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[/] [or1k/] [tags/] [LINUX_2_4_26_OR32/] [linux/] [linux-2.4/] [include/] [linux/] [wait.h] - Blame information for rev 1765

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Line No. Rev Author Line
1 1275 phoenix
#ifndef _LINUX_WAIT_H
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#define _LINUX_WAIT_H
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#define WNOHANG         0x00000001
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#define WUNTRACED       0x00000002
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#define __WNOTHREAD     0x20000000      /* Don't wait on children of other threads in this group */
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#define __WALL          0x40000000      /* Wait on all children, regardless of type */
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#define __WCLONE        0x80000000      /* Wait only on non-SIGCHLD children */
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#ifdef __KERNEL__
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#include <linux/kernel.h>
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#include <linux/list.h>
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#include <linux/stddef.h>
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#include <linux/spinlock.h>
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#include <linux/config.h>
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#include <asm/page.h>
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#include <asm/processor.h>
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/*
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 * Debug control.  Slow but useful.
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 */
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#if defined(CONFIG_DEBUG_WAITQ)
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#define WAITQUEUE_DEBUG 1
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#else
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#define WAITQUEUE_DEBUG 0
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#endif
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struct __wait_queue {
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        unsigned int flags;
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#define WQ_FLAG_EXCLUSIVE       0x01
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        struct task_struct * task;
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        struct list_head task_list;
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#if WAITQUEUE_DEBUG
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        long __magic;
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        long __waker;
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#endif
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};
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typedef struct __wait_queue wait_queue_t;
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/*
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 * 'dual' spinlock architecture. Can be switched between spinlock_t and
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 * rwlock_t locks via changing this define. Since waitqueues are quite
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 * decoupled in the new architecture, lightweight 'simple' spinlocks give
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 * us slightly better latencies and smaller waitqueue structure size.
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 */
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#define USE_RW_WAIT_QUEUE_SPINLOCK 0
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#if USE_RW_WAIT_QUEUE_SPINLOCK
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# define wq_lock_t rwlock_t
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# define WAITQUEUE_RW_LOCK_UNLOCKED RW_LOCK_UNLOCKED
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# define wq_read_lock read_lock
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# define wq_read_lock_irqsave read_lock_irqsave
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# define wq_read_unlock_irqrestore read_unlock_irqrestore
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# define wq_read_unlock read_unlock
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# define wq_write_lock_irq write_lock_irq
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# define wq_write_lock_irqsave write_lock_irqsave
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# define wq_write_unlock_irqrestore write_unlock_irqrestore
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# define wq_write_unlock write_unlock
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#else
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# define wq_lock_t spinlock_t
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# define WAITQUEUE_RW_LOCK_UNLOCKED SPIN_LOCK_UNLOCKED
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# define wq_read_lock spin_lock
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# define wq_read_lock_irqsave spin_lock_irqsave
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# define wq_read_unlock spin_unlock
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# define wq_read_unlock_irqrestore spin_unlock_irqrestore
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# define wq_write_lock_irq spin_lock_irq
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# define wq_write_lock_irqsave spin_lock_irqsave
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# define wq_write_unlock_irqrestore spin_unlock_irqrestore
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# define wq_write_unlock spin_unlock
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#endif
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struct __wait_queue_head {
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        wq_lock_t lock;
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        struct list_head task_list;
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#if WAITQUEUE_DEBUG
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        long __magic;
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        long __creator;
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#endif
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};
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typedef struct __wait_queue_head wait_queue_head_t;
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/*
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 * Debugging macros.  We eschew `do { } while (0)' because gcc can generate
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 * spurious .aligns.
