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[/] [openrisc/] [trunk/] [rtos/] [freertos-6.1.1/] [Demo/] [MB96350_Softune_Dice_Kit/] [DiceTask.c] - Blame information for rev 609

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1 584 jeremybenn
/*
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    FreeRTOS V6.1.1 - Copyright (C) 2011 Real Time Engineers Ltd.
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    ***************************************************************************
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    *                                                                         *
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    * If you are:                                                             *
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    *                                                                         *
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    *    + New to FreeRTOS,                                                   *
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    *    + Wanting to learn FreeRTOS or multitasking in general quickly       *
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    *    + Looking for basic training,                                        *
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    *    + Wanting to improve your FreeRTOS skills and productivity           *
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    *                                                                         *
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    * then take a look at the FreeRTOS books - available as PDF or paperback  *
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    *                                                                         *
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    *        "Using the FreeRTOS Real Time Kernel - a Practical Guide"        *
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    *                  http://www.FreeRTOS.org/Documentation                  *
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    *                                                                         *
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    * A pdf reference manual is also available.  Both are usually delivered   *
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    * to your inbox within 20 minutes to two hours when purchased between 8am *
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    * and 8pm GMT (although please allow up to 24 hours in case of            *
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    * exceptional circumstances).  Thank you for your support!                *
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    *                                                                         *
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    ***************************************************************************
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    This file is part of the FreeRTOS distribution.
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    FreeRTOS is free software; you can redistribute it and/or modify it under
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    the terms of the GNU General Public License (version 2) as published by the
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    Free Software Foundation AND MODIFIED BY the FreeRTOS exception.
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    ***NOTE*** The exception to the GPL is included to allow you to distribute
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    a combined work that includes FreeRTOS without being obliged to provide the
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    source code for proprietary components outside of the FreeRTOS kernel.
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    FreeRTOS is distributed in the hope that it will be useful, but WITHOUT
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    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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    more details. You should have received a copy of the GNU General Public
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    License and the FreeRTOS license exception along with FreeRTOS; if not it
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    can be viewed here: http://www.freertos.org/a00114.html and also obtained
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    by writing to Richard Barry, contact details for whom are available on the
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    FreeRTOS WEB site.
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    1 tab == 4 spaces!
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    http://www.FreeRTOS.org - Documentation, latest information, license and
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    contact details.
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    http://www.SafeRTOS.com - A version that is certified for use in safety
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    critical systems.
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    http://www.OpenRTOS.com - Commercial support, development, porting,
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    licensing and training services.
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*/
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/*
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 * Defines the 'dice' tasks as described at the top of main.c
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 */
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/* Kernel includes. */
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#include "FreeRTOS.h"
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#include "task.h"
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#include "semphr.h"
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/* Delays used within the dice functionality.  All delays are defined in milliseconds. */
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#define diceDELAY_BETWEEN_RANDOM_NUMBERS_ms             ( 20 / portTICK_RATE_MS )
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#define diceSHAKE_TIME                                                  ( ( 2000 / portTICK_RATE_MS ) / diceDELAY_BETWEEN_RANDOM_NUMBERS_ms )
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#define diceSHORT_PAUSE_BEFORE_SHAKE                    ( 250 / portTICK_RATE_MS )
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#define diceDELAY_WHILE_DISPLAYING_RESULT               ( 5000 / portTICK_RATE_MS )
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/* Macro to access the display ports. */
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#define dice7SEG_Value( x )             ( *( pucDisplayOutput[ x ] ) )
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/* Checks the semaphore use to communicate button push events.  A block time
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can be specified - this is the time to wait for a button push to occur should
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one have not already occurred. */
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#define prvButtonHit( ucIndex, xTicksToWait ) xSemaphoreTake( xSemaphores[ ucIndex ], xTicksToWait )
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/* Defines the outputs required for each digit on the display. */
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static const char cDisplaySegments[ 2 ][ 11 ] =
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{
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        { 0x48, 0xeb, 0x8c, 0x89, 0x2b, 0x19, 0x18, 0xcb, 0x08, 0x09, 0xf7 }, /* Left display. */
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        { 0xa0, 0xf3, 0xc4, 0xc1, 0x93, 0x89, 0x88, 0xe3, 0x80, 0x81, 0x7f }  /* Right display. */
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};
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/* The semaphores used to communicate button push events between the button
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input interrupt handlers and the dice tasks.  Two dice tasks are created so two
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semaphores are required. */
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static xSemaphoreHandle xSemaphores[ 2 ] = { 0 };
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/* Defines the ports used to write to the display.  This variable is defined in
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partest.c, which contains the LED set/clear/toggle functions. */
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extern volatile unsigned char *pucDisplayOutput[ 2 ];
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/*-----------------------------------------------------------*/
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/*
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 * Defines the 'dice' tasks as described at the top of main.c
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 */
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void vDiceTask( void *pvParameters )
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{
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unsigned char ucDiceValue, ucIndex;
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unsigned long ulDiceRunTime;
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extern void vSuspendFlashTasks( unsigned char ucIndex, short sSuspendTasks );
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        /* Two instances of this task are created so the task parameter is used
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        to pass in a constant that indicates whether this task is controlling
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        the left side or right side display.  The constant is used as an index
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        into the arrays defined at file scope within this file. */
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        ucIndex = ( unsigned char ) pvParameters;
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        /* A binary semaphore is used to signal button push events.  Create the
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        semaphore before it is used. */
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        vSemaphoreCreateBinary( xSemaphores[ ucIndex ] );
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        /* Make sure the semaphore starts in the wanted state - no button pushes
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        pending. This call will just clear any button pushes that are latched.
