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Overview
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&eCos; was designed from the very beginning as a configurable
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component architecture. The core &eCos; system consists of a number of
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different components such as the kernel, the C library, an
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infrastructure package. Each of these provides a large number of
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configuration options, allowing application developers to build a
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system that matches the requirements of their particular application.
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To manage the potential complexity of multiple components and lots of
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configuration options, &eCos; comes with a component framework: a
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collection of tools specifically designed to support configuring
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multiple components. Furthermore this component framework is
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extensible, allowing additional components to be added to the system
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at any time.
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Terminology
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The &eCos; component architecture involves a number of key concepts.
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Component Framework
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The phrase component framework is used to describe
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the collection of tools that allow users to configure a system and
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administer a component repository. This includes the 
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class="software">ecosconfig command line tool, the
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graphical configuration tool, and the package administration tool.
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Both the command line and graphical tools are based on a single
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underlying library, the &CDL; library.
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Configuration Option
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The option is the basic unit of configurability. Typically each option
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corresponds to a single choice that a user can make. For example there
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is an option to control whether or not assertions are enabled, and the
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kernel provides an option corresponding to the number of scheduling
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priority levels in the system. Options can control very small amounts
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of code such as whether or not the C library's
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strtok gets inlined. They can also control quite
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large amounts of code, for example whether or not the
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printf supports floating point conversions.
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Many options are straightforward, and the user only gets to choose
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whether the option is enabled or disabled. Some options are more
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complicated, for example the number of scheduling priority levels is a
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number that should be within a certain range. Options should always
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start off with a sensible default setting, so that it is not necessary
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for users to make hundreds of decisions before any work can start on
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developing the application. Once the application is running the
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various configuration options can be used to tune the system for the
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specific needs of the application.
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The component framework allows for options that are not directly
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user-modifiable. Consider the case of processor endianness: some
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processors are always big-endian or always little-endian, while with
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other processors there is a choice. Depending on the user's choice of
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target hardware, endianness may or may not be user-modifiable.
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Component
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A component is a unit of functionality such as a particular kernel
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scheduler or a device driver for a specific device. A component is
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also a configuration option in that users may want to enable
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or disable all the functionality in a component. For example, if a
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particular device on the target hardware is not going to be used by
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the application, directly or indirectly, then there is no point in
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having a device driver for it. Furthermore disabling the device driver
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should reduce the memory requirements for both code and data.
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Components may contain further configuration options. In the case of a
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device driver, there may be options to control the exact behavior of
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that driver. These will of course be irrelevant if the driver as a
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whole is disabled. More generally options and components live in a
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hierarchy, where any component can contain options specific to that
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component and further sub-components. It is possible to view the
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entire &eCos; kernel as one big component, containing sub-components
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for scheduling, exception handling, synchronization primitives, and so
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on. The synchronization primitives component can contain further
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sub-components for mutexes, semaphores, condition variables, event
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flags, and so on. The mutex component can contain configuration
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options for issues like priority inversion support.
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Package
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A package is a special type of component. Specifically, a package is
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the unit of distribution of components. It is possible to create a
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distribution file for a package containing all of the source code,
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header files, documentation, and other relevant files. This
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distribution file can then be installed using the appropriate tool.
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Afterwards it is possible to uninstall that package, or to install a
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later version. The core &eCos; distribution comes with a number of
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packages such as the kernel and the infrastructure. Other packages
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such as network stacks can come from various different sources and can
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be installed alongside the core distribution.
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Packages can be enabled or disabled, but the user experience is a
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little bit different. Generally it makes no sense for the tools to
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load the details of every single package that has been installed. For
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example, if the target hardware uses an ARM processor then there is no
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point in loading the HAL packages for other architectures and
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displaying choices to the user which are not relevant. Therefore
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enabling a package means loading its configuration data into the
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appropriate tool, and disabling a package is an unload operation. In
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addition, packages are not just enabled or disabled: it is also
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possible to select the particular version of a package that should be
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used.
