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#  $Id: Unlimited.txt,v 1.2 2001-09-27 11:59:34 chris Exp $
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This document explains how the unlimited objects support works.  This was
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written by Chris Johns  of Objective Design Systems as a
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design document.  This was submitted as part of the patch which added
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this capability.
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Unlimited Local Node Objects
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============================
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1. Why ?
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This patch changes the way RTEMS allocates, frees, and manages the
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'Objects_Control' structure.
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The 'Objects_Control' structure is at the root of all objects in
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RTEMS. The RTEMS and POSIX API allows users to create tasks, message
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queues, semaphores and other resources. These are all a type of
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Object. The POSIX API allow similar operations. These also map to
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Objects.
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Currently the number of objects that can be created is a static value
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loaded into the Configuration table before starting the kernel. The
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application cannot exceed these limits. Various means are used to tune
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this value. During development the value is usually set large. This
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saves having to change it everytime a developer adds a new
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resource. With a large team of developers the configuration table file
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can cycle through a large number of revisions. The wasted memory is
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only recovered when memory runs short. The issue of the configuration
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table parameters become more important the less memory you have.
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The Configuration table requires a calculation to occur at compile
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time to set the size of the Workspace. The calculation is an
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estimate. You need to specify an overhead value for memory that can
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not be calculated. An example of memory that cannot be calculated is
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stack sizes. This issue is not directly related to allowing unlimited
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objects how-ever the need to calculate the memory usage for a system
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in this manner is prone to error.
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I would like to see download support added to RTEMS. The kernel
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configuration being set at boot time means a download application can
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be limited. This can defeat one of the purposes of using downloaded
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code, no need to change ROMs. In a system I worked on the cost to
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change ROMS in a complete system was high and could take a week. This
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change is the first phase of supporting downloaded applications.
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1.1 How do Objects work ?
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All applications interact with the super core (c/src/exec/score) via
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an API. The central structure used in the super core is the
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`object'. Two application interfaces exist. They are RTEMS and
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POSIX. Both map to the super core using objects.
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An object in RTEMS is a resource which the user (through the API)
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creates. The different types of objects are referred to as classes of
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objects. An object is referenced by an id. This is of type `rtems_id'
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and is a 32bit unsigned integer. The id is unique for each object no
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matter what class.
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Objects are anchored by the `_Object_Information' structure. There is
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one per type or class of object. A global table of pointers to each
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information structure for a class of objects is held in
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`Objects_Information_table'.
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Objects consist of 6 main structures. The `_Object_Information' is the
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root structure. It contains pointers to the `local_table',
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`name_table', `global_table', the Inactive chain, and the object
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memory. It also contains the various variables which describe the
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object. We are only concerned with the `local_table', `name_table',
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Inactive chain, and the object memory to support unlimited objects.
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The `local_table' holds the pointers to open objects. A `local_table
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entry which is null is free and the object will be sitting on the
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Inactive chain. The index into the table is based on part of the
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id. Given an id the you can find the index into the `local_table', and
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therefore the object. The `local_table' has the entries for the
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indexes below the minimum_id's index. The minimum_id is always set to
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1 (the change allows another value to be selected if require). The
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index of 0 is reserved and never used. This allows any actions using
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an id of zero to fail or map to a special case.
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The `name_table' holds the names of the objects. Each entry in this
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table is the maximum size the name of the object can be. The size of
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names is not constrained by the object code (but is by the MP object
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code, and the API and should be fixed).
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The `global_table' and code that uses it has not changed. I did not
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look at the this code, and I am not farmilar with it.
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The Inactive chain stores objects which are free or not
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allocated. This design saves searching for a free object when
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allocating therefore providing a deterministic allocation scheme. When
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the chain is empty a null is returned.
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The change documented below basically extends the `local_table' and
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`name_table' structures at run-time. The memory used be these table
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is not large compared to the memory for the objects, and so are never
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reduced in size once extended. The object's memory grows and shrinks
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depending of the user's usage.
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Currently, the user specifies the total number of objects in the
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Configuration table. The change alters the function of the values in
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the Configuration table. A flag can be masked on to the value which
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selects the extending mode. If the user does not set the flag the
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object code operates with an object ceiling. A small performance
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overhead will be incurred as the allocate and free routines are now
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not inlined and a check of the auto_extend flag is made. The remaining
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value field of the Configuration table entry is total number of
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objects that can be allocated when not in unlimited mode.