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        Passing in 0 as the block time means the call will not wait for any further
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        button pushes but instead return immediately. */
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        prvButtonHit( ucIndex, 0 );
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        /* Seed the random number generator. */
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        srand( ( unsigned char ) diceSHAKE_TIME );
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        /* Start the task proper.  A loop will be performed each time a button is
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        pushed.  The task will remain in the blocked state (sleeping) until a
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        button is pushed. */
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        for( ;; )
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        {
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                /* Wait for a button push.  This task will enter the Blocked state
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                (will not run again) until after a button has been pushed. */
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                prvButtonHit( ucIndex, portMAX_DELAY );
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                /* The next line will only execute after a button has been pushed -
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                initialise the variable used to control the time the dice is shaken
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                for. */
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                ulDiceRunTime = diceSHAKE_TIME;
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                /* Suspend the flash tasks so this task has exclusive access to the
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                display. */
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                vSuspendFlashTasks( ucIndex, pdTRUE );
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                /* Clear the display and pause for a short time, before starting to
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                shake. */
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                *pucDisplayOutput[ ucIndex ] = 0xff;
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                vTaskDelay( diceSHORT_PAUSE_BEFORE_SHAKE );
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                /* Keep generating and displaying random numbers until the shake time
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                expires. */
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                while( ulDiceRunTime > 0 )
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                {
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                        ulDiceRunTime--;
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                        /* Generate and display a random number. */
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                        ucDiceValue = rand() % 6 + 1;
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                        dice7SEG_Value( ucIndex ) = ( dice7SEG_Value( ucIndex ) | 0xf7 ) & cDisplaySegments[ ucIndex ][ ucDiceValue ];
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                        /* Block/sleep for a very short time before generating the next
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                        random number. */
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                        vTaskDelay( diceDELAY_BETWEEN_RANDOM_NUMBERS_ms );
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                }
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                /* Clear any button pushes that are pending because a button bounced, or
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                was pressed while the dice were shaking.  Again a block time of zero is
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                used so the function does not wait for any pushes but instead returns
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                immediately. */
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                prvButtonHit( ucIndex, 0 );
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                /* Delay for a short while to display the dice shake result.  Use a queue
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                peek here instead of a vTaskDelay() allows the delay to be interrupted by
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                a button push.  If a button is pressed xQueuePeek() will return but the
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                button push will remain pending to be read again at the top of this for
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                loop.  It is safe to uses a queue function on a semaphore handle as
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                semaphores are implemented as macros that uses queues, so the two are
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                basically the same thing. */
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                xQueuePeek( xSemaphores[ ucIndex ], NULL, diceDELAY_WHILE_DISPLAYING_RESULT );
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                /* Clear the display then resume the tasks or co-routines that were using
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                the segments of the display. */
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                *pucDisplayOutput[ ucIndex ] = 0xff;
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                vSuspendFlashTasks( ucIndex, pdFALSE );
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        }
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}
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/*-----------------------------------------------------------*/
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/* Handler for the SW2 button push interrupt. */
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__interrupt void vExternalInt8Handler( void )
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{
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short sHigherPriorityTaskWoken = pdFALSE;
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        /* Reset the interrupt. */
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        EIRR1_ER8 = 0;
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        /* Check the semaphore has been created before attempting to use it. */
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        if( xSemaphores[ configLEFT_DISPLAY ] != NULL )
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        {
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                /* Send a message via the semaphore to the dice task that controls the
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                left side display.  This will unblock the task if it is blocked waiting
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                for a button push. */
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                xSemaphoreGiveFromISR( xSemaphores[ configLEFT_DISPLAY ], &sHigherPriorityTaskWoken );
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        }
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        /* If sending the semaphore unblocked a task, and the unblocked task has a
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        priority that is higher than the currently running task, then force a context
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        switch. */
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        if( sHigherPriorityTaskWoken != pdFALSE )
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        {
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                portYIELD_FROM_ISR();
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        }
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}
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/*-----------------------------------------------------------*/
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/* As per vExternalInt8Handler(), but for SW3 and the right side display. */
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__interrupt void vExternalInt9Handler( void )
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{
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short sHigherPriorityTaskWoken = pdFALSE;
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        /* Reset the interrupt. */
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        EIRR1_ER9 = 0;
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        if( xSemaphores[ configRIGHT_DISPLAY ] != NULL )
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        {
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                xSemaphoreGiveFromISR( xSemaphores[ configRIGHT_DISPLAY ], &sHigherPriorityTaskWoken );
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        }
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        if( sHigherPriorityTaskWoken != pdFALSE )
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        {
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                portYIELD_FROM_ISR();
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        }
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}
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