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[/] [openrisc/] [trunk/] [rtos/] [freertos-6.1.1/] [Demo/] [CORTEX_EFMG890F128_IAR/] [lcd/] [lcddisplay.h] - Blame information for rev 615

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Line No. Rev Author Line
1 595 jeremybenn
/**************************************************************************//**
2
 * @file
3
 * @brief LCD Controller font and display layout for EFM32 development MCU
4
 *        module
5
 * @author Energy Micro AS
6
 * @version 1.0.1
7
 ******************************************************************************
8
 * @section License
9
 * <b>(C) Copyright 2009 Energy Micro AS, http://www.energymicro.com</b>
10
 ******************************************************************************
11
 *
12
 * This source code is the property of Energy Micro AS. The source and compiled
13
 * code may only be used on Energy Micro "EFM32" microcontrollers.
14
 *
15
 * This copyright notice may not be removed from the source code nor changed.
16
 *
17
 * DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Energy Micro AS has no
18
 * obligation to support this Software. Energy Micro AS is providing the
19
 * Software "AS IS", with no express or implied warranties of any kind,
20
 * including, but not limited to, any implied warranties of merchantability
21
 * or fitness for any particular purpose or warranties against infringement
22
 * of any proprietary rights of a third party.
23
 *
24
 * Energy Micro AS will not be liable for any consequential, incidental, or
25
 * special damages, or any other relief, or for any claim by any third party,
26
 * arising from your use of this Software.
27
 *
28
 ****************************************************************************/
29
 
30
#ifndef _LCDDISPLAY_H
31
#define _LCDDISPLAY_H
32
 
33
#include <stdint.h>
34
/**************************************************************************//**
35
 * @brief
36
 * Defines each text symbol's segment in terms of COM and BIT numbers,
37
 * in a way that we can enumerate each bit for each text segment in the
38
 * following bit pattern:
39
 * @verbatim
40
 *  -------0------
41
 *
42
 * |   \7  |8  /9 |
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 * |5   \  |  /   |1
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 *
45
 *  --6---  ---10--
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 *
47
 * |    /  |  \11 |
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 * |4  /13 |12 \  |2
49
 *
50
 *  -------3------
51
 * @endverbatim
52
 * E.g.: First text character bit pattern #3 (above) is
53
 *  Segment 1D for Display
54
 *  Location COM 3, BIT 0
55
 *****************************************************************************/
56
typedef struct
57
{
58
  uint32_t com[14]; /**< LCD COM line (for multiplexing) */
59
  uint32_t bit[14]; /**< LCD bit number */
60
} CHAR_TypeDef;
61
 
62
 
63
/**************************************************************************//**
64
 * @brief Defines segment COM and BIT fields numeric display
65
 *****************************************************************************/
66
typedef struct
67
{
68
  uint32_t com[7];
69
  uint32_t bit[7];
70
} NUMBER_TypeDef;
71
 
72
/**************************************************************************//**
73
 * @brief Defines segment COM and BIT fields for Energy Modes on display
74
 *****************************************************************************/
75
typedef struct
76
{
77
  uint32_t com[5]; /**< LCD COM line (for multiplexing) */
78
  uint32_t bit[5]; /**< LCD bit number */
79
} EM_TypeDef;
80
 
81
/**************************************************************************//**
82
 * @brief Defines segment COM and BIT fields for A-wheel (suited for Anim)
83
 *****************************************************************************/
84
typedef struct
85
{
86
  uint32_t com[8]; /**< LCD COM line (for multiplexing) */
87
  uint32_t bit[8]; /**< LCD bit number */
88
} ARING_TypeDef;
89
 
90
/**************************************************************************//**
91
 * @brief Defines segment COM and BIT fields for A-wheel (suited for Anim)
92
 *****************************************************************************/
93
typedef struct
94
{
95
  uint32_t com[4]; /**< LCD COM line (for multiplexing) */
96
  uint32_t bit[4]; /**< LCD bit number */
97
} BATTERY_TypeDef;
98
 
99
/**************************************************************************//**
100
 * @brief Defines prototype for all segments in display
101
 *****************************************************************************/
102
typedef struct
103
{
104
  CHAR_TypeDef    Text[7];
105
  NUMBER_TypeDef  Number[4];
106
  EM_TypeDef      EMode;
107
  ARING_TypeDef   ARing;
108
  BATTERY_TypeDef Battery;
109
} MCU_DISPLAY;
110
 
111
/**************************************************************************//**
112
 * @brief Working instance of LCD display
113
 *****************************************************************************/
114
MCU_DISPLAY EFMDisplay = {
115
  .Text        = {
116
    { /* 1 */
117
      .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
118
      .bit[0] = 10, .bit[1] = 12, .bit[2] = 12, .bit[3] = 10,
119
 
120
      .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
121
      .bit[4] = 9, .bit[5] = 9, .bit[6] = 9, .bit[7] = 10,
122
 
123
      .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
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      .bit[8] = 11, .bit[9] = 11, .bit[10] = 12, .bit[11] = 11,
125
 
