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unneback |
LANDMINE
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Landmine is a game in which you try to safely move step by step from the
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top left corner of a square board to the bottom right corner of the board.
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Scattered among the cells of the board are invisible mines which blow up
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if you step on them. When you step on a mine, one of your legs is blown
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off, and if you lose both legs, then the game is over.
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Steps are made one at a time from any cell you have already visited to
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any of the eight possible cells which are adjacent to it. At the start
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of the game you are placed in the top left corner of the board, which is
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guaranteed to have no mine in it. There are also no mines immediately
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adjacent to the starting cell. There is also a guaranteed path from the
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starting cell to the finishing cell which does not encounter any mines.
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You cannot see the mines, however you have a detector which indicates
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the presence of the mines. The detector cannot locate the direction of
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any individual mine, but it does indicate the number of mines immediately
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adjacent to your cell. By using this information from all the cells you
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have already visited, you can usually deduce where the mines must be.
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In this way, you can find your way safely to the destination cell. Some
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of the deductions that can be made are very subtle, and experience will
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improve your scores dramatically.
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When landmine is started up under mini-X, the board is displayed at the
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left side, some buttons are displayed at the upper right, and some statistics
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are displayed at the lower right. To make a step, use the mouse to move the
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cursor onto the cell that you wish to step on, and press a button. A number
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will appear in that square (if there is no mine there!) indicating now many
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mines are adjacent to that square. You can step onto any cell which is
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adjacent to any cell you have already stepped on.
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In order to help you deduce where the mines are and what steps are safe,
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you can mark any non-visited cell as containing a mine. To do this, move
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the mouse to that cell, and then type a space. A red circle will then
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appear in that cell to indicate that you think it contains a mine. A
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side effect of doing this is that you cannot accidentally step on the
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square while it is marked. Notice that the cell is marked as you request
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whether or not a mine is actually there, thus if you mistakenly mark a
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cell, you are likely to get confused and later step on a real mine! If
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you think that a cell is marked in error, you can clear the marking by
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moving the mouse to the cell and then typing another space.
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If you step on a mine, you will hear a beep, and a red circle will flash
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on and off for a few seconds to indicate that the mine has exploded.
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Then the mine will be removed, and the counts in the adjacent cells
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will be adjusted to reflect the new situation with one less mine. Your
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number of legs is also reduced by 1, and the cursor shape is changed to
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indicate this. If you lose both legs, then the game is lost. If you
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successfully make it to the lower right corner, then the game is won.
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When the game is over, the location of all mines are marked with red circles.
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In addition, if you had marked cells as containing mines, but the cells were
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wrongly marked, then those cells are shown with green circles. After you
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have analyzed the results of the game, you can start a new game by using
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the NEW GAME button.
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The three buttons on the top right of the screen are QUIT, SAVE GAME,
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and NEW GAME. The buttons are activated by moving the cursor to the
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interior of the button, and pressing any mouse button. No confirmation
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is asked for these actions.
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QUIT will immediately quit playing and return you to text mode and exit.
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However, if you had started landmine with a filename to restore from,
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then the current status will be saved back to that file. If you had not
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supplied a filename on starting, and have not saved the game using the
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SAVE GAME button, then QUIT will quit without saving anything.
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SAVE GAME is used to save the current status of the game without exiting.
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This lets you make sure that the game is saved away when you have been
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playing for a long time and are worried about crashes. If you had given
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a file for restoring of previous games, then the game will be saved back
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into that file. If you had not specified a filename, then a default name
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of "landmine.save" will be used. If the save operation works, the button
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will momentarily flash. If the save operation fails, then a beep will
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be sounded.
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NEW GAME is used to start a new game. This button can only be used after
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a game has just been completed. That is, after both legs have been blown
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off or you have reached the destination cell, you use this button to
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begin another game.
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When starting landmine, you can specify some options on the command line.
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The options are the following:
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landmine [-s n] [-m n] [savefile]
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The savefile is the filename to save the game into when the SAVE GAME or
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QUIT buttons are used, as described above.
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The -s option sets the size of the board. The size is the number of cells
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across the board, and also down the board. The board size can be set to
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any size from 3 to 30. The default size is 15.
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The -m option sets the number of mines on the board. This can be set from
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1 to 50% of the number of cells on the board. The default number of mines
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is 15% of the number of cells on the board. For the default board size,
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the default number of mines is 33.
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The statistics saved in the save file are kept for each combination of
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board size and mines, thus you can play with many different combinations
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of values and the statistics will be kept separately. There is a limit
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of 1000 different combinations that can be saved.
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You cannot change the board size or number of mines while a game is in
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progress. To change the parameters, finish the game, save the game into a
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file and exit, then restart landmine giving the new parameters.
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