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106 |
markom |
/* obstack.c - subroutines used implicitly by object stack macros
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Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
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NOTE: The canonical source of this file is maintained with the GNU C Library.
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Bugs can be reported to bug-glibc@gnu.org.
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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USA. */
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "obstack.h"
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/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
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incremented whenever callers compiled using an old obstack.h can no
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longer properly call the functions in this obstack.c. */
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#define OBSTACK_INTERFACE_VERSION 1
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/* Comment out all this code if we are using the GNU C Library, and are not
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actually compiling the library itself, and the installed library
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supports the same library interface we do. This code is part of the GNU
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C Library, but also included in many other GNU distributions. Compiling
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and linking in this code is a waste when using the GNU C library
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(especially if it is a shared library). Rather than having every GNU
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program understand `configure --with-gnu-libc' and omit the object
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files, it is simpler to just do this in the source for each such file. */
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#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
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#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
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#include <gnu-versions.h>
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#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
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#define ELIDE_CODE
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#endif
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#endif
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#ifndef ELIDE_CODE
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#if defined (__STDC__) && __STDC__
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#define POINTER void *
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#else
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#define POINTER char *
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#endif
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/* Determine default alignment. */
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struct fooalign {char x; double d;};
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#define DEFAULT_ALIGNMENT \
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((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
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/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
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But in fact it might be less smart and round addresses to as much as
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DEFAULT_ROUNDING. So we prepare for it to do that. */
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union fooround {long x; double d;};
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#define DEFAULT_ROUNDING (sizeof (union fooround))
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/* When we copy a long block of data, this is the unit to do it with.
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On some machines, copying successive ints does not work;
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in such a case, redefine COPYING_UNIT to `long' (if that works)
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or `char' as a last resort. */
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#ifndef COPYING_UNIT
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#define COPYING_UNIT int
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#endif
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/* The functions allocating more room by calling `obstack_chunk_alloc'
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jump to the handler pointed to by `obstack_alloc_failed_handler'.
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This variable by default points to the internal function
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`print_and_abort'. */
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#if defined (__STDC__) && __STDC__
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static void print_and_abort (void);
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void (*obstack_alloc_failed_handler) (void) = print_and_abort;
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#else
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static void print_and_abort ();
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void (*obstack_alloc_failed_handler) () = print_and_abort;
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#endif
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/* Exit value used when `print_and_abort' is used. */
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#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
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#include <stdlib.h>
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#endif
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#ifndef EXIT_FAILURE
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#define EXIT_FAILURE 1
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#endif
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int obstack_exit_failure = EXIT_FAILURE;
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/* The non-GNU-C macros copy the obstack into this global variable
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to avoid multiple evaluation. */
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struct obstack *_obstack;
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/* Define a macro that either calls functions with the traditional malloc/free
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calling interface, or calls functions with the mmalloc/mfree interface
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(that adds an extra first argument), based on the state of use_extra_arg.
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For free, do not use ?:, since some compilers, like the MIPS compilers,
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do not allow (expr) ? void : void. */
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#if defined (__STDC__) && __STDC__
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#define CALL_CHUNKFUN(h, size) \
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(((h) -> use_extra_arg) \
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? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
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: (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
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#define CALL_FREEFUN(h, old_chunk) \
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do { \
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if ((h) -> use_extra_arg) \
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(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
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else \
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(*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
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} while (0)
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#else
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#define CALL_CHUNKFUN(h, size) \
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(((h) -> use_extra_arg) \
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? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
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: (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
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#define CALL_FREEFUN(h, old_chunk) \
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do { \
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if ((h) -> use_extra_arg) \
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(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
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else \
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(*(void (*) ()) (h)->freefun) ((old_chunk)); \
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} while (0)
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#endif
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/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
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Objects start on multiples of ALIGNMENT (0 means use default).
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CHUNKFUN is the function to use to allocate chunks,
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and FREEFUN the function to free them.
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Return nonzero if successful, zero if out of memory.