126
      .com[12] = 1, .com[13] = 1,
127
      .bit[12] = 11, .bit[13] = 10
128
    },
129
    { /* 2 */
130
      .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
131
      .bit[0] = 14, .bit[1] = 16, .bit[2] = 16, .bit[3] = 14,
132
 
133
      .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
134
      .bit[4] = 13, .bit[5] = 13, .bit[6] = 13, .bit[7] = 14,
135
 
136
      .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
137
      .bit[8] = 15, .bit[9] = 15, .bit[10] = 16, .bit[11] = 15,
138
 
139
      .com[12] = 1, .com[13] = 1,
140
      .bit[12] = 15, .bit[13] = 14
141
    },
142
    { /* 3 */
143
      .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
144
      .bit[0] = 18, .bit[1] = 20, .bit[2] = 20, .bit[3] = 18,
145
 
146
      .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
147
      .bit[4] = 17, .bit[5] = 17, .bit[6] = 17, .bit[7] = 18,
148
 
149
      .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
150
      .bit[8] = 19, .bit[9] = 19, .bit[10] = 20, .bit[11] = 19,
151
 
152
      .com[12] = 1, .com[13] = 1,
153
      .bit[12] = 19, .bit[13] = 18
154
    },
155
    { /* 4 */
156
      .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
157
      .bit[0] = 22, .bit[1] = 24, .bit[2] = 24, .bit[3] = 22,
158
 
159
      .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
160
      .bit[4] = 21, .bit[5] = 21, .bit[6] = 21, .bit[7] = 22,
161
 
162
      .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
163
      .bit[8] = 23, .bit[9] = 23, .bit[10] = 24, .bit[11] = 23,
164
 
165
      .com[12] = 1, .com[13] = 1,
166
      .bit[12] = 23, .bit[13] = 22
167
    },
168
    { /* 5 */
169
      .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
170
      .bit[0] = 25, .bit[1] = 6, .bit[2] = 6, .bit[3] = 25,
171
 
172
      .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
173
      .bit[4] = 7, .bit[5] = 7, .bit[6] = 7, .bit[7] = 25,
174
 
175
      .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
176
      .bit[8] = 26, .bit[9] = 26, .bit[10] = 6, .bit[11] = 26,
177
 
178
      .com[12] = 1, .com[13] = 1,
179
      .bit[12] = 26, .bit[13] = 25
180
    },
181
    { /* 6 */
182
      .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
183
      .bit[0] = 27, .bit[1] = 04, .bit[2] = 04, .bit[3] = 27,
184
 
185
      .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
186
      .bit[4] = 5, .bit[5] = 5, .bit[6] = 5, .bit[7] = 27,
187
 
188
      .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
189
      .bit[8] = 28, .bit[9] = 28, .bit[10] = 4, .bit[11] = 28,
190
 
191
      .com[12] = 1, .com[13] = 1,
192
      .bit[12] = 28, .bit[13] = 27
193
    },
194
    { /* 7 */
195
      .com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
196
      .bit[0] = 29, .bit[1] = 2, .bit[2] = 2, .bit[3] = 29,
197
 
198
      .com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
199
      .bit[4] = 03, .bit[5] = 3, .bit[6] = 3, .bit[7] = 29,
200
 
201
      .com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
202
      .bit[8] = 30, .bit[9] = 30, .bit[10] = 2, .bit[11] = 30,
203
 
204
      .com[12] = 1, .com[13] = 1,
205
      .bit[12] = 30, .bit[13] = 29
206
    }
207
  },
208
  .Number      = {
209
    {
210
      .com[0] = 3, .com[1] = 2, .com[2] = 1, .com[3] = 0,
211
      .bit[0] = 31, .bit[1] = 31, .bit[2] = 31, .bit[3] = 31,
212
 
213
      .com[4] = 5, .com[5] = 7, .com[6] = 6,
214
      .bit[4] = 0, .bit[5] = 0, .bit[6] = 0,
215
    },
216
    {
217
      .com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4,
218
      .bit[0] = 1, .bit[1] = 1, .bit[2] = 1, .bit[3] = 1,
219
 
220
      .com[4] = 5, .com[5] = 7, .com[6] = 6,
221
      .bit[4] = 3, .bit[5] = 3, .bit[6] = 3,
222
    },
223
    {
224
      .com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4,
225
      .bit[0] = 4, .bit[1] = 4, .bit[2] = 4, .bit[3] = 4,
226
 
227
      .com[4] = 5, .com[5] = 7, .com[6] = 6,
228
      .bit[4] = 5, .bit[5] = 5, .bit[6] = 5,
229
    },
230
    {
231
      .com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4,
232
      .bit[0] = 6, .bit[1] = 6, .bit[2] = 6, .bit[3] = 6,
233
 
234
      .com[4] = 5, .com[5] = 7, .com[6] = 6,
235
      .bit[4] = 7, .bit[5] = 7, .bit[6] = 7,
236
    },
237
  },
238
  .EMode       = {
239
    .com[0] = 1, .bit[0] = 1,
240
    .com[1] = 2, .bit[1] = 1,
241
    .com[2] = 1, .bit[2] = 0,
242
    .com[3] = 2, .bit[3] = 0,
243
    .com[4] = 3, .bit[4] = 0,
244
  },
245
  .ARing       = {
246
    .com[0] = 0, .bit[0] = 0,
247
    .com[1] = 0, .bit[1] = 1,
248
    .com[2] = 0, .bit[2] = 2,
249
    .com[3] = 0, .bit[3] = 3,
250
 
