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[/] [openrisc/] [trunk/] [rtos/] [rtems/] [c/] [src/] [exec/] [score/] [src/] [threadreset.c] - Blame information for rev 773

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1 30 unneback
/*
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 *  Thread Handler
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 *
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 *
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 *  COPYRIGHT (c) 1989-1999.
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 *  On-Line Applications Research Corporation (OAR).
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 *
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 *  The license and distribution terms for this file may be
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 *  found in found in the file LICENSE in this distribution or at
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 *  http://www.OARcorp.com/rtems/license.html.
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 *
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 *  $Id: threadreset.c,v 1.2 2001-09-27 11:59:34 chris Exp $
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 */
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#include <rtems/system.h>
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#include <rtems/score/apiext.h>
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#include <rtems/score/context.h>
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#include <rtems/score/interr.h>
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#include <rtems/score/isr.h>
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#include <rtems/score/object.h>
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#include <rtems/score/priority.h>
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#include <rtems/score/states.h>
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#include <rtems/score/sysstate.h>
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#include <rtems/score/thread.h>
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#include <rtems/score/threadq.h>
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#include <rtems/score/userext.h>
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#include <rtems/score/wkspace.h>
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/*
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 *  _Thread_Reset
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 *
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 *  DESCRIPTION:
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 *
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 *  This routine resets a thread to its initial stat but does
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 *  not actually restart it.  Some APIs do this in separate
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 *  operations and this division helps support this.
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 */
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void _Thread_Reset(
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  Thread_Control      *the_thread,
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  void                *pointer_argument,
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  unsigned32           numeric_argument
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)
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{
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  the_thread->resource_count   = 0;
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  the_thread->suspend_count    = 0;
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  the_thread->is_preemptible   = the_thread->Start.is_preemptible;
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  the_thread->budget_algorithm = the_thread->Start.budget_algorithm;
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  the_thread->budget_callout   = the_thread->Start.budget_callout;
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  the_thread->Start.pointer_argument = pointer_argument;
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  the_thread->Start.numeric_argument = numeric_argument;
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  if ( !_Thread_queue_Extract_with_proxy( the_thread ) ) {
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    if ( _Watchdog_Is_active( &the_thread->Timer ) )
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      (void) _Watchdog_Remove( &the_thread->Timer );
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  }
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  if ( the_thread->current_priority != the_thread->Start.initial_priority ) {
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    the_thread->real_priority = the_thread->Start.initial_priority;
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    _Thread_Set_priority( the_thread, the_thread->Start.initial_priority );
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  }
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}
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