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Configuration
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A configuration is a collection of user choices. The various
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tools that make up the component framework deal with entire
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configurations. Users can create a new configuration, output a
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savefile (by default ecos.ecc), manipulate a
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configuration, and use a configuration to generate a build tree prior
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to building &eCos; and any other packages that have been selected.
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A configuration includes details such as which packages have been
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selected, in addition to finer-grained information such as which
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options in those packages have been enabled or disabled by the user.
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Target
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The target is the specific piece of hardware on which the application
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is expected to run. This may be an off-the-shelf evaluation board, a
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piece of custom hardware intended for a specific application, or it
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could be something like a simulator. One of the steps when creating a
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new configuration is need to specify the target. The component
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framework will map this on to a set of packages that are used to
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populate the configuration, typically HAL and device driver packages,
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and in addition it may cause certain options to be changed from their
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default settings to something more appropriate for the
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specified target.
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Template
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A template is a partial configuration, aimed at providing users with
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an appropriate starting point. &eCos; is shipped with a small number
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of templates, which correspond closely to common ways of using the
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system. There is a minimal template which provides very little
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functionality, just enough to bootstrap the hardware and then jump
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directly to application code. The default template adds additional
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functionality, for example it causes the kernel and C library packages
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to be loaded as well. The uitron template adds further functionality
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in the form of a &uITRON; compatibility layer. Creating a new
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configuration typically involves specifying a template as well as a
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target, resulting in a configuration that can be built and linked with
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the application code and that will run on the actual hardware. It is
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then possible to fine-tune configuration options to produce something
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that better matches the specific requirements of the application.
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Properties
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The component framework needs a certain amount of information about
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each option. For example it needs to know what the legal values are,
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what the default should be, where to find the on-line documentation if
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the user needs to consult that in order to make a decision, and so on.
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These are all properties of the option. Every option (including
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components and packages) consists of a name and a set of properties.
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Consequences
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Choices must have consequences. For an &eCos; configuration the main
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end product is a library that can be linked with application code, so
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the consequences of a user choice must affect the build process. This
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happens in two main ways. First, options can affect which files get
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built and end up in the library. Second, details of the current option
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settings get written into various configuration header files using C
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preprocessor #define directives, and package source
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code can #include these configuration headers and
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adapt accordingly. This allows options to affect a package at a very
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fine grain, at the level of individual lines in a source file if
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desired. There may be other consequences as well, for example there
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are options to control the compiler flags that get used during the
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build process.
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Constraints
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Configuration choices are not independent. The C library can provide
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thread-safe implementations of functions like
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rand, but only if the kernel provides support for
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per-thread data. This is a constraint: the C library option has a
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requirement on the kernel. A typical configuration involves a
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considerable number of constraints, of varying complexity: many
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constraints are straightforward, option A requires
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option B, or option C precludes
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option D. Other constraints can be more
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complicated, for example option E may require the
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presence of a kernel scheduler but does not care whether it is the
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bitmap scheduler, the mlqueue scheduler, or something else.
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Another type of constraint involves the values that can be used for
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certain options. For example there is a kernel option related to the
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number of scheduling levels, and there is a legal values constraint on
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this option: specifying zero or a negative number for the number of
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scheduling levels makes no sense.
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Conflicts
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As the user manipulates options it is possible to end up with an
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invalid configuration, where one or more constraints are not
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satisfied. For example if kernel per-thread data is disabled but the C
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library's thread-safety options are left enabled then there are
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unsatisfied constraints, also known as conflicts. Such conflicts will
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be reported by the configuration tools. The presence of conflicts does
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not prevent users from attempting to build &eCos;, but the
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consequences are undefined: there may be compile-time failures, there
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may be link-time failures, the application may completely fail to run,
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or the application may run most of the time but once in a while there
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will be a strange failure… Typically users will want to resolve
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all conflicts before continuing.