251
    .com[4] = 0, .bit[4] = 4,
252
    .com[5] = 0, .bit[5] = 5,
253
    .com[6] = 0, .bit[6] = 6,
254
    .com[7] = 0, .bit[7] = 7,
255
  },
256
  .Battery     = {
257
    .com[0] = 0, .bit[0] = 12,
258
    .com[1] = 0, .bit[1] = 17,
259
    .com[2] = 0, .bit[2] = 20,
260
    .com[3] = 0, .bit[3] = 13,
261
  }
262
};
263
 
264
/**************************************************************************//**
265
 * @brief
266
 * Defines higlighted segments for the alphabet, starting from "blank" (SPACE)
267
 * Uses bit pattern as defined for text segments above.
268
 * E.g. a capital O, would have bits 0 1 2 3 4 5 => 0x003f defined
269
 *****************************************************************************/
270
uint16_t EM_alphabet[] = {
271
  0x0000, /* space */
272
  0x1100, /* ! */
273
  0x0280, /* " */
274
  0x0000, /* # */
275
  0x0000, /* $ */
276
  0x0000, /* % */
277
  0x0000, /* & */
278
  0x0000, /* £ */
279
  0x0039, /* ( */
280
  0x000f, /* ) */
281
  0x0000, /* * */
282
  0x1540, /* + */
283
  0x0000, /* , */
284
  0x0440, /* - */
285
  0x0000, /* . */
286
  0x2200, /* / */
287
 
288
  0x003f, /* 0 */
289
  0x0006, /* 1 */
290
  0x045b, /* 2 */
291
  0x044f, /* 3 */
292
  0x0466, /* 4 */
293
  0x046d, /* 5 */
294
  0x047d, /* 6 */
295
  0x0007, /* 7 */
296
  0x047f, /* 8 */
297
  0x046f, /* 9 */
298
 
299
  0x0000, /* : */
300
  0x0000, /* ; */
301
  0x0a00, /* < */
302
  0x0000, /* = */
303
  0x2080, /* > */
304
  0x0000, /* ? */
305
  0xffff, /* @ */
306
 
307
  0x0477, /* A */
308
  0x0a79, /* B */
309
  0x0039, /* C */
310
  0x20b0, /* D */
311
  0x0079, /* E */
312
  0x0071, /* F */
313
  0x047d, /* G */
314
  0x0476, /* H */
315
  0x0006, /* I */
316
  0x000e, /* J */
317
  0x0a70, /* K */
318
  0x0038, /* L */
319
  0x02b6, /* M */
320
  0x08b6, /* N */
321
  0x003f, /* O */
322
  0x0473, /* P */
323
  0x083f, /* Q */
324
  0x0c73, /* R */
325
  0x046d, /* S */
326
  0x1101, /* T */
327
  0x003e, /* U */
328
  0x2230, /* V */
329
  0x2836, /* W */
330
  0x2a80, /* X */
331
  0x046e, /* Y */
332
  0x2209, /* Z */
333
 
334
  0x0039, /* [ */
335
  0x0880, /* backslash */
336
  0x000f, /* ] */
337
  0x0001, /* ^ */
338
  0x0008, /* _ */
339
  0x0100, /* ` */
340
 
341
  0x1058, /* a */
342
  0x047c, /* b */
343
  0x0058, /* c */
344
  0x045e, /* d */
345
  0x2058, /* e */
346
  0x0471, /* f */
347
  0x0c0c, /* g */
348
  0x0474, /* h */
349
  0x0004, /* i */
350
  0x000e, /* j */
351
  0x0c70, /* k */
352
  0x0038, /* l */
353
  0x1454, /* m */
354
  0x0454, /* n */
355
  0x045c, /* o */
356
  0x0473, /* p */
357
  0x0467, /* q */
358
  0x0450, /* r */
359
  0x0c08, /* s */
360
  0x0078, /* t */
361
  0x001c, /* u */
362
  0x2010, /* v */
363
  0x2814, /* w */
364
  0x2a80, /* x */
365
  0x080c, /* y */
366
  0x2048, /* z */
367
 
368
  0x0000,
369
};
370
 
371
/**************************************************************************//**
372
 * @brief
373
 * Defines higlighted segments for the numeric display
374
 *****************************************************************************/
375
uint16_t EM_Numbers[] =
376
{
377
  0x003f, /* 0 */
378
  0x0006, /* 1 */
379
  0x005b, /* 2 */
380
  0x004f, /* 3 */
381
  0x0066, /* 4 */
382
  0x006d, /* 5 */
383
  0x007d, /* 6 */
384
  0x0007, /* 7 */
385
  0x007f, /* 8 */
386
  0x006f, /* 9 */
387
  0x0040, /* - */
388
};
389
 
390
#endif
391
 

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