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>The <SPAN
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> Component Writer's Guide</TH
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><H1
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><A
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NAME="OVERVIEW">Chapter 1. Overview</H1
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><DIV
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CLASS="TOC"
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><DL
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><DT
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><B
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>Table of Contents</B
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></DT
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><DT
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><A
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HREF="overview.html#OVERVIEW.TERMINOLOGY"
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>Terminology</A
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></DT
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><DT
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><A
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HREF="overview.configurability.html"
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>Why Configurability?</A
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></DT
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><DT
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><A
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HREF="overview.approaches.html"
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>Approaches to Configurability</A
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></DT
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><DT
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><A
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HREF="overview.degress.html"
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>Degrees of Configurability</A
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></DT
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><DT
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><A
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HREF="overview.warning.html"
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>Warnings</A
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></DT
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></DL
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></DIV
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><P
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><SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> was designed from the very beginning as a configurable
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component architecture. The core <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> system consists of a number of
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different components such as the kernel, the C library, an
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infrastructure package. Each of these provides a large number of
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configuration options, allowing application developers to build a
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system that matches the requirements of their particular application.
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To manage the potential complexity of multiple components and lots of
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configuration options, <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> comes with a component framework: a
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collection of tools specifically designed to support configuring
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multiple components. Furthermore this component framework is
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extensible, allowing additional components to be added to the system
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at any time.</P
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><DIV
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CLASS="SECT1"
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><H1
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CLASS="SECT1"
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><A
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NAME="OVERVIEW.TERMINOLOGY">Terminology</H1
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><P
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>The <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> component architecture involves a number of key concepts.</P
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.FRAMEWORK">Component Framework</H2
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><P
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>The phrase <SPAN
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CLASS="phrase"
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><SPAN
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CLASS="PHRASE"
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>component framework</SPAN
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></SPAN
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> is used to describe
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the collection of tools that allow users to configure a system and
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administer a component repository. This includes the <SPAN
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CLASS="APPLICATION"
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>ecosconfig</SPAN
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> command line tool, the
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graphical configuration tool, and the package administration tool.
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Both the command line and graphical tools are based on a single
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underlying library, the <SPAN
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CLASS="APPLICATION"
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>CDL</SPAN
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> library.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.OPTION">Configuration Option</H2
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><P
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>The option is the basic unit of configurability. Typically each option
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corresponds to a single choice that a user can make. For example there
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is an option to control whether or not assertions are enabled, and the
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kernel provides an option corresponding to the number of scheduling
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priority levels in the system. Options can control very small amounts
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of code such as whether or not the C library's
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<TT
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CLASS="FUNCTION"
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>strtok</TT
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> gets inlined. They can also control quite
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large amounts of code, for example whether or not the
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<TT
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CLASS="FUNCTION"
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>printf</TT
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> supports floating point conversions.</P
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><P
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>Many options are straightforward, and the user only gets to choose
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whether the option is enabled or disabled. Some options are more
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complicated, for example the number of scheduling priority levels is a
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number that should be within a certain range. Options should always
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start off with a sensible default setting, so that it is not necessary
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for users to make hundreds of decisions before any work can start on
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developing the application. Once the application is running the
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various configuration options can be used to tune the system for the
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specific needs of the application.</P
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><P
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>The component framework allows for options that are not directly
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user-modifiable. Consider the case of processor endianness: some
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processors are always big-endian or always little-endian, while with
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other processors there is a choice. Depending on the user's choice of
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target hardware, endianness may or may not be user-modifiable.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.COMPONENT">Component</H2
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><P
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>A component is a unit of functionality such as a particular kernel
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scheduler or a device driver for a specific device. A component is
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also a configuration option in that users may want to enable
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or disable all the functionality in a component. For example, if a
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particular device on the target hardware is not going to be used by
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the application, directly or indirectly, then there is no point in
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having a device driver for it. Furthermore disabling the device driver
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should reduce the memory requirements for both code and data.</P
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><P
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>Components may contain further configuration options. In the case of a
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device driver, there may be options to control the exact behavior of
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that driver. These will of course be irrelevant if the driver as a
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whole is disabled. More generally options and components live in a
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hierarchy, where any component can contain options specific to that
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component and further sub-components. It is possible to view the
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entire <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> kernel as one big component, containing sub-components
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for scheduling, exception handling, synchronization primitives, and so
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on. The synchronization primitives component can contain further
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sub-components for mutexes, semaphores, condition variables, event
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flags, and so on. The mutex component can contain configuration
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options for issues like priority inversion support.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.PACKAGE">Package</H2
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><P
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>A package is a special type of component. Specifically, a package is
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the unit of distribution of components. It is possible to create a
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distribution file for a package containing all of the source code,
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header files, documentation, and other relevant files. This
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distribution file can then be installed using the appropriate tool.