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To make things easier for the user, the configuration tools contain an
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inference engine. This can examine a conflict in a particular
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configuration and try to figure out some way of resolving the
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conflict. Depending on the particular tool being used, the inference
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engine may get invoked automatically at certain times or the user may
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need to invoke it explicitly. Also depending on the tool, the
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inference engine may apply any solutions it finds automatically or it
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may request user confirmation.
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CDL
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The configuration tools require information about the various options
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provided by each package, their consequences and constraints, and
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other properties such as the location of on-line documentation. This
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information has to be provided in the form of &CDL; scripts. CDL
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is short for Component Definition Language, and is specifically
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designed as a way of describing configuration options.
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A typical package contains the following:
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Some number of source files which will end up in a library. The
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application code will be linked with this library to produce an
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executable. Some source files may serve other purposes, for example to
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provide a linker script.
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Exported header files which define the interface provided by the
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package.
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On-line documentation, for example reference pages for each exported
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function.
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Some number of test cases, shipped in source format, allowing users to
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check that the package is working as expected on their particular
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hardware and in their specific configuration.
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One or more &CDL; scripts describing the package to the configuration
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system.
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Not all packages need to contain all of these. For example some
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packages such as device drivers may not provide a new interface,
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instead they just provide another implementation of an existing
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interface. However all packages must contain a &CDL; script that
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describes the package to the configuration tools.
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Component Repository
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All &eCos; installations include a component repository. This is a
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directory structure where all the packages get installed. The
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component framework comes with an administration tool that allows new
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packages or new versions of a package to be installed, old packages to
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be removed, and so on. The component repository includes a simple
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database, maintained by the administration tool, which contains
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details of the various packages.
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Generally application developers do not need to modify anything inside
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the component repository, except by means of the administration tool.
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Instead their work involves separate build and install trees. This
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allows the component repository to be treated as a read-only resource
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that can be shared by multiple projects and multiple users. Component
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writers modifying one of the packages do need to manipulate files in
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the component repository.
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Why Configurability?
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The &eCos; component framework places a great deal of emphasis on
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configurability. The fundamental goal is to allow large parts of
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embedded applications to be constructed from re-usable software
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components, which does not a priori require that those components be
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highly configurable. However embedded application development often
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involves some serious constraints.
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Many embedded applications have to work with very little memory, to
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keep down manufacturing costs. The final application image that will
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get blown into EPROM's or used to manufacture ROMs should contain only
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the code that is absolutely necessary for the application to work, and
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nothing else. If a few tens of kilobytes are added unnecessarily to a
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typical desktop application then this is regrettable, but is quite
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likely to go unnoticed. If an embedded application does not fit on the
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target hardware then the problem is much more serious. The component
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framework must allow users to configure the components so that any
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unnecessary functionality gets removed.
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Many embedded applications need deterministic behavior so that they
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can meet real-time requirements. Such deterministic behavior can
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often be provided, but at a cost in terms of code size, slower
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algorithms, and so on. Other applications have no such real-time
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requirements, or only for a small part of the overall system, and the
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bulk of the system should not suffer any penalties. Again the
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component framework must allow the users control over the timing
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behavior of components.
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Embedded systems tend to be difficult to debug. Even when it is
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possible to get information out of the target hardware by means other
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than flashing an LED, the more interesting debugging problems are
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likely to be timing-related and hence very hard to reproduce and track
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down. The re-usable components can provide debugging assistance in
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various ways. They can provide functionality that can be exploited by
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source level debuggers such as gdb, for example per-thread debugging
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information. They can also contain various assertions so that problems
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can be detected early on, tracing mechanisms to figure out what
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happened before the assertion failure, and so on. Of course all of
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these involve overheads, especially code size, and affect the timing.
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Allowing users to control which debugging features are enabled for any
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given application build is very desirable.
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However, although it is desirable for re-usable components to provide
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appropriate configuration options this is not required. It is possible
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to produce a package which does not provide a single configuration
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option — although the user still gets to choose
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whether or not to use the package. In such cases it is still necessary
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to provide a minimal CDL script, but its main purpose would be to
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integrate the package with the component framework's build system.
