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[/] [openrisc/] [trunk/] [gnu-stable/] [newlib-1.18.0/] [newlib/] [libm/] [mathfp/] [s_asine.c] - Blame information for rev 816

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Line No. Rev Author Line
1 207 jeremybenn
 
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/* @(#)z_asine.c 1.0 98/08/13 */
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/******************************************************************
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 * The following routines are coded directly from the algorithms
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 * and coefficients given in "Software Manual for the Elementary
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 * Functions" by William J. Cody, Jr. and William Waite, Prentice
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 * Hall, 1980.
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 ******************************************************************/
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/*
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FUNCTION
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        <<asin>>, <<asinf>>, <<acos>>, <<acosf>>, <<asine>>, <<asinef>>---arc sine or cosine
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INDEX
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   asin
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INDEX
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   asinf
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INDEX
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   acos
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INDEX
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   acosf
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INDEX
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   asine
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INDEX
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   asinef
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ANSI_SYNOPSIS
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        #include <math.h>
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        double asine(double <[x]>);
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        float asinef(float <[x]>);
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        double asin(double <[x]>);
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        float asinf(float <[x]>);
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        double acos(double <[x]>);
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        float acosf(float <[x]>);
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TRAD_SYNOPSIS
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        #include <math.h>
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        double asine(<[x]>);
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        double <[x]>;
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        float asinef(<[x]>);
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        float <[x]>;
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        double asin(<[x]>)
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        double <[x]>;
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        float asinf(<[x]>)
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        float <[x]>;
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        double acos(<[x]>)
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        double <[x]>;
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        float acosf(<[x]>)
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        float <[x]>;
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DESCRIPTION
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<<asin>> computes the inverse sine or cosine of the argument <[x]>.
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Arguments to <<asin>> and <<acos>> must be in the range @minus{}1 to 1.
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<<asinf>> and <<acosf>> are identical to <<asin>> and <<acos>>, other
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than taking and returning floats.
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RETURNS
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@ifnottex
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<<asin>> and <<acos>> return values in radians, in the range of -pi/2 to pi/2.
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@end ifnottex
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@tex
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<<asin>> and <<acos>> return values in radians, in the range of $-\pi/2$ to $\pi/2$.
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@end tex
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If <[x]> is not in the range @minus{}1 to 1, <<asin>> and <<asinf>>
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return NaN (not a number), set the global variable <<errno>> to
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<<EDOM>>, and issue a <<DOMAIN error>> message.
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*/
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/******************************************************************
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 * Arcsine
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 *
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 * Input:
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 *   x - floating point value
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 *   acosine - indicates acos calculation
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 *
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 * Output:
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 *   Arcsine of x.
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 *
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 * Description:
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 *   This routine calculates arcsine / arccosine.
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 *
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 *****************************************************************/
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#include "fdlibm.h"
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#include "zmath.h"
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#ifndef _DOUBLE_IS_32BITS
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static const double p[] = { -0.27368494524164255994e+2,
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                             0.57208227877891731407e+2,
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                            -0.39688862997404877339e+2,
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                             0.10152522233806463645e+2,
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                            -0.69674573447350646411 };
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static const double q[] = { -0.16421096714498560795e+3,
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                             0.41714430248260412556e+3,
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                            -0.38186303361750149284e+3,
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                             0.15095270841030604719e+3,
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                            -0.23823859153670238830e+2 };
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static const double a[] = { 0.0, 0.78539816339744830962 };
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static const double b[] = { 1.57079632679489661923, 0.78539816339744830962 };
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double
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_DEFUN (asine, (double, int),
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        double x _AND
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        int acosine)
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{
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  int flag, i;
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  int branch = 0;
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  double g, res, R, P, Q, y;
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  /* Check for special values. */
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  i = numtest (x);
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  if (i == NAN || i == INF)
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    {
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      errno = EDOM;
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      if (i == NAN)
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        return (x);
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      else
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        return (z_infinity.d);
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    }
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  y = fabs (x);
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  flag = acosine;
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  if (y > 0.5)
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    {
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      i = 1 - flag;
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      /* Check for range error. */
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      if (y > 1.0)
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        {
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          errno = ERANGE;
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          return (z_notanum.d);
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        }
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      g = (1 - y) / 2.0;
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      y = -2 * sqrt (g);
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      branch = 1;
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    }
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  else
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    {
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      i = flag;
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      if (y < z_rooteps)
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        res = y;
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      else
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        g = y * y;
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    }
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  if (y >= z_rooteps || branch == 1)
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    {
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      /* Calculate the Taylor series. */
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      P = ((((p[4] * g + p[3]) * g + p[2]) * g + p[1]) * g + p[0]) * g;
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      Q = ((((g + q[4]) * g + q[3]) * g + q[2]) * g + q[1]) * g + q[0];
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      R = P / Q;
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      res = y + y * R;
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    }
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  /* Calculate asine or acose. */
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  if (flag == 0)
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    {
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      res = (a[i] + res) + a[i];
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      if (x < 0.0)
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        res = -res;
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    }
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  else
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    {
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      if (x < 0.0)
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        res = (b[i] + res) + b[i];
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      else
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        res = (a[i] - res) + a[i];
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    }
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  return (res);
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}
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#endif /* _DOUBLE_IS_32BITS */

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