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 */
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#if WAITQUEUE_DEBUG
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#define WQ_BUG()        BUG()
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#define CHECK_MAGIC(x)                                                  \
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        do {                                                                    \
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                if ((x) != (long)&(x)) {                                        \
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                        printk("bad magic %lx (should be %lx), ",               \
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                                (long)x, (long)&(x));                           \
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                        WQ_BUG();                                               \
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                }                                                               \
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        } while (0)
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#define CHECK_MAGIC_WQHEAD(x)                                                   \
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        do {                                                                    \
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                if ((x)->__magic != (long)&((x)->__magic)) {                    \
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                        printk("bad magic %lx (should be %lx, creator %lx), ",  \
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                        (x)->__magic, (long)&((x)->__magic), (x)->__creator);   \
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                        WQ_BUG();                                               \
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                }                                                               \
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        } while (0)
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#define WQ_CHECK_LIST_HEAD(list)                                                \
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        do {                                                                    \
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                if (!(list)->next || !(list)->prev)                             \
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                        WQ_BUG();                                               \
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        } while(0)
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#define WQ_NOTE_WAKER(tsk)                                                      \
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        do {                                                                    \
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                (tsk)->__waker = (long)__builtin_return_address(0);              \
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        } while (0)
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#else
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#define WQ_BUG()
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#define CHECK_MAGIC(x)
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#define CHECK_MAGIC_WQHEAD(x)
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#define WQ_CHECK_LIST_HEAD(list)
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#define WQ_NOTE_WAKER(tsk)
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#endif
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/*
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 * Macros for declaration and initialization of the datatypes
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 */
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#if WAITQUEUE_DEBUG
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# define __WAITQUEUE_DEBUG_INIT(name) (long)&(name).__magic, 0
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# define __WAITQUEUE_HEAD_DEBUG_INIT(name) (long)&(name).__magic, (long)&(name).__magic
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#else
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# define __WAITQUEUE_DEBUG_INIT(name)
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# define __WAITQUEUE_HEAD_DEBUG_INIT(name)
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#endif
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#define __WAITQUEUE_INITIALIZER(name, tsk) {                            \
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        task:           tsk,                                            \
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        task_list:      { NULL, NULL },                                 \
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                         __WAITQUEUE_DEBUG_INIT(name)}
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#define DECLARE_WAITQUEUE(name, tsk)                                    \
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        wait_queue_t name = __WAITQUEUE_INITIALIZER(name, tsk)
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#define __WAIT_QUEUE_HEAD_INITIALIZER(name) {                           \
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        lock:           WAITQUEUE_RW_LOCK_UNLOCKED,                     \
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        task_list:      { &(name).task_list, &(name).task_list },       \
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                        __WAITQUEUE_HEAD_DEBUG_INIT(name)}
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#define DECLARE_WAIT_QUEUE_HEAD(name) \
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        wait_queue_head_t name = __WAIT_QUEUE_HEAD_INITIALIZER(name)
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static inline void init_waitqueue_head(wait_queue_head_t *q)
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{
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#if WAITQUEUE_DEBUG
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        if (!q)
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                WQ_BUG();
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#endif
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        q->lock = WAITQUEUE_RW_LOCK_UNLOCKED;
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        INIT_LIST_HEAD(&q->task_list);
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#if WAITQUEUE_DEBUG
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        q->__magic = (long)&q->__magic;
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        q->__creator = (long)current_text_addr();
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#endif
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}
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static inline void init_waitqueue_entry(wait_queue_t *q, struct task_struct *p)
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{
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#if WAITQUEUE_DEBUG
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        if (!q || !p)
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                WQ_BUG();
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#endif
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        q->flags = 0;
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        q->task = p;
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#if WAITQUEUE_DEBUG
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        q->__magic = (long)&q->__magic;
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#endif
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}
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static inline int waitqueue_active(wait_queue_head_t *q)
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{
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#if WAITQUEUE_DEBUG
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        if (!q)
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                WQ_BUG();
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        CHECK_MAGIC_WQHEAD(q);
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#endif
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        return !list_empty(&q->task_list);
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}
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static inline void __add_wait_queue(wait_queue_head_t *head, wait_queue_t *new)
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{
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#if WAITQUEUE_DEBUG
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        if (!head || !new)
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                WQ_BUG();
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        CHECK_MAGIC_WQHEAD(head);
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        CHECK_MAGIC(new->__magic);
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        if (!head->task_list.next || !head->task_list.prev)
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                WQ_BUG();
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#endif
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        list_add(&new->task_list, &head->task_list);
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}
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/*
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 * Used for wake-one threads:
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 */
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static inline void __add_wait_queue_tail(wait_queue_head_t *head,
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                                                wait_queue_t *new)
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{
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#if WAITQUEUE_DEBUG
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        if (!head || !new)
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                WQ_BUG();
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        CHECK_MAGIC_WQHEAD(head);
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        CHECK_MAGIC(new->__magic);
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        if (!head->task_list.next || !head->task_list.prev)
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                WQ_BUG();
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#endif
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        list_add_tail(&new->task_list, &head->task_list);
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}
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static inline void __remove_wait_queue(wait_queue_head_t *head,
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                                                        wait_queue_t *old)
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{
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#if WAITQUEUE_DEBUG
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        if (!old)
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                WQ_BUG();
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        CHECK_MAGIC(old->__magic);
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#endif
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        list_del(&old->task_list);
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}
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#endif /* __KERNEL__ */
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#endif

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