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Approaches to Configurability
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The purpose of configurability is to control the behavior of
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components. A scheduler component may or may not support time slicing;
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it may or may not support multiple priorities; it may or may not
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perform error checking on arguments passed to the scheduler routines.
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In the context of a desktop application a button widget may contain
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some text or it may contain a picture; the text may be displayed in a
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variety of fonts; the foreground and background color may vary. When
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an application uses a component there must be some way of specifying
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the desired behavior. The component writer has no way of knowing in
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advance exactly how a particular component will end up being used.
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One way to control the behavior is at run time. The application
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creates an instance of a button object, and then instructs this object
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to display either text or a picture. No special effort by the
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application developer is required, since a button can always support
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all desired behavior. There is of course a major disadvantage in
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terms of the size of the final application image: the code that gets
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linked with the application has to provide support for all possible
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behavior, even if the application does not require it.
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Another approach is to control the behavior at link-time, typically
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by using inheritance in an object-oriented language. The button
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library provides an abstract base class Button
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and derived classes TextButton and
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PictureButton. If an application only uses text
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buttons then it will only create objects of type
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TextButton, and the code for the
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PictureButton class does not get used. In
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many cases this approach works rather well and reduces the final image
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size, but there are limitations. The main one is that you can only
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have so many derived classes before the system gets unmanageable: a
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derived class
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TextButtonUsingABorderWidthOfOnePlusAWhiteBackgroundAndBlackForegroundAndATwelvePointTimesFontAndNoErrorCheckingOrAssertions
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is not particularly sensible as far as most application developers are
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concerned.
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The &eCos; component framework allows the behavior of components to
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be controlled at an even earlier time: when the component source code
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gets compiled and turned into a library. The button component could
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provide options, for example an option that only text buttons need to
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be supported. The component gets built and becomes part of a library
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intended specifically for the application, and the library will
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contain only the code that is required by this application and nothing
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else. A different application with different requirements would need
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its own version of the library, configured separately.
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In theory compile-time configurability should give the best possible
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results in terms of code size, because it allows code to be controlled
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at the individual statement level rather than at the function or
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object level. Consider an example more closely related to embedded
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systems, a package to support multi-threading. A standard routine
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within such a package allows applications to kill threads
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asynchronously: the POSIX routine for this is
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pthread_cancel; the equivalent routine in &uITRON;
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is ter_tsk. These routines themselves tend to
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involve a significant amount of code, but that is not the real
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problem: other parts of the system require extra code and data for the
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kill routine to be able to function correctly. For example if a thread
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is blocked while waiting on a mutex and is killed off by another
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thread then the kill operation may have to do two things: remove the
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thread from the mutex's queue of waiting threads; and undo the
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effects, if any, of priority inheritance. The implementation requires
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extra fields in the thread data structure so that the kill routine
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knows about the thread's current state, and extra code in the mutex
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routines to fill in and clear these extra fields correctly.
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Most embedded applications do not require the ability to kill off a
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thread asynchronously, and hence the kill routine will not get linked
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into the final application image. Without compile-time configurability
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this would still mean that the mutex code and similar parts of the
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system contain code and data that serve no useful purpose in this
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application. The &eCos; approach allows the user to select that the
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thread kill functionality is not required, and all the components can
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adapt to this at compile-time. For example the code in the mutex lock
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routine contains statements to support the killing of threads, but
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these statements will only get compiled in if that functionality is
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required. The overall result is that the final application image
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contains only the code and data that is really needed for the
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application to work, and nothing else.
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Of course there are complications. To return to the button example,
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the application code might only use text buttons directly, but it
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might also use some higher-level widget such as a file selector and
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this file selector might require buttons with pictures. Therefore the
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button code must still be compiled to support pictures as well as
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text. The configuration tools must be aware of the dependencies
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between components and ensure that the internal constraints are met,
579
as well as the external requirements of the application code. An area
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of particular concern is conflicting requirements: a button component
581
might be written in such a way that it can only support either text
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buttons or picture buttons, but not both in one application; this
583
would represent a weakness in the component itself rather than in the
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component framework as a whole.