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To recover from an out of memory error,
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free up some memory, then call this again. */
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int
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_obstack_begin (h, size, alignment, chunkfun, freefun)
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struct obstack *h;
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int size;
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int alignment;
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#if defined (__STDC__) && __STDC__
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POINTER (*chunkfun) (long);
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void (*freefun) (void *);
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#else
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POINTER (*chunkfun) ();
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void (*freefun) ();
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#endif
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{
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register struct _obstack_chunk *chunk; /* points to new chunk */
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if (alignment == 0)
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alignment = (int) DEFAULT_ALIGNMENT;
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if (size == 0)
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/* Default size is what GNU malloc can fit in a 4096-byte block. */
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{
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/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
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Use the values for range checking, because if range checking is off,
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the extra bytes won't be missed terribly, but if range checking is on
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and we used a larger request, a whole extra 4096 bytes would be
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allocated.
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These number are irrelevant to the new GNU malloc. I suspect it is
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less sensitive to the size of the request. */
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int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
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+ 4 + DEFAULT_ROUNDING - 1)
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& ~(DEFAULT_ROUNDING - 1));
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size = 4096 - extra;
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}
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#if defined (__STDC__) && __STDC__
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h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
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h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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#else
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h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
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h->freefun = freefun;
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#endif
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h->chunk_size = size;
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h->alignment_mask = alignment - 1;
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h->use_extra_arg = 0;
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chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
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if (!chunk)
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(*obstack_alloc_failed_handler) ();
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h->next_free = h->object_base = chunk->contents;
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h->chunk_limit = chunk->limit
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= (char *) chunk + h->chunk_size;
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chunk->prev = 0;
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/* The initial chunk now contains no empty object. */
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h->maybe_empty_object = 0;
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h->alloc_failed = 0;
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return 1;
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}
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int
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_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
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struct obstack *h;
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int size;
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int alignment;
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#if defined (__STDC__) && __STDC__
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POINTER (*chunkfun) (POINTER, long);
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void (*freefun) (POINTER, POINTER);
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#else
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POINTER (*chunkfun) ();
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void (*freefun) ();
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#endif
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POINTER arg;
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{
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register struct _obstack_chunk *chunk; /* points to new chunk */
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if (alignment == 0)
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alignment = (int) DEFAULT_ALIGNMENT;
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if (size == 0)
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/* Default size is what GNU malloc can fit in a 4096-byte block. */
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{
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/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
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Use the values for range checking, because if range checking is off,
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the extra bytes won't be missed terribly, but if range checking is on
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and we used a larger request, a whole extra 4096 bytes would be
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allocated.
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These number are irrelevant to the new GNU malloc. I suspect it is
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less sensitive to the size of the request. */
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int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
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+ 4 + DEFAULT_ROUNDING - 1)
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& ~(DEFAULT_ROUNDING - 1));
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size = 4096 - extra;
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}
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#if defined(__STDC__) && __STDC__
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h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
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h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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#else
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h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
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h->freefun = freefun;
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#endif
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h->chunk_size = size;
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h->alignment_mask = alignment - 1;
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h->extra_arg = arg;
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h->use_extra_arg = 1;
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chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
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if (!chunk)
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(*obstack_alloc_failed_handler) ();
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h->next_free = h->object_base = chunk->contents;
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h->chunk_limit = chunk->limit
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= (char *) chunk + h->chunk_size;
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chunk->prev = 0;
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/* The initial chunk now contains no empty object. */
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h->maybe_empty_object = 0;
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h->alloc_failed = 0;
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return 1;
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}
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/* Allocate a new current chunk for the obstack *H
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on the assumption that LENGTH bytes need to be added
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to the current object, or a new object of length LENGTH allocated.