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If the user masks the flag on to a value on the Configuration table
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auto-exdending mode is selected for that class of object. The value
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becomes the allocation unit size. If there are no free objects the
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object's tables are extended by the allocation unit number of
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objects. The object table is shrunk when the user frees objects. The
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table must have one free allocation block, and at least half the
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allocation size of another block before the object memory of the free
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allocation block is returned to the heap. This stops threshold
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thrashing when objects around the allocation unit size and created and
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destroyed.
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At least one allocation block size of objects is created and never
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destroyed.
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The change to support unlimited objects has extended the object
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information structure.
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The flag, `auto_extend' controls if the object can be automatically
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extended. The user masks the flag RTEMS_UNLIMITED_FLAGS onto the
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Configuration table number to select the auto-extend mode. This is
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passed to the `_Objects_Initialize_information' function in the
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parameter maximum. The flag is tested for and the auto_extend flag
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updated to reflect the state of the flag before being stipped from the
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maximum.
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The `allocation_size' is set to the parameter maxium in the function
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`_Objects_Initialize_information' if `auto_extend' is true. Making the
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allocation size small causes the memory to be allocated and freed more
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often. This only effects the performance times for creating a resource
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such as a task. It does how-ever give you fine grain memory
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control. If the performance of creating resources is not a problem
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make the size small.
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The size of the object is required to be stored. It is used when
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extending the object information.
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A count of the object on the Inactive list is maintained. This is used
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during freeing objects. If the count is above 1.5 times the
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`allocation_size' an attempt is made to shrink the object
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informtation. Shrinking might not always succeed as a single
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allocation block might not be free. Random freeing of objects can
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result in some fragmentation. Any further allocations will use the
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free objects before extending the object's information tables.
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A table of inactive objects per block is maintained. This table, like
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the `local_table' and `name_table' grows as more blocks are
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allocated. A check is made of a blocks inactive count when an object
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which is part of that block is freed. If the total inactive count
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exceeds 1.5 times the allocation size, and the block's inactive count
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is the allocation_size, the objects data block is returnd to the
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workspace heap.
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The `objects_blocks' is a table of pointers. The object_block's pointers
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point to the object's data block. The object's data block is a single
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allocation of the name space and object space. This was two separate
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allocations but is now one. The objects_block's table is use to
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determine if a block is allocated, and the address of the memory block
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to be returned to the workspace heap when the object informtation
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space is shrunk.
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2.0 Detail Of the Auto-Extend Patch to rtems-4.0.0, Snapshot 19990302
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o Configuration table support.
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  Added a flag OBJECTS_UNLIMITED_OBJECTS to score/headers/object.h
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  header file. This is referenced in the file sapi/headers/config.h to
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  create the flag RTEMS_UNLIMITED_OBJECTS. A macro is provided to take
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  a resource count and apply the flag. The macro is called
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  `rtems_resource_unlimited'. The user uses this macro when building a
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  configuration table. It can be used with the condefs.h header file.
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o Object Information Structure
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  The object information structure, Objects_Information, has been
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  extended with the follow fields :
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    boolean auto_extend -
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      When true the object's information tables can be extended untill
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      all memory is used. When false the current functionallity is
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      maintained.
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    unsigned32 allocation_size -
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      When auto_extend is true, it is the value in the Configuration
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      table and is the number of objects the object's information
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      tables are extended or shrunk.
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   unsigned32 size -
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      The size of the object. It is used to calculate the size of
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      memory required to be allocated when extending the table.
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   unsigned32 inactive -
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      The number of elements on the Inactive chain.
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   unsigned32 *inactive_per_block -
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      Pointer to a table of counts of the inactive objects from a
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      block on the Inactive chain. It is used to know which blocks are
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      all free and therefore can be returned to the heap.
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   void **object_blocks -
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      Pointer to a table of pointers to the object data. The table
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      holds the pointer used to return a block to the heap when
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      shrinking the object's information tables.
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o Changes to Existing Object Functions
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  Two functions prototypes are added. They are :
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   _Objects_Extend_information,
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   _Objects_Shrink_information
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   _Object_Allocate, and
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   _Object_Free
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  The last were inlined, how-ever now they are not as they are too
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  complex to implement as macros now.
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o Object Inline and Macro Changes
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  The functions :
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   _Object_Allocate, and
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   _Object_Free
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  are now not inlined. The function :
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   _Objects_Get_local_object, and
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   _Objects_Set_local_object
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  have been added. There was no provided interface to allow an API to
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  get/set an objects local pointer given an index. The POSIX code
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  should be updated to use this interface.