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Compile-time configurability is not intended to replace the other
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approaches but rather to complement them. There will be times when
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run-time selection of behavior is desirable: for example an
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application may need to be able to change the baud rate of a serial
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line, and the system must then provide a way of doing this at
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run-time. There will also be times when link-time selection is
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desirable: for example a C library might provide two different random
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number routines rand and
595
lrand48; these do not affect other code so there
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is no good reason for the C library component not to provide both of
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these, and allow the application code to use none, one, or both of
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them as appropriate; any unused functions will just get eliminated at
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link-time. Compile-time selection of behavior is another option, and
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it can be the most powerful one of the three and the best suited to
601
embedded systems development.
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Degrees of Configurability
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Components can support configurability in varying degrees. It is not
614
necessary to have any configuration options at all, and the only user
615
choice is whether or not to load a particular package. Alternatively
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it is possible to implement highly-configurable code. As an example
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consider a typical facility that is provided by many real-time
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kernels, mutex locks. The possible configuration options include:
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If no part of the application and no other component requires mutexes
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then there is no point in having the mutex code compiled into a
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library at all. This saves having to compile the code. In addition
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there will never be any need for the user to configure the detailed
629
behavior of mutexes. Therefore the presence of mutexes is a
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configuration option in itself.
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Even if the application does make use of mutexes directly or
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indirectly, this does not mean that all mutex functions have to be
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included. The minimum functionality consists of lock and unlock
639
functions. However there are variants of the locking primitive such as
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try-lock and try-with-timeout which may or may not be needed.
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Generally it will be harmless to compile the try-lock function even if
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it is not actually required, because the function will get eliminated
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at link-time. Some users might take the view that the try-lock
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function should never get compiled in unless it is actually needed, to
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reduce compile-time and disk usage. Other users might argue that there
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are very few valid uses for a try-lock function and it should not be
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compiled by default to discourage incorrect uses. The presence of a
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try-lock function is a possible configuration option, although it may
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be sensible to default it to true.
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The try-with-timeout variant is more complicated because it adds a
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dependency: the mutex code will now rely on some other component to
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provide a timer facility. To make things worse the presence of this
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timer might impact other components, for example it may now be
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necessary to guard against timer interrupts, and thus have an
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insidious effect on code size. The presence of a lock-with-timeout
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function is clearly a sensible configuration option, but the default
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value is less obvious. If the option is enabled by default then the
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final application image may end up with code that is not actually
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essential. If the option is disabled by default then users will have
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to enable the option somehow in order to use the function, implying
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more effort on the part of the user. One possible approach is to
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calculate the default value based on whether or not a timer component
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is present anyway.
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The application may or may not require the ability to create and
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destroy mutexes dynamically. For most embedded systems it is both less
675
error-prone and more efficient to create objects like mutexes
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statically. Dynamic creation of mutexes can be implemented using a
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pre-allocated pool of mutex objects, involving some extra code to
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manipulate the pool and an additional configuration option to define
679
the size of the pool. Alternatively it can be implemented using a
680
general-purpose memory allocator, involving quite a lot of extra code
681
and configuration options. However this general-purpose memory
682
allocator may be present anyway to support the application itself or
683
some other component. The ability to create and destroy mutexes
684
dynamically is a configuration option, and there may not be a sensible
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default that is appropriate for all applications.
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An important issue for mutex locks is the handling of priority
692
inversion, where a high priority thread is prevented from running
693
because it needs a lock owned by a lower priority thread. This is only
694
an issue if there is a scheduler with multiple priorities: some
695
systems may need multi-threading and hence synchronization primitives,
696
but a single priority level may suffice. If priority inversion is a
697
theoretical possibility then the application developer may still want
698
to ignore it because the application has been designed such that the
699
problem cannot arise in practice. Alternatively the developer may want
700
some sort of exception raised if priority inversion does occur,
701
because it should not happen but there may still be bugs in the code.