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Copies any partial object from the end of the old chunk
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to the beginning of the new one. */
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void
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_obstack_newchunk (h, length)
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struct obstack *h;
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int length;
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| 278 |
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{
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| 279 |
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register struct _obstack_chunk *old_chunk = h->chunk;
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| 280 |
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register struct _obstack_chunk *new_chunk;
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| 281 |
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register long new_size;
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| 282 |
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register long obj_size = h->next_free - h->object_base;
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| 283 |
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register long i;
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| 284 |
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long already;
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| 285 |
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| 286 |
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/* Compute size for new chunk. */
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| 287 |
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new_size = (obj_size + length) + (obj_size >> 3) + 100;
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| 288 |
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if (new_size < h->chunk_size)
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new_size = h->chunk_size;
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| 291 |
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/* Allocate and initialize the new chunk. */
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new_chunk = CALL_CHUNKFUN (h, new_size);
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if (!new_chunk)
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(*obstack_alloc_failed_handler) ();
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h->chunk = new_chunk;
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new_chunk->prev = old_chunk;
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| 297 |
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new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
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| 298 |
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| 299 |
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/* Move the existing object to the new chunk.
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| 300 |
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Word at a time is fast and is safe if the object
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| 301 |
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is sufficiently aligned. */
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| 302 |
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if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
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| 303 |
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{
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| 304 |
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for (i = obj_size / sizeof (COPYING_UNIT) - 1;
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i >= 0; i--)
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((COPYING_UNIT *)new_chunk->contents)[i]
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| 307 |
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= ((COPYING_UNIT *)h->object_base)[i];
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| 308 |
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/* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
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| 309 |
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but that can cross a page boundary on a machine
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| 310 |
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which does not do strict alignment for COPYING_UNITS. */
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| 311 |
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already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
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| 312 |
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}
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| 313 |
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else
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| 314 |
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already = 0;
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| 315 |
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/* Copy remaining bytes one by one. */
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| 316 |
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for (i = already; i < obj_size; i++)
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| 317 |
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new_chunk->contents[i] = h->object_base[i];
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| 318 |
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| 319 |
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/* If the object just copied was the only data in OLD_CHUNK,
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| 320 |
|
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free that chunk and remove it from the chain.
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| 321 |
|
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But not if that chunk might contain an empty object. */
|
| 322 |
|
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if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
|
| 323 |
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{
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| 324 |
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new_chunk->prev = old_chunk->prev;
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| 325 |
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CALL_FREEFUN (h, old_chunk);
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| 326 |
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}
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| 327 |
|
|
|
| 328 |
|
|
h->object_base = new_chunk->contents;
|
| 329 |
|
|
h->next_free = h->object_base + obj_size;
|
| 330 |
|
|
/* The new chunk certainly contains no empty object yet. */
|
| 331 |
|
|
h->maybe_empty_object = 0;
|
| 332 |
|
|
}
|
| 333 |
|
|
|
| 334 |
|
|
/* Return nonzero if object OBJ has been allocated from obstack H.
|
| 335 |
|
|
This is here for debugging.
|
| 336 |
|
|
If you use it in a program, you are probably losing. */
|
| 337 |
|
|
|
| 338 |
|
|
#if defined (__STDC__) && __STDC__
|
| 339 |
|
|
/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
|
| 340 |
|
|
obstack.h because it is just for debugging. */
|
| 341 |
|
|
int _obstack_allocated_p (struct obstack *h, POINTER obj);
|
| 342 |
|
|
#endif
|
| 343 |
|
|
|
| 344 |
|
|
int
|
| 345 |
|
|
_obstack_allocated_p (h, obj)
|
| 346 |
|
|
struct obstack *h;
|
| 347 |
|
|
POINTER obj;
|
| 348 |
|
|
{
|
| 349 |
|
|
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
| 350 |
|
|
register struct _obstack_chunk *plp; /* point to previous chunk if any */
|
| 351 |
|
|
|
| 352 |
|
|
lp = (h)->chunk;
|
| 353 |
|
|
/* We use >= rather than > since the object cannot be exactly at
|
| 354 |
|
|
the beginning of the chunk but might be an empty object exactly
|
| 355 |
|
|
at the end of an adjacent chunk. */
|
| 356 |
|
|
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
| 357 |
|
|
{
|
| 358 |
|
|
plp = lp->prev;
|
| 359 |
|
|
lp = plp;
|
| 360 |
|
|
}
|
| 361 |
|
|
return lp != 0;
|
| 362 |
|
|
}
|
| 363 |
|
|
|
| 364 |
|
|
/* Free objects in obstack H, including OBJ and everything allocate
|
| 365 |
|
|
more recently than OBJ. If OBJ is zero, free everything in H. */
|
| 366 |
|
|
|
| 367 |
|
|
#undef obstack_free
|
| 368 |
|
|
|
| 369 |
|
|
/* This function has two names with identical definitions.