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  The function :
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   _Objects_Get_information
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  has been moved to be an inline function. It is used in the get
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  object call which the API uses for every object reference.
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o Object Initialisation
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  The function _Objects_Initialize_information has been changed to
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  initialisation of the information structure's fields then call the
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  new function _Objects_Extend_information.
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  The first block of objects is always allocated and never
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  released. This means with the auto-extend flag set to true the user
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  still sees the same behaviour expected without this change. That is
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  the number objects specified in the Configuration table is the
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  number of object allocated during RTEMS initialisation. If not
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  enough memory is found during this initial extend a fatal error
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  occurs. The fatal error only occurs for this case of extending the
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  object's information tables.
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o Object Information Extend
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  The _Object_Information_Extend is a new function. It takes some of
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  the code form the old _Object_Initialize_information function. The
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  function extends an object's information base.
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  Extending the first time is a special case. The function assumes the
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  maximum index will be less than the minimum index. This means the
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  minimum index must be greater than 0 at initialisation. The other
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  special case made is coping the tables from the old location to the
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  new location. The first block case is trapped and tables are
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  initialised instead. Workspace allocation for the first block is
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  tested for an if the first block the allocate or fatal error call is
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  made. This traps an RTEMS initialise allocation error.
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  The remainder of the code deals with all cases of extending the
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  object's information.
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  The current block count is first determined, then a scan of the
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  object_block table is made to locate a free slot. Blocks can be
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  freed in any order. The index base for the block is also determined.
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  If the index base is greater than the maximum index, the tables must
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  grow. To grow the tables, a new larger memory block is allocated and
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  the tables copied. The object's information structure is then
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  updated to point to the new tables. The tables are allocated in one
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  memory block from the work-space heap. The single block is then
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  broken down in the required tables.
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  Once the tables are copied, and the new extended parts initialised
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  the table pointers in the object's information structure are
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  updated. This is protected by masking interrupts.
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  The old table's memory block is returned to the heap.
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  The names table and object is allocated. This again is a single
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  block which is divided.
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  The objects are initialised onto a local Inactive chain. They are
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  then copied to the object's Inactive chain to complete the
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  initialisation.
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o Object Informtation Shrink
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  The _Object_Shrink_information function is new. It is required to
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  scan all the blocks to see which one has no objects allocated. The
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  last object freed might not belong to a block which is completely
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  free.
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  Once a block is located, the Inactive chain is interated down
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  looking for objects which belong to the block of object being
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  released.
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  Once the Inactive chain scan is complete the names table and object
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  memory is returned to the work-space heap and the table references cleared.
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  XXX - I am not sure if this should occur if better protection or
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  different code to provide better protection.
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  The information tables do not change size. Once extended they never
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  shrink.
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o Object Allocation
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  The _Objects_Allocate attempts to get an object from the Inactive
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  chain. If auto-extend mode is not enabled no further processing
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  occurs. The extra overhead for this implemetation is the function is
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  not inlined and check of a boolean occurs. It should effect the
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  timing figures.
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  If auto-extend is enabled, a further check is made to see if the get
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  from the Inactive chain suceeded in getting an object. If it failed
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  a call is made to extend the object's information tables.
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  The get from the Inactive chain is retried. The result of this is
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  returned to the user. A failure here is the users problem.
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o Object Free
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  The _Objects_Free puts the object back onto the Inactive
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  chain. Again if auto-extend mode is not enabled no further
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  processing occurs and performance overhead will low.
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  If auto-extend mode is enabled, a check is to see if the number of
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  Inactive objects is one and a half times the allocation size. If
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  there are that many free objects an attempt is made to shrink the
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  object's information.
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o Object Index and the Get Function
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  The existing code allocates the number of object specified in the
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  configuration table, how-ever it makes the local_table have one more
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  element. This is the slot for an id of 0. The 0 slot is always a
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  NULL providing a simple check for a 0 id for object classes.
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  The existing _Objects_Get code removes the minimum id, which I think
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  could only be 1 from the index, then adds one for the 0 slot.
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  This change removes this index adjustment code in _Objects_Get.
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  The extend information starts the index count when scanning for free
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  blocks at the minumun index. This means the base index for a block
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  will always be adjusted by the minimum index. The extend information
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  function only ever allocates the allocation size of
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  objects. Finially the object's local_table size is the maximum plus
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  the minumum index size. The maximum is really the maximum index.
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  This means the values in the object's information structure and
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  tables do not need the index adjustments which existed before.
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o The Test
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  A new sample test, unlimited is provided. It attempts to test this
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  change.
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