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[/] [openrisc/] [trunk/] [rtos/] [ecos-2.0/] [tools/] [src/] [tools/] [configtool/] [standalone/] [wxwin/] [configtree.h] - Blame information for rev 438

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//####COPYRIGHTBEGIN####
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//
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// ----------------------------------------------------------------------------
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// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.
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//
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// This program is part of the eCos host tools.
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//
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// This program is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation; either version 2 of the License, or (at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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// more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program; if not, write to the Free Software Foundation, Inc.,
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// 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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//
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// ----------------------------------------------------------------------------
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//
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//####COPYRIGHTEND####
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// configtree.h :
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//
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//===========================================================================
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//#####DESCRIPTIONBEGIN####
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//
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// Author(s):   julians
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// Contact(s):  julians
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// Date:        2000/08/24
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// Version:     $Id: configtree.h,v 1.1.1.1 2004-02-14 13:28:49 phoenix Exp $
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// Purpose:
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// Description: Header file for ecConfigTreeCtrl
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// Requires:
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// Provides:
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// See also:
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// Known bugs:
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// Usage:
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//
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//####DESCRIPTIONEND####
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//
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//===========================================================================
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#ifndef _ECOS_CONFIGTREE_H_
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#define _ECOS_CONFIGTREE_H_
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#ifdef __GNUG__
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#pragma interface "configtree.h"
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#endif
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#include "wx/wx.h"
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#include "splittree.h"
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#include "configitem.h"
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#define wxMAX_ICON_STATES 4
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/*
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The idea behind wxIconStateInfo, wxIconStateInfoDB
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is to associate multiple state icons with items in tree controls
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(and potentially other controls).
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So instead of having to remember a lot of image list ids,
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you have a named state info object which contains up to 4 different states
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(identified by the integers 0 - 3). Each of these states can
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be in a further 2 sub-states - enabled or disabled.
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wxIconStateDB holds a list of these state info objects
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and has a convenient API. For example, the following adds
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icons for a checkbox item that can be: on/enabled, off/enabled,
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on/disabled,off/disabled.
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    m_iconDB.AddInfo("Checkbox", wxICON(checked), 0, TRUE);
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    m_iconDB.AddInfo("Checkbox", wxICON(checked_dis), 0, FALSE);
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    m_iconDB.AddInfo("Checkbox", wxICON(unchecked), 1, TRUE);
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    m_iconDB.AddInfo("Checkbox", wxICON(unchecked_dis), 1, FALSE);
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When you update the item image in response to (e.g.) user interaction,
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you can say something like this:
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    int iconId = m_iconDB.GetIconId("Checkbox", 0, FALSE);
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    treeCtrl.SetItemImage(itemId, iconId, wxTreeItemIcon_Normal);
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    treeCtrl.SetItemImage(itemId, iconId, wxTreeItemIcon_Selected);
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See configitem.cpp for further examples.
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These two classes are prefixed 'wx' because they are generic and may
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be used elsewhere.
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 */
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/*
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 * wxIconStateInfo
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 * Stores information about the visual state of an item in a tree control
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 */
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class wxIconStateInfo: public wxObject
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{
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public:
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    wxIconStateInfo(const wxString& name);
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    // How many states? (Each state
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    //  has enabled/disabled state)
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    // Max (say) 4 states, each with
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    // enabled/disabled
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    int GetStateCount() const { return m_maxStates; };
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    void SetStateCount(int count) { m_maxStates; }
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    int GetIconId(int state, bool enabled = TRUE) const;
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    void SetIconId(int state, bool enabled, int iconId);
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    const wxString& GetName() const { return m_name; }
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protected:
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    int             m_maxStates;
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    int             m_states[wxMAX_ICON_STATES * 2]; // Enabled/disabled
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    wxString        m_name; // Name of icon, e.g. "Package"
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};
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/*
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 * wxIconStateInfoDb
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 * Contains a list of wxIconStateInfos
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 */
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class wxIconStateInfoDB: public wxList
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{
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public:
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    wxIconStateInfoDB(wxImageList* imageList = NULL);
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    void AppendInfo(wxIconStateInfo* info);
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    // Easy way of initialising both the image list and the
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    // info db. It will generate image ids itself while appending the icon.
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    // 'state' is an integer from 0 up to the max allowed, representing a different
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    // state. There may be only one, or (for a checkbox) there may be two.
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    // A folder that can be open or closed would have two states.
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    // Enabled/disabled is taken as a special case.
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    bool AddInfo(const wxString& name, const wxIcon& icon, int state, bool enabled);
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    wxIconStateInfo* FindInfo(const wxString& name) const;
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    int GetIconId(const wxString& name, int state, bool enabled = TRUE) const;
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    bool SetIconId(const wxString& name, int state, bool enabled, int iconId) ;
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    void SetImageList(wxImageList* imageList) { m_imageList = imageList; }
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    wxImageList* GetImageList() const { return m_imageList; }
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protected:
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    wxImageList*    m_imageList;
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};
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/*
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 * ecTreeItemData
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 * This holds an association between the tree control item
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 * and the ecConfigItem.