|
| 370 |
|
|
This is the first one, called from non-ANSI code. */
|
| 371 |
|
|
|
| 372 |
|
|
void
|
| 373 |
|
|
_obstack_free (h, obj)
|
| 374 |
|
|
struct obstack *h;
|
| 375 |
|
|
POINTER obj;
|
| 376 |
|
|
{
|
| 377 |
|
|
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
| 378 |
|
|
register struct _obstack_chunk *plp; /* point to previous chunk if any */
|
| 379 |
|
|
|
| 380 |
|
|
lp = h->chunk;
|
| 381 |
|
|
/* We use >= because there cannot be an object at the beginning of a chunk.
|
| 382 |
|
|
But there can be an empty object at that address
|
| 383 |
|
|
at the end of another chunk. */
|
| 384 |
|
|
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
| 385 |
|
|
{
|
| 386 |
|
|
plp = lp->prev;
|
| 387 |
|
|
CALL_FREEFUN (h, lp);
|
| 388 |
|
|
lp = plp;
|
| 389 |
|
|
/* If we switch chunks, we can't tell whether the new current
|
| 390 |
|
|
chunk contains an empty object, so assume that it may. */
|
| 391 |
|
|
h->maybe_empty_object = 1;
|
| 392 |
|
|
}
|
| 393 |
|
|
if (lp)
|
| 394 |
|
|
{
|
| 395 |
|
|
h->object_base = h->next_free = (char *) (obj);
|
| 396 |
|
|
h->chunk_limit = lp->limit;
|
| 397 |
|
|
h->chunk = lp;
|
| 398 |
|
|
}
|
| 399 |
|
|
else if (obj != 0)
|
| 400 |
|
|
/* obj is not in any of the chunks! */
|
| 401 |
|
|
abort ();
|
| 402 |
|
|
}
|
| 403 |
|
|
|
| 404 |
|
|
/* This function is used from ANSI code. */
|
| 405 |
|
|
|
| 406 |
|
|
void
|
| 407 |
|
|
obstack_free (h, obj)
|
| 408 |
|
|
struct obstack *h;
|
| 409 |
|
|
POINTER obj;
|
| 410 |
|
|
{
|
| 411 |
|
|
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
|
| 412 |
|
|
register struct _obstack_chunk *plp; /* point to previous chunk if any */
|
| 413 |
|
|
|
| 414 |
|
|
lp = h->chunk;
|
| 415 |
|
|
/* We use >= because there cannot be an object at the beginning of a chunk.
