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// ----------------------------------------------------------------------------
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// Debug Unit SPR cache: implementation
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// Copyright (C) 2008 Embecosm Limited <info@embecosm.com>
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// Contributor Jeremy Bennett <jeremy.bennett@embecosm.com>
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// This file is part of the GDB interface to the cycle accurate model of the
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// OpenRISC 1000 based system-on-chip, ORPSoC, built using Verilator.
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// This program is free software: you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or (at your
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// option) any later version.
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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// License for more details.
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ----------------------------------------------------------------------------
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// $Id: SprCache.cpp 331 2009-03-12 17:01:48Z jeremy $
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#include <iostream>
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#include <cstring>
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#include "SprCache.h"
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//-----------------------------------------------------------------------------
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//! Constructor
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//! Allocate tables and clear the cache
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//! @param[in] _tableSize The desire hash table size. A prime number is
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//! recommended.
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//-----------------------------------------------------------------------------
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SprCache::SprCache(int _tableSize):
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tableSize(_tableSize)
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{
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sprIsValid = new bool[tableSize];
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sprKeyNum = new uint16_t[tableSize];
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sprValue = new uint32_t[tableSize];
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clear();
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} // SprCache ()
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//-----------------------------------------------------------------------------
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//! Destructor
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//! Free up the tables
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//-----------------------------------------------------------------------------
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SprCache::~SprCache()
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{
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delete[]sprValue;
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delete[]sprKeyNum;
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delete[]sprIsValid;
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} // ~SprCache ()
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//! Empty the hash table
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//! Only need to worry about the validity field
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void
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SprCache::clear()
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{
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memset(sprIsValid, false, tableSize);
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// No more than 70% full
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maxToUse = tableSize * 7 / 10;
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} // clear ()
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//-----------------------------------------------------------------------------
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//! Write a new value into the cache
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//! If the hash table is full silently does nothing, unless the force
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//! parameter is set to TRUE. Under this circumstance the value WILL be
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//! written into the hash table. This is safe, because the table is never more
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//! than 70% full, and force is used only for NPC.
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//! @param[in] spr The SPR being written to
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//! @param[in] value The value to write
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//! @param[in] force If TRUE the value will be written to the hash table,
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//! even if it is too full.
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//-----------------------------------------------------------------------------
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void SprCache::write(uint16_t sprNum, uint32_t value, bool force)
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{
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if (maxToUse <= 0) {
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return; // Table is full
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}
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int hv = sprNum % tableSize;
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// We can use the slot if either it is empty, or it is full and the key
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// number matches.
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while (sprIsValid[hv] && (sprKeyNum[hv] != sprNum)) {
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hv = (hv + 1) % tableSize;
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}
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sprIsValid[hv] = true;
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sprKeyNum[hv] = sprNum;
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sprValue[hv] = value;
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maxToUse--;
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} // write ()
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//-----------------------------------------------------------------------------
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//! Try to read a value from the cache
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//! The entry must be valid.
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//! @param[in] sprNum The SPR being read from
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//! @param[out] value The value read. Will be written, even if the value is
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//! not valid.
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//! @return True if the value was found in the hash table
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//-----------------------------------------------------------------------------
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bool SprCache::read(uint16_t sprNum, uint32_t & value)
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{
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int hv = sprNum % tableSize;
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// Look for either an empty slot (we are not there) or a matching key (we
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// are there)
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while (sprIsValid[hv] && (sprKeyNum[hv] != sprNum)) {
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hv = (hv + 1) % tableSize;
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}
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value = sprValue[hv];
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return sprIsValid[hv];
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} // read ()
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