702
If priority inversion can occur legally then there are three main ways
703
of handling it: priority ceilings, priority inheritance, and ignoring
704
the problem. Priority ceilings require little code but extra effort on
705
the part of the application developer. Priority inheritance requires
706
more code but is automatic. Ignoring priority inversion may or may not
707
be acceptable, depending on the application and exactly when priority
708
inversion can occur. Some of these choices involve additional
709
configuration options, for example there are different ways of raising
710
an exception, and priority inheritance may or may not be applied
711
recursively.
712
713
714
 
715
716
717
As a further complication some mutexes may be hidden inside a
718
component rather than being an explicit part of the application. For
719
example, if the C library is configured to provide a
720
malloc call then there may be an associated mutex
721
to make the function automatically thread-safe, with no need for
722
external locking. In such cases the memory allocation component of the
723
C library can impose a constraint on the kernel, requiring that
724
mutexes be provided. If the user attempts to disable mutexes anyway
725
then the configuration tools will report a conflict.
726
727
728
 
729
730
731
The mutex code should contain some general debugging code such as
732
assertions and tracing. Usually such debug support will be enabled or
733
disabled at a coarse level such as the entire system or everything
734
inside the kernel, but sometimes it will be desirable to enable the
735
support more selectively. One reason would be memory requirements: the
736
target may not have enough memory to hold the system if all debugging
737
is enabled. Another reason is if most of the system is working but
738
there are a few problems still to resolved; enabling debugging in the
739
entire system might change the system's timing behavior too much, but
740
enabling some debug options selectively can still be useful. There
741
should be configuration options to allow specific types of debugging
742
to be enabled at a fine-grain, but with default settings inherited
743
from an enclosing component or from global settings.
744
745
746
 
747
748
749
The mutex code may contain specialized code to interact
750
with a debugging tool running on the host. It should be
751
possible to enable or disable this debugging code, and there may
752
be additional configuration options controlling the detailed
753
behavior.
754
755
756
 
757
758
 
759
760
Altogether there may be something like ten to twenty configuration
761
options that are specific to the mutex code. There may be a similar
762
number of additional options related to assertions and other debug
763
facilities. All of the options should have sensible default values,
764
possibly fixed, possibly calculated depending on what is happening
765
elsewhere in the configuration. For example the default setting for
766
an assertion option should generally inherit from a kernel-wide
767
assertion control option, which in turn inherits from a global option.
768
This allows users to enable or disable assertions globally or at
769
a more fine-grained level, as desired.
770
771
772
Different components may be configurable to different degrees, ranging
773
from no options at all to the fine-grained configurability of the
774
above mutex example (or possibly even further). It is up to component
775
writers to decide what options should be provided and how best to
776
serve the needs of application developers who want to use that
777
component.
778
779
780
 
781
782
783
 
784
785
Warnings
786
787
Large parts of &eCos; were developed concurrently with the development
788
of the configuration technology, or in some cases before design work
789
on that technology was complete. As a consequence the various &eCos;
790
packages often make only limited use of the available functionality.
791
This situation is expected to change over time. It does mean that many
792
of the descriptions in this guide will not correspond exactly to how
793
the &eCos; packages work right now, but rather to how they could work.
794
Some of the more extreme discrepancies such as the location of on-line
795
documentation in the component repository will be mentioned in the
796
appropriate places in the guide.
797
798
799
A consequence of this is that developers of new components can look at
800
existing &CDL; scripts for examples, and discover discrepancies
801
between what is recommended in this guide and what actually happens at
802
present. In such cases this guide should be treated as authoritative.
803
804
805
It is also worth noting that the current component framework is not
806
finished. Various parts of this guide will refer to possible changes
807
and enhancements in future versions. Examining the source code of the
808
configuration tools may reveal hints about other likely developments,
809
and there are many more possible enhancements which only exist at a
810
conceptual level right now.
811
812
 
813
814
 
815
816
 
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