|
| 416 |
|
|
But there can be an empty object at that address
|
| 417 |
|
|
at the end of another chunk. */
|
| 418 |
|
|
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
| 419 |
|
|
{
|
| 420 |
|
|
plp = lp->prev;
|
| 421 |
|
|
CALL_FREEFUN (h, lp);
|
| 422 |
|
|
lp = plp;
|
| 423 |
|
|
/* If we switch chunks, we can't tell whether the new current
|
| 424 |
|
|
chunk contains an empty object, so assume that it may. */
|
| 425 |
|
|
h->maybe_empty_object = 1;
|
| 426 |
|
|
}
|
| 427 |
|
|
if (lp)
|
| 428 |
|
|
{
|
| 429 |
|
|
h->object_base = h->next_free = (char *) (obj);
|
| 430 |
|
|
h->chunk_limit = lp->limit;
|
| 431 |
|
|
h->chunk = lp;
|
| 432 |
|
|
}
|
| 433 |
|
|
else if (obj != 0)
|
| 434 |
|
|
/* obj is not in any of the chunks! */
|
| 435 |
|
|
abort ();
|
| 436 |
|
|
}
|
| 437 |
|
|
|
| 438 |
|
|
int
|
| 439 |
|
|
_obstack_memory_used (h)
|
| 440 |
|
|
struct obstack *h;
|
| 441 |
|
|
{
|
| 442 |
|
|
register struct _obstack_chunk* lp;
|
| 443 |
|
|
register int nbytes = 0;
|
| 444 |
|
|
|
| 445 |
|
|
for (lp = h->chunk; lp != 0; lp = lp->prev)
|
| 446 |
|
|
{
|
| 447 |
|
|
nbytes += lp->limit - (char *) lp;
|
| 448 |
|
|
}
|
| 449 |
|
|
return nbytes;
|
| 450 |
|
|
}
|
| 451 |
|
|
|
| 452 |
|
|
/* Define the error handler. */
|
| 453 |
|
|
#ifndef _
|
| 454 |
|
|
# ifdef HAVE_LIBINTL_H
|
| 455 |
|
|
# include <libintl.h>
|
| 456 |
|
|
# ifndef _
|
| 457 |
|
|
# define _(Str) gettext (Str)
|
| 458 |
|
|
# endif
|
| 459 |
|
|
# else
|
| 460 |
|
|
# define _(Str) (Str)
|
| 461 |
|
|
# endif
|
| 462 |
|
|
#endif
|
| 463 |
|
|
|
| 464 |
|
|
static void
|
| 465 |
|
|
print_and_abort ()
|
| 466 |
|
|
{
|
| 467 |
|
|
fputs (_("memory exhausted\n"), stderr);
|
| 468 |
|
|
exit (obstack_exit_failure);
|
| 469 |
|
|
}
|
| 470 |
|
|
|
| 471 |
|
|
#if 0
|
| 472 |
|
|
/* These are now turned off because the applications do not use it
|
| 473 |
|
|
and it uses bcopy via obstack_grow, which causes trouble on sysV. */
|
| 474 |
|
|
|
| 475 |
|
|
/* Now define the functional versions of the obstack macros.
|
| 476 |
|
|
Define them to simply use the corresponding macros to do the job. */
|
| 477 |
|
|
|
| 478 |
|
|
#if defined (__STDC__) && __STDC__
|
| 479 |
|
|
/* These function definitions do not work with non-ANSI preprocessors;
|
| 480 |
|
|
they won't pass through the macro names in parentheses. */
|
| 481 |
|
|
|
| 482 |
|
|
/* The function names appear in parentheses in order to prevent
|
| 483 |
|
|
the macro-definitions of the names from being expanded there. */
|
| 484 |
|
|
|
| 485 |
|
|
POINTER (obstack_base) (obstack)
|
| 486 |
|
|
struct obstack *obstack;
|
| 487 |
|
|
{
|
| 488 |
|
|
return obstack_base (obstack);
|
| 489 |
|
|
}
|
| 490 |
|
|
|
| 491 |
|
|
POINTER (obstack_next_free) (obstack)
|
| 492 |
|
|
struct obstack *obstack;
|
| 493 |
|
|
{
|
| 494 |
|
|
return obstack_next_free (obstack);
|
| 495 |
|
|
}
|
| 496 |
|
|
|
| 497 |
|
|
int (obstack_object_size) (obstack)
|
| 498 |
|
|
struct obstack *obstack;
