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//####COPYRIGHTBEGIN####
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//
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// ----------------------------------------------------------------------------
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// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.
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//
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// This program is part of the eCos host tools.
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//
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// This program is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation; either version 2 of the License, or (at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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// more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program; if not, write to the Free Software Foundation, Inc.,
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// 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// ----------------------------------------------------------------------------
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//
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//####COPYRIGHTEND####
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//===========================================================================
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//#####DESCRIPTIONBEGIN####
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//
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// Author(s): julians
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// Contact(s): julians
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// Date: 2001/04/04
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// Version: 0.01
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// Purpose:
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// Description: HTML parser/HTML Help file generator
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// Requires:
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// Provides:
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// See also:
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// Known bugs:
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// Usage:
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//
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//####DESCRIPTIONEND####
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//
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//===========================================================================
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#ifndef _EC_HTMLPARSER_H_
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#define _EC_HTMLPARSER_H_
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#ifdef __GNUG__
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#pragma interface "htmlparser.cpp"
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#endif
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#include "wx/module.h"
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#include "wx/stream.h"
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/*
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So how are going to represent it: compare with my Latex parser.
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This generates a hierarchy because it respects the hierarchical nature of the Latex
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commands. However, we don't _have_ to do that, we can make it linear, e.g.
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tag-with-attributes text-chunk end-tag-with-attributes tag-with-attributes text-chunk
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Otherwise, we need knowledge about HTML tags to parse hierarchically. This wouldn't be hard.
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Would need to specify which tags have open/close parts, which don't, and for which it's optional
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(such as <P>).
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*/
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/*
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* wxSimpleHtmlAttribute
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* Representation of an attribute
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*/
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class wxSimpleHtmlAttribute
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{
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friend class wxSimpleHtmlTag;
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public:
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wxSimpleHtmlAttribute(const wxString& name, const wxString& value)
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{
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m_name = name; m_value = value; m_next = NULL;
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}
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//// Operations
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// Write this attribute
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void Write(wxOutputStream& stream);
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//// Accessors
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const wxString& GetName() const { return m_name; }
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const wxString& GetValue() const { return m_value; }
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wxSimpleHtmlAttribute* GetNextAttribute() { return m_next; }
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void SetNextAttribute(wxSimpleHtmlAttribute* attr) { m_next = attr; }
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bool HasName(const wxString& name) const { return (0 == m_name.CmpNoCase(name)); }
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bool HasValue(const wxString& val) const { return (0 == m_value.CmpNoCase(val)); }
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private:
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wxString m_name;
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wxString m_value;
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wxSimpleHtmlAttribute* m_next;
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};
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/*
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* wxSimpleHtmlTag
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* Representation of a tag or chunk of text
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*/
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enum { wxSimpleHtmlTag_Text, wxSimpleHtmlTag_TopLevel, wxSimpleHtmlTag_Open, wxSimpleHtmlTag_Close, wxSimpleHtmlTag_Directive };
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class wxSimpleHtmlTag
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{
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public:
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wxSimpleHtmlTag(const wxString& tagName, int tagType);
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~wxSimpleHtmlTag();
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//// Operations
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void ClearAttributes();
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wxSimpleHtmlAttribute* FindAttribute(const wxString& name) const ;
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void AppendAttribute(const wxString& name, const wxString& value);
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void ClearChildren();
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void AppendTag(wxSimpleHtmlTag* tag);
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// Write this tag
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void Write(wxOutputStream& stream);
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// Gets the text from this tag and its descendants
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wxString GetTagText();
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//// Accessors
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const wxString& GetName() const { return m_name; }
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void SetName(const wxString& name) { m_name = name; }
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int GetType() const { return m_type; }
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void SetType(int t) { m_type = t; }
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// If type is wxSimpleHtmlTag_Text, m_text will contain some text.
