to go about using streambufs is a bit beyond the scope of this
532
      document (at least for now), but while streambufs go a long way,
533
      they still leave a couple of things up to you, the programmer.
534
      As an example, byte ordering is completely between you and the
535
      operating system, and you have to handle it yourself.
536
   
537
   Deriving a streambuf or filebuf
538
      class from the standard ones, one that is specific to your data
539
      types (or an abstraction thereof) is probably a good idea, and
540
      lots of examples exist in journals and on Usenet.  Using the
541
      standard filebufs directly (either by declaring your own or by
542
      using the pointer returned from an fstream's rdbuf())
543
      is certainly feasible as well.
544
   
545
   One area that causes problems is trying to do bit-by-bit operations
546
      with filebufs.  C++ is no different from C in this respect:  I/O
547
      must be done at the byte level.  If you're trying to read or write
548
      a few bits at a time, you're going about it the wrong way.  You
549
      must read/write an integral number of bytes and then process the
550
      bytes.  (For example, the streambuf functions take and return
551
      variables of type int_type.)
552
   
553
   Another area of problems is opening text files in binary mode.
554
      Generally, binary mode is intended for binary files, and opening
555
      text files in binary mode means that you now have to deal with all of
556
      those end-of-line and end-of-file problems that we mentioned before.
557
   
558
   
559
      An instructive thread from comp.lang.c++.moderated delved off into
560
      this topic starting more or less at
561
      this
562
      post and continuing to the end of the thread. (The subject heading is "binary iostreams" on both comp.std.c++
563
      and comp.lang.c++.moderated.) Take special note of the replies by James Kanze and Dietmar Kühl.
564
   
565
    Briefly, the problems of byte ordering and type sizes mean that
566
      the unformatted functions like ostream::put() and
567
      istream::get() cannot safely be used to communicate
568
      between arbitrary programs, or across a network, or from one
569
      invocation of a program to another invocation of the same program
570
      on a different platform, etc.
571
   
572
 
573
 
574
575
 
576
577
578
579
  Interacting with C
580
 
581
 
582
  
583
    Using FILE* and file descriptors
584
    
585
      See the extensions for using
586
      FILE and file descriptors with
587
      ofstream and
588
      ifstream.
589
    
590
  
591
 
592
  
593
    Performance
594
    
595
      Pathetic Performance? Ditch C.
596
    
597
   It sounds like a flame on C, but it isn't.  Really.  Calm down.
598
      I'm just saying it to get your attention.
599
   
600
   Because the C++ library includes the C library, both C-style and
601
      C++-style I/O have to work at the same time.  For example:
602
   
603
   
604
     #include <iostream>
605
     #include <cstdio>
606
 
607
     std::cout << "Hel";
608
     std::printf ("lo, worl");
609
     std::cout << "d!\n";
610
   
611
   This must do what you think it does.
612
   
613
   Alert members of the audience will immediately notice that buffering
614
      is going to make a hash of the output unless special steps are taken.
615
   
616
   The special steps taken by libstdc++, at least for version 3.0,
617
      involve doing very little buffering for the standard streams, leaving
618
      most of the buffering to the underlying C library.  (This kind of
619
      thing is tricky to get right.)
620
      The upside is that correctness is ensured.  The downside is that
621
      writing through cout can quite easily lead to awful
622
      performance when the C++ I/O library is layered on top of the C I/O
623
      library (as it is for 3.0 by default).  Some patches have been applied
624
      which improve the situation for 3.1.
625
   
626
   However, the C and C++ standard streams only need to be kept in sync
627
      when both libraries' facilities are in use.  If your program only uses
628
      C++ I/O, then there's no need to sync with the C streams.  The right
629
      thing to do in this case is to call
630
   
631
   
632
     #include any of the I/O headers such as ios, iostream, etc
633
 
634
     std::ios::sync_with_stdio(false);
635
   
636
   You must do this before performing any I/O via the C++ stream objects.
637
      Once you call this, the C++ streams will operate independently of the
638
      (unused) C streams.  For GCC 3.x, this means that cout and
639
      company will become fully buffered on their own.
640
   
641
   Note, by the way, that the synchronization requirement only applies to
642
      the standard streams (cin, cout,
643
      cerr,
644
      clog, and their wide-character counterchapters).  File stream
645
      objects that you declare yourself have no such requirement and are fully
646
      buffered.
647
   
648
 
649
 
650
  
651
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