|
| 499 |
|
|
{
|
| 500 |
|
|
return obstack_object_size (obstack);
|
| 501 |
|
|
}
|
| 502 |
|
|
|
| 503 |
|
|
int (obstack_room) (obstack)
|
| 504 |
|
|
struct obstack *obstack;
|
| 505 |
|
|
{
|
| 506 |
|
|
return obstack_room (obstack);
|
| 507 |
|
|
}
|
| 508 |
|
|
|
| 509 |
|
|
int (obstack_make_room) (obstack, length)
|
| 510 |
|
|
struct obstack *obstack;
|
| 511 |
|
|
int length;
|
| 512 |
|
|
{
|
| 513 |
|
|
return obstack_make_room (obstack, length);
|
| 514 |
|
|
}
|
| 515 |
|
|
|
| 516 |
|
|
void (obstack_grow) (obstack, pointer, length)
|
| 517 |
|
|
struct obstack *obstack;
|
| 518 |
|
|
POINTER pointer;
|
| 519 |
|
|
int length;
|
| 520 |
|
|
{
|
| 521 |
|
|
obstack_grow (obstack, pointer, length);
|
| 522 |
|
|
}
|
| 523 |
|
|
|
| 524 |
|
|
void (obstack_grow0) (obstack, pointer, length)
|
| 525 |
|
|
struct obstack *obstack;
|
| 526 |
|
|
POINTER pointer;
|
| 527 |
|
|
int length;
|
| 528 |
|
|
{
|
| 529 |
|
|
obstack_grow0 (obstack, pointer, length);
|
| 530 |
|
|
}
|
| 531 |
|
|
|
| 532 |
|
|
void (obstack_1grow) (obstack, character)
|
| 533 |
|
|
struct obstack *obstack;
|
| 534 |
|
|
int character;
|
| 535 |
|
|
{
|
| 536 |
|
|
obstack_1grow (obstack, character);
|
| 537 |
|
|
}
|
| 538 |
|
|
|
| 539 |
|
|
void (obstack_blank) (obstack, length)
|
| 540 |
|
|
struct obstack *obstack;
|
| 541 |
|
|
int length;
|
| 542 |
|
|
{
|
| 543 |
|
|
obstack_blank (obstack, length);
|
| 544 |
|
|
}
|
| 545 |
|
|
|
| 546 |
|
|
void (obstack_1grow_fast) (obstack, character)
|
| 547 |
|
|
struct obstack *obstack;
|
| 548 |
|
|
int character;
|
| 549 |
|
|
{
|
| 550 |
|
|
obstack_1grow_fast (obstack, character);
|
| 551 |
|
|
}
|
| 552 |
|
|
|
| 553 |
|
|
void (obstack_blank_fast) (obstack, length)
|
| 554 |
|
|
struct obstack *obstack;
|
| 555 |
|
|
int length;
|
| 556 |
|
|
{
|
| 557 |
|
|
obstack_blank_fast (obstack, length);
|
| 558 |
|
|
}
|
| 559 |
|
|
|
| 560 |
|
|
POINTER (obstack_finish) (obstack)
|
| 561 |
|
|
struct obstack *obstack;
|
| 562 |
|
|
{
|
| 563 |
|
|
return obstack_finish (obstack);
|
| 564 |
|
|
}
|
| 565 |
|
|
|
| 566 |
|
|
POINTER (obstack_alloc) (obstack, length)
|
| 567 |
|
|
struct obstack *obstack;
|
| 568 |
|
|
int length;
|
| 569 |
|
|
{
|
| 570 |
|
|
return obstack_alloc (obstack, length);
|
| 571 |
|
|
}
|
| 572 |
|
|
|
| 573 |
|
|
POINTER (obstack_copy) (obstack, pointer, length)
|
| 574 |
|
|
struct obstack *obstack;
|
| 575 |
|
|
POINTER pointer;
|
| 576 |
|
|
int length;
|
| 577 |
|
|
{
|
| 578 |
|
|
return obstack_copy (obstack, pointer, length);
|
| 579 |
|
|
}
|
| 580 |
|
|
|
| 581 |
|
|
POINTER (obstack_copy0) (obstack, pointer, length)
|
| 582 |
|
|
struct obstack *obstack;
|
| 583 |
|
|
POINTER pointer;
|
| 584 |
|
|
int length;
|
| 585 |
|
|
{
|
| 586 |
|
|
return obstack_copy0 (obstack, pointer, length);
|
| 587 |
|
|
}
|
| 588 |
|
|
|
| 589 |
|
|
#endif /* __STDC__ */
|
| 590 |
|
|
|
| 591 |
|
|
#endif /* 0 */
|
| 592 |
|
|
|
| 593 |
|
|
#endif /* !ELIDE_CODE */
|