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const wxString& GetText() const { return m_text; }
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void SetText(const wxString& text) { m_text = text; }
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wxSimpleHtmlAttribute* GetFirstAttribute() { return m_attributes; }
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void SetFirstAttribute(wxSimpleHtmlAttribute* attr) { m_attributes = attr; }
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int GetAttributeCount() const ;
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wxSimpleHtmlAttribute* GetAttribute(int i) const ;
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wxSimpleHtmlTag* GetChildren() const { return m_children; }
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void SetChildren(wxSimpleHtmlTag* children) { m_children = children; }
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wxSimpleHtmlTag* GetParent() const { return m_parent; }
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void SetParent(wxSimpleHtmlTag* parent) { m_parent = parent; }
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int GetChildCount() const;
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wxSimpleHtmlTag* GetChild(int i) const;
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wxSimpleHtmlTag* GetNext() const { return m_next; }
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//// Convenience accessors & search functions
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bool NameIs(const wxString& name) { return (m_name.CmpNoCase(name) == 0); }
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bool HasAttribute(const wxString& name, const wxString& value) const;
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bool HasAttribute(const wxString& name) const;
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bool GetAttributeValue(wxString& value, const wxString& attrName);
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// Search forward from this tag until we find a tag with this name & attribute
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wxSimpleHtmlTag* FindTag(const wxString& tagName, const wxString& attrName);
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// Gather the text until we hit the given close tag
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bool FindTextUntilTagClose(wxString& text, const wxString& tagName);
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private:
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wxString m_name;
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int m_type;
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wxString m_text;
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wxSimpleHtmlAttribute* m_attributes;
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// List of children
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wxSimpleHtmlTag* m_children;
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wxSimpleHtmlTag* m_next; // Next sibling
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wxSimpleHtmlTag* m_parent;
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};
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/*
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* wxSimpleHtmlParser
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* Simple HTML parser, for such tasks as scanning HTML for keywords, contents, etc.
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*/
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class wxSimpleHtmlParser : public wxObject
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{
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public:
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wxSimpleHtmlParser();
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~wxSimpleHtmlParser();
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//// Operations
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bool ParseFile(const wxString& filename);
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bool ParseString(const wxString& str);
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void Clear();
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// Write this file
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void Write(wxOutputStream& stream);
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bool WriteFile(wxString& filename);
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//// Helpers
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// Main recursive parsing function
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bool ParseHtml(wxSimpleHtmlTag* parent);
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wxSimpleHtmlTag* ParseTagHeader();
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wxSimpleHtmlTag* ParseTagClose();
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bool ParseAttributes(wxSimpleHtmlTag* tag);
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wxSimpleHtmlTag* ParseDirective(); // e.g. <!DOCTYPE ....>
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bool ParseComment(); // Throw away comments
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// Plain text, up until an angled bracket
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bool ParseText(wxString& text);
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bool EatWhitespace(); // Throw away whitespace
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bool EatWhitespace(int& pos); // Throw away whitespace: using 'pos'
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bool ReadString(wxString& str, bool eatIt = FALSE);
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bool ReadWord(wxString& str, bool eatIt = FALSE);
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bool ReadNumber(wxString& str, bool eatIt = FALSE);
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// Could be number, string, whatever, but read up until whitespace.
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bool ReadLiteral(wxString& str, bool eatIt = FALSE);
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bool IsDirective();
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bool IsComment();
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bool IsString();
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bool IsWord();
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bool IsTagClose();
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bool IsTagStartBracket(int ch);
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bool IsTagEndBracket(int ch);
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bool IsWhitespace(int ch);
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bool IsAlpha(int ch);
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bool IsWordChar(int ch);
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bool IsNumeric(int ch);
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// Matches this string (case insensitive)
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bool Matches(const wxString& tok, bool eatIt = FALSE) ;
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bool Eof() const { return (m_pos >= m_length); }
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bool Eof(int pos) const { return (pos >= m_length); }
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void SetPosition(int pos) { m_pos = pos; }
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//// Accessors
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wxSimpleHtmlTag* GetTopLevelTag() const { return m_topLevel; }
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// Safe way of getting a character
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int GetChar(size_t i) const;
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private:
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wxSimpleHtmlTag* m_topLevel;
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int m_pos; // Position in string
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int m_length; // Length of string
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wxString m_text; // The actual text
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};
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/*
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* wxSimpleHtmlTagSpec
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* Describes a tag, and what type it is.
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* wxSimpleHtmlModule will initialise/cleanup a list of these, one per tag type
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*/
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#if 0
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class wxSimpleHtmlTagSpec : public wxObject
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{
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public:
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wxSimpleHtmlTagSpec(const wxString& name, int type);
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//// Operations
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static void AddTagSpec(wxSimpleHtmlTagSpec* spec);
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static void Clear();
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//// Accessors
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const wxString& GetName() const { return m_name; }
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int GetType() const { return m_type; }
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private:
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wxString m_name;
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int m_type;
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static wxList* sm_tagSpecs;
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};
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/*
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* wxSimpleHtmlModule
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* Responsible for init/cleanup of appropriate data structures
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*/
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class wxSimpleHtmlModule : public wxModule
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{
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DECLARE_DYNAMIC_CLASS(wxSimpleHtmlModule)
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public:
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wxSimpleHtmlModule() {};
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bool OnInit() ;
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void OnExit() ;
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};
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#endif
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#endif
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