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 */
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class ecConfigItem;
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class ecTreeItemData : public wxTreeItemData
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{
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public:
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    ecTreeItemData(ecConfigItem* item) : m_configItem(item) { }
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    ~ecTreeItemData() { if (m_configItem) delete m_configItem; }
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    ecConfigItem *GetConfigItem() const { return m_configItem; }
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    void SetConfigItem(ecConfigItem *item) { m_configItem = item; }
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private:
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    ecConfigItem*   m_configItem;
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};
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/*
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 * ecConfigTreeCtrl
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 * This control represents the configuration hierarchy.
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 * It's derived from wxRemotelyScrolledTreeCtrl because we want
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 * to synchronize the tree scrolling with the value window scrolling,
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 * and have the scrollbar on the right-hand-side of the value window
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 * (not the tree control).
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 */
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class ecValueWindow;
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class ecConfigTreeCtrl: public wxRemotelyScrolledTreeCtrl
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{
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    DECLARE_CLASS(ecConfigTreeCtrl)
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public:
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    ecConfigTreeCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pt = wxDefaultPosition,
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        const wxSize& sz = wxDefaultSize, long style = wxTR_HAS_BUTTONS);
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    ~ecConfigTreeCtrl();
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//// Event handlers    
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    void OnPaint(wxPaintEvent& event);
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    void OnMouseEvent(wxMouseEvent& event);
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    void OnSelChanged(wxTreeEvent& event);
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    void OnCollapseExpand(wxTreeEvent& event);
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    void OnHelp(wxHelpEvent& event);
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    void OnKeyDown(wxKeyEvent& event);
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//// Accessors
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    wxIconStateInfoDB& GetIconDB() { return m_iconDB; }
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    wxMenu* GetPropertiesMenu() const { return m_propertiesMenu; }
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//// Operations
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    void LoadIcons();
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protected:
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    wxImageList*        m_imageList;
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    wxIconStateInfoDB   m_iconDB;
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    wxMenu*             m_propertiesMenu;
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    DECLARE_EVENT_TABLE()
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};
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/*
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 * ecValueWindow
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 * This window represents the values associated with the configuration tree.
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 * It scrolls synchronously with the tree control.
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 */
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class ecValueWindow: public wxTreeCompanionWindow
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{
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public:
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    ecValueWindow(wxWindow* parent, wxWindowID id = -1,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& sz = wxDefaultSize,
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        long style = 0);
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    //// Overrides
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    virtual void DrawItem(wxDC& dc, wxTreeItemId id, const wxRect& rect);
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    //// Events
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    void OnPaint(wxPaintEvent& event);
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    void OnMouseEvent(wxMouseEvent& event);
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    void OnScroll(wxScrollWinEvent& event);
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    void OnExpand(wxTreeEvent& event);
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    //// Accessors
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    wxWindow* GetEditWindow() const { return m_editWindow; }
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    //// Operations
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    bool BeginEditing(ecConfigItem* item);
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    bool EndEditing();
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    void PositionEditWindow();
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    wxRect GetItemRect(ecConfigItem* item);
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    ecConfigItem*   GetCurrentConfigItem() const { return m_configItem; }
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    //// Data members
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protected:
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    wxWindow*       m_editWindow; // Edit control
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    ecConfigItem*   m_configItem; // Item being edited
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    DECLARE_EVENT_TABLE()
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    DECLARE_CLASS(ecValueWindow)
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};
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/*
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 * ecSplitterScrolledWindow
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 * This window holds the tree and value windows.
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 * We derive a new class mainly to intercept popup menu commands from both child windows
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 * without resorting to placing their handlers in the main frame.
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 */
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class ecSplitterScrolledWindow: public wxSplitterScrolledWindow
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{
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public:
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    ecSplitterScrolledWindow(wxWindow* parent, wxWindowID id, const wxPoint& pt = wxDefaultPosition,
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        const wxSize& sz = wxDefaultSize, long style = wxVSCROLL):
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        wxSplitterScrolledWindow(parent, id, pt, sz, style)
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    {
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    }
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//// Event handlers
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    void OnWhatsThis(wxCommandEvent& event);
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    void OnProperties(wxCommandEvent& event);
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    void OnRestoreDefaults(wxCommandEvent& event);
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    void OnVisitDoc(wxCommandEvent& event);
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    void OnViewHeader(wxCommandEvent& event);
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    void OnUnloadPackage(wxCommandEvent& event);
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    void OnUpdateRestoreDefaults(wxUpdateUIEvent& event);
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    void OnUpdateVisitDoc(wxUpdateUIEvent& event);
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    void OnUpdateViewHeader(wxUpdateUIEvent& event);
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    void OnUpdateUnloadPackage(wxUpdateUIEvent& event);
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//// Helpers
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    void RestoreDefault(wxTreeItemId h, bool bRecurse = FALSE, bool bTopLevel = TRUE);
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    bool IsChanged(wxTreeItemId h, bool bRecurse);
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protected:
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    DECLARE_EVENT_TABLE()
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};
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#endif
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// _ECOS_CONFIGTREE_H_

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