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[/] [openrisc/] [trunk/] [rtos/] [rtems/] [c/] [src/] [exec/] [score/] [src/] [threadstartmultitasking.c] - Blame information for rev 279

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/*
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 *  Thread Handler
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 *
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 *
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 *  COPYRIGHT (c) 1989-1999.
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 *  On-Line Applications Research Corporation (OAR).
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 *
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 *  The license and distribution terms for this file may be
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 *  found in found in the file LICENSE in this distribution or at
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 *  http://www.OARcorp.com/rtems/license.html.
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 *
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 *  $Id: threadstartmultitasking.c,v 1.2 2001-09-27 11:59:34 chris Exp $
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 */
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#include <rtems/system.h>
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#include <rtems/score/apiext.h>
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#include <rtems/score/context.h>
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#include <rtems/score/interr.h>
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#include <rtems/score/isr.h>
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#include <rtems/score/object.h>
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#include <rtems/score/priority.h>
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#include <rtems/score/states.h>
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#include <rtems/score/sysstate.h>
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#include <rtems/score/thread.h>
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#include <rtems/score/threadq.h>
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#include <rtems/score/userext.h>
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#include <rtems/score/wkspace.h>
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/*PAGE
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 *
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 *  _Thread_Start_multitasking
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 *
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 *  This kernel routine readies the requested thread, the thread chain
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 *  is adjusted.  A new heir thread may be selected.
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 *
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 *  Input parameters:
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 *    system_thread - pointer to system initialization thread control block
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 *    idle_thread   - pointer to idle thread control block
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 *
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 *  Output parameters:  NONE
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 *
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 *  NOTE:  This routine uses the "blocking" heir selection mechanism.
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 *         This insures the correct heir after a thread restart.
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 *
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 *  INTERRUPT LATENCY:
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 *    ready chain
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 *    select heir
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 */
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void _Thread_Start_multitasking( void )
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{
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  /*
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   *  The system is now multitasking and completely initialized.
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   *  This system thread now either "goes away" in a single processor
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   *  system or "turns into" the server thread in an MP system.
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   */
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  _System_state_Set( SYSTEM_STATE_UP );
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  _Context_Switch_necessary = FALSE;
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  _Thread_Executing = _Thread_Heir;
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   /*
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    * Get the init task(s) running.
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    *
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    * Note: Thread_Dispatch() is normally used to dispatch threads.  As
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    *       part of its work, Thread_Dispatch() restores floating point
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    *       state for the heir task.
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    *
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    *       This code avoids Thread_Dispatch(), and so we have to restore
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    *       (actually initialize) the floating point state "by hand".
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    *
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    *       Ignore the CPU_USE_DEFERRED_FP_SWITCH because we must always
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    *       switch in the first thread if it is FP.
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    */
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#if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )
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   /*
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    *  don't need to worry about saving BSP's floating point state
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    */
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   if ( _Thread_Heir->fp_context != NULL )
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     _Context_Restore_fp( &_Thread_Heir->fp_context );
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#endif
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  _Context_Switch( &_Thread_BSP_context, &_Thread_Heir->Registers );
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}

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