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//####COPYRIGHTBEGIN####
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//
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// ----------------------------------------------------------------------------
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// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.
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//
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// This program is part of the eCos host tools.
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//
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// This program is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation; either version 2 of the License, or (at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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// more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program; if not, write to the Free Software Foundation, Inc.,
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// 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// ----------------------------------------------------------------------------
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//
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//####COPYRIGHTEND####
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// Properties.h: interface for the CProperties class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_PROPERTIES_H__DA938D29_135A_11D3_A50B_00A0C949ADAC__INCLUDED_)
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#define AFX_PROPERTIES_H__DA938D29_135A_11D3_A50B_00A0C949ADAC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "eCosStd.h"
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#include "Collections.h"
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//////////////////////////////////////////////////////////////////////
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// This class manages properties and their serialization.
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// What you do is this:
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// 1. Declare the CProperties object
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// 2. Call one or more "Add" functions to associate variables with names
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// 3. Call one of the "Load" or "Save" functions to load or save the values
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// There are three ways in which the "Load" or "Save" functions operate
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// a. Loading/saving to/from a file [LoadFromFile/SaveToFile]
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// In this case the contents of the file will look like
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// name1=value1
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// name2=value2
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// ...
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// b. Loading/saving to/from a command string [LoadFromCommandString/MakeCommandString]
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// In this case the contents of the string will look like
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// -name1=value1 -name2=value2 ...
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// c. Loading/saving to/from the registry [LoadFromRegistry/SaveToRegistry]
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// In this case the registry will contain a set of values (name1, name2,...) each of whose
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// value data is the corresponding value.
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//////////////////////////////////////////////////////////////////////
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class CProperties
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{
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public:
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CProperties();
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virtual ~CProperties();
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// Declare various types of property. The functions associate names with
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// variables, but no values are assigned here. That comes later when a
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// load function (such as LoadFromRegistry) is called.
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void Add (LPCTSTR pszName,int &n);
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void Add (LPCTSTR pszName,unsigned int &n);
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void Add (LPCTSTR pszName,bool &b);
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void Add (LPCTSTR pszName,char &c);
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void Add (LPCTSTR pszName,unsigned char &c);
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void Add (LPCTSTR pszName,short&s);
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void Add (LPCTSTR pszName,unsigned short&s);
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void Add (LPCTSTR pszName,float&f);
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void Add (LPCTSTR pszName,double&f);
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void Add (LPCTSTR pszName,String &s);
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void Add (LPCTSTR pszName,void *d,unsigned int nLength);
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// Load from and save to a command string.
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String MakeCommandString () const; // caller must delete []
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bool LoadFromCommandString (LPCTSTR psz);
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// Load from and save to a given file. The format is name=value, one per line.
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bool LoadFromFile(LPCTSTR pszFileName);
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bool SaveToFile (LPCTSTR pszFileName) const;
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#ifdef _WIN32
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bool LoadFromRegistry (HKEY,LPCTSTR);
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bool SaveToRegistry(HKEY,LPCTSTR) const;
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static bool CreateKey (LPCTSTR pszKey,HKEY hKey=HKEY_CURRENT_USER);
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#endif
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protected:
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static bool CreatePathToFile(LPCTSTR pszDir);
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class CProperty {
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public:
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enum Typetype {Integer, szString, Bool, Char, Short, Float, Double, Void};
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CProperty(LPCTSTR pszName,Typetype type,void *_pData);
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virtual ~CProperty();
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friend class CProperties;
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bool SetValue(int n);
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bool SetValue(double n);
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bool SetValue(void *d,int nLength);
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bool SetValue(LPCTSTR psz);
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const String GetStringValue() const;
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unsigned long GetValue() const;
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protected:
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String strName;
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Typetype Type;
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void *pData;
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unsigned int nLength; // for Void
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};
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CProperty * Lookup (LPCTSTR pszName);
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std::vector<CProperty> ar; // Holds declared properties
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};
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#endif // !defined(AFX_PROPERTIES_H__DA938D29_135A_11D3_A50B_00A0C949ADAC__INCLUDED_)
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