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Afterwards it is possible to uninstall that package, or to install a
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later version. The core <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> distribution comes with a number of
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packages such as the kernel and the infrastructure. Other packages
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such as network stacks can come from various different sources and can
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be installed alongside the core distribution.</P
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><P
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>Packages can be enabled or disabled, but the user experience is a
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little bit different. Generally it makes no sense for the tools to
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load the details of every single package that has been installed. For
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example, if the target hardware uses an ARM processor then there is no
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point in loading the HAL packages for other architectures and
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displaying choices to the user which are not relevant. Therefore
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enabling a package means loading its configuration data into the
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appropriate tool, and disabling a package is an unload operation. In
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addition, packages are not just enabled or disabled: it is also
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possible to select the particular version of a package that should be
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used.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.CONFIGURATION">Configuration</H2
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><P
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>A configuration is a collection of user choices. The various
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tools that make up the component framework deal with entire
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configurations. Users can create a new configuration, output a
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savefile (by default <TT
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CLASS="FILENAME"
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>ecos.ecc</TT
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>), manipulate a
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configuration, and use a configuration to generate a build tree prior
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to building <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> and any other packages that have been selected.
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A configuration includes details such as which packages have been
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selected, in addition to finer-grained information such as which
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options in those packages have been enabled or disabled by the user. </P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.TARGET">Target</H2
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><P
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>The target is the specific piece of hardware on which the application
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is expected to run. This may be an off-the-shelf evaluation board, a
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piece of custom hardware intended for a specific application, or it
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could be something like a simulator. One of the steps when creating a
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new configuration is need to specify the target. The component
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framework will map this on to a set of packages that are used to
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populate the configuration, typically HAL and device driver packages,
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and in addition it may cause certain options to be changed from their
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default settings to something more appropriate for the
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specified target.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.TEMPLATE">Template</H2
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><P
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>A template is a partial configuration, aimed at providing users with
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an appropriate starting point. <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> is shipped with a small number
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of templates, which correspond closely to common ways of using the
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system. There is a minimal template which provides very little
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functionality, just enough to bootstrap the hardware and then jump
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directly to application code. The default template adds additional
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functionality, for example it causes the kernel and C library packages
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to be loaded as well. The uitron template adds further functionality
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in the form of a &micro;ITRON compatibility layer. Creating a new
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configuration typically involves specifying a template as well as a
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target, resulting in a configuration that can be built and linked with
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the application code and that will run on the actual hardware. It is
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then possible to fine-tune configuration options to produce something
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that better matches the specific requirements of the application.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.PROPERTIES">Properties</H2
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><P
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>The component framework needs a certain amount of information about
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each option. For example it needs to know what the legal values are,
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what the default should be, where to find the on-line documentation if
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the user needs to consult that in order to make a decision, and so on.
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These are all properties of the option. Every option (including
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components and packages) consists of a name and a set of properties.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.CONSEQUENCES">Consequences</H2
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><P
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>Choices must have consequences. For an <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> configuration the main
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end product is a library that can be linked with application code, so
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the consequences of a user choice must affect the build process. This
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happens in two main ways. First, options can affect which files get
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built and end up in the library. Second, details of the current option
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settings get written into various configuration header files using C
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preprocessor <TT
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CLASS="LITERAL"
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>#define</TT
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> directives, and package source
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code can <TT
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CLASS="LITERAL"
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>#include</TT
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> these configuration headers and
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adapt accordingly. This allows options to affect a package at a very
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fine grain, at the level of individual lines in a source file if
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desired. There may be other consequences as well, for example there
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are options to control the compiler flags that get used during the
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build process.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.CONSTRAINTS">Constraints</H2
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><P
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>Configuration choices are not independent. The C library can provide
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thread-safe implementations of functions like
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<TT
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CLASS="FUNCTION"
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>rand</TT
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>, but only if the kernel provides support for
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per-thread data. This is a constraint: the C library option has a
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requirement on the kernel. A typical configuration involves a
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considerable number of constraints, of varying complexity: many
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constraints are straightforward, option <TT
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CLASS="LITERAL"
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>A</TT
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> requires
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option <TT
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CLASS="LITERAL"
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>B</TT
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>, or option <TT
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CLASS="LITERAL"
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>C</TT
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> precludes
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option <TT
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CLASS="LITERAL"
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>D</TT
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>. Other constraints can be more
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complicated, for example option <TT
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CLASS="LITERAL"
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>E</TT
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> may require the
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presence of a kernel scheduler but does not care whether it is the
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bitmap scheduler, the mlqueue scheduler, or something else.</P
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><P
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>Another type of constraint involves the values that can be used for
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certain options. For example there is a kernel option related to the
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number of scheduling levels, and there is a legal values constraint on
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this option: specifying zero or a negative number for the number of
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scheduling levels makes no sense.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.CONFLICTS">Conflicts</H2
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><P
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>As the user manipulates options it is possible to end up with an
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invalid configuration, where one or more constraints are not
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satisfied. For example if kernel per-thread data is disabled but the C
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library's thread-safety options are left enabled then there are
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unsatisfied constraints, also known as conflicts. Such conflicts will
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be reported by the configuration tools. The presence of conflicts does
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not prevent users from attempting to build <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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>, but the
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consequences are undefined: there may be compile-time failures, there
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may be link-time failures, the application may completely fail to run,
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or the application may run most of the time but once in a while there
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will be a strange failure&#8230; Typically users will want to resolve
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all conflicts before continuing.</P
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><P
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>To make things easier for the user, the configuration tools contain an
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inference engine. This can examine a conflict in a particular
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configuration and try to figure out some way of resolving the
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conflict. Depending on the particular tool being used, the inference
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engine may get invoked automatically at certain times or the user may
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need to invoke it explicitly. Also depending on the tool, the
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inference engine may apply any solutions it finds automatically or it
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may request user confirmation.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.CDL">CDL</H2
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><P
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>The configuration tools require information about the various options
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provided by each package, their consequences and constraints, and
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other properties such as the location of on-line documentation. This
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information has to be provided in the form of <SPAN
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CLASS="APPLICATION"
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>CDL</SPAN
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> scripts. CDL
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is short for Component Definition Language, and is specifically
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designed as a way of describing configuration options.</P
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><P
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>A typical package contains the following:</P
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><P
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></P
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><OL
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TYPE="1"
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><LI
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><P
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>Some number of source files which will end up in a library. The
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application code will be linked with this library to produce an
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executable. Some source files may serve other purposes, for example to
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provide a linker script.</P
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></LI
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><LI
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><P
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>Exported header files which define the interface provided by the
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package. </P
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></LI
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><LI
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><P
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>On-line documentation, for example reference pages for each exported
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function. </P
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></LI
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><LI
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><P
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>Some number of test cases, shipped in source format, allowing users to
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check that the package is working as expected on their particular
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hardware and in their specific configuration.</P
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></LI
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><LI
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><P
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>One or more <SPAN
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CLASS="APPLICATION"
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>CDL</SPAN
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> scripts describing the package to the configuration
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system.</P
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></LI
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></OL
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><P
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>Not all packages need to contain all of these. For example some
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packages such as device drivers may not provide a new interface,
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instead they just provide another implementation of an existing
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interface. However all packages must contain a <SPAN
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CLASS="APPLICATION"
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>CDL</SPAN
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> script that
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describes the package to the configuration tools.</P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="CONCEPTS.TERMINOLOGY.REPO">Component Repository</H2
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><P
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>All <SPAN
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CLASS="APPLICATION"
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>eCos</SPAN
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> installations include a component repository. This is a
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directory structure where all the packages get installed. The
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component framework comes with an administration tool that allows new
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packages or new versions of a package to be installed, old packages to
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be removed, and so on. The component repository includes a simple
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database, maintained by the administration tool, which contains
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details of the various packages.</P
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><P
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>Generally application developers do not need to modify anything inside
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the component repository, except by means of the administration tool.
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Instead their work involves separate build and install trees. This
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allows the component repository to be treated as a read-only resource
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that can be shared by multiple projects and multiple users. Component
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writers modifying one of the packages do need to manipulate files in
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the component repository.</P
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></DIV
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></DIV
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> Component Writer